Fury Unleashed 표지 이미지게임 정보 / ROGUE BY ROGUE
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Fury Unleashed

슈팅플랫포머액션 전투협동 모험

원문 · 영어Shoot your way through the pages of an ever-changing comic book in this fast-paced roguelike. Play solo, in local or online co-op, expand your weaponry, and upgrade your hero with each run. All that to find out why has your creator lost his faith in you and to prove him wrong.

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플레이어 의견 요약

원문 · 영어A fast 2D run-and-gun roguelite platformer set inside a living comic book, where each room is a comic panel and ink is the upgrade currency; playable solo or in local/online co-op.

원문 · 영어Fury Unleashed is well liked but rarely treated as a genre heavyweight. Steam shows about 87% positive across roughly 2,900 reviews (Very Positive), and Metacritic critic scores sit in the high 70s (79 on PC, 76 across platforms), with user reviews and critic reviews both calling it polished, tight and cheap fun. Reviewers compare it to Contra/Metal Slug crossed with Dead Cells and Rogue Legacy, and lean on its combo system and control feel. Criticism centres on repetitive content (few level themes, samey bosses), modest meta-progression, and spongy enemies on the default Hard setting. The other recurring complaint in recent years is flaky online co-op. It is a released, non-early-access game (Steam release listed as May 8, 2020); the developer keeps an active Steam community presence (bug-report threads, Discord), but recent reviews show online co-op and platform issues (Steam Deck, Linux audio, crashes) are still open pain points. No OpenCritic page was located.

플레이어가 칭찬한 점

  • 원문 · 영어Tight, responsive controls: dash, double jump, stomp, shoot and melee feel smooth and precise, which reviewers call the game's strongest asset
  • 원문 · 영어Combo/heat system rewards aggressive, damage-free play with escalating rewards such as health and shield drops, and is described as the freshest mechanic
  • 원문 · 영어Comic-book framing: chapters are individual comics and stages are laid out as comic panels, which players find creative and cohesive
  • 원문 · 영어Big arsenal and many power-ups with trade-offs, giving varied runs; cited as a source of replayability, plus about 40 bosses
  • 원문 · 영어Very customisable: adjustable difficulty sliders, full button remapping and character/face customisation
  • 원문 · 영어Couch and online co-op make it far more fun with a friend, and two controllers even work in single-player for a silly shared-character mode
  • 원문 · 영어Great value: often heavily discounted, with many reviewers saying it is worth more than they paid
  • 원문 · 영어Strong soundtrack and a fast, chaotic, adrenaline-heavy feel that several players call an underrated gem

플레이어가 비판한 점

  • 원문 · 영어Online co-op is unreliable: players report failing to connect over half the time, desyncs, and in 2026 reviews it is described as hard to get working
  • 원문 · 영어Co-op design gripes: in online lobbies only the host can customise a character while the guest waits
  • 원문 · 영어Repetition: only four level themes, rooms, weapons and bosses can feel alike over long sessions
  • 원문 · 영어Enemies are spongy on Hard, slowing the pace; some find enemies spawning underneath them cheap
  • 원문 · 영어Progression is seen as minor and mostly stat upgrades (health, etc.) rather than changing how you play; some upgrades are barely noticeable, like the blink invulnerability
  • 원문 · 영어Weapon drops are random, and some runs go long stretches with nothing good
  • 원문 · 영어Stability issues reported by some: a top-upvoted negative review reports consistent crashes shortly after launch; Steam forum topics mention black-screen crashes, Steam Deck and Linux audio problems
  • 원문 · 영어Some reviewers find it short and, for solo play, outclassed by better action roguelites

차별화된 특징

  • 원문 · 영어Every stage is a page of a comic book, with rooms as panels and chapters as issues, tied into a story about a creator who has lost faith in his hero
  • 원문 · 영어Ink is both the currency dropped by enemies and the thing you spend on upgrades
  • 원문 · 영어Combo meter tied to survival: a whole run on one continuous combo is a stated challenge, and heat increases damage and healing drops
  • 원문 · 영어Full customisation: players can change every difficulty setting, remap every button and design their character's look
  • 원문 · 영어Hard is the default, with Easy mode locking leaderboards and achievements, plus harder modes and a secret final level unlocked later
  • 원문 · 영어Roguelite with light grinding until the late secret final level, blended with old-school Contra-style run-and-gun

