Peglin 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Peglin

주사위와 운턴제 전략덱 구성

원문 · 영어Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!

ROGUE BY ROGUEV1

자체 평점

72.3/ 100
전체 공동 순위 #72
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

弹珠积伤与遗物搭配很有反馈感,较适合接受随机起伏的玩法;公平性是当前资料下的短板。

01

핵심 게임플레이

가중치 25%8.0 / 10
원문 · 중국어 간체

瞄准弹珠与碰撞积伤形成直观反馈,短局易于开始;轨迹控制不稳定让精确操作回报受限。

02

빌드와 전략

가중치 25%7.5 / 10
원문 · 중국어 간체

弹珠升级、遗物与刷新点使用能形成协同;高 Cruciball 下弱选项和陷阱组合压缩可行路线。

03

다회차 플레이 가치

가중치 20%7.0 / 10
원문 · 중국어 간체

不同弹珠和地图需要临场调整,但快照主要覆盖重复的三幕结构,难度增加未必带来新解法。

출처01 ↗
04

무작위성과 공정성

가중치 20%6.0 / 10
원문 · 중국어 간체

可通过瞄准与资源规划缓解坏运气,但弹跳、地图落点及克制遭遇叠加,失败可控性偏弱。

출처01 ↗
05

완성도와 편의성

가중치 10%7.5 / 10
원문 · 중국어 간체

基础操作易懂、可暂停续玩受到好评;快照记录续玩规则争议和未清楚提示的负面交互。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录资料与官方页面的主观归纳,未进行试玩。旧三幕评论与后续更新混杂,未将第四幕承诺计入;没有复现物理轨迹或存档行为。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Peglin 官方产品说明

    2026-10-08 访问。确认弹珠及遗物升级、暴击与刷新点和炸弹、每局变化的地图。 官方页面不单独证明平衡或稳定性。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

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플레이어 의견 요약

원문 · 영어A Peggle-style pachinko roguelite from Red Nexus Games where you launch orbs at pegs to damage enemies while collecting relics and upgrading orbs across a run.

원문 · 영어Peglin is well liked by players (Steam 'Very Positive', about 84% of roughly 17.7k reviews) and mixed-to-favorable among the few critics who covered it (Metacritic 76 from 8 reviews on Switch, user score 6.9 from 29 ratings). The core loop of bouncing orbs around a peg board and building synergies with relics is widely called addictive and great for short sessions, including on Steam Deck, Switch and mobile. The recurring complaints are heavy RNG, only three acts for most of the game's life, steep late-game (Cruciball) difficulty and repetition. It launched in Early Access in April 2022, hit 1.0 and Switch on Aug 27, 2024, and is still being updated; a 2.0 update in March 2026 reportedly added a fourth act, new items, enemies and music.

플레이어가 칭찬한 점

  • 원문 · 영어The Peggle-meets-Slay-the-Spire premise is fresh and the core loop of aiming, bouncing and watching damage numbers climb is described as satisfying and dopamine-heavy
  • 원문 · 영어Easy to learn and pick up; runs are short (one reviewer averages about 50 minutes) and the game can be saved and resumed, which suits casual or chill play
  • 원문 · 영어Build variety through orbs and relics; finding a combination that clicks and improvising around what you are offered is a common highlight
  • 원문 · 영어Multiple characters and the Cruciball difficulty ladder give replay value and let players choose between relaxed and punishing runs
  • 원문 · 영어Charming pixel art and music, and a developer team that keeps patching and is praised for listening to feedback
  • 원문 · 영어Works well on handheld and mobile (Steam Deck, Switch); Metacritic critics singled out the Switch version
  • 원문 · 영어Very high playtimes among fans (several reviewers report 250 to over 2,000 hours)

플레이어가 비판한 점

  • 원문 · 영어Heavy RNG: orb trajectories are hard to control, so luck can outweigh skill, which critics and many negative Steam reviews cite
  • 원문 · 영어Limited content for a long stretch: only three acts plus a final boss, so runs feel samey and players can see everything quickly (the 2026 fourth act is meant to address this)
  • 원문 · 영어Uneven option balance: some relics and orbs are seen as near-useless while others are mandatory at higher difficulty
  • 원문 · 영어Cruciball levels add nerfs and tougher enemies rather than new mechanics, which some see as lazy difficulty scaling
  • 원문 · 영어Some enemy types and encounters (long-range damage you cannot avoid, the Wall boss, lines of exploding goblins) are cited as run-ending regardless of build
  • 원문 · 영어Unlocking characters and the true ending relies on grinding large counters such as debuffs applied or coins spent
  • 원문 · 영어Synergy traps: boss orbs with negative damage can silently break builds if you do not know how items interact
  • 원문 · 영어Price ($19.99) is questioned by some given the amount of content; many recommend buying on sale

