게임 정보 / ROGUE BY ROGUECaptain Forever Remix
원문 · 영어Can you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts. This is an officially-licensed re-imagining of the indie classic Captain Forever.
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플레이어 의견 요약
원문 · 영어A spaceship-builder arcade roguelike (officially licensed re-imagining of the browser classic Captain Forever) where you blast randomly generated enemy ships, graft their parts onto your own, and push through the Solar System to beat King Kevin.
원문 · 영어Critics at launch (June 2016) were warm: PC Gamer called it a stately, affectionate overhaul of the original with more structure and customization, and Rock Paper Shotgun was positive but noted the campaign can feel like a grind and suits short sessions. Steam players are Very Positive (about 80% of roughly 380 reviews), with the loudest praise for the chaotic build-as-you-fight loop and the art and music. Negative reviews cluster on the forced post-fight build timer, brutal late sectors where a stronger enemy wipes your hard-built ship, and lack of persistent progression or difficulty options. Recent Steam reviews (2025-2026) show the game is effectively static: long-time fans say it needs balancing, more content, even multiplayer, and the developer appears unlikely to add much. Not early access; a physical Collector's Edition also exists.
플레이어가 칭찬한 점
- 원문 · 영어Build-while-fighting ship construction feels improvisational and creative; every piece you attach changes movement, armor and firepower
- 원문 · 영어Scavenging parts from randomly generated enemy ships keeps each encounter a new puzzle (PC Gamer: improvisational, gleeful and brutal; Retromation: action-FTL meets Legos)
- 원문 · 영어Weapon variety (ScatterBlasters, MegaBoom rockets, RipSaw blades, lasers, a healing module) and unlockable Power Bulkheads give room to experiment
- 원문 · 영어Bright 90s Saturday-morning-cartoon art style and sibling-rivalry framing (girl as Captain Forever vs little brother King Kevin) are charming
- 원문 · 영어Mellow electropop soundtrack is singled out by reviewers and sold separately as an OST
- 원문 · 영어Easy to pick up, strangely addictive, with a sandbox mode and Steam Workshop support for free-play ships
플레이어가 비판한 점
- 원문 · 영어Timed build phase after a fight: leftover parts vanish when the teleport timer ends, so you arrive at the next sector half built
- 원문 · 영어Brutal difficulty spikes: a much stronger enemy can shred your ship in seconds, making effort feel pointless (reviewers describe one-tap deaths even with a shield)
- 원문 · 영어Dying loses everything from the run, with no resource saving or meta progression to soften it
- 원문 · 영어Combat reads as shallow: mostly orbiting an enemy with clunky controls; many weapons just get outranged by lasers
- 원문 · 영어Enemy parts are always a tier above what you can build, so farming and scaling feels futile
- 원문 · 영어Seen by fans of the original as more restrictive than the seamless Captain Forever; some say to buy the Trilogy or Reassembly instead
- 원문 · 영어Reported as needing keyboard and mouse for best control
- 원문 · 영어Builds feel pointless: after a long build, a random much stronger enemy can wreck the ship, so the creativity is rarely rewarded
차별화된 특징
- 원문 · 영어Real-time modular ship building on the fly in the middle of a roguelike run, rather than menu-based upgrades
- 원문 · 영어Licensed re-imagining of a cult indie classic by a different developer (Pixelsaurus with Future Crayon) than the original Farbs trilogy
- 원문 · 영어Ten-sector trip across the Solar System with a sibling-rivalry story wrapper and cartoon tone
- 원문 · 영어Teleport after killing the highest-tier enemy makes each sector a fight-then-scavenge-and-rebuild cycle
- 원문 · 영어Steam Workshop and sandbox mode let you reuse constructed ships outside the campaign
- 원문 · 영어Physical Collector's Edition on USB cartridge with manual, soundtrack CD, watch and stickers (reviewed by SLUG Magazine)
의견이 갈리는 점
- 원문 · 영어The build timer: some see it as the tension that defines the game, others call it the main flaw
