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Exit The Gungeon

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원문 · 영어Exit the Gungeon is a small, spin-off 'dungeon climber' immediately following the adventures of the misfit Gungeoneers.

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플레이어 의견 요약

원문 · 영어A 2D vertical bullet-hell platformer spin-off of Enter the Gungeon where the Gungeoneers ride a collapsing elevator upward, with a blessed gun that keeps morphing into random weapons.

원문 · 영어Exit the Gungeon is received as a competent but clearly lesser spin-off: critics land in mixed-to-decent territory (Metacritic 68 Switch / 67 PC, about 45% of OpenCritic critics recommending) and Steam players are Mostly Positive at about 74% across roughly 3,800 reviews. Most praise the chaotic arcade energy, art, humor and bosses, while criticising the forced random gun-swapping, cramped arenas and reduced depth versus Enter the Gungeon. It began life as an Apple Arcade mobile title (Sept 2019) before reaching Switch/PC (Mar 2020), and many negative reviews are really 'this is not Enter the Gungeon' complaints. A late content update (Hello to Arms, adding an Arsenal Mode with normal weapon pickups) softened the biggest complaint, but a Meowitzer boss softlock bug is still reported in recent Steam reviews. It is a cheap, often-discounted short-session game rather than a long-term roguelite.

플레이어가 칭찬한 점

  • 원문 · 영어Frantic, nonstop arcade bullet-hell action with very little downtime and short runs that suit quick sessions
  • 원문 · 영어Same Gungeon charm: humor, weapon designs, pixel art and animation, soundtrack and sound design
  • 원문 · 영어Boss fights that remix the original's bosses into fusion bosses with new attack patterns
  • 원문 · 영어Per-character elevator routes and a new vertical structure give it a distinct feel from the first game
  • 원문 · 영어Unlockable hats, new costumes and small extras (Winchester and Loblina minigames, robot hearts now useful, Cultist playable without co-op) that completionists enjoy
  • 원문 · 영어Cheap price and frequent sales make it decent value as a pickup-and-play game

플레이어가 비판한 점

  • 원문 · 영어Constantly changing blessed gun means you rarely build toward anything; combo-based weapon quality still delivers junk guns at bad moments
  • 원문 · 영어Meowitzer boss bug (boss turns invisible, softlocks or kills the run) is reported by many reviewers and persists years later
  • 원문 · 영어Elevator arenas are small, flat and cramped, leaving little room for dodging or platforming; enemies spawn constantly
  • 원문 · 영어Much less content and depth than Enter the Gungeon: no synergies, little new enemy/gun/music content, runs feel repetitive quickly
  • 원문 · 영어Jump-immunity and dodge-roll spam can trivialise bullets and some bosses instead of rewarding skillful movement
  • 원문 · 영어Stiff/odd controls and sometimes disorienting camera, cluttered visuals that hide hazards, and moving shooting platforms in later stages
  • 원문 · 영어Feels like a simplified, mobile-origin spin-off rather than a true sequel; the most upvoted negative reviews are fans saying it is not Enter the Gungeon and forces blessed-style runs on them

차별화된 특징

  • 원문 · 영어Vertical elevator-climb structure instead of exploring a branching dungeon
  • 원문 · 영어Weapon auto-morphs every ~30 seconds, with quality tied to a hitless kill combo (0-20)
  • 원문 · 영어Jumping grants airborne invulnerability, making jump a core defensive tool alongside rolling
  • 원문 · 영어Bosses are fusions of Enter the Gungeon bosses
  • 원문 · 영어Hub (Underbreach) with NPCs and small minigames like Angry-Birds-style and pachinko-style games
  • 원문 · 영어Began as an Apple Arcade exclusive and was designed as an arcade-style bite-sized spin-off

의견이 갈리는 점

  • 원문 · 영어Blessed/random weapon system: some find it chaotic fun, many find it the game's biggest flaw
  • 원문 · 영어Comparison to Enter the Gungeon: defenders say it should be judged as a different arcade game, detractors call it a creative failure and letdown for fans
  • 원문 · 영어Difficulty: some say it is very hard (bosses, tiny arenas), others find it easy once jump-dodging is discovered
  • 원문 · 영어Value: cheap sale price seen as fair for what it is, but others feel even that is too much

