게임 정보 / ROGUE BY ROGUERoguelands
원문 · 영어Embark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.
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플레이어 의견 요약
원문 · 영어A 2D pixel-art action RPG roguelite by Sean Young (SmashGames) where a squad of Galactic Cadets, solo or in co-op, hops between procedurally generated planets to fight bosses, loot, and craft gear with permadeath softened by carry-over progression.
원문 · 영어Roguelands is rated Very Positive on Steam (about 80% of roughly 3,700 reviews positive, 2,984 up vs 739 down) and is remembered fondly as a distinctive, deep, addictive crafting-and-loot roguelite, especially in co-op. The dominant caveat is that the developer stopped updating it after 2017 (last substantial patches were 1.5 and 1.5.1 in Feb 2017) while the game still feels unfinished, so even positive reviews are hedged with warnings about abandonment, missing content and bugs. Critics barely covered it: Metacritic has no critic score and only a handful of user ratings, and no OpenCritic entry was found. Its price ($9.99) and abandonment make many recent reviewers suggest it is best bought on sale, and a modding community plus fan wiki carry a lot of its longevity.
플레이어가 칭찬한 점
- 원문 · 영어Distinctive blend of Terraria-style 2D action, loot grinding and roguelike permadeath that reviewers say they have not found elsewhere
- 원문 · 영어Deep crafting and build-making: Droids harvest resources, Emblems craft gear, and there are 80+ weapons, augments and Combat Chips for varied builds
- 원문 · 영어Slow, rewarding progression where items and some progress carry over between characters, softening permadeath
- 원문 · 영어Co-op is described as insanely fun when it works; solo play is also considered enjoyable
- 원문 · 영어Music gets praise in reviews, and the pixel art and planet variety are part of the game's pitch (store page and tags), though review praise for them is sparse
- 원문 · 영어Plenty of content for the price: reviewers report 60-190+ hour playtimes and say you get a finished game's worth despite being 'unfinished'
- 원문 · 영어Story and lore via rescued NPCs and the Destroyer plot, including the Gray Enigma storyline added in v1.4
- 원문 · 영어Active modding community and an in-depth fan wiki add content and fixes (mods are said to make the game feel far more complete)
- 원문 · 영어Fans appreciate that an abandoned game can no longer be nerfed or changed under them (a recurring tongue-in-cheek positive in reviews)
플레이어가 비판한 점
- 원문 · 영어Developer abandonment: no meaningful updates since early 2017, promised content never arrived, and many negative reviews are about this rather than gameplay
- 원문 · 영어Feels unfinished: no proper final boss or ending for some storylines, tier 4+ items reportedly not craftable, half-implemented features such as drones
- 원문 · 영어Multiplayer needs port-forwarding or tools like Hamachi rather than Steam integration, which is a serious barrier to the co-op that fans love most
- 원문 · 영어No Steam achievements or stat tracking and no controller support (a 276-comment Steam thread asks for it), which stands out against modern roguelites
- 원문 · 영어Bugs and rough UI polish: fans list issues such as quest UI, overlapping UI layers, dialogue glitches and potions unusable at full HP
- 원문 · 영어Level layouts described as repetitive copy-pasted square loops joined by tunnels, with limited layout variety
차별화된 특징
- 원문 · 영어Mixes roguelike permadeath with RPG character levels, loot and a Terraria-like crafting loop in a 2D side-on planet-hopping format
- 원문 · 영어Droid-based resource gathering and Emblem crafting system is unusual among roguelites
- 원문 · 영어Legacy-style carry-over: you can bring some items/progress from dead characters into new runs
- 원문 · 영어Sci-fi setting of Galactic Cadets chasing the Destroyer, which eats planetary Aether cores, rather than generic fantasy dungeons
- 원문 · 영어Playable races and classes unlocked over time, plus Ultra Bosses and a Forbidden Arena added post-launch
- 원문 · 영어Shares a creator and spirit with Magicite, and some reviewers frame it as a spiritual sequel or evolution
의견이 갈리는 점
- 원문 · 영어Is it complete? Some reviewers say it is story complete and worth it, others say it is clearly unfinished and abandonware
- 원문 · 영어Price value: some say $9.99 is fine for 100+ hours, others say it is only worth it at about $5
- 원문 · 영어Permadeath and grind: some enjoy the slow progression and difficulty, others find it tedious
- 원문 · 영어Whether it lives up to Magicite or its original premise, with mixed opinions from Magicite fans
반복과 부담
