게임 정보 / ROGUE BY ROGUEEnter The Gungeon
원문 · 영어Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
이 점수의 이유는?
원문 · 중국어 간체
弹幕走位与资源分配配合成熟,探索秘密值得反复尝试,但普通房间重复和装备运气会影响节奏。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。以 PC 快照为依据,联机软锁和镜头不适未实测,不能外推到全部平台或玩家。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Enter the Gungeon 官方产品说明
2026-10-08 访问。确认翻滚与掩体、手工房间组成的随机迷宫、枪械不同战术与弹药、合作模式。 官方页面不单独证明平衡或稳定性。
영상 리뷰
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플레이어 의견 요약
원문 · 영어A gun-themed bullet-hell dungeon crawler from Dodge Roll (published by Devolver Digital, 2016) in which quirky Gungeoneers dodge-roll through procedurally generated chambers to reach the gun that can kill the past.
원문 · 영어Enter the Gungeon is widely regarded as a genre standard-bearer for action roguelikes. It holds an Overwhelmingly Positive Steam rating (about 95% of roughly 90k reviews) and Metacritic critic scores in the low-to-mid 80s (PC 84, PS4 82, Xbox One 85, Switch 87), with a more lukewarm Metacritic user score of 7.7. Players and critics praise the weapon variety, tight dodge-roll combat, pixel art, theming and humour, and the huge depth of secrets. Complaints centre on its punishing difficulty, heavy RNG, unlock-only (no permanent stat) progression and weak-gun clutter. It is not early access; the last major content patch (A Farewell to Arms, April 2019) ended development, although it reached mobile in 2025 and Steam reviews show players still active in 2026. The sequel Enter the Gungeon 2 has since been announced/released on Steam.
플레이어가 칭찬한 점
- 원문 · 영어Huge, whimsical roster of guns and items packed with pop-culture references, and a consistent gun-pun theme (Chambers, Gundead, Blanks, Ammonomicon)
- 원문 · 영어Tight, responsive dodge-roll and bullet-hell combat that rewards skill over stacking overpowered builds
- 원문 · 영어Polished pixel art, music and charm; reviewers say the love for gaming culture is obvious
- 원문 · 영어Enormous endgame of secrets: hidden floors, secret bosses, secret characters and quests that keep players returning for hundreds of hours
- 원문 · 영어Fair-feeling difficulty curve in the eyes of fans: deaths feel earned and improvement is tangible
- 원문 · 영어Local co-op, pause-and-save, free DLC updates and a very low price for the content
- 원문 · 영어Bosses are memorable and distinct, with no-hit bonuses that reward mastery
플레이어가 비판한 점
- 원문 · 영어Progression is almost entirely item unlocks; you always restart with the same stats, so meta-progression feels thin compared with Hades-style rogue-lites
- 원문 · 영어Runs are heavily RNG-dependent; a run can hinge on getting a decent boss-killing gun and a second room-clearing gun
- 원문 · 영어Many guns and items are considered weak or useless, and unlocked items still have to drop by chance
- 원문 · 영어Limited variety in room layouts and enemy encounters; players who master it say rooms become memorisable and content after beating the Lich is sparse
- 원문 · 영어Characters often feel similar, with some commonly described as near re-skins apart from special ones such as the Bullet and Robot
- 원문 · 영어Normal rooms feel like a long runback to the boss fights; any damage taken in a boss fight (no-hit bonus) can feel demoralizing, and some reviewers call normal fights spammy or filler
- 원문 · 영어Cryptic item descriptions and steep learning curve for newcomers
- 원문 · 영어Some players report the camera/screen motion causes dizziness, high GPU usage, and an occasional co-op soft-lock with no settings fix
차별화된 특징
- 원문 · 영어Fully committed gun theme: floors, enemies, currency-like items and UI are all bullet or gun puns
- 원문 · 영어Dodge roll with invincibility frames in a bullet-hell context, which divides hardcore shmup fans
- 원문 · 영어Reward system for no-damage boss fights (extra heart containers/currency) that pushes skill play
- 원문 · 영어Unusually large secret ecosystem: Rat fight, secret floors, secret NPC quests, alternate chambers, extra characters
- 원문 · 영어Weapons with bizarre mechanics and references (for example a T-shirt cannon), with guns treated as characters
- 원문 · 영어No permanent stat upgrades; progression is sideways, via unlocks, so skill remains the main variable
의견이 갈리는 점
- 원문 · 영어Difficulty: fans see it as fair and skill-based; others find it too punishing and unrewarding for those who struggle
- 원문 · 영어RNG: some praise the huge synergy space, others say gear luck decides too much of each run