반복과 부담

  • 원문 · 영어Forced elevator waves in early levels feel tedious and repetitive
  • 원문 · 영어Random weapon swaps at bad moments, and combo reset on any hit, feel punishing rather than fun
  • 원문 · 영어100%-ing the game becomes grindy; reviewers describe it as dragging after the main content is done
  • 원문 · 영어Repeated boss and enemy reuse and small gun pool make runs feel samey after a few characters
  • 원문 · 영어Getting Meowitzer repeatedly and needing to restart runs because of the bug
  • 원문 · 영어Levels feel flat and compact, with little platforming space, making later runs a grind of dodging spawn waves

기대하는 개선 사항

  • 원문 · 영어Fix the Meowitzer softlock and other audio/visual bugs
  • 원문 · 영어Offer more freedom over weapons by default (normal pickups/synergies) instead of relying on blessed guns; Arsenal Mode only partially addresses this
  • 원문 · 영어Larger, more varied arenas with real platforming space and less spawn spam
  • 원문 · 영어More new content (guns, enemies, characters, music) rather than recycled assets from Enter the Gungeon
  • 원문 · 영어Tuning of blanks, hazards and weapon rolls so randomness feels less unfair

원문 · 영어Launched Sept 2019 on Apple Arcade, then Mac/Windows/Switch in March 2020, PS4/Xbox One in Nov 2020, and separate iOS/Android releases in Aug 2025 per Wikipedia. Critics were mixed (71% of Metacritic Switch reviews rated Mixed, none Negative); the random-gun mechanic and loss of depth were the main sticking points. Steam is Mostly Positive (about 74%), with negative reviews heavily focused on the Meowitzer softlock, forced blessed-style runs and disappointment versus Enter the Gungeon. Final update Hello to Arms added Arsenal Mode for normal weapon pickups per a Steam reviewer. Steam has roughly 200k-500k owners (SteamSpy) and an estimated $1.17M gross / $345k net revenue (steam-revenue-calculator.com, Boxleiter-method estimate, not audited). Price $9.99, often on deep sale. Windows only on Steam, no Mac/Linux listing there. Steam recent reviews continue through 2026, indicating an ongoing trickle of players and a still-present boss bug. Caveat: live web search budget was exhausted, so Reddit was not reachable and community themes come mainly from Steam reviews, Metacritic, Wikipedia and the Steam discussions page.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Exit the Gungeon is the spin-off follow-up to Enter the Gungeon, originally built with mobile in mind, so it is far more minimalistic. It is a side-on 2D bullet hell with cramped space, fast runs and randomly swapping guns. He finds the gameplay boring and dislikes the RNG design, and he beat it on his first run. Its gorgeous remodeled Gungeon art and characters save it from a low placement, and he puts it above Enter the Gungeon on the board.

제작자가 칭찬한 점

  • 원문 · 영어Art style is straight Gungeon and looks awesome
  • 원문 · 영어Characters were remodeled rather than reusing sprites
  • 원문 · 영어Nostalgic to see the Gungeon cast alive again
  • 원문 · 영어Runs are much faster than the original

제작자가 지적한 문제

  • 원문 · 영어Gameplay is not really fun and feels kind of boring
  • 원문 · 영어Very minimalistic compared to Enter the Gungeon, disappointing as a follow-up
  • 원문 · 영어Much less space to dodge bullets in the side-on view, which feels awkward
  • 원문 · 영어Random gun swapping with no gun collection; snowballing when you get strong guns
  • 원문 · 영어Too easy: he beat it on his first run

설계에 대한 관찰

  • 원문 · 영어Guns switch randomly after a few seconds instead of being collected
  • 원문 · 영어Side-on 2D perspective rather than top-down for a bullet hell
  • 원문 · 영어Strong guns make better guns more likely, creating a snowball effect
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