Nuclear Throne 표지 이미지게임 정보 / ROGUE BY ROGUE
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Nuclear Throne

슈팅협동 모험

원문 · 영어Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Can you reach the Nuclear Throne?

ROGUE BY ROGUEV1

자체 평점

77.3/ 100
전체 공동 순위 #39
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

射击反馈和短局节奏突出,循环后的新首领有实际重玩价值;突然死亡与技术边界问题是主要限制。

01

핵심 게임플레이

가중치 25%9.0 / 10
원문 · 중국어 간체

短局、高响应射击和强烈视听反馈构成紧凑循环,战斗中的移动与目标选择始终有压力;极快伤害使节奏容错小。

02

빌드와 전략

가중치 25%7.5 / 10
원문 · 중국어 간체

角色能力、武器选择和变异能改变战术,升级不总是固定答案;整体更偏街机射击,深层协同空间相对有限。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

不同角色、秘密区域及循环后独有首领带来新的挑战,短重开降低重复成本;常见武器和关卡最终仍会熟悉。

04

무작위성과 공정성

가중치 20%6.5 / 10
원문 · 중국어 간체

熟悉敌人与弹药管理能提升表现,但密集伤害、危险出生位置和爆炸连锁存在难以准备的情况,公平性不由高难度本身扣分。

출처01 ↗
05

완성도와 편의성

가중치 10%7.0 / 10
원문 · 중국어 간체

战斗反馈通常鲜明,资料也有手柄与键鼠取舍、旧引擎碰撞边界和合作故障的报告;未验证周年更新后的修复情况。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023), Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Nuclear Throne · Steam 官方商店

    2026-10-08 访问。核对俯视射击、武器使用和收集辐射产生新能力的变异机制。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

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영상 3개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

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플레이어 의견 요약

원문 · 영어Vlambeer's fast, brutal top-down roguelike shooter where a cast of mutants fights through irradiated wastelands toward the Nuclear Throne.

원문 · 영어Nuclear Throne is widely treated as a genre landmark of arcade-style action roguelikes: Metacritic 89 from 15 critics, Steam Overwhelmingly Positive (about 96% of roughly 19.8k reviews), and the last-30-day snapshot on the store page still Very Positive (92%). Players and critics praise its gunplay, game feel, sound and soundtrack, and run-to-run variety, and many reviewers describe it as addictive. The recurring complaint is difficulty that feels cheap to some players: near-instant deaths, no invincibility frames after a hit, and luck-heavy spawns. It spent over two years in Early Access (launched fully Dec 2015), went quiet for years, then got a surprise 10th-anniversary Update 100 in Dec 2025 (13th character, four-player co-op, widescreen, higher frame rate), which brought a wave of warm Steam reviews. The Metacritic user score (7.7 from 294 ratings) is noticeably lower than the critic score.

플레이어가 칭찬한 점

  • 원문 · 영어Gunplay and game feel: weapons feel punchy, with screen shake, audio feedback and fast movement (Steam reviews repeatedly mention 'juice' and crisp sound effects)
  • 원문 · 영어Jukio Kallio's soundtrack and sound design, frequently singled out as a major reason the game resonates (an IGF audio honorable mention in 2015)
  • 원문 · 영어Distinct cast of mutant characters, each with a special ability that changes playstyle, giving strong replay value
  • 원문 · 영어Short, pick-up-and-play runs with an arcade score-chasing feel, plus daily challenges and loops past the final area for long-term play
  • 원문 · 영어Clear readable action, bright pixel art and strong presentation; reviewers call it stylish and chaotic in a good way
  • 원문 · 영어Weapon variety and mutation choices that add variety rather than making success mandatory, per several positive reviewers
  • 원문 · 영어Modding community (e.g. Nuclear Throne Ultra mods mentioned by players) extends life of the game
  • 원문 · 영어Developer goodwill: players highlight the studio reuniting years after disbanding to ship the anniversary update

