게임 정보 / ROGUE BY ROGUEStar of Providence
원문 · 영어Star of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.
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플레이어 의견 요약
원문 · 영어A top-down twin-stick bullet-hell shooter with roguelite runs through a procedurally generated abandoned facility, by Team D-13 (originally released in 2017 as Monolith, now published with Bigmode).
원문 · 영어Steam players rate it Overwhelmingly Positive (about 97% of ~3,375 reviews), and the recent reviews I read are almost uniformly glowing, with many describing it as a sleeper that got a second life after videogamedunkey's Bigmode picked it up. Critics were positive but few: Metacritic lists 6 reviews (Metascore 84) mostly from 2017 plus one 2025 review, and the Metacritic user score is 8.5 from only 37 ratings. The praise centres on tight game feel, huge boss and enemy variety, and deep post-game challenge layers; the complaints centre on steep skill-check difficulty and on weak or unexciting roguelite upgrades and meta-progression. It is not early access; it has been substantially expanded since launch, and the large Relics of the Past expansion is now included free on Steam.
플레이어가 칭찬한 점
- 원문 · 영어Extremely responsive, polished controls and game feel; many reviewers call it one of the most satisfying shooters they have played
- 원문 · 영어Huge amount of content for a tiny install size, with many bosses and lots of enemy variety and new attack patterns still appearing deep into endgame runs
- 원문 · 영어Skill-based progression: players improve by learning patterns rather than by finding broken builds, which they find more rewarding
- 원문 · 영어Layers of optional post-game challenge (difficulty levels, looping, trials, secret superbosses and multiple 'final' bosses) give very long replayability; several reviewers logged 100-270 hours
- 원문 · 영어Soundtrack (chiptune) and pixel art praised as charming and well made
- 원문 · 영어Unlockable ships such as the sword ship change how a run plays and are described as making it feel like a different game
- 원문 · 영어Helpful accessibility options, such as a hitbox marker setting, and hitboxes some players find forgiving
- 원문 · 영어Weapon variety (13+ weapon types with 50+ modifiers per the store page) and an exploration-and-secrets feel reminiscent of older shooters
- 원문 · 영어The large Relics of the Past expansion is now bundled free, and reviewers say it is what makes the game shine, with secrets and discovery driving them to keep pushing
플레이어가 비판한 점
- 원문 · 영어Roguelite upgrades and perks are seen as bland: mostly small percentage boosts to damage or reload that do not change playstyle
- 원문 · 영어Meta-progression between runs feels thin or slow to some players
- 원문 · 영어Weapons have very limited ammo and swap often, so players rarely get to enjoy the interesting guns
- 원문 · 영어Dash gives no invincibility frames, which some find a poor design choice in a dodge-heavy game
- 원문 · 영어Many mechanics are unintuitive and must be learned by dying repeatedly
- 원문 · 영어Difficulty ramps very hard for some players, especially trials and boss gauntlets with low damage output, and base difficulty feels too high to them
- 원문 · 영어Technical nitpicks in recent reviews: a blue-tinted black shader that prevents true OLED blacks, and fullscreen stutter reported by one player
차별화된 특징
- 원문 · 영어Hybrid of shmup/bullet hell and twin-stick dungeon crawler with roguelite runs, often compared to Enter the Gungeon but with much more shmup-style dodging and skill expression
- 원문 · 영어Lots of hidden depth: secret bosses, multiple final bosses, looping difficulty and trials buried under the main game
- 원문 · 영어Exploration element compared by one reviewer to Guardian Legend, plus a surprisingly involved narrative and lore
- 원문 · 영어Ships and characters that substantially change playstyle (for example the sword ship)
- 원문 · 영어Small file size but very dense content; publisher Bigmode is co-founded by videogamedunkey, who helped bring it new attention
의견이 갈리는 점
- 원문 · 영어Difficulty: fans call it the hardest yet most rewarding roguelike, while others say it is too brutal or too easy depending on skill and mode
- 원문 · 영어Art style and direction: praised by most, called subjectively bad by at least one negative reviewer
