게임 정보 / ROGUE BY ROGUECavity Busters
원문 · 영어Cavity Busters is a roguelite toothpunk bullet hell where you bite and chomp cavity infested enemies. Run on the walls, dodge through bullet filled rooms and stomp baddies. Collect power ups, contract powerful diseases, and carve your way through a bloated body kingdom.
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플레이어 의견 요약
원문 · 영어A solo-developed toothpunk roguelite bullet hell in which you play a single tooth (Gummy The Soft) who shoots and recalls himself as a boomerang, dashes, parries, and runs along walls through a bloated body kingdom.
원문 · 영어Players receive it warmly: Steam shows Very Positive at roughly 96% across about 125 reviews, and several reviewers call it underrated and say they prefer it to The Binding of Isaac. Critical coverage is thin, with one OpenCritic review (6.1/10, Nindie Spotlight) and two Metacritic-listed reviews (80 and 75), which is too few for Metacritic to show a score. The recurring themes are inventive movement and mechanics plus a large item pool, set against a steep, overwhelming start and poor item readability. It began Early Access on Steam in August 2020, went 1.0 on 18 March 2022, and reached Xbox, PlayStation and Switch in April 2023 via JanduSoft. The dev keeps updating it, and the Steam page cites ongoing content updates.
플레이어가 칭찬한 점
- 원문 · 영어Movement and skill expression: dash with i-frames, bullet parry, wall-running and sliding, stomping enemies from above, all chainable
- 원문 · 영어Tooth-as-weapon boomerang: shooting the tooth and recalling it deals damage both ways, making gunplay feel inventive and satisfying
- 원문 · 영어Large item pool (Steam lists 317 upgrades; console listings say 280) that can make a run wildly strong, weak or both, with diseased upgrades as risk/reward
- 원문 · 영어Playable characters feel mechanically different rather than like stat-modifier reskins
- 원문 · 영어Wall-digging mechanic adds risk/reward and is seen as well balanced: helpful but not a cheat button
- 원문 · 영어Reviewers praise boss and enemy design and the amount of content for the price ($14.99)
- 원문 · 영어Music and gross-but-funny audio/art style praised, including many tooth puns
- 원문 · 영어Steady post-launch content updates; reviewers say each update brings new content; runs well on Steam Deck
플레이어가 비판한 점
- 원문 · 영어Overwhelming onboarding: many mechanics are thrown at the player at once, and key information gets lost in rapid-fire tutorials
- 원문 · 영어Item descriptions are hidden or vague; some items are unidentified and some set HP to 1, which can unknowingly end a run
- 원문 · 영어Stability complaints: crashes, freezes and audio bugs reported on Windows and under Proton/Linux (Windows-only on Steam)
- 원문 · 영어Clunky feel to some early weapons: one requires picking up the ammo you fire, the other auto-aims
- 원문 · 영어Samey colour palette makes enemies, items and props hard to tell apart (IndieGameFans review)
- 원문 · 영어No autosave mid-run reported by a player, so a crash costs the whole run
- 원문 · 영어Critics and some players see it as a close Isaac/Gungeon derivative that does not surpass them
차별화된 특징
- 원문 · 영어You are a tooth: a boomerang-style shoot-and-recall attack that damages enemies on the way out and back
- 원문 · 영어Wall-run and wall-dig mechanic adds a second traversal layer unusual for top-down shooters
- 원문 · 영어Disease upgrades you can contract and cure to keep the good effects, as a risk/reward item twist
- 원문 · 영어Mouse-and-keyboard-first design with bullet parry and i-frame dash, more fast-paced than tank or twin-stick Isaac clones
- 원문 · 영어Dental/body-horror toothpunk theme with pun-heavy humour and a 'bloated body kingdom' that changes each run
의견이 갈리는 점
- 원문 · 영어Mechanical density: some see layered systems as deep skill expression, others say less would have been more
- 원문 · 영어Bullet-hell vs roguelike identity: praised as fast and skill-based by some, disliked as too dodge-focused by others
- 원문 · 영어Isaac/Gungeon comparison: several players say it beats Isaac, while one critic says it fails to meet the legend that inspired it
- 원문 · 영어Difficulty: some find it hard to master but rewarding, others find it tough and cruel, though accessibility options soften it
반복과 부담
