Diceomancer 표지 이미지게임 정보 / ROGUE BY ROGUE
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Diceomancer

덱 구성턴제 전략주사위와 운

원문 · 영어DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.

ROGUE BY ROGUEV1

자체 평점

79.3/ 100
전체 순위 #30
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

改写数值的规则与法力系统结合出很强的构筑空间,敌人变化和后期平衡尚不足以让所有组合持续受到考验。

01

핵심 게임플레이

가중치 25%8.5 / 10
원문 · 중국어 간체

根据资料评估:掷骰改写界面数值让每回合多一层创造性决策;快照也指出熟练后容易直接清掉威胁,战斗张力会下降。

02

빌드와 전략

가중치 25%9.0 / 10
원문 · 중국어 간체

根据资料评估:法力颜色、弃牌支付和可改写的卡牌或遗物数值互相作用,能形成不同解法;部分过强卡牌限制有效取舍。

출처01 ↗
03

다회차 플레이 가치

가중치 20%7.0 / 10
원문 · 중국어 간체

根据资料评估:职业组合和地图事件提供变化,但敌人应对差异偏少,重复爬升难度并不自动等于新的局面。

출처01 ↗
04

무작위성과 공정성

가중치 20%7.0 / 10
원문 · 중국어 간체

根据资料评估:玩家可主动改写坏数值,敌人多条血量和迷雾构成代价;蓄积骰子及强力抽牌又可能绕过这些约束。

출처01 ↗
05

완성도와 편의성

가중치 10%7.5 / 10
원문 · 중국어 간체

根据资料评估:手绘动画与第一人称出牌便于理解动作,复杂关键词和卡牌解释仍给初学者带来阻力。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。快照对后续支持和难度评价有分歧;不据此断言当前版本已停止维护。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Diceomancer — Steam 官方商店页

    2026-10-08 访问。确认了界面数值改写、法力与职业组合和卡牌遗物系统。该页不作为实测性能或缺陷已修复的证据。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A hand-drawn roguelike deckbuilder from Ultra Piggy Studio where you can replace almost any number on screen (enemy HP, energy, card values, gold, relic charges) with a dice roll, built around a five-colour mana system.

원문 · 영어DICEOMANCER is an Overwhelmingly Positive Steam hit (about 96% of roughly 5,600 reviews, released Oct 9-10 2024 at $14.99). It reportedly sold 50,000 copies in two weeks, and estimates put lifetime ownership at 100k-200k. Players love the change-any-number gimmick, the class variety and the storybook art, and often pitch it to Slay the Spire and Balatro fans. The recurring complaints are that it is too easy and gets padded by a per-character ascension grind, that run variety and enemy design are thin, and that the developers have gone quiet with little or no post-launch content (several 2025-2026 reviews call it abandoned). Critic coverage is minimal: Metacritic has no Metascore yet (1 of 4 needed critic reviews) and OpenCritic has no findable entry, so reception is almost entirely player-driven.

플레이어가 칭찬한 점

  • 원문 · 영어The change-any-number dice mechanic is seen as genuinely novel, and players enjoy gradually discovering how many numbers it can touch (enemy health, energy, gold, shop prices, event checks, relic charges)
  • 원문 · 영어It lets you break the game in creative ways, for example a burn-everything deck or turning shop items into near-free purchases, which players say produces memorable stories
  • 원문 · 영어Distinct classes with their own gimmicks and playstyles, and a large pool of cards (about 500) with unusual keywords like Load, Summon, Construct, Phantom and Flow
  • 원문 · 영어The five-colour mana system, where you discard, exhaust and manipulate cards to pay for powerful ones, adds a Magic-like layer of decisions
  • 원문 · 영어Hand-drawn storybook art with 8fps animation, a humorous tone (the goal is simply to go fishing) and a well-liked soundtrack
  • 원문 · 영어Corruption/purple mist on the map pressures you to limit dice use while allowing backtracking, which is unusual for the genre
  • 원문 · 영어Strong value for players who like Slay the Spire, with some reviewers saying it surpasses it in places; 20-30 hours of fun is a common estimate, and some players log 70-200+ hours

플레이어가 비판한 점

  • 원문 · 영어Too easy: overtuned cards, easy energy and draw, and stockpilable dice charges let experienced players delete bosses, sometimes on turn 1
  • 원문 · 영어Balance is uneven between classes (Builder and Berserker are named as strong; red classes can feel samey), and every class tends to have a run-breaking card or two
  • 원문 · 영어Limited enemy variety; outside a handful of bosses, enemies barely matter and you can ignore their intents
  • 원문 · 영어Little or no post-launch support; multiple reviews from 2025-2026 say the developers disappeared and did not expand a great concept
  • 원문 · 영어Content can feel thin for the price; one reviewer beat it in about 6 hours, and another said to wait for a sale
  • 원문 · 영어Complexity and keyword overload make the early hours confusing for some, with the demo cited as confusing
  • 원문 · 영어Some players say the dice gimmick is over-hyped in trailers because in most cases you only use it for things like cutting huge boss HP to a small number
  • 원문 · 영어A few reviewers find early enemies scaling too harshly or off-colour mana generation frustrating, which is the opposite complaint to the too-easy camp

