게임 정보 / ROGUE BY ROGUEDead Estate
원문 · 영어Cornered with nowhere else to turn, can you escape the monster-filled mansion? Dead Estate is a gory, fast-paced, challenging roguelike shooter with a heavy emphasis on horror.
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플레이어 의견 요약
원문 · 영어A gory, horror-themed isometric twin-stick roguelike shooter by Milkbar Lads (published by 2 Left Thumbs) where you climb the floors of a monster-filled mansion with no persistent stat upgrades, so progress is pure skill.
원문 · 영어Dead Estate is a cult-favourite indie on Steam (Very Positive, about 94.6% of roughly 6,660 reviews) and is widely described as a hidden gem with huge replay value, strong art and music, and a large pile of unlockables (200 achievements, 10 characters, hundreds of items and weapons). Players who click with it play dozens or even 100+ hours. Detractors, often with short playtimes, bounce off the isometric perspective (hard-to-read projectiles and flying enemies), visual clutter, RNG-heavy runs and, for some, crashes. Professional coverage is very thin: only two critic reviews exist (Video Chums 4/5, Nindie Spotlight 7.9/10), both positive, from the Switch release. It is not early access; the original 2020 itch.io build was relaunched on Steam in Oct 2021 and has received large free content updates since, including a Halloween 2024 update that players credit for a big content expansion. Its Steam popularity is partly fuelled by the playable witch Cordelia and the character art, which many reviews joke about.
플레이어가 칭찬한 점
- 원문 · 영어Playable-character appeal: the most-upvoted positive reviews are overwhelmingly about Cordelia the witch and the rest of the cast (Jeff, Jules), with many buyers saying they came for the characters and stayed for the gameplay
- 원문 · 영어Distinctive art style, strong character design and a well-liked soundtrack, frequently called out as the top strengths
- 원문 · 영어Huge amount of content for a small indie: 10 playable characters each with their own ending and playstyle, hundreds of items and weapons, run modifiers, curses and a separate challenge mode
- 원문 · 영어Hunting the roughly 200 medals/achievements is called addictive, with many unlocking 15 in a single run
- 원문 · 영어Skill-based design: no persistent power upgrades, so every run tests you equally and you feel yourself improving
- 원문 · 영어Run modifiers, curses and challenges add variety; one critical reviewer says the modifiers are the one thing it does better than Enter the Gungeon
- 원문 · 영어Items can be busted and build-defining, giving satisfying power-fantasy runs
- 원문 · 영어Assignment Anya, a separate Resident Evil-style survival-horror campaign, is praised as a cool bonus game by critics and many players
- 원문 · 영어Quirky characters, lore and humor; bite-sized runs that are easy to pick up
- 원문 · 영어Hidden and secret content (shrines, alternate floors) reportedly goes far beyond what a small indie would be expected to have
플레이어가 비판한 점
- 원문 · 영어Isometric 3D-in-2D perspective makes lobbed projectiles, flying enemies and verticality hard to judge; the most common complaint, with players saying they die without knowing what hit them
- 원문 · 영어Visual clutter and screen effects (one reviewer wrote about it emphatically) make fights hard to read in busy rooms
- 원문 · 영어Hitboxes described as janky or inconsistent, and enemies can hit you right on room entry
- 원문 · 영어Crashes, freezes and lag in some setups; multiple recent Steam reviews report crashes mid-run, plus Steam Deck issues such as cloud save and playtime problems per a review aggregator summary
- 원문 · 영어Heavy RNG dependence: bad weapon or item rolls can snowball into a failure spiral
- 원문 · 영어Menu and UI complaints: oversized text that grows on hover, no accessibility options, shop layout shifting
- 원문 · 영어Some rooms feel samey and cramped, with enemies lacking distinct movement patterns in the eyes of critical players
차별화된 특징
- 원문 · 영어Time-pressure mechanic: lingering too long in an area summons a strong creature that hunts you, pushing a fast pace
- 원문 · 영어No dedicated dodge button and no persistent upgrades; only a jump to avoid projectiles, making it purely skill-based
- 원문 · 영어Horror and Halloween theming with a cartoonish Scott Pilgrim meets Invader Zim look
- 원문 · 영어Assignment Anya, a fixed-camera survival-horror mode in the style of old Resident Evil, bundled inside a roguelike shooter
- 원문 · 영어Each of the 10 characters has a distinct playstyle and ending, plus curses and run modifiers layered on top
- 원문 · 영어No gun reloads, which keeps the action continuous (a pro for some, a source of dullness for others)
의견이 갈리는 점
- 원문 · 영어Isometric perspective: some find it charming and readable after practice, others call it fundamentally bad for a bullet-dodging game
- 원문 · 영어Difficulty and skill-based design: praised as fair and rewarding by fans, called unforgiving and impossible to parse by others; difficulty tiers are felt by one reviewer to barely differ