- 원문 · 영어Steep learning curve and a punishing early game; one reviewer took several attempts to beat the first boss
- 원문 · 영어Too many systems to juggle at once (parry, roll, wall-run, ammo pickup, stomp) feels cumbersome to some players
- 원문 · 영어Constant dodging, rolling and wall-running reads as more bullet hell than roguelike to players who expected an item-driven game
- 원문 · 영어Decoding unidentified items by trial and error is frustrating
- 원문 · 영어Technical crashes interrupt long runs
기대하는 개선 사항
- 원문 · 영어Introduce mechanics gradually with a better tutorial or pacing, so runs start simple like Isaac and complexity builds through items
- 원문 · 영어Make item descriptions clear and show what items do, especially HP-altering ones, instead of hiding them
- 원문 · 영어Improve visual clarity and colour differentiation between enemies, pickups and environment
- 원문 · 영어Fix crashes and freezes and improve Proton/Linux compatibility (no native Mac or Linux build)
- 원문 · 영어Add a mid-run save or resume safety for crash cases
원문 · 영어Early Access on Steam from 12 Aug 2020, full release 18 Mar 2022 at $14.99; Xbox One/Series, PS4/PS5 and Switch versions launched 20 Apr 2023, published by JanduSoft, with Steam left as SpaceMyFriend. Launch-era Steam negatives (2022-23) focus on overwhelming pacing, hidden item text and crashes; more recent reviews (2025-26) are largely positive and call it underrated, though Linux/Proton crashes are still mentioned. The Steam page still cites active dev updates. Metacritic has no score yet (2 critic reviews, needs 4) and OpenCritic has a single review, so critical consensus is essentially unavailable. SteamSpy estimates 0-20k owners, and the revenue estimate site shows $0 (no usable data). Steam is Windows only.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store page: features, 317 upgrades, release history, review summary ↗
- 원문 · 영어Metacritic page: 2 critic reviews (80, 75), no Metascore or user score yet ↗
- 원문 · 영어OpenCritic: single review, 6.1/10 from Nindie Spotlight ↗
- 원문 · 영어IndieGameFans PC review: mobility praised, poor tutorialization and samey palette ↗
- 원문 · 영어Console launch info: 20 Apr 2023, JanduSoft, 280 upgrades ↗
- 원문 · 영어Developer itch.io page, inspirations and feature list ↗
- 원문 · 영어Developer devlog showing ongoing updates ↗
- 원문 · 영어Deku Deals listing: Metacritic tbd ↗
- 원문 · 영어Revenue estimate page (shows $0, not usable) ↗
- 원문 · 영어Publisher page for console versions ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Cavity Busters is a top-down bullet hell shooter roguelike where you play as a tooth with a huge pile of overlapping mechanics: throwing and recalling your tooth, a health-fuelled auto-shotgun, a zoomed-out jump, and wall-dashing with slow-mo. Items are plentiful, often carry big downsides, and you can spend health to dig new rooms and extend floors almost indefinitely. He finds it inventive, content-rich, funny and strong in its boss fights, but thinks the sheer chaos and mechanical overload drag it down. Verdict is a tier placement that sounds like 'high S' or 'high C' (the ASR says 'high SE'), which is ambiguous.
제작자가 칭찬한 점
- 원문 · 영어Boss fights are really cool and the boss designs are interesting
- 원문 · 영어Bullet hell gameplay feels great
- 원문 · 영어Many viable ways to approach any fight
- 원문 · 영어Huge amount of content and plenty of secrets
- 원문 · 영어Funny, fun story with lots of humor
- 원문 · 영어Passives that radically change how the character plays, with five to six found per floor
제작자가 지적한 문제
- 원문 · 영어Too many mechanics; takes forever to get comfortable and is overwhelming
- 원문 · 영어Because all options are viable and usable constantly, it is unclear what to do
- 원문 · 영어Overall chaos across gameplay, mechanics and run structure is too much
- 원문 · 영어Health-based digging can make a single floor last around 40 minutes
- 원문 · 영어Passives with massive downsides that you are pressured to take, and removing them is slow and not guaranteed
설계에 대한 관찰
- 원문 · 영어Tooth throw, recall, and mid-air recall with special effect, alongside jump, wall-dash and slow-mo
- 원문 · 영어Spending health to dig new rooms lets you expand floors nearly infinitely
- 원문 · 영어Items have upsides and heavy downsides, and skipping them triggers other negatives, echoing Blazing Beaks