플레이어가 비판한 점

  • 원문 · 영어Perceived cheap deaths: many enemies and explosions can kill very fast, and the lack of post-hit invincibility frames is the most repeated Steam complaint
  • 원문 · 영어Heavy reliance on RNG: spawn positions next to enemies or explosive objects, bad starting weapons, and chest-gated secrets can doom a run outside the player's control
  • 원문 · 영어Final area difficulty, including a final boss that some players say can kill them before the fight properly starts
  • 원문 · 영어Difficulty spike between mid areas (3-1 to 4-1 cited) and a progression where upgrades feel underwhelming compared to broken-build roguelikes
  • 원문 · 영어Input feel issues: one reviewer says it cannot decide between controller and keyboard/mouse, each favoring shooting or dodging
  • 원문 · 영어Technical roughness: complaints of clunky legacy engine quirks (melee through walls, fire passing diagonal tiles), Steam Deck/Proton startup trouble, and Remote Play Together co-op issues
  • 원문 · 영어Limited depth compared to knowledge-heavy roguelikes; one fan review concedes it lacks the depth of other roguelikes and leans arcade

차별화된 특징

  • 원문 · 영어Extremely lean, bullet-hose arcade design where aggression and reading chaos matter more than build theory or item synergy
  • 원문 · 영어Each character has a signature mechanic (e.g. Melting, Robot eating weapons, Fish rolling), making character choice a core part of identity
  • 원문 · 영어Mutation pick per level-up as the primary build system, with weapons found in the run rather than meta-progression power
  • 원문 · 영어Loop mode after beating the game, escalating enemies into harder cycles, offers a second layer of endgame
  • 원문 · 영어Created from a 2013 48-hour charity game jam and developed with live 'performative development' on Twitch, which helped build its audience
  • 원문 · 영어Stylized post-apocalyptic mood paired with a western-tinged guitar soundtrack

의견이 갈리는 점

  • 원문 · 영어Whether the difficulty is fair and skill-based or cheap and RNG-driven; the same no-i-frames design is praised by fans as arcade purity and condemned by critics of the game
  • 원문 · 영어Whether the lack of build depth is a feature (lean arcade) or a weakness compared to modern roguelikes
  • 원문 · 영어Whether the game has aged: some call it still unmatched a decade later, others say later roguelikes took its best ideas and it would need an overhaul

반복과 부담

  • 원문 · 영어Death feels sudden and often uninformative, so players say they must die repeatedly just to learn what kills them
  • 원문 · 영어Restarting to chase specific secret areas or required items when a chest roll misses
  • 원문 · 영어Hazards placed next to objectives (e.g. explosive car beside a portal) that punish piercing weapons or allies
  • 원문 · 영어Keyboard versus controller trade-offs and some clunky legacy behaviors
  • 원문 · 영어Reflex-driven gameplay with limited learnable strategy frustrates players who prefer planning (comparisons to Noita and Enter the Gungeon appear in negative reviews)
  • 원문 · 영어Too much damage too quickly: players say 6-10 'HP' is effectively 1-2 hits, so levels feel unfair for casual players

기대하는 개선 사항

  • 원문 · 영어Add post-hit invincibility or a more forgiving damage model, or at least clearer telegraphing for enemy attacks and explosive hazards
  • 원문 · 영어Reduce RNG cheapness: safer level-entry spawns, and less luck-gated secret and route access
  • 원문 · 영어Better information presentation and level transitions, and more meaningful or powerful perks and passives
  • 원문 · 영어Quality-of-life fixes and bug cleanup (Steam community has a huge bug report subforum); Steam Deck/Linux stability
  • 원문 · 영어Steam Workshop support for mods (repeatedly requested in Steam discussions)
  • 원문 · 영어More content updates; fans treated Update 100 as a rare positive exception and want more

