Star of Providence 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Star of Providence

슈팅

원문 · 영어Star of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.

ROGUE BY ROGUE평가 대기

자체 평점

평가 대기

다섯 항목의 평가가 끝나면 순위에 반영됩니다

평가 대기

게임 등록 완료. 평가는 준비 중.

이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.

핵심 게임플레이25%—
빌드와 전략25%—
다회차 플레이 가치20%—
무작위성과 공정성20%—
완성도와 편의성10%—
평가 방법 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A top-down twin-stick bullet-hell shooter with roguelite runs through a procedurally generated abandoned facility, by Team D-13 (originally released in 2017 as Monolith, now published with Bigmode).

원문 · 영어Steam players rate it Overwhelmingly Positive (about 97% of ~3,375 reviews), and the recent reviews I read are almost uniformly glowing, with many describing it as a sleeper that got a second life after videogamedunkey's Bigmode picked it up. Critics were positive but few: Metacritic lists 6 reviews (Metascore 84) mostly from 2017 plus one 2025 review, and the Metacritic user score is 8.5 from only 37 ratings. The praise centres on tight game feel, huge boss and enemy variety, and deep post-game challenge layers; the complaints centre on steep skill-check difficulty and on weak or unexciting roguelite upgrades and meta-progression. It is not early access; it has been substantially expanded since launch, and the large Relics of the Past expansion is now included free on Steam.

플레이어가 칭찬한 점

  • 원문 · 영어Extremely responsive, polished controls and game feel; many reviewers call it one of the most satisfying shooters they have played
  • 원문 · 영어Huge amount of content for a tiny install size, with many bosses and lots of enemy variety and new attack patterns still appearing deep into endgame runs
  • 원문 · 영어Skill-based progression: players improve by learning patterns rather than by finding broken builds, which they find more rewarding
  • 원문 · 영어Layers of optional post-game challenge (difficulty levels, looping, trials, secret superbosses and multiple 'final' bosses) give very long replayability; several reviewers logged 100-270 hours
  • 원문 · 영어Soundtrack (chiptune) and pixel art praised as charming and well made
  • 원문 · 영어Unlockable ships such as the sword ship change how a run plays and are described as making it feel like a different game
  • 원문 · 영어Helpful accessibility options, such as a hitbox marker setting, and hitboxes some players find forgiving
  • 원문 · 영어Weapon variety (13+ weapon types with 50+ modifiers per the store page) and an exploration-and-secrets feel reminiscent of older shooters
  • 원문 · 영어The large Relics of the Past expansion is now bundled free, and reviewers say it is what makes the game shine, with secrets and discovery driving them to keep pushing

플레이어가 비판한 점

  • 원문 · 영어Roguelite upgrades and perks are seen as bland: mostly small percentage boosts to damage or reload that do not change playstyle
  • 원문 · 영어Meta-progression between runs feels thin or slow to some players
  • 원문 · 영어Weapons have very limited ammo and swap often, so players rarely get to enjoy the interesting guns
  • 원문 · 영어Dash gives no invincibility frames, which some find a poor design choice in a dodge-heavy game
  • 원문 · 영어Many mechanics are unintuitive and must be learned by dying repeatedly
  • 원문 · 영어Difficulty ramps very hard for some players, especially trials and boss gauntlets with low damage output, and base difficulty feels too high to them
  • 원문 · 영어Technical nitpicks in recent reviews: a blue-tinted black shader that prevents true OLED blacks, and fullscreen stutter reported by one player

차별화된 특징

  • 원문 · 영어Hybrid of shmup/bullet hell and twin-stick dungeon crawler with roguelite runs, often compared to Enter the Gungeon but with much more shmup-style dodging and skill expression
  • 원문 · 영어Lots of hidden depth: secret bosses, multiple final bosses, looping difficulty and trials buried under the main game
  • 원문 · 영어Exploration element compared by one reviewer to Guardian Legend, plus a surprisingly involved narrative and lore
  • 원문 · 영어Ships and characters that substantially change playstyle (for example the sword ship)
  • 원문 · 영어Small file size but very dense content; publisher Bigmode is co-founded by videogamedunkey, who helped bring it new attention

의견이 갈리는 점

  • 원문 · 영어Difficulty: fans call it the hardest yet most rewarding roguelike, while others say it is too brutal or too easy depending on skill and mode
  • 원문 · 영어Art style and direction: praised by most, called subjectively bad by at least one negative reviewer
  • 원문 · 영어Roguelite depth: some love that skill beats build luck, others find the upgrades shallow and the roguelite layer a perfunctory afterthought
  • 원문 · 영어Comparisons to Isaac or Gungeon: one positive reviewer warns it should not be played like those games, while a negative reviewer says it shares Gungeon's flaws

반복과 부담

  • 원문 · 영어Dying repeatedly to learn unexplained mechanics, which some find frustrating rather than fun
  • 원문 · 영어Forced weapon swapping with scarce ammo
  • 원문 · 영어Losing uncollected drops if you accidentally leave a room while dodging leftover bullets
  • 원문 · 영어Slow upgrade pace and unlock grind that leaves some players feeling their time is wasted after a single hit ends a run
  • 원문 · 영어Boss-heavy sections that feel punishing rather than exciting for some players

기대하는 개선 사항

  • 원문 · 영어Make perks and drops more impactful so runs can feel powerful or distinctive rather than just incrementally stronger
  • 원문 · 영어Add ways to extend weapon life, such as ammo min-maxing or reroll options, to reduce forced weapon swapping
  • 원문 · 영어Speed up or deepen meta-progression and unlocks, which some find slow
  • 원문 · 영어Better onboarding and explanation of mechanics so players do not have to learn everything by dying
  • 원문 · 영어Add a setting to disable the black-level shader for OLED displays
  • 원문 · 영어Community requests on Steam include arcade stick controls, better game-over screen detail, aspect-ratio options and workshop or modding support

원문 · 영어Launched on Steam in June 2017 as Monolith to positive but modest attention; Steam revenue estimates (Boxleiter-style, unaudited) put gross at roughly $1.19M and owners at 50k-100k, though the owner figure likely undercounts recent growth. It was renamed Star of Providence for console releases (to avoid confusion with Monolith Productions) and published with Bigmode, the label co-founded by videogamedunkey; several Steam reviewers say they found it through Dunkey. Wikipedia's sources give somewhat inconsistent dates for console launches (PS5, Xbox Series X/S and Switch, between 2024 and February 2025), so treat exact dates as unverified. The large Relics of the Past expansion (two extra floors, 2,000+ room layouts, looping difficulty, rare weapons, blessings and hacking) is now free on Steam, and recent reviews are near 100% positive. Steam store is Windows and Linux only; no Mac. OpenCritic score could not be retrieved: the web search budget was exhausted and the guessed OpenCritic URL pointed to a different game, so null is reported rather than guessed.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Star of Providence is a fast-paced top-down bullet-hell shooter where you pilot a small spaceship room to room killing enemies. PepperHead was excited going in but came away disappointed, mainly by the gameplay itself. The tiny screen and high speed make it feel like trial and error, especially on later bosses, and he found it unfair and punishing from the start. He still appreciates its content, secrets and charming pixel art, and may keep playing. No tier letter is stated in this segment.

제작자가 칭찬한 점

  • 원문 · 영어Lots of content, hidden stuff and secrets to discover
  • 원문 · 영어Variety of different worlds and bosses
  • 원문 · 영어Charming SNES-style pixel art that looks great
  • 원문 · 영어Strong intrigue that makes him want to keep playing

제작자가 지적한 문제

  • 원문 · 영어Screen is very small and gameplay very fast, so you must memorize enemy move sets or take damage
  • 원문 · 영어Bosses feel like trial and error with almost no reaction window, which feels unfair
  • 원문 · 영어Dash does not give invincibility; rolling into a bullet still hurts, odd for such a fast game
  • 원문 · 영어Teleport instead of dash is an upgrade rather than core mechanic
  • 원문 · 영어Health is very hard to regain, so every hit feels permanent and punishing
  • 원문 · 영어Not enjoyable enough from the start; too punishing early

설계에 대한 관찰

  • 원문 · 영어Finding health only raises max health, so damage is effectively permanent loss
  • 원문 · 영어Dash replaceable by a teleport upgrade, which he thinks should be baseline
원본 영상 보기 ↗