차별화된 특징

  • 원문 · 영어You can swap almost any on-screen number for a die roll, including meta-genre numbers like cards per turn, reward choices and exhaust, which reviewers describe as commentary on deckbuilder tropes
  • 원문 · 영어Origin as the GMTK 2022 game jam entry Dice is the Way, which placed in the top 20 of more than 6,000 entries
  • 원문 · 영어Five-colour mana with a purple dice/chaos colour and cards that double as resources
  • 원문 · 영어Enemies with multiple health bars and a spreading purple fog that punishes dice use, balancing the power of the mechanic
  • 원문 · 영어Backtracking on the map, which most roguelike deckbuilders do not allow
  • 원문 · 영어Whimsical fishing-trip premise in a world with swords, magic and guns, plus a fully hand-drawn art style

의견이 갈리는 점

  • 원문 · 영어Difficulty: a large group finds it far too easy, while newcomers and a few reviewers find it hard or scaling harshly
  • 원문 · 영어Dice mechanic: hailed as the most creative deckbuilder idea in years by many, but a few call it a cheat button or a gimmick that wears off after a few runs
  • 원문 · 영어Complexity: some find the mana and keyword system clever depth, others find it muddled and hard to understand
  • 원문 · 영어Value: players with 20-200 hours call it a bargain, while a few say it is too dry on content for $15

반복과 부담

  • 원문 · 영어The 20-level ascension ladder has to be repeated for each character, which reviewers call artificial padding when runs are all similarly easy
  • 원문 · 영어Runs can feel samey for classes that want a tiny deck, because you skip most card rewards
  • 원문 · 영어Enemies repeat often and feel largely irrelevant outside a few bosses, so runs play out as executing the combo you built
  • 원문 · 영어Some players dislike the dice mechanic as too game-defining or feel it trivialises the game, and a minority complain that dice feel rigged or rolls look seeded after restarting (an anecdotal claim in one review)
  • 원문 · 영어Keyword overload and complex cards make the early hours hard to parse (even the demo is cited as confusing)

기대하는 개선 사항

  • 원문 · 영어Add new content (enemies, cards, events, upgrades); veteran players with 130+ hours specifically ask for new enemies
  • 원문 · 영어Add harder late-game difficulty: a fourth act, harsher ascension scaling and more meaningful modifiers
  • 원문 · 영어Share ascension progress across characters instead of making players climb 20 ascension levels separately for each of the six classes
  • 원문 · 영어Give a reason to linger in corruption or explore the map, such as rewards or new cards for taking risks
  • 원문 · 영어Put some limit or cost on stockpiling dice charges and on altering non-card numbers so the core mechanic stays tense
  • 원문 · 영어Improve enemy variety and make enemy intents matter more, and tune class balance

원문 · 영어Launched Oct 9-10 2024 on Steam (Windows only, $14.99) and quickly earned Overwhelmingly Positive, with 50k sales reported within two weeks and a peak of about 2,300 concurrent players in launch coverage. Reception has stayed around 96% positive through 2026, with recent reviews increasingly mentioning the lack of dev updates and requests for new enemies and upgrades. No Mac or Linux build. Metacritic shows a pending Metascore (1 of the 4 critic reviews needed) and a 9.6 user score from only 5 ratings, so that user figure is not meaningful. I found no OpenCritic entry. I could not find a specific patch list or roadmap in the sources searched.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Diceomancer is a hand-drawn, first-person deck-building roguelike where some cards use dice and a core mechanic lets you turn any number on screen into a d6 roll. He finds the visuals, animation and immersion charming and the central mechanic surprisingly well balanced. He warns it is complex and not ideal for deck-building newcomers, and that some balance issues are inherent. He places it in a solid spot in A tier, likely above Arkham.

제작자가 칭찬한 점

  • 원문 · 영어Unique hand-drawn art with animation on most cards, not lazy hand-drawing
  • 원문 · 영어Immersive first-person view where you see your hands using the cards
  • 원문 · 영어Core mechanic of rolling a d6 to replace any number on screen, including enemy health, gives huge creative possibilities
  • 원문 · 영어Enemies having multiple health bars keeps the number-changing mechanic from being cheesed
  • 원문 · 영어Replayability from combining classes/decks at the start, plus many events and enemies
  • 원문 · 영어Cards are unique and complex, rewarding players who take time to understand the possibilities
  • 원문 · 영어Something he has not seen done before, both mechanically and visually

제작자가 지적한 문제

  • 원문 · 영어Fairly complex, not recommended as a first deck-building game
  • 원문 · 영어Some balance issues are inherent to the design
  • 원문 · 영어Once you understand the mechanic you can exploit it pretty well
  • 원문 · 영어Looks simple visually but many cards get quite complicated

설계에 대한 관찰

  • 원문 · 영어Ability to turn any on-screen number (UI or otherwise) into a d6 roll
  • 원문 · 영어Multiple enemy health bars as the balancing answer to that mechanic
  • 원문 · 영어Combining classes/colored decks from the start for customization
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