- 원문 · 영어Comparison with Enter the Gungeon: some call it more bite-sized and charming, others say there is no reason to pick it over EtG at similar price
- 원문 · 영어Character art and fan service: a big draw for many buyers, dismissed by others as the only reason the game is hyped
- 원문 · 영어Assignment Anya mode: seen as a great bonus by critics and fans, while at least one 59-hour reviewer did not care for it
반복과 부담
- 원문 · 영어Perspective and projectile-reading problems that make the core fights frustrating for some players
- 원문 · 영어Early difficulty wall: several positive reviewers almost quit before something clicked, and one took a year to get past floor one
- 원문 · 영어Completionist grind: 200 achievements and some punishing challenges are seen as a slog by some, though others love it
- 원문 · 영어Special floors, UFO pickups, looped runs and fire-rate-lowering items reported as infuriating by a 43-hour player
- 원문 · 영어Sameness of rooms and enemy patterns in the eyes of critical reviewers, who call it generic versus Enter the Gungeon
- 원문 · 영어RNG-heavy item and weapon drops that can doom a run early
기대하는 개선 사항
- 원문 · 영어Better readability of projectiles and verticality (clearer shadows, indicators, or reduced effect clutter)
- 원문 · 영어Ability to discard or sell items that do not fit a build, and a confirmation prompt to avoid accidentally swapping the single secondary weapon
- 원문 · 영어Rebalancing of a few unfair challenges (one reviewer singles out Fuji's challenges, especially Bulking Up, and Death from Above in the shrine with the jetpack)
- 원문 · 영어Stability and performance fixes, including Steam Deck support and crash/mouse-capture problems after recent updates
- 원문 · 영어Menu and UI redesign with scalable text and accessibility settings
- 원문 · 영어More distinct room layouts and enemy behaviours to reduce sameness
원문 · 영어Originally a free/pay-what-you-want itch.io game (Dead Estate Classic, with a 2020 Halloween update) that was relaunched with much more content on Steam on 19 Oct 2021 at $14.99; it is regularly discounted deeply (around 4 euros at times). Steam-revenue-calculator estimates roughly $2.6M gross and $0.78M net, and SteamSpy gives 200k to 500k owners (estimates only, not audited). Steam sentiment has stayed Very Positive while recent reviews from 2025-2026 remain active, with some reporting crashes after latest updates. Metacritic lists PC, Nintendo Switch and PS5 (release date July 10, 2026) with only two critic reviews so far, so no Metascore or user score is shown yet (needs 4 of each); OpenCritic shows just two reviews and no average. Windows only on PC; Steam Deck verified per Notebookcheck.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam store data: appid 1484720, review counts, SteamSpy owners, revenue estimate ↗
- 원문 · 영어OpenCritic page: 2 critic reviews (Video Chums 4/5, Nindie Spotlight 7.9/10), no average ↗
- 원문 · 영어Metacritic page: PC/Switch/PS5 listing, score pending (2 of 4 needed reviews) ↗
- 원문 · 영어Dread Central review: skill-based design, no dodge button, verticality frustration ↗
- 원문 · 영어Aggregated Steam review summary: praise, perspective/hitbox complaints, crashes, Steam Deck issues, value ↗
- 원문 · 영어Notebookcheck article: time-pressure creature mechanic, content counts, Horror Geek Life 4.5/5, sale pricing ↗
- 원문 · 영어Estimated gross/net revenue (Boxleiter method) ↗
- 원문 · 영어Original itch.io version and devlog (Halloween update) ↗
- 원문 · 영어Steam store page: 10 characters, tags, release date, price ↗
- 원문 · 영어Switch eShop listing confirming console release and Assignment Anya/feature description ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어A goofy, deliberately Flash-game-styled action roguelike inspired by old Newgrounds animation and art, with a third-person 3D view where you can jump. He finds it fun, cute and full of secrets, and respects that it does not take itself seriously. The jumping in 3D feels awkward even after 10+ hours, the weapons feel random, and he dislikes its pixel art. He places it in C tier, stressing that C is not bad, just a game he is less likely to replay. Note: the transcript description does not clearly match the chapter title, so the identification relies on the chapter label.
제작자가 칭찬한 점
- 원문 · 영어Flash/Newgrounds-inspired art style and vibe executed on purpose
- 원문 · 영어Does not take itself seriously; fun, goofy tone
- 원문 · 영어Lots of secrets, so constant discovery across random play sessions
- 원문 · 영어Cute and fun overall; the developers did exactly what they set out to do
- 원문 · 영어Wide variety of different weapons
제작자가 지적한 문제
- 원문 · 영어Jumping in the 3D environment feels awkward even after 10+ hours
- 원문 · 영어Gameplay is very minimalistic and he struggles with it
- 원문 · 영어Weapons feel random and you can only hold one or two
- 원문 · 영어Not a fan of the pixel art element
- 원문 · 영어Low replay pull compared with his favorites
설계에 대한 관찰
- 원문 · 영어Flash-game / Newgrounds animation aesthetic as a deliberate identity
- 원문 · 영어Secret-heavy design that rewards random experimentation