- 원문 · 영어Art and humor: praised as nostalgic and charming by some, criticized as plain immature by others
- 원문 · 영어Remix vs the original trilogy: Remix is more structured and accessible, while purists prefer the seamless, slower original ship-building
반복과 부담
- 원문 · 영어Rushing to attach parts before the timer expires, often with little time to build anything usable
- 원문 · 영어Repeatedly restarting after losing a long run with nothing carried over
- 원문 · 영어Fine-motor precision needed to attach parts while under fire (Common Sense Media notes this and later-level frustration)
- 원문 · 영어Harvesting parts from the same kinds of enemies becomes repetitive over a long session (RPS: can feel like a grind, best in short bursts)
- 원문 · 영어Devs' standard advice to find time-extension components is seen by some as not addressing the complaint
기대하는 개선 사항
- 원문 · 영어Option to shorten, lengthen or disable the build timer
- 원문 · 영어Let players store higher-tier parts or carry some resources between runs so the start is less punishing
- 원문 · 영어Selectable difficulty or a balance pass on enemy tier jumps and one-shot deaths
- 원문 · 영어More content and goals (quests, objectives) because killing ships and grabbing parts gets old by the time all characters are unlocked
- 원문 · 영어Multiplayer, requested by a long-time player
- 원문 · 영어Better controls and less obstructive dialogue
원문 · 영어Launched June 3, 2016 on Windows, Mac and Linux at $9.99 with quotes from PC Gamer, Rock Paper Shotgun and Retromation. Metacritic has only two critic reviews so no Metascore is shown; the user score is 8.0 from just 5 ratings. Steam Revenue Calculator estimates about $61.7k gross and about $18.2k net, and SteamSpy owner range is 50,000 to 100,000 (estimates, not audited). The negative reviews from 2024 to 2026 show the timer complaint is long-standing and unaddressed. No evidence of a major controversy or recent big patches. Steam data lists the release as 2016 even though the ranking lists 2015.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store page: features, quoted critic blurbs, review summary ↗
- 원문 · 영어Metacritic: no Metascore yet, user score 8.0 of 5 ratings, PC Gamer 80 ↗
- 원문 · 영어PC Gamer review (quotes via Steam/Metacritic; page body not retrievable) ↗
- 원문 · 영어SLUG Magazine review of the Collector's Edition: art, soundtrack, physical contents ↗
- 원문 · 영어Common Sense Media: 10 levels, pros/cons, frustrating later levels, fine motor demands ↗
- 원문 · 영어Steam discussion on Remix vs the Captain Forever Trilogy ↗
- 원문 · 영어Revenue estimate (Boxleiter method) ↗
- 원문 · 영어Steam appid, SteamSpy owner range, tags, review counts ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Captain Forever Remix is an older space game where you build your own ship, fight other ships, salvage their parts, and move through different universes. He found the concept unique and kept returning to it, but never got into it. Long runs, no pause, and losing parts with no way to recover made it feel bad to him as a single-player experience. He places it in D tier.
제작자가 칭찬한 점
- 원문 · 영어The core concept of building your own ship from salvaged parts is unique and fun
- 원문 · 영어Collecting parts from defeated ships is an appealing loop
- 원문 · 영어Progressing through different universes gives a sense of journey
- 원문 · 영어He thinks it might be interesting as a multiplayer game
제작자가 지적한 문제
- 원문 · 영어No pause, so you can be attacked while trying to grab dropped parts
- 원문 · 영어Runs are long, up to around 45 minutes
- 원문 · 영어Losing parts or a favorite weapon leaves you at a big disadvantage for the rest of the run
- 원문 · 영어No real progression system within a run, so losing parts returns you to starting strength
- 원문 · 영어Level layouts are basically empty space with random ship encounters, which gets tiring quickly
- 원문 · 영어Pacing feels odd
설계에 대한 관찰
- 원문 · 영어Building a ship out of parts taken from enemy ships is an unusual roguelike build mechanism
- 원문 · 영어Design lesson: if power lives only in collectible parts, losing them with no fallback progression feels punishing