- 원문 · 영어Dodge roll: loved for accessibility of movement, criticised by some bullet-hell purists as undercutting the genre
- 원문 · 영어Content depth: fans cite hundreds of hours of secrets, while others say there is little post-game challenge and little run-to-run variety
반복과 부담
- 원문 · 영어Grinding for the last unlockable characters and 100% achievements, including NPC quest chains that some find irritating (e.g. Frifle's quests, finding the Lost Adventurer)
- 원문 · 영어Slow, sideways meta progression that never makes you stronger
- 원문 · 영어Thieving rat stealing saved ammo, plus key and chest shortages frustrating runs
- 원문 · 영어Runs ruined by ammo starvation or only having the starter pistol at the first boss
- 원문 · 영어Long repetitive room-clearing stretches to reach the short, high-stakes boss fights
기대하는 개선 사항
- 원문 · 영어Add a way to ban or filter weak guns/items from the loot pool
- 원문 · 영어More meaningful permanent progression or build-shaping choices at chests and shops
- 원문 · 영어Online co-op (only local co-op exists), ideally with separate screens
- 원문 · 영어More variety in room layouts, enemies and late-game challenge content
- 원문 · 영어Camera and accessibility options (one reviewer reports motion-sickness dizziness and no fix in settings) and GPU usage tuning
- 원문 · 영어More clarity on what unlocks and items do before selecting them
원문 · 영어Launch week sold over 200,000 copies (about 75% on Steam), 800,000+ by January 2017 and 3+ million across platforms by January 2020 (Wikipedia). SteamSpy lists 2-5 million Steam owners, and steam-revenue-calculator estimates roughly $67.6M gross and $20M net on Steam (Boxleiter-method estimate, not audited). Free content updates followed: Supply Drop (Jan 2017), Advanced Gungeons & Draguns (Jul 2018) and A Farewell to Arms (Apr 2019), after which development ended; some recent Steam reviewers note no updates since 2019. Critics at launch compared it favourably with The Binding of Isaac and Nuclear Throne, and PC Gamer called the bosses among the hardest things the reviewer had met. Nintendo Switch is the best-rated version on Metacritic (87); console reviewers noted controller aiming is less precise than mouse. A mobile release arrived in August 2025 and a 3D sequel, Enter the Gungeon 2, followed. Steam lists Windows and Linux, no native Mac. The 10th anniversary in April 2026 prompted renewed positive reviews.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) used for community praise and complaints ↗
- 원문 · 영어Steam app data: 95.1% positive, 89,923 reviews, SteamSpy owners 2-5M, revenue estimate, Metacritic 84 ↗
- 원문 · 영어Steam store page for the game (appid 311690) ↗
- 원문 · 영어Metacritic critic score 82 (PS4) across 33 reviews; per-platform scores; critic and user quotes ↗
- 원문 · 영어Metacritic user score 7.7 with 66% positive / 27% mixed / 7% negative and recurring user themes ↗
- 원문 · 영어Metacritic PC page, score 84 as listed on Steam ↗
- 원문 · 영어Reception summary, sales milestones, update history, platforms, OpenCritic 88% recommend ↗
- 원문 · 영어Estimated gross and net Steam revenue (Boxleiter-based) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Enter the Gungeon is a famous top-down action shooter roguelike that he has played extensively, 100 percent completing it. He calls it a masterpiece and an obvious S tier, and says it helped revive roguelikes alongside Binding of Isaac. He does feel it could offer more content today and he now prefers the more modern-feeling Dead Cells, partly from burnout after so many hours.
제작자가 칭찬한 점
- 원문 · 영어Very funny vibe, with references everywhere
- 원문 · 영어Cute, charming art and animations
- 원문 · 영어Huge number of items and guns, each with quirky effects that are fun to discover
- 원문 · 영어Mix of roguelike power-ups and skill: mastering the mechanics is rewarded with consistent wins
- 원문 · 영어Regular content updates with new bosses and items kept it exciting
- 원문 · 영어Historically important in bringing roguelikes back
제작자가 지적한 문제
- 원문 · 영어He always wants more out of it; it could have more content
- 원문 · 영어Feels a bit dated and less modern than newer roguelikes
- 원문 · 영어He is getting tired of it after playing it so much
설계에 대한 관찰
- 원문 · 영어Balances roguelike randomness that can make you overpowered with a skill ceiling that rewards mastery
- 원문 · 영어Gun and item discovery with quirky effects drives the fun
- 원문 · 영어Post-launch updates added sustained excitement


