Dungreed 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Dungreed

액션 전투플랫포머슈팅

원문 · 영어Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements. You become an adventurer exploring a continuously evolving dungeon to prevent the town from being destroyed. Eliminate enemies, use a variety of weapons and magic, eat food, and defeat evil in the dungeon!

ROGUE BY ROGUEV1

자체 평점

74.5/ 100
전체 공동 순위 #62
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

食物预算与装备协同为快速地牢战斗增加策略,控制设置、掉落波动和末期弹幕可读性是主要短板。

01

핵심 게임플레이

가중치 25%8.0 / 10
원문 · 중국어 간체

冲刺和武器攻击构成快速清房循环,快照肯定操作爽快;鼠标指向冲刺和较慢敌人前摇有适应成本。

02

빌드와 전략

가중치 25%8.0 / 10
원문 · 중국어 간체

食物饱腹预算与武器饰品协同形成有效取舍,但传奇和普通物品强弱不一致,部分组合过度滚雪球。

03

다회차 플레이 가치

가중치 20%7.5 / 10
원문 · 중국어 간체

随机地图、不同武器和角色提供路线调整,反复出现的商店物品及相似区域降低实际变化。

출처01 ↗
04

무작위성과 공정성

가중치 20%6.5 / 10
원문 · 중국어 간체

无接触伤害降低走位误伤压力,快照仍有弱掉落局、后期弹幕与背景混色导致不易判断的反馈。

출처01 ↗
05

완성도와 편의성

가중치 10%6.5 / 10
원문 · 중국어 간체

移动动画流畅,但改键菜单、控制器识别和攻击可视性有明确投诉,不能只凭整体美术判定完成度。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录资料与官方页面的主观归纳,未进行试玩。未实际检测不同手柄或改键故障,Steam Workshop 内容不作为本体评分加成。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Dungreed 官方产品说明

    2026-10-08 访问。确认随机地牢、死亡失去装备、训练成长、食物强化及多类武器。 官方页面不单独证明平衡或稳定性。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

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플레이어 의견 요약

원문 · 영어A 2D side-scrolling, mouse-aimed action roguelite by TEAM HORAY (Steam, Feb 2018) where you dash and jump through procedurally assembled dungeons, collect weapons and accessories, manage a hunger/food system, and buy permanent stat upgrades between runs.

원문 · 영어Dungreed is a long-running indie favourite on PC: Steam shows roughly 9,600 reviews at about 93% positive (Very Positive), and the positive reviews come from players with very high playtime (often 50-250 hours) who praise weapon and build variety, snappy dash-based combat and the Workshop mods. Critic coverage is thin: Metacritic has no Metascore (only one Nintendo Life review of the Switch port, 80) and a tiny Switch user score of 7.2 from 5 ratings. The complaints are consistent: awkward keyboard/mouse and controller handling, repeated items and thin area variety, RNG-driven balance where lucky builds trivialise the game and unlucky ones are stuck, and bullet-hell late bosses. Steam reviewers say the developer has moved on to Sephiria, so content updates appear to have slowed, but the modding scene keeps it alive. Note: this research was done with WebSearch unavailable (session search budget exhausted), so critic/community coverage relies on Steam data, Metacritic, and the Steam community pages rather than Reddit or major outlets.

플레이어가 칭찬한 점

  • 원문 · 영어Huge weapon and accessory pool that synergises into many different builds; several reviewers cite 'god runs' from item combinations
  • 원문 · 영어Fast, snappy dash-based movement and combat that feels good once a build comes together (one reviewer likens the movement approach to Rogue Legacy)
  • 원문 · 영어Character customisation per run, with many valid playstyles and a difficulty curve that adds new content gradually
  • 원문 · 영어Food/hunger system: buying food for buffs fills a hunger meter that drains, forcing you to budget stat gains against saving room for better food
  • 원문 · 영어No contact damage from enemies, which one reviewer singled out as a relief
  • 원문 · 영어Active Steam Workshop: custom weapons, characters and even items imported from Sephiria extend replay value (reviewers call the Workshop community 'legends')
  • 원문 · 영어Strong value at about $10 and good long-tail engagement, with many players returning every few months
  • 원문 · 영어Pixel-art style and movement praised by several reviewers (one calls it a personal favourite 2D roguelike)

플레이어가 비판한 점

  • 원문 · 영어Controls draw the harshest complaints: aiming and dashing follow the mouse pointer so keyboard players dash the wrong way, and keybinding/settings menus were reported as broken by some
  • 원문 · 영어Controller support is inconsistent: one PS5-controller user reports the game flipping between Xbox and 'Undefined' input mid-run; others say it plays best on a gamepad
  • 원문 · 영어Item and loot rotation feels repetitive: the same items recur in shops and chests, so the large library feels smaller than it is, and there is low visual variety across areas
  • 원문 · 영어Balance is swingy: lucky weapon/evasion/block combos make you near-invincible while a poor-loot run leaves you with weak items; some legendary items are reported weaker than commons and some characters feel underpowered
  • 원문 · 영어Late bosses are bullet sponges that flood the screen with projectiles; one complaint notes a boss using red/orange/brown projectiles in a red/orange/brown hell stage where attacks blend into the background
  • 원문 · 영어Enemy attack timings feel slow compared with the very fast player and spam-attack weapons, making dodging feel jarring (detailed in one long negative review)
  • 원문 · 영어Bland, minimal story and lore according to several reviewers

