게임 정보 / ROGUE BY ROGUENecrosmith
원문 · 영어A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
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플레이어 의견 요약
원문 · 영어A pixel-art necromancer tower-defense/action roguelite by Alawar where you stitch together undead minions from body parts, send them out to destroy enemy lairs, and upgrade your tower to escape.
원문 · 영어Necrosmith is a cheap (about $3) cult-ish indie that Steam players rate Very Positive (about 86% of roughly 5.4k reviews in the local Steam data), with the body-part monster-crafting hook as the near-universal draw. The main complaint is that once you build your army you have very little control: minion AI is weak, you can only directly steer one unit at a time, and the game leans on grind and difficulty spikes. Critics barely covered it: Metacritic has no critic score and only a 7.5 user score from 4 ratings, and no OpenCritic entry could be found. The Steam store page shows recent reviews slipping to Mostly Positive (about 76% on a small sample), and some recent negatives say it has not been updated in years, while a sequel, Necrosmith 2, exists and several reviewers say it fixes the first game's control problems. It is a full release (not early access).
플레이어가 칭찬한 점
- 원문 · 영어The body-part assembly system: mixing limbs, cores and weapons into odd creatures (skeleton chickens with lasers, vampires, robots, dragons) is called addictive and funny
- 원문 · 영어Recipe discovery: valid combos are saved to a book, get cheaper in mana and gain bonus stats, and can be summoned with one click
- 원문 · 영어Sense of progression and learning across runs; the game speeds up and gets fun after some early upgrades
- 원문 · 영어Pixel-art style, dark humor and personality; compared by reviewers to Vampire Survivors and old Flash games
- 원문 · 영어Very cheap; reviewers say it is worth a few dollars, with roughly 10-30+ hours of play reported
- 원문 · 영어Large variety of unit types to build, which reviewers applaud
- 원문 · 영어Good for casual, low-stress 'throw parts together and see what happens' sessions
플레이어가 비판한 점
- 원문 · 영어Minion AI is poor: units wander out of the base area, into dangerous biomes, and fail to defend the tower
- 원문 · 영어Direct control is limited: only one creature at a time via WASD, and the control spell reportedly lasts only a few seconds before the camera snaps back with very sensitive scrolling
- 원문 · 영어Late-game balance: enemy lairs spawn swarms far stronger than your units, and the 15-minion cap makes that hard to overcome
- 원문 · 영어Boss/timer pressure combined with meta progression that is weak early and then near-mandatory (e.g. daily starting parts upgrade), so runs can feel walled
- 원문 · 영어Permanent upgrades can make completing the game harder according to one reviewer, and one says it takes at least 3 runs for a single upgrade
- 원문 · 영어Limited replayability and depth: short, no story, strategy reduces to picking which units to keep and casting spells
- 원문 · 영어Some players report launch crashes or black screens on old installs, and the map is not very interactive
차별화된 특징
- 원문 · 영어Necromancer workshop fantasy: you build the army from harvested body parts rather than picking premade units
- 원문 · 영어Hybrid of tower defense, action roguelite, light strategy and factory/automation management
- 원문 · 영어Tower upgrades (assembly line, cat house, blueprints) are gathered by destroying enemy lairs, with the goal of building an escape from the world
- 원문 · 영어Recipe book that unlocks cheaper, stronger versions of discovered combos
의견이 갈리는 점
- 원문 · 영어Short length and low replayability: some call it fine value for $3, others call it too thin
- 원문 · 영어Meta progression: some find it a satisfying ramp, others say it swings from tangible to mandatory and can wreck a save
- 원문 · 영어Unit AI and autonomy: some enjoy the hands-off chaos, many consider it the main flaw
- 원문 · 영어Versus Necrosmith 2: several reviewers say the sequel is strictly better, while a few say the first is more forgiving than later entries
반복과 부담
- 원문 · 영어Slow, grindy start before upgrades make the game 'even out'
- 원문 · 영어Micromanaging minions or spamming the control spell because the AI cannot be trusted
- 원문 · 영어Heavy RNG on parts and repetitive late-game loops
- 원문 · 영어Needing several runs per meta upgrade
- 원문 · 영어Some players say they do not understand how to win, and a few threads ask whether micromanagement is required
기대하는 개선 사항
- 원문 · 영어Better AI and stronger tactical commands (defend area, ranged units keep distance, hold position without being defenseless)
- 원문 · 영어Make the 'control minion' effect last until cancelled, or allow finer control of more than one unit
- 원문 · 영어Auto-craft specific units when parts are available and auto-sell surplus parts for mana
- 원문 · 영어Rebalance late-game enemy lair spawns and the 15-unit cap, and smooth the jump in meta-upgrade value
- 원문 · 영어More interactivity and variety in the map and more content/replay value
- 원문 · 영어Clearer guidance on recipe discovery (a Steam thread asks how to intuit recipes)
원문 · 영어Released July 13, 2022 on Windows only by Alawar (developer and publisher), priced at $2.99 with frequent deep discounts; it is a full release, not early access. Steam owner estimate is 500k to 1M (SteamSpy), though that figure is imprecise; the revenue estimate is Boxleiter-based and not audited. Launch-era reception was positive on Steam, and it has stayed around 84-86% positive. Recent negative reviews mention no updates for years and note an advertisement for Necrosmith 2 placed in the main game's hub, and some recent positive reviews recommend playing it before the sequel. Critic coverage found was essentially nil: Metacritic lists no critic reviews. Note that the Steam store page fetch showed about 1.9k reviews while the local data shows about 5.4k (likely English-only versus all-language counts, unverified). Web search was unavailable (search budget exhausted) and Reddit could not be fetched, so community detail relies on Steam reviews, Steam discussions and Metacritic user reviews.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam app data: price, review totals, tags, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Steam store page: recent vs all-time ratings, tags, description ↗
- 원문 · 영어Steam community discussion topics: launch problems, difficulty, recipe discovery questions ↗
- 원문 · 영어Metacritic: no critic score, user score 7.5 from 4 ratings ↗
- 원문 · 영어Metacritic user reviews: Vampire Survivors comparison, casual-session praise ↗
- 원문 · 영어OpenCritic search: no Necrosmith entry found ↗
- 원문 · 영어Estimated gross and net revenue (Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Necrosmith is a base-builder where you assemble undead monsters from collected parts and send them out to fight and gather more parts. The world expands as your monsters grow stronger, unlocking new biomes and base additions. He found it immersive and fun to explore, almost a guilty pleasure. The AI is poor, it gets repetitive, and it plays more like a campaign than a roguelite. He places it in a middling tier, which he calls mid B.
제작자가 칭찬한 점
- 원문 · 영어Immersive look and feel
- 원문 · 영어World seems to expand endlessly as monsters get stronger, unlocking new biomes
- 원문 · 영어Satisfying to build monsters from parts and see their different abilities
- 원문 · 영어Strong sense of adventure and exploration
- 원문 · 영어Permanent upgrades between runs let you expand faster and go further
제작자가 지적한 문제
- 원문 · 영어Monster AI is miserable and follows few commands well
- 원문 · 영어Units wander into enemy armies and die with no explanation or way to track them
- 원문 · 영어Very little control over what happens
- 원문 · 영어Gets repetitive and boring after a while
- 원문 · 영어Once all biomes and monsters are seen there is little left; feels like a campaign rather than a roguelite with new builds
설계에 대한 관찰
- 원문 · 영어Genre-blending: base-building with a monster-crafting army, loosely like a very basic Starcraft
- 원문 · 영어Roguelite meta-progression is framed as exploration and world expansion rather than build variety