의견이 갈리는 점

  • 원문 · 영어Difficulty: Hard default is praised as challenging-but-fair by some and as spongy, tedious and unfair by others
  • 원문 · 영어Art style: some enjoy the personality of the paper cut-out comic look; Gameblog.fr called the art direction insipid, and one reviewer admits he dislikes games that look like flash games (though he ended up recommending it)
  • 원문 · 영어Value: many call it a steal on sale, while a couple of reviewers say it is not worth full price and is better with a friend than solo
  • 원문 · 영어Progression depth: some find upgrades motivating and enough to keep playing; others find them too minor to matter

반복과 부담

  • 원문 · 영어Hard-mode enemy sponginess and tiptoeing around damage makes some runs feel slow and tedious
  • 원문 · 영어Early-game low-level runs feel very hard before upgrades make it easy (one reviewer likens it to Destiny: the game starts at full level)
  • 원문 · 영어Upgrade grinding is called a grind by some, and the secret final level surprised and frustrated a reviewer
  • 원문 · 영어Repetitive bosses, which one reviewer summarises as jumping around and shooting
  • 원문 · 영어Connecting to online co-op is a hassle, sometimes harder than playing the game
  • 원문 · 영어Basic for genre veterans: one top negative review says anyone who plays a lot of roguelikes will get bored of it

기대하는 개선 사항

  • 원문 · 영어Fix and modernise online co-op connectivity and sync, and let guests customise their own characters
  • 원문 · 영어Add more level themes, enemy types and boss variety to reduce sameness
  • 원문 · 영어Deeper meta-progression: unlocks that change playstyle rather than small stat bumps
  • 원문 · 영어Rebalance enemy health on the default Hard difficulty to keep pacing brisk
  • 원문 · 영어Smoother Switch performance (Nintendo Life cited framerate issues) and better Steam Deck/Linux support
  • 원문 · 영어More reliable weapon availability per run so a run is not dead for long stretches

원문 · 영어Metacritic lists PC, PS4, Xbox One, Switch and iOS versions. PC Metascore is 79 from 9 reviews (90% positive, 10% mixed, 0% negative) and the all-platform page shows 76 from 10, with user score 7.5 from 31 ratings. Steam sample: 87% positive of about 2,900 reviews, with a SteamSpy owner estimate of 20k-50k and a steam-revenue-calculator estimate near $125k gross (order-of-magnitude only, Boxleiter method). Steam lists release May 8, 2020, no early-access history was found on the store page, and the developer describes five years of polish. Price is $19.99 but heavily discounted often. Recent (2025-2026) Steam reviews still praise it as a cheap, fun game but increasingly flag broken or hard-to-use online co-op. The Steam forum has an active bug-report thread, Discord, and topics about Steam Deck, Linux audio and crashes. Note: the orchestrator's listed year of 2017 conflicts with the Steam date; Steam release 2020 is what the data shows, and an earlier 2017 date could reflect development/Kickstarter stage but was not verified. The OpenCritic page and Reddit could not be checked (web search budget exhausted; Reddit fetch blocked).

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Fury Unleashed is a flashy, comic-book-framed action roguelike with big guns and explosions against Nazis, aliens and monsters. He loves the meta-story about a tired comic writer, which turns emotional and feels personal to the developer. Individual runs get repetitive because guns feel alike and there are no unique run-altering abilities. He treats it as more of a campaign-like experience that he finished once in about 10 hours, and he places it around the middle of the board without naming a tier letter.

제작자가 칭찬한 점

  • 원문 · 영어Surprisingly heartwarming, emotional story framed as a comic book writer's tale, told through emails
  • 원문 · 영어Awesome bosses
  • 원문 · 영어Great music and art
  • 원문 · 영어Flashy, explosive gunplay with big guns
  • 원문 · 영어Best story-to-gameplay ratio on the list
  • 원문 · 영어Fun for roughly a 10 hour playthrough

제작자가 지적한 문제

  • 원문 · 영어Runs get very repetitive
  • 원문 · 영어Many guns but they feel fairly similar to one another
  • 원문 · 영어No unique abilities found during runs, so runs do not feel different
  • 원문 · 영어Plays like a one-and-done campaign with little reason to return

설계에 대한 관찰

  • 원문 · 영어The whole game is framed as a comic book being written by a burnt-out writer, with an emotional real-feeling meta narrative
  • 원문 · 영어Story strength is unusually high relative to the gameplay depth
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