- 원문 · 영어Late-game and item hunting become very grindy, with repetitive farming of the same levels
- 원문 · 영어Harsh permadeath frustrates some players, especially 'die to unlock' unlocks that force sacrificing a long-term character
- 원문 · 영어Early game is confusing with little guidance
- 원문 · 영어Setting up multiplayer (port-forwarding, Hamachi) is seen as a chore
- 원문 · 영어Repetitive, samey level layouts make long sessions feel monotonous
- 원문 · 영어Bugs and UI quirks that will now never be patched
기대하는 개선 사항
- 원문 · 영어Steam-integrated multiplayer (lobbies/invites) instead of port-forwarding or Hamachi
- 원문 · 영어Achievements, stat tracking and controller support, the most repeated feature asks on the Steam forums
- 원문 · 영어Longer, more varied level layouts and better map generation
- 원문 · 영어Quality-of-life fixes: quick-stack to chests, deposit chest for shops, health bars on enemies and bosses, item rarity colors, a proper quest UI
- 원문 · 영어A tutorial or better onboarding, since the early game is described as confusing
- 원문 · 영어Finish the missing content: ending/final boss, uncraftable tier 4+ gear, recipes marked with question marks, and unfinished drone features; also replace 'die to unlock' unlock conditions
원문 · 영어Roguelands launched on Steam in 2015-2016 (a fetched store page gave Nov 6, 2015 while the local Steam data lists Jun 13, 2016, likely Early Access versus 1.0, not confirmed) and got major content updates through v1.4 (Oct 2016, Gray Enigma storyline, new races, Forbidden Arena boss) and v1.5/1.5.1 (Feb 2017, eight Ultra Bosses, new gear sets, droid stat mechanics, balance fixes). The last developer news post is from Feb 2019, when Sean Young announced Wraithslayer (another SmashGames title programmed by Devin Cole) and said he hoped to hire programmers by end of 2019 to revamp Roguelands; that revamp never appeared and recent reviews (2025-2026) treat the game as abandoned. Recent review volume is still active, with several reviews asking for it to return. Available on Windows, Mac and Linux. The Steam forum has long pinned Bug Reports (2,500+ comments) and Suggestions (1,400+ comments) threads and a small demand for a Roguelands 2. Web search budget was exhausted during this task, so Reddit, OpenCritic and editorial reviews could not be checked; the lack of critic coverage is based on Metacritic showing none and OpenCritic search returning nothing.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: appid 364420, review totals, SteamSpy owner range, tags ↗
- 원문 · 영어Steam store page: description, features (Droids, Emblems, Combat Chips, permadeath), tags ↗
- 원문 · 영어Top rated Steam reviews: abandonment, unfinished content, grind, port-forwarding complaints ↗
- 원문 · 영어Steam forum: no controller support thread, achievements requests, pinned bug/suggestion threads, Roguelands 2 demand ↗
- 원문 · 영어Steam news feed: v1.4, v1.5, v1.5.1 updates and the Feb 2019 Wraithslayer/revamp announcement ↗
- 원문 · 영어Metacritic: no critic score, user score 8.1 from 7 ratings ↗
- 원문 · 영어OpenCritic search: no Roguelands entry found ↗
- 원문 · 영어Estimated revenue (about $1.05M gross, $310K net, Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Roguelands is a survival roguelike and the sequel to Magicite, which he thinks executes the idea better. You build one character and play it for tens of hours until permadeath, though a ship lets you stash gear for the next character. He loves the exploration and secrets but notes the game explains nothing, so you eventually have to look things up. He calls it an oldie but a goodie and places it in a high B tier.
제작자가 칭찬한 점
- 원문 · 영어Amazing sense of exploration; each new world makes you curious about its creatures and bosses
- 원문 · 영어Many secrets and a strong feeling of discovery, best played blind at first
- 원문 · 영어Long-lived characters that you play for tens of hours
- 원문 · 영어Ship stash lets you pass powerful gear to your next character after death
- 원문 · 영어Combat is minimalistic but fun and rewarding
- 원문 · 영어Lucky weapon drops from ordinary enemies feel exciting and rewarding
제작자가 지적한 문제
- 원문 · 영어Game gives almost no information, so progressing further requires looking things up
- 원문 · 영어Permadeath of a character with tens of hours invested can make you quit after dying
- 원문 · 영어Fighting is fairly minimalistic
- 원문 · 영어Pretty old, with dated design
설계에 대한 관찰
- 원문 · 영어Long-running single character with permadeath, softened by a ship stash for inheritance of gear
- 원문 · 영어Discovery-driven worlds with hidden secrets and unexplained systems