- 원문 · 영어Roguelite depth: some love that skill beats build luck, others find the upgrades shallow and the roguelite layer a perfunctory afterthought
- 원문 · 영어Comparisons to Isaac or Gungeon: one positive reviewer warns it should not be played like those games, while a negative reviewer says it shares Gungeon's flaws
반복과 부담
- 원문 · 영어Dying repeatedly to learn unexplained mechanics, which some find frustrating rather than fun
- 원문 · 영어Forced weapon swapping with scarce ammo
- 원문 · 영어Losing uncollected drops if you accidentally leave a room while dodging leftover bullets
- 원문 · 영어Slow upgrade pace and unlock grind that leaves some players feeling their time is wasted after a single hit ends a run
- 원문 · 영어Boss-heavy sections that feel punishing rather than exciting for some players
기대하는 개선 사항
- 원문 · 영어Make perks and drops more impactful so runs can feel powerful or distinctive rather than just incrementally stronger
- 원문 · 영어Add ways to extend weapon life, such as ammo min-maxing or reroll options, to reduce forced weapon swapping
- 원문 · 영어Speed up or deepen meta-progression and unlocks, which some find slow
- 원문 · 영어Better onboarding and explanation of mechanics so players do not have to learn everything by dying
- 원문 · 영어Add a setting to disable the black-level shader for OLED displays
- 원문 · 영어Community requests on Steam include arcade stick controls, better game-over screen detail, aspect-ratio options and workshop or modding support
원문 · 영어Launched on Steam in June 2017 as Monolith to positive but modest attention; Steam revenue estimates (Boxleiter-style, unaudited) put gross at roughly $1.19M and owners at 50k-100k, though the owner figure likely undercounts recent growth. It was renamed Star of Providence for console releases (to avoid confusion with Monolith Productions) and published with Bigmode, the label co-founded by videogamedunkey; several Steam reviewers say they found it through Dunkey. Wikipedia's sources give somewhat inconsistent dates for console launches (PS5, Xbox Series X/S and Switch, between 2024 and February 2025), so treat exact dates as unverified. The large Relics of the Past expansion (two extra floors, 2,000+ room layouts, looping difficulty, rare weapons, blessings and hacking) is now free on Steam, and recent reviews are near 100% positive. Steam store is Windows and Linux only; no Mac. OpenCritic score could not be retrieved: the web search budget was exhausted and the guessed OpenCritic URL pointed to a different game, so null is reported rather than guessed.
커뮤니티 자료 출처
- 원문 · 영어Local file of top helpful positive and negative English Steam reviews (recent, 2025-2026) ↗
- 원문 · 영어Local Steam metadata: review counts, tags, price, revenue estimate and owners estimate ↗
- 원문 · 영어Steam store page: features, Relics of the Past expansion now free, review summary, tags ↗
- 원문 · 영어Metascore 84 from 6 critics, user score 8.5 ↗
- 원문 · 영어Individual critic scores and praise/criticism (Destructoid, GameSpew, Digital Chumps, TheSixthAxis, DarkStation, GameGrin) ↗
- 원문 · 영어Metacritic user review breakdown and themes (upgrade balance, DLC-locked QoL) ↗
- 원문 · 영어Steam community forum topics: feature requests, display settings, bug reports, weapon and loop discussion ↗
- 원문 · 영어Rename from Monolith and Bigmode/Nintendo Switch release context ↗
- 원문 · 영어Bigmode as publisher co-founded by videogamedunkey; Star of Providence as its second title ↗
- 원문 · 영어Estimated gross revenue about $1.19M and net about $350k (Boxleiter method, unaudited) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Star of Providence is a fast-paced top-down bullet-hell shooter where you pilot a small spaceship room to room killing enemies. PepperHead was excited going in but came away disappointed, mainly by the gameplay itself. The tiny screen and high speed make it feel like trial and error, especially on later bosses, and he found it unfair and punishing from the start. He still appreciates its content, secrets and charming pixel art, and may keep playing. No tier letter is stated in this segment.
제작자가 칭찬한 점
- 원문 · 영어Lots of content, hidden stuff and secrets to discover
- 원문 · 영어Variety of different worlds and bosses
- 원문 · 영어Charming SNES-style pixel art that looks great
- 원문 