차별화된 특징

  • 원문 · 영어Pachinko/Peggle physics as the combat system in a turn-based roguelite, where you aim at enemies and pegs rather than play cards
  • 원문 · 영어Orbs act as the deck: you add and upgrade orbs, and relics modify how pegs and damage behave
  • 원문 · 영어Board layout and peg interaction matter more than a typical deckbuilder, yet the goal is damage accumulation rather than clearing the board like Peggle
  • 원문 · 영어Cruciball difficulty system for scaling challenge after winning
  • 원문 · 영어Began as a 48-hour game jam prototype ('Goblin Drop') and later won Best Design at the 2022 Taipei Game Show per Wikipedia

의견이 갈리는 점

  • 원문 · 영어RNG: fans see it as part of the fun and improvisation, detractors see gambling-like luck that undermines build planning
  • 원문 · 영어Difficulty: patches are said by some to make the game easier while others say higher Cruciball levels are unfairly stacked
  • 원문 · 영어Value: some call it one of the best games for the price, others say it is only worth it on sale due to limited content
  • 원문 · 영어Whether it plays like Peggle: some love the nostalgia, others note it plays quite differently and do not get the Peggle feel

반복과 부담

  • 원문 · 영어Grinding character unlocks and the true ending via large cumulative counters
  • 원문 · 영어Repetition of the same three biomes and similar boss encounters across many runs
  • 원문 · 영어Navigating the map by shooting a ball and hoping it lands on the path you want
  • 원문 · 영어Late-game frustration at Cruciball 5+, where reviewers report physics feeling erratic, refresh orbs in awkward spots, and enemies that counter common builds
  • 원문 · 영어Runs that go badly snowball with little chance to recover, which some find miserable
  • 원문 · 영어Anti-save-scum rule after Oct 2025 interfering with short stop-and-resume sessions

기대하는 개선 사항

  • 원문 · 영어More acts, areas, enemies, characters, orbs and relics; a recurring request even from positive reviewers
  • 원문 · 영어An endless or post-final-boss mode so players can keep testing builds and see new orbs without risking them early in a run
  • 원문 · 영어Let players choose map routes instead of having to shoot a ball and hope it lands on the desired path
  • 원문 · 영어Rework the late-game difficulty so it comes from interesting enemy design rather than stat nerfs and unavoidable damage
  • 원문 · 영어Better balance and clearer communication of item interactions and effect names for new players
  • 원문 · 영어Revisit the anti-save-scum behavior added in late Oct 2025 that, per a top negative review, counts quitting and resuming after a short session as save scumming and can ruin the run

원문 · 영어Early Access on PC began April 25, 2022; mobile followed April 11, 2023; 1.0 and the Nintendo Switch release came Aug 27, 2024 (Steam lists this date). Wikipedia says it sold about 400,000 copies in its first year in Early Access. Steam-revenue-calculator estimates about $14.9M gross and $4.4M net revenue, and SteamSpy-style data gives 500k to 1M owners; both are estimates, not audited. Version 2.0 (March 16, 2026) reportedly added a fourth act, items, enemies and music. Steam reviews from late 2025 include a controversy over anti-save-scum changes, and recent reviews remain mostly positive with ongoing developer support. Metacritic has few scores (8 critic, 29 user) so they are a weak signal. Steam lists Windows and Mac only; Switch and mobile exist separately. No OpenCritic listing could be confirmed; the web search budget was exhausted, so Reddit and outlet reviews could not be fetched (Reddit fetch was blocked).

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Peglin is a Peggle-style roguelike where you launch a ball at pegs and the result damages enemies. He calls it a great example of someone taking a unique idea and making it a roguelike. He has put hundreds of hours into it over several years and keeps returning as it gets regular updates. He places it in S tier, while saying it is not quite the masterpiece of the other S tier games.

제작자가 칭찬한 점

  • 원문 · 영어Every run feels very different thanks to varied builds, characters and relics
  • 원문 · 영어Many unique orbs and events keep fights fun and engaging
  • 원문 · 영어Strong blend of RNG and skill, with deserved broken runs now and then
  • 원문 · 영어Continuous updates add new characters and orbs roughly monthly
  • 원문 · 영어Good pacing, helped by an option to speed up the game
  • 원문 · 영어Well-executed roguelike design overall

제작자가 지적한 문제

  • 원문 · 영어Gameplay looks a bit old or slow at first glance, though speed-up mitigates it
  • 원문 · 영어Not quite as masterful as the top S tier games
  • 원문 · 영어Needs more attention and visibility

설계에 대한 관찰

  • 원문 · 영어Fuses Peggle-style ball physics with roguelike build-crafting
  • 원문 · 영어Player skill matters alongside RNG, unusual for a luck-based genre
원본 영상 보기 ↗