원문 · 영어Launched fully Dec 5, 2015 after 2+ years in Early Access (over 100k units and $1M+ in Early Access). Critics were strongly positive (Metacritic 89); Eurogamer rated it Essential per Wikipedia. Later released on Switch (2019) and Xbox One (2021). After roughly eight years without updates and a 2020 studio disbanding, Update 100 arrived for the 10th anniversary in Dec 2025 with a 13th character, four-player online co-op (Nuclear Throne Together), widescreen support and 60+ fps; Steam reviews from that period are heavily positive and appreciative, though post-update issues like Remote Play Together problems and Steam Deck launch trouble show up in negative reviews. Revenue estimate from steam-revenue-calculator is about $8.1M gross and $2.4M net on Steam (Boxleiter-style estimate, order of magnitude only); SteamSpy lists 500k-1M owners. Note: OpenCritic was not retrievable in this run (the URL guess returned a different game and web search budget was exhausted), so opencritic is null; Reddit and Eurogamer/PC Gamer pages were also not fetchable, so community signal comes mainly from Steam reviews and discussion forum plus Wikipedia and Metacritic.

보관된 제작자의 의견 2

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Nuclear Throne is a chaotic, fast-paced top-down bullet-hell shooter that he sees as a key game in the modern roguelike revival. He loved it at release and still finds it very enjoyable, with distinct characters and quick runs you can finish or drop easily. He says it would have been S tier years ago, but he rates it on what he recommends to people today. It lands in a 'high' tier without a stated letter, and he would play it over Neon Abyss.

제작자가 칭찬한 점

  • 원문 · 영어Super chaotic, explosive, fast-paced gameplay
  • 원문 · 영어Characters each have pretty unique abilities
  • 원문 · 영어Short runs are easy to finish or drop and return to later
  • 원문 · 영어Gameplay is fun enough that repeated weapons don't matter
  • 원문 · 영어Many secrets, unique events, unlockables and secret bosses
  • 원문 · 영어Looping the game gives unique, very different bosses rather than just harder enemies
  • 원문 · 영어Real effort put into late-game content

제작자가 지적한 문제

  • 원문 · 영어Weapon pool is small; you keep finding the same weapons after a few runs
  • 원문 · 영어Would have roughly three times more weapons if made today
  • 원문 · 영어Starting to show its age by roguelike standards

설계에 대한 관찰

  • 원문 · 영어Loops contain unique bosses only reachable by looping, instead of simple difficulty scaling
  • 원문 · 영어Old-school hidden secrets and events reward exploration
  • 원문 · 영어Late-game content is given unusual design attention

변경된 의견

원문 · 영어He says he would have put it in S tier if ranking years ago, but is rating by what he recommends today.

원본 영상 보기 ↗

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Nuclear Throne is an older, chaotic action shooter roguelite. It is one of the re-reviews from his previous tier list, where he had it in B. After replaying it following viewer comments, he reversed his earlier complaint that it needed more content. He found it a blast, full of secrets, and with a looping endgame that adds unique bosses. He bumps it up to A tier and recommends it as an entry point for people new to roguelikes.

제작자가 칭찬한 점

  • 원문 · 영어Chaotic nature of the gameplay is super fun and enjoyable
  • 원문 · 영어Full of secrets that can still be discovered hours into playing
  • 원문 · 영어Looping after the final boss adds unique bosses only found by looping
  • 원문 · 영어Holds up well over time despite its age
  • 원문 · 영어Easy to understand even though it is hard, making it a good roguelike entry point

제작자가 지적한 문제

  • 원문 · 영어Previously felt it was an older game that needed more content (he now backs off this)
  • 원문 · 영어Looping is really hard

설계에 대한 관찰

  • 원문 · 영어Loop mechanic after the final boss with bosses exclusive to loops
  • 원문 · 영어Secrets that keep surfacing deep into playtime
  • 원문 · 영어Has served as a gateway roguelike for many newcomers

변경된 의견

원문 · 영어Re-review from his last tier list: previously B tier, now moved up to A tier after replaying it and reading comments.

원본 영상 보기 ↗