게임 정보 / ROGUE BY ROGUERisk of Rain 2
원문 · 영어Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
이 점수의 이유는?
원문 · 중국어 간체
角色操作和叠装连锁表现突出,计时压力带来路线决策;后期可读性与长局可靠性明显拖后腿。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。资料混合本体与多个扩展包的历史反馈,未实测最新补丁;不同 DLC 的缺陷不能解释成所有版本均存在。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Risk of Rain 2 官方产品说明
2026-10-08 访问。确认力量随进程增长、道具交互、角色技能变体、神器修改规则及四人合作。 官方页面不单独证明平衡或稳定性。
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플레이어 의견 요약
원문 · 영어A 3D third-person co-op action roguelite by Hopoo Games in which you fight through escalating waves on an alien planet, stacking hundreds of items into absurd power builds before the difficulty clock overwhelms you.
원문 · 영어Risk of Rain 2 is widely regarded as one of the defining action roguelites: Steam lists it at about 94% positive across roughly 353k reviews, Metacritic critics give it 85, and outlets called it among the best roguelikes, especially in co-op. Praise centers on the item-stacking power fantasy, the character roster and the soundtrack. It left early access (March 2019) for 1.0 in August 2020 and has kept receiving paid expansions (Survivors of the Void 2022, Seekers of the Storm 2024, Alloyed Collective Nov 2025). The main friction today is less the game than its ownership: after Gearbox bought the IP in 2022 and 2K/Take-Two's EULA (mandatory arbitration) was added, many long-time players leave negative reviews while still praising gameplay.
플레이어가 칭찬한 점
- 원문 · 영어Item stacking snowballs builds from a plain pistol into screen-filling chain reactions; the power-fantasy and 'one more run' loop is the core praise
- 원문 · 영어Huge item pool and synergies reward experimentation and produce very different runs
- 원문 · 영어Survivor roster plays distinctly, each with unlockable skill variants and alternate loadouts that add mastery depth
- 원문 · 영어Co-op with friends (up to 4) is cited as the best way to play and the main reason people buy it
- 원문 · 영어Stylish cel-shaded look and a widely loved soundtrack
- 원문 · 영어Difficulty scales continuously in real time, so pacing and risk/reward (when to open chests versus finish the stage) stay tense
- 원문 · 영어Lots of unlockables, artifacts, Eclipse difficulties and mods give hundreds of hours of replay; reviewers report 100-300+ hours
- 원문 · 영어Post-launch support over several years, with Alloyed Collective seen by some as repairing the goodwill lost by Seekers of the Storm
플레이어가 비판한 점
- 원문 · 영어One-shot deaths from enemies or bosses (Brass Contraption, Elder Lemurian, Void Reavers) feel unfair when you are otherwise stacked with defence
- 원문 · 영어Late-game screens fill with particles and effects until they are unreadable, and huge item counts can tank FPS
- 원문 · 영어Repetitive environments and limited story, which critics flagged in reviews
- 원문 · 영어Enemy variety feels thin to some players, and runs can feel like searching for the teleporter
- 원문 · 영어Multiplayer desyncs, lobby failures and mid-run crashes reported since the Gearbox-era updates, with no reconnect option
- 원문 · 영어Gearbox/2K ownership: a later EULA with mandatory arbitration and the console-port codebase drove waves of negative Steam reviews despite high playtime
- 원문 · 영어Seekers of the Storm launched buggy and unbalanced (DLC alone sits around 54% positive on Steam)
- 원문 · 영어No mid-run save, so long runs are all-or-nothing
차별화된 특징
- 원문 · 영어3D third-person shooter take on a roguelite, unlike 2D top-down peers like Isaac or Hades
- 원문 · 영어No fixed run timer, but difficulty scales continuously with time spent: enemies get stronger the longer you stay, so pace is part of strategy
- 원문 · 영어Items are almost all passive and stack without a cap, creating emergent build chaos rather than fixed builds
- 원문 · 영어Looping the game (continuing past the final boss) and the Void, Lunar and Eclipse layers give it a long endgame
- 원문 · 영어Lunar items are deliberate risk/reward trade-offs that can cost you mobility or your whole inventory
- 원문 · 영어Teleporter boss fights plus an open-ended hunt for chests, shrines and multishops in each stage
의견이 갈리는 점
- 원문 · 영어Difficulty and one-shot deaths: lovers call it fair rule-mastery, others call it cheap
- 원문 · 영어Simple environments and visuals: praised as gameplay-first clarity by some, called tech-demo-like by others
- 원문 · 영어Whether the paid expansions (especially Seekers of the Storm) improved or diluted the game
