게임 정보 / ROGUE BY ROGUEDungeonmans
원문 · 영어Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
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플레이어 의견 요약
원문 · 영어A turn-based, grid-based traditional roguelike from Adventurepro Games in which each dead hero feeds a persistent Dungeonmans Academy hub that strengthens future characters, wrapped in a light, joke-heavy fantasy tone.
원문 · 영어Players rate it Very Positive on Steam (about 91% of roughly 1,230 reviews), and the recurring verdict is that it is an unusually welcoming traditional roguelike with real depth and a clever meta-progression loop. Critical coverage is thin: only two critic reviews sit on Metacritic (RPG Fan 85, Twinfinite 40), so no Metascore exists, and the six-rating user score of 6.5 is too small to mean much. It is not abandoned: it had a 2013 Kickstarter, Early Access, a full release in Dec 2014, and still draws praise for updates more than a decade later, including new classes and a daily challenge mentioned in 2026 reviews. The player base is now small (a few concurrent users per Steam data, and one reviewer jokes that only a handful of players remain) and the game is Windows-only. Criticism centers on tiny UI text, clunky inventory and controls, divisive humor, and difficulty spikes around the early-to-mid game.
플레이어가 칭찬한 점
- 원문 · 영어Academy meta-progression: fallen heroes leave gear, experience and deeds that permanently upgrade the hub, so every death still feels like progress
- 원문 · 영어Unusually accessible for a traditional roguelike while keeping permadeath and tactical depth, praised by both newcomers and genre veterans
- 원문 · 영어Flexible mastery/skill system that lets you mix skills across classes, with special Master's Programs for effective combinations and lots of fun build experiments
- 원문 · 영어Humor and personality: silly names, corny jokes, enemy sound barks, battle poultry; many reviewers say it never takes itself too seriously
- 원문 · 영어Large open, persistent world with many monsters, dungeon and battlefield types and hidden discoveries (Steam lists 75+ abilities, 50+ enemy types, 12 dungeon types)
- 원문 · 영어Soundtrack and charming sprite art, with RPG Fan singling out the PS1-era Final Fantasy-style music
- 원문 · 영어Long-running developer support: multiple reviewers credit patches, new content and responsive bug fixing over 12+ years
- 원문 · 영어Strong long-term hook: reviewers with 100-270 hours describe a 'one more dungeon' pull and a game that keeps getting better with updates
플레이어가 비판한 점
- 원문 · 영어Tiny, unscalable UI text at 1080p and above; the most upvoted negative Steam review is about unreadable fonts
- 원문 · 영어Clunky controls and inventory: delayed ability firing in a turn-based game, hard-to-find potions, a small scroll button on the quick bar with a hotkey clashing with a system key
- 원문 · 영어Bugs noted in reviews: targeting cursor problems, map generation issues, inaccessible graves (RPG Fan), and misbehavior when alt-tabbing (Steam review)
- 원문 · 영어Twinfinite scored it 40, calling gameplay stiff with unintuitive controls
- 원문 · 영어Difficulty spikes: bosses in the second dungeon and around character level 10 can one-shot players, and triple-stacked tigers became a well-known killer
- 원문 · 영어Windows only (no Mac or Linux) per the Steam store data
- 원문 · 영어Name and naming quirks, such as no duplicate character names and no random name option
- 원문 · 영어Some reviewers say builds are unbalanced toward ranged combat and that replayability trails other roguelikes
차별화된 특징
- 원문 · 영어The Academy hub is a persistent, growing base that turns every death into long-term progression instead of a pure reset
- 원문 · 영어Dead heroes leave graves, loot and deeds for successors, and legendary heroes can eventually train later characters
- 원문 · 영어Lighthearted, tabletop-RPG tone that deliberately lowers the intimidation of the traditional roguelike genre
- 원문 · 영어Multi-mastery characters rather than fixed classes, so you can build combinations like a necro-archer
- 원문 · 영어Whimsical extras such as battle poultry and a daily challenge that doesn't add to your graveyard
- 원문 · 영어Open overworld with wilderness zones, ruined strongholds and places of power alongside dungeons
의견이 갈리는 점
- 원문 · 영어Humor: the top selling point for many reviewers, but a 'cringe' dealbreaker for others
- 원문 · 영어Difficulty and accessibility: newcomers call it welcoming while others hit walls around level 10 or at early bosses even on easy
- 원문 · 영어Academy meta-progression: loved as a clever incremental system, but criticized as shallow or confusingly communicated by others
- 원문 · 영어Replayability: some say it lacks replay value versus other roguelikes, others put in hundreds of hours
반복과 부담
- 원문 · 영어Pre-mid-game stretches can feel repetitive, with one reviewer finding early game slow before it opens up
- 원문 · 영어Academy progress is tied to dying, which some players find forced and others find it makes losses feel like a chore
- 원문 · 영어Over-the-top humor and forced jokes grate on some players to the point of killing motivation
- 원문 · 영어Being one-shotted by bosses or special enemies after long runs feels unfair to some players
- 원문 · 영어Finding the right item in a clumsy inventory takes time mid-fight
- 원문 · 영어A gold-statue gambling mechanic was heavily nerfed, which annoyed players who enjoyed the risk and whose characters were wiped by its punishment
기대하는 개선 사항
- 원문 · 영어Scalable UI and larger fonts
- 원문 · 영어Better inventory handling and quick-access bar, with more forgiving controls so abilities cannot misfire a turn later
- 원문 · 영어More build variety, more passive skills and deeper skill trees; some builds are clearly stronger than others
- 원문 · 영어Clearer feedback on what upgrading each Academy room actually gives you, since some rooms feel cosmetic or one-time
- 원문 · 영어More crafting, alchemy and enchanting options beyond NPC services
- 원문 · 영어More end-game content, requested in Steam community threads; also Steam Deck camera pan/zoom and control improvements
원문 · 영어Launched after a roughly $43,000 Kickstarter in 2013 and Early Access on Steam, with full release on Dec 9, 2014 at $14.99. Early press was warm: RPG Fan named it among its top games of 2014, and Kotaku and Indie Gems praised its welcoming design per the Steam store page. It has stayed Very Positive on Steam and keeps receiving new reviews in 2026, many from long-term players noting continued updates. Metacritic has only two critic reviews (no Metascore) and six user ratings at 6.5, so those numbers are not representative. Steam estimates (SteamSpy 100k-200k owners; steam-revenue-calculator gross about $553k, net about $163k) are rough. The developer also released a Pay2Lose DLC/companion listing. Steam community has roughly 270 discussion topics and a 1,800-comment bug thread. Roguebasin lists version 1.10g8 from Dec 2021 as the last documented update but reviews indicate more recent additions. No OpenCritic entry could be confirmed. Could not access Reddit or the Kotaku/Twinfinite articles directly, and web search budget was exhausted.
커뮤니티 자료 출처
- 원문 · 영어Local Steam metadata: review counts, SteamSpy owners, tags, revenue estimate ↗
- 원문 · 영어Top helpful positive and negative English Steam reviews (2025-2026) ↗
- 원문 · 영어Estimated gross (~$553k) and net (~$163k) revenue ↗
- 원문 · 영어Two critic reviews (RPG Fan 85, Twinfinite 40), no Metascore, user score 6.5 ↗
- 원문 · 영어Six user ratings, mixed/average ↗
- 원문 · 영어RPG Fan 85/100 review: pros (humor, accessibility, soundtrack) and cons (glitches, build imbalance, tigers) ↗
- 원문 · 영어Store page: features, 90% Very Positive, Kotaku/RPGFan/Indie Gems blurbs ↗
- 원문 · 영어Community discussion topics: Steam Deck, one-shot complaints, end-game requests, Pay2Lose DLC ↗
- 원문 · 영어Top-rated Steam review themes: Academy praise, dev support, difficulty spikes, gold statue nerf ↗
- 원문 · 영어Design notes, Kickstarter (~$43k), Early Access history, last documented update 1.10g8 ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Dungeonmans is a turn-based, top-down roguelike where you explore areas and unlock different abilities. PepperHead admits he did not play it much; it felt overwhelming on first try and he never fully got into it. The minimalistic, older look put him off, and he found there was a lot to manage and keep track of. He might return to it someday but has more fun with other games in the genre, so it lands in low C.
제작자가 칭찬한 점
- 원문 · 영어Turn-based top-down exploration across different areas
- 원문 · 영어Unlocking a variety of different abilities
- 원문 · 영어Plenty of loot and things to manage, giving depth
- 원문 · 영어He is open to coming back and trying it again
제작자가 지적한 문제
- 원문 · 영어Felt overwhelming when he first started playing
- 원문 · 영어Very minimalistic animation and an older look that he struggled with
- 원문 · 영어Presentation felt flat, like just looking down on a map area
- 원문 · 영어Too much loot and too many things to keep track of
- 원문 · 영어Other games in the genre were more fun for him
설계에 대한 관찰
- 원문 · 영어He has little to say about unique design aspects since he played it briefly; the notable trait is its heavy management and tracking load


