Gunfire Reborn 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Gunfire Reborn

슈팅협동 모험

원문 · 영어Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.

ROGUE BY ROGUEV1

자체 평점

77.8/ 100
전체 공동 순위 #36
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

枪械反馈与英雄、卷轴搭配支撑合作和单人重玩,后期平衡与说明质量限制策略的可读性。

01

핵심 게임플레이

가중치 25%8.5 / 10
원문 · 중국어 간체

第一人称枪战与英雄技能配合有持续反馈,首领机制较清楚;完整长局需要较大连续投入。

02

빌드와 전략

가중치 25%8.0 / 10
원문 · 중국어 간체

武器词条、卷轴和元素可组合不同输出方式,但强势付费角色与最优搭配压缩后期选择。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

英雄差异及保留的赛季玩法能改变发展方向;快照也指出季节机制趋同和熟练后固定套路。

출처01 ↗
04

무작위성과 공정성

가중치 20%7.0 / 10
원문 · 중국어 간체

可辨认首领招式帮助学习,装备与技能可互补;高难度极端伤害和角色强弱使容错不均。

출처01 ↗
05

완성도와 편의성

가중치 10%6.5 / 10
원문 · 중국어 간체

快照指出英文描述含糊、提示翻译不一致,以及后续性能和存档问题;这些阻力直接影响理解构筑。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录资料与官方页面的主观归纳,未进行试玩。以 Steam 资料为范围,不外推到更新不同步的主机版本;未实测联机或存档故障,也不把 EULA 或美术争议计入玩法分数。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Gunfire Reborn 官方产品说明

    2026-10-08 访问。确认 FPS 与随机武器、独立英雄能力、随机关卡和最多四人合作。 官方页面不单独证明平衡或稳定性。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A colourful first-person roguelite looter-shooter with RPG-style characters, scroll-based builds and 1-4 player co-op, made by Duoyi Games' Gunfire Reborn Studio.

원문 · 영어Players love it: Steam shows about 93% positive across roughly 104k reviews (Very Positive), and Steam Spy puts owners at 2-5 million. Praise centres on satisfying gunplay, character and weapon variety, and strong co-op. Critics are more lukewarm: the Metacritic page (Xbox version) has a 75 critic score from 10 reviews and a 7.1 user score from 64 ratings. It launched in early access in May 2020, reached 1.0 in Nov 2021 and later came to consoles and mobile. It is still updated, with seasonal content and paid DLC characters about every six months. Recent Steam negatives focus on DLC power creep, machine-translated text, dead co-op matchmaking, suspected AI-generated art and an EULA change.

플레이어가 칭찬한 점

  • 원문 · 영어Gunplay is fun and satisfying, often compared to Borderlands and Immortal Redneck, with an addictive run loop
  • 원문 · 영어Large roster of characters, each with two skills and an ultimate, that change how a run plays, especially in co-op
  • 원문 · 영어Wide variety of weapons and scrolls allows many build experiments, including lucky-shot and elemental builds
  • 원문 · 영어Bosses are distinct and fluid, each with readable mechanics
  • 원문 · 영어Great character designs, from cool to cute, in a colourful art style
  • 원문 · 영어Co-op networking is smooth, and each player gets their own drops that can be traded
  • 원문 · 영어Seasonal mechanics are all kept available so players avoid FOMO, and support continues years after release

플레이어가 비판한 점

  • 원문 · 영어English localization is widely described as machine-translated, with confusing or wrong descriptions and some text left in Chinese
  • 원문 · 영어DLC characters are much stronger than base ones, making runs on the highest difficulty very easy and creating power creep
  • 원문 · 영어Build variety becomes stale, with each character reduced to a few optimal weapon and skill combos, and seasonal mechanics feel similar
  • 원문 · 영어Online co-op matchmaking is described as dead, so co-op needs friends
  • 원문 · 영어Balance swings in high difficulty, where enemies either die in one hit or barely take damage
  • 원문 · 영어Recent reviews cite undisclosed AI-generated art in official artwork and emotes, which drove a wave of negative reviews
  • 원문 · 영어Some players report worsening performance, crashes and lost save data over time
  • 원문 · 영어New EULA added forced arbitration and deletion of data after 365 days of inactivity, drawing the most-upvoted recent negative reviews even from fans

차별화된 특징

  • 원문 · 영어Hades-and-Borderlands-style mix: FPS shooting with hero abilities, scroll (passive) builds and Chinese mythology-inspired anthropomorphic characters
  • 원문 · 영어Scroll system lets players assemble synergies, with each character having a different preferred approach (cat for elements, owl for scrolls, fox for frontal assault)
  • 원문 · 영어Seasons as switchable, permanently available mechanics with a free battle pass rather than limited-time FOMO
  • 원문 · 영어Each co-op player has individual drops, guns and scrolls that can still be exchanged
  • 원문 · 영어Runs are long, skill-based dungeon crawls where player skill and enemy knowledge matter more than level-ups