- 원문 · 영어Whether to recommend the game at all, given the Gearbox/Take-Two EULA, with many positive-playtime reviewers voting down on principle
반복과 부담
- 원문 · 영어Hunting for the hidden teleporter on each stage can eat time; many players rely on the indicator settings
- 원문 · 영어Shrine of Chance and other gambling objects feel punishing with low success rates
- 원문 · 영어Unlocking all artifacts, skins and challenges can be grindy and repeats risky deaths
- 원문 · 영어Long late-game loops where screens are unreadable and performance drops
- 원문 · 영어Some find the game never clicks; a negative reviewer said they never felt like continuing despite good music, visuals and pacing
기대하는 개선 사항
- 원문 · 영어Reduce or add options to tone down visual clutter and performance drops in late-game item-heavy runs
- 원문 · 영어Better onboarding: new players report struggling to find the teleporter and learn mechanics, and only discover helper settings by accident
- 원문 · 영어Fix long-standing multiplayer desync, lobby and reconnect issues
- 원문 · 영어Add mid-run saving or suspend to support 1-2 hour runs
- 원문 · 영어Address one-shot mechanics and tune balance so defence builds are not negated by single attacks
- 원문 · 영어Revert or clarify the EULA changes and give players a way to report bugs in-game
원문 · 영어Early access launched March 2019 and drew over 650,000 players in week one and over a million sales in the first month; PC sales passed 4 million by March 2021 (Wikipedia). Full 1.0 release was Aug 11, 2020, consoles Oct 2020, PS5/Xbox Series in Aug 2024. SteamSpy estimates 5-10 million owners and the steam-revenue-calculator estimate is around $264M gross / $78M net (rough Boxleiter-method estimates, not audited). Gearbox acquired the IP in Nov 2022 and Hopoo Games went on hiatus in Sept 2024 when key developers joined Valve. Steam now shows wave of negative reviews tied to a newer EULA with mandatory arbitration and to multiplayer desync, even from players with hundreds of hours. Some sources saw web-search limits: OpenCritic page could not be fetched, so the opencritic score is null (Wikipedia mentions 93% recommend). Steam store page fetch showed 95% of 163k reviews, apparently a cached older number; local data shows 93.8% of 353k.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative Steam reviews (18 each), including EULA/Gearbox complaints and one-shot deaths ↗
- 원문 · 영어Steam appid, review totals, tags, SteamSpy owners and revenue estimate ↗
- 원문 · 영어Metascore 85 from 18 critics, user score 8.2; critic themes (praise and repetitiveness, no mid-run save) ↗
- 원문 · 영어Release timeline, early access sales, outlet scores, DLC list, Gearbox acquisition, Hopoo hiatus ↗
- 원문 · 영어Tags and Steam review summary, EULA requirement ↗
- 원문 · 영어Seekers of the Storm DLC review rating (54% positive) and content summary ↗
- 원문 · 영어Top rated reviews: late-game clutter, one-shots, Shrine of Chance complaints ↗
- 원문 · 영어Revenue estimate (Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Risk of Rain 2 is the 3D third-person shooter sequel to the 2D original, widely popular and heavily updated with patches and DLC. He loves it: the core shooting is so fun that it never gets old even though runs start fairly similarly. The constant stream of items keeps the character feeling steadily stronger. He places it in S tier, noting he plays it less these days than Peglin or Ravenous-style favourites, but it still earns the top spot.
제작자가 칭찬한 점
- 원문 · 영어Core gameplay is so enjoyable it does not get old despite few starting customizations
- 원문 · 영어Constant item drops (roughly five to ten per level) keep the player feeling rewarded and increasingly powerful
- 원문 · 영어Huge item pool means steady power growth with core abilities even if individual items are not game-changing
- 원문 · 영어The jump from 2D to 3D works amazingly well as a shooter
- 원문 · 영어Many secrets, areas, biomes and bosses to discover
- 원문 · 영어Varied characters with slight ability customization at the start
- 원문 · 영어Visually pleasing, great multiplayer, and lots of updates and DLC
제작자가 지적한 문제
- 원문 · 영어Runs start fairly similarly from run to run with few early customizations
- 원문 · 영어Many items do not drastically change gameplay
설계에 대한 관찰
- 원문 · 영어Rare case of a sequel moving from 2D to 3D successfully
- 원문 · 영어Always-flowing reward loop from items compensates for limited starting variety
- 원문 · 영어Easy to pick up, hard to master
변경된 의견
원문 · 영어Rated with the new content and DLC factored in; no explicit move from a prior tier stated.