차별화된 특징

  • 원문 · 영어Food/hunger meter as a build-management resource: buffs are bought and limited by stomach capacity, which is unusual for the genre
  • 원문 · 영어2D mouse-aimed shooter/melee hybrid platformer with a dash-centred movement kit and no contact damage
  • 원문 · 영어Town-rebuilding and training meta layer: permanent stat training plus unlockable vendors and NPCs rescued from the dungeon
  • 원문 · 영어Active Steam Workshop scene adding custom characters and weapons to a game with a simple pixel-art pipeline
  • 원문 · 영어Available on PC, Switch, PS4 and iOS

의견이 갈리는 점

  • 원문 · 영어Difficulty and balance: some call it 'pretty easy' and relaxing, others call it punishing and skill-only with poorly balanced RNG
  • 원문 · 영어Depth and longevity: fans put in 100-250 hours and call it a gold-standard roguelite, while others see a generic, shallow, cheap-feeling roguelite that falls flat after 15-20 runs
  • 원문 · 영어Controls and game feel: praised as crisp and snappy (especially on controller) by many, described as awkward or unintuitive by others, partly due to the 2.5D perspective and mouse-relative aiming
  • 원문 · 영어Item pool: 'massive loot library' versus 'same items keep showing up'

반복과 부담

  • 원문 · 영어Achievement hunting and the optional true final boss: reviewers describe completion as long, repetitive and in places annoying (one says the true boss looked more annoying than satisfying)
  • 원문 · 영어Repeated runs through the same few areas, with a lack of area variety, leads to fatigue after dozens of runs
  • 원문 · 영어Spending runs with only low-rarity gear and no healing is frustrating once meta-progression is maxed out
  • 원문 · 영어Bullet-hell late stages and projectile-spamming bosses become a slog rather than a skill test for some
  • 원문 · 영어Keyboard controls and cursor-relative dashing cause cheap hits, making the keyboard experience a chore

기대하는 개선 사항

  • 원문 · 영어Better input handling: a working rebinding menu and reliable controller detection (PS controllers especially)
  • 원문 · 영어More permanent upgrades or meta-progression to help struggling players, since progression tops out and later success is skill plus RNG
  • 원문 · 영어Better item rotation/pool management so shops and chests do not keep showing the same items
  • 원문 · 영어More area and visual variety, and more enemy/boss diversity to reduce repetitiveness
  • 원문 · 영어Rebalancing rarity and weak characters so legendary items and unorthodox builds are not punished; clearer guaranteed healing rather than mostly RNG healing
  • 원문 · 영어Fix or clarify achievement bugs (one 100% player reports the final food-eating achievement not unlocking) and quest progress not carrying across a single run

원문 · 영어Launched on Steam on Feb 14, 2018 from a small Korean indie team and built a durable audience through word of mouth and content updates; later ports reached Nintendo Switch, PS4 and iOS (per Metacritic). Critics barely covered it: Metacritic shows only one critic review (Nintendo Life, 80), so no Metascore, and the Switch user score of 7.2 is based on 5 ratings. Steam's all-time rating sits around 93% positive on roughly 9.6k reviews, with recent reviews also positive. Reviewers in 2025-2026 say updates have largely stopped as the developer shifted to Sephiria, but the Workshop community continues to add content. Recurring technical issues reported in negative reviews include input/keybinding bugs and controller misdetection. SteamSpy-style data in the local file lists roughly 200k-500k owners, which, together with the revenue estimate, is order-of-magnitude only. No OpenCritic page could be found (OpenCritic fetches failed or returned an unrelated game).

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Dungreed is a 2D action roguelite dungeon crawler where you explore rooms, fight enemies and collect weapons and items. He calls it a hidden gem that looks basic on Steam but turns out to have a huge amount of content and polish. He praises its smooth controls, weapon variety, food mechanic, bosses and music. He places it at the very top of A tier, just short of S.

제작자가 칭찬한 점

  • 원문 · 영어Controls and movement feel very smooth, with good dashes and a lot of player control
  • 원문 · 영어Large weapon pool where each weapon feels very different, with many unique synergies
  • 원문 · 영어Food system lets you eat different foods during a run to gain stats and focus on one stat
  • 원문 · 영어Items and passives all change gameplay mechanically rather than being plain number bumps
  • 원문 · 영어Bosses are phenomenal and the music is hilariously good
  • 원문 · 영어Multiple characters and lots of customization
  • 원문 · 영어Developers released a big free update years later with a hidden boss, new area, new weapons and a hard mode with unique enemies

제작자가 지적한 문제

  • 원문 · 영어Nothing explicitly criticised; he only says it falls just short of S tier, which he reserves for the very best
  • 원문 · 영어Looks basic on first impression, which hides how much depth it has (hidden-gem problem)

설계에 대한 관찰

  • 원문 · 영어Food mechanic moves basic stat adjustments like attack speed onto food choices, leaving items free to be mechanics-changing
  • 원문 · 영어Surprise large free post-launch update years after release for fans, including new boss, location and hard mode
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