의견이 갈리는 점

  • 원문 · 영어DLC model: some see it as fair funding for a live-service game with no FOMO, others see paid characters as power creep and pay-to-win-feeling
  • 원문 · 영어Difficulty: early runs feel unfair and punishing, yet experienced players find builds trivial on the hardest difficulty
  • 원문 · 영어Comparison to Roboquest, Deadzone Rogue and Abyssus: some say gunplay is weaker but content is larger, others feel its builds are shallower
  • 원문 · 영어Update cadence and nerfs: fans praise ongoing support while others call updates thin and dislike character nerfs

반복과 부담

  • 원문 · 영어Runs can feel repetitive in the short term, and veterans say restarting becomes a chore once builds feel samey
  • 원문 · 영어Waiting for co-op matches, or never finding one
  • 원문 · 영어Getting key scrolls matters for some builds, so a run can be lost to luck of drops
  • 원문 · 영어Reading unclear tooltips and untranslated text to understand mechanics
  • 원문 · 영어Meta-progression is quickly maxed, leaving little to chase between updates
  • 원문 · 영어Dodge feels awkward and the game can feel laggy even solo for some players

기대하는 개선 사항

  • 원문 · 영어Add more bosses per stage and new stage areas, since current boss variety is limited
  • 원문 · 영어Make updates meatier, because long-term players say a year of patches can be seen in a few hours and maxing meta progression is quick
  • 원문 · 영어Improve English localization and tooltips so item and scroll interactions are clear
  • 원문 · 영어Rebalance DLC versus base characters and give hard difficulties a real challenge ceiling
  • 원문 · 영어Fix matchmaking or add a lobby or social hub for co-op players
  • 원문 · 영어Offer a clearer dodge (short distance and unclear i-frames) and possible third-person or mod support, both requested by players

원문 · 영어Early access started May 22, 2020, with 1.0 on Nov 2021 (Steam lists Nov 17, 2021). It had passed 2 million copies by Nov 2021 per Wikipedia, and third-party estimates (Steam Spy 2-5M owners, steam-revenue-calculator about $65.7M gross and about $19.4M net, Boxleiter-method estimates) suggest a large hit. It reached mobile in May 2022, Xbox and PC Game Pass in Oct 2022 and PlayStation in June 2023. Metacritic's 75 and 7.1 come from the console-era page with few ratings. Wikipedia lists the PS and Switch releases, while Metacritic also lists Switch. The Metacritic critic score is based on only 10 reviews. OpenCritic could not be retrieved (web search budget was exhausted and guessed URLs were wrong), so it is left null. Recent Steam reviews (2025-2026) show a mix of long-time fans praising seasons and continued support, and negative reviews over alleged undisclosed AI art, a new EULA with forced arbitration and inactive-data deletion, DLC power creep and nerfs, plus a report that the game pinged a domain the developers no longer control. Steam community threads also mention crashes and data loss. Steam lists Windows only, despite other platforms.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Gunfire Reborn is a first-person shooter roguelike with multiple characters, weapons, passives and abilities, and it keeps receiving updates. He loves it and calls it packed with content, enjoying it in both single player and multiplayer, though he rates it as a single-player game. He nearly gave it S tier but, after comparing it with other games on the board, settled on high A. He recommends it to shooter fans and advises playing the Steam version over the stale console ones.

제작자가 칭찬한 점

  • 원문 · 영어Huge amount of content: characters, weapons, passives, abilities, bosses, enemies and game modes
  • 원문 · 영어Passive system is enormous, with passives found two to three times per floor so the player constantly feels powerful
  • 원문 · 영어Many unique builds and ways to play
  • 원문 · 영어Constantly updated with new characters and strong developer support
  • 원문 · 영어Also an excellent multiplayer experience with friends
  • 원문 · 영어Short floors (often under five minutes) keep the pace brisk

제작자가 지적한 문제

  • 원문 · 영어Runs are very long, up to about an hour and a half for a full run to the final boss
  • 원문 · 영어Death means a full restart, so it demands real commitment
  • 원문 · 영어Non-Steam versions (Xbox/Microsoft) are not updated and are badly outdated

설계에 대한 관찰

  • 원문 · 영어One of the first first-person roguelikes on his board
  • 원문 · 영어Frequent passive drops per floor keep the power fantasy going despite long runs
원본 영상 보기 ↗