게임 정보 / ROGUE BY ROGUENecrosmith 2
원문 · 영어Like a dead man reanimated by dark sorcery, the necromancer simulator is back! Give the undead the ability to fly over mountains and swim across rivers, explore a fully generated world at night and fend off enemy hordes during the day. Start a new, uhm, life.
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플레이어 의견 요약
원문 · 영어A real-time necromancer tower-defense/auto-battler roguelite from Alawar/Amber Jam where you stitch undead minions from monster body parts, send them out to explore a procedurally generated map, and fend off enemy hordes and bosses on a timer.
원문 · 영어Steam players rate it Mostly Positive (about 78% of roughly 1,500 reviews, steady in recent reviews too), and most positive reviewers frame it as a cheap, chill, silly minion-builder that is worth buying on sale for 10-25 hours. The two critic reviews on Metacritic (GameGrin 8/10, Movies Games and Tech 7/10) are friendly and stress humor, Steam Deck suitability and the fun of combining parts. Negative reviews focus on a grindy meta-progression, a steep jump in difficulty between the three maps, Titans that make normal units irrelevant, weak inventory/recipe UI, no mid-run save, and late-map FPS collapse and memory problems. Many players see it as an incremental upgrade that could almost have been a big update or DLC for Necrosmith 1. It is a released 1.0 game (Mar 27, 2024, Windows/Mac) with a developer bug-report form on Steam, but several reviewers say known bugs and performance issues have gone unfixed for months.
플레이어가 칭찬한 점
- 원문 · 영어Build-a-minion loop: mixing body parts from different fantasy races and discovering secret recipes is the hook most reviewers enjoy
- 원문 · 영어Humor and style: sarcastic cat narrator, pop-culture/other-universe creature references, nice pixel visuals
- 원문 · 영어Improvements over Necrosmith 1: manual control of a single unit, pause to think mid-battle, better part sorting, area-defense orders for minions, more maps/biomes
- 원문 · 영어Controllable Titans are a fun, pretty power fantasy and a big new mechanic
- 원문 · 영어Artifacts and body-part variety allow different builds and keep runs interesting
- 원문 · 영어Chill, low-stress pacing and low PC demands; good on Steam Deck according to critics
- 원문 · 영어Great value: cheap base price ($7.99) and frequent deep discounts; completionists report around 17-20 hours for 100%
플레이어가 비판한 점
- 원문 · 영어Severe performance problems in big maps: once most of a map is explored, FPS can fall to single digits or near zero and memory use balloons, sometimes making runs unplayable
- 원문 · 영어No save during a run; long runs mean leaving the game open, and several players report softlocks that erase ~30 minutes of progress
- 원문 · 영어Difficulty and upgrade costs spike hard from map 1 to map 2 and 3, forcing repeated grinding (upgrades cited at 15,000-45,000 gold versus ~10,000 gold earned per run)
- 원문 · 영어Balance: Titans trivialise or dominate fights while normal units are weak against bosses, so unit design matters less than having a Titan
- 원문 · 영어Recipe/inventory UI is poor: no search, filter or species sorting, constantly shifting part list, and scrolling hundreds of recipes
- 원문 · 영어Bugs and unfinished details, e.g. mislabeled abilities (two different weapons named Steam Saw), reported unfixed for months
- 원문 · 영어Audio: units spam loud ability sounds, with several Pharaohs making the game unbearable without muting
차별화된 특징
- 원문 · 영어Necromancer-simulator framing: you play the villain, reanimating monsters from parts to conquer the land
- 원문 · 영어Five-part minion crafting with set bonuses across fantasy races and 300+ hidden recipes, discovered by experimentation
- 원문 · 영어Hybrid of tower defense, auto-battler, resource gathering and light management/idle elements, with a countdown timer that ends in a boss fight
- 원문 · 영어Direct control of one unit at a time plus area defense orders, with giant Titan units as elite constructs
- 원문 · 영어Day/night style exploration of a fully generated world with lairs to attack and areas to defend; three mini-worlds with story
의견이 갈리는 점
- 원문 · 영어Difficulty: some players find it much more challenging than the relaxed first game and like it, others find the map-to-map jump unfair
- 원문 · 영어Value and scope: many call it a great cheap game, others say it should have been DLC or an update to Necrosmith 1 and that Necrosmith 1 was better
- 원문 · 영어Titans: praised as fun and controllable, criticised as overtuned and making normal minion crafting irrelevant
- 원문 · 영어Length: some like that it does not overstay its welcome (about 10 hours), others want far more content and replayability
반복과 부담
- 원문 · 영어Mandatory meta-progression grind, described as mobile-game style, with very expensive upgrades before world 3
- 원문 · 영어Long stretches of waiting while minions gather resources; the game can turn into an idle/clicker game
- 원문 · 영어Crafting becomes repetitive: pick five parts and go, and random picks work nearly as well as careful builds
- 원문 · 영어Secret recipes are hard to discover by trial and error and often feel underwhelming or pointless compared to artifacts; many players just look recipes up
- 원문 · 영어Being one part short of a desired recipe (also noted by critics)
- 원문 · 영어Runs take long and cannot be paused by saving, so casual play is hard
- 원문 · 영어Game feels small and repetitive across its few maps
기대하는 개선 사항
- 원문 · 영어Add a mid-run save or resume, or suspend feature
- 원문 · 영어Optimise performance and memory for large explored maps
- 원문 · 영어Add search, filters and sorting for body parts and recipes (including show only craftable recipes)
- 원문 · 영어Rebalance map-to-map difficulty and upgrade costs to reduce forced grinding; add a game-speed-up option
- 원문 · 영어Rebalance Titans versus normal units and make unit composition and recipes matter more than artifact stat stacking
- 원문 · 영어More maps, challenges/handicap modes, new buildings and upgrades, and more story content; some players want a sequel with more variation or multiplayer
- 원문 · 영어Fix sound spam and mislabeled items
원문 · 영어Launched Mar 27, 2024 (Windows, Mac) at $7.99 with a free demo and a separate soundtrack. Early critic coverage (Mar-Jul 2024) was positive. Steam reception settled at Mostly Positive and has stayed there, with recent 30-day reviews around 78% too. Steam reviews posted through late 2025 and 2026 still complain about FPS drops, memory leaks, lack of saving and unfixed bugs; the community forum (about 284 topics) has threads on late-game lag, OBS issues, unreliable saves, and a pinned developer bug-report form from Amber Jam, plus a fan thread asking about Necrosmith 3. Metacritic has only 2 critic reviews and 2 user ratings, so no official Metascore or user score is shown yet (needs 4). No OpenCritic entry was found. Note: the WebSearch budget was exhausted in this session, so research relied on Steam data, Steam reviews, Metacritic, the two critic reviews, the Steam store and community pages; Reddit could not be fetched.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: appid, release date, review counts, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Steam store page: description, review summary, tags, demo ↗
- 원문 · 영어Steam community forum: performance/save complaints, bug report form, Necrosmith 3 thread ↗
- 원문 · 영어Metacritic page: only 2 critic reviews and 2 user ratings, no score yet ↗
- 원문 · 영어Metacritic critic review list (GameGrin, Movies Games and Tech) ↗
- 원문 · 영어GameGrin review, 8/10 ↗
- 원문 · 영어Movies Games and Tech review, 7/10 ↗
- 원문 · 영어Revenue estimate (Boxleiter method) ↗
- 원문 · 영어OpenCritic search attempted; no Necrosmith 2 entry found ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Necrosmith 2 is the sequel to an auto-battling undead-army roguelite where you craft minions and let them fight on their own. He was looking forward to it because the first game had obvious quality-of-life fixes to make, and it does deliver better visuals, better AI and more mechanics such as the Titan. Overall he finds it a step down from the original. The separate small worlds and the overpowered Titan strip out the exploration, adventure and strategy he loved, and he beat the game far faster than the first one.
제작자가 칭찬한 점
- 원문 · 영어Visuals are improved over the first game
- 원문 · 영어Better minion AI and more quality-of-life improvements
- 원문 · 영어More mechanics and more things to do with the different undead
- 원문 · 영어Titan creation (assembling collected pieces into a huge unit) is cool and awesome to have
제작자가 지적한 문제
- 원문 · 영어Lost the sense of adventure: multiple separate worlds (only three) replace one big world to push through
- 원문 · 영어Each world is beaten quickly; he finished the whole game in a handful of runs, about four times faster than the original
- 원문 · 영어Starting later worlds with powerful minions makes them feel less impactful
- 원문 · 영어Map is small and its outline is revealed very fast, so there is little exploration
- 원문 · 영어Titans are overpowered and trivialize base defense; park one at base and ignore it for ~20 minutes, reducing strategy
- 원문 · 영어Overall feels less free and loses the charm of the original
설계에 대한 관찰
- 원문 · 영어The Titan mechanic: collect pieces to build a huge unit, limited to one or two
- 원문 · 영어Design lesson: more systems and better AI do not compensate for removing exploration and strategic tension
- 원문 · 영어Separate selectable worlds per run change the pacing versus one continuous expedition


