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Moon Watch

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원문 · 영어Bullet heaven, deckbuilding, and strategy – Moon Watch is a wild new mix from the creators of Backpack Hero! Master your tactics, not reflexes: stop time at will, craft a killer deck, stop the horde in their tracks!

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플레이어 의견 요약

원문 · 영어A time-stop bullet-heaven/horde-survival roguelite with deckbuilding from Jaspel (Backpack Hero team), published by Pretty Soon, set on the moon in an alternate 19XX against vampires and cybernetic undead.

원문 · 영어Moon Watch has Mixed Steam reviews (about 49 positive vs 28 negative, roughly 57-64% depending on snapshot) and no critic coverage on Metacritic or OpenCritic. Players who engage with it like the Superhot-meets-Vampire-Survivors hook and card synergies, and the itch.io page rates it highly (about 4.7/5 from 112 ratings). The dominant complaint by far is that the Early Access project looks abandoned: the store page promised 8-10 months of EA at the Dec 4, 2024 launch, but there has been no substantive update since then and no developer communication, and recent reviews are overwhelmingly negative on that basis. Content is thin (3 characters, 80 cards, 43 relics), so even fans say it is short. Net: a promising concept that is stalled, hard to recommend at $9.99 beyond a few hours of play.

플레이어가 칭찬한 점

  • 원문 · 영어Core hook of pausing/stopping time inside a bullet-heaven format, described by players as Superhot plus Vampire Survivors in one
  • 원문 · 영어Fun card and relic synergies that reward combo-building
  • 원문 · 영어Runs are replayable in short bursts; some players keep looping back for a run or two
  • 원문 · 영어Multiple modes (Classic, Horde, Wave, Challenge Runs, Infinite Loop/Endless) and progressive unlocks of cards, relics and starting decks
  • 원문 · 영어Nice, fun little game with a few good synergies despite short length (recurring sentiment in positive reviews)

플레이어가 비판한 점

  • 원문 · 영어Perceived abandonment: no meaningful updates since Dec 2024 and zero communication from Jaspel or Pretty Soon, which drives the most-upvoted negative reviews (33, 22, 15, 11 upvotes)
  • 원문 · 영어Early Access timeline of 8-10 months was blown far past; roadmap items like the tech-tree meta-progression have not appeared
  • 원문 · 영어Thin content for $9.99: 3 characters, 3 acts, 80 cards, 43 relics, 23 enemies and mini-bosses; one reviewer valued it at about $5
  • 원문 · 영어Gameplay described by some as basic and repetitive
  • 원문 · 영어Bugs: starter decks reportedly not working properly, unlock progress not persisting for some, card selection bugs, crashes with certain card combinations
  • 원문 · 영어No Steam Cloud saves and Steam Deck achievement tracking problems

차별화된 특징

  • 원문 · 영어Time-stop as the central weapon: stopping time lets you plan and set up combos in a horde-survival game
  • 원문 · 영어Hybrid of three genres: bullet heaven, deckbuilder and tactics, which players say is doing something new
  • 원문 · 영어From the creators of Backpack Hero, bringing a deckbuilder-flavored design sensibility to the survivors-like space
  • 원문 · 영어Setting and tone: a moon in an alternate 19XX fighting vampires and cybernetically enhanced undead
  • 원문 · 영어Modes including Wave, Horde, Challenge and Infinite Loop rather than a single run structure

의견이 갈리는 점

  • 원문 · 영어Whether the concept and itch.io-demo-level quality justify buying now: itch.io players rate it 4.7/5 while Steam reviews are Mixed
  • 원문 · 영어Whether the time-stop plus deckbuilding mix is a fresh hybrid or two genres that clash (one reviewer says Loop Hero does the deck/auto-battler blend better)
  • 원문 · 영어Whether the game is truly dead or just quiet: some supportive posts say keep going, devs, while many call it abandoned

반복과 부담

  • 원문 · 영어Dominant strategy is to spew out as much as possible to offset everything being temporary, described as boring and time-consuming
  • 원문 · 영어Movement can feel superfluous: when the build is strong you can stand still, when weak no dodging saves you, and few things need dodging until late
  • 원문 · 영어Repetitiveness and short length drain replay value after a few runs
  • 원문 · 영어Lack of meaningful new content means players hit the same ceiling quickly
  • 원문 · 영어Unlock progression and bugs that interrupt runs

기대하는 개선 사항

  • 원문 · 영어Communicate a roadmap or at least confirm whether development continues
  • 원문 · 영어Add the promised content: more cards, characters, stages, enemies and the tech-tree meta-progression
  • 원문 · 영어Fix the unlock/save persistence, starter deck and card selection bugs; add Steam Cloud
  • 원문 · 영어Add windowed resolution options and more control customization (requested in Steam discussions)
  • 원문 · 영어Rework build strategy depth: weapons and items are both temporary, pushing players toward just spamming as much as possible
  • 원문 · 영어Better balance between movement and build power so dodging matters across the whole run, not only late

원문 · 영어Early Access launched on Steam Dec 4, 2024 at $9.99 with an 8-10 month EA estimate; the itch.io version had earlier builds (Act II in Sep 2024, Endless Mode demo update Oct 2024) and was well-liked there. Steam reviews turned sharply negative from about Sept 2025 onward as players noticed the absence of updates and communication (a Steam thread titled around 'STILL NOTHING' dated 7 Nov 2025). Top negative reviews had dozens of upvotes for calling it abandoned; a few players still recommend it for the few hours of fun it offers. Metacritic has a page but no scores; no OpenCritic entry found. Revenue data is unreliable: the steam-revenue-calculator estimate shows $0 and the owner estimate is under 20,000, so sales were likely small. Caveat: the WebSearch budget was exhausted during this research, so the picture rests on Steam store/community pages, the itch.io page, the local Steam reviews file and Metacritic; Reddit and outlet reviews could not be fetched.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Moonwatch is an early-access deckbuilding, turn-based real-time action roguelike from the Backpack Hero developers, where time only moves when you move, in a Superhot-like fashion. You play abilities from a hand built over the run, spending mana that regenerates faster the less you move. He loves the core concept and the space zombies-and-vampires vibe, but finds it unbalanced, thin on content and with unsatisfying bosses. He places it in high C, with real potential to climb to B or even A as it gets tweaked and expanded.

제작자가 칭찬한 점

  • 원문 · 영어Very unique concept: a Superhot-style time-stop mechanic fused with deckbuilding
  • 원문 · 영어Mana regenerating faster when you stand still creates a cool gameplay loop of move, cast, wait
  • 원문 · 영어Characters have different starting decks and feel drastically different from each other
  • 원문 · 영어Runs feel unique between characters and builds
  • 원문 · 영어Funny overall vibe of fighting zombies and vampires in space
  • 원문 · 영어Developers (Backpack Hero) have a track record of unique concepts, and he is excited about where it goes

제작자가 지적한 문제

  • 원문 · 영어Currently unbalanced and finicky, feels early even for early access, with exploitable mechanics and underwhelming ones
  • 원문 · 영어Each character has only about three builds that do not fuse well, so runs feel similar once tried
  • 원문 · 영어Few abilities and items, so duplicates show up often and chaos or breakage results
  • 원문 · 영어Polarizing boss items can make you overpowered or instantly dead after a bad start
  • 원문 · 영어No good way to discard or reshuffle a bad hand
  • 원문 · 영어Most bosses cannot be fought directly (for example activating towers) and none has a DPS check, a wasted opportunity
  • 원문 · 영어Visuals feel minimalistic and he is not a fan

설계에 대한 관찰

  • 원문 · 영어Time only advances when you move, yet you can trigger hand abilities while time is stopped
  • 원문 · 영어Mana regeneration tied to standing still forces a tension between positioning and casting
  • 원문 · 영어Boss items act like cursed items, e.g. no mana gain from moving but mana from kills, making it all-or-nothing

변경된 의견

원문 · 영어Early access evaluation; he says it could move to B or potentially A as content and tweaks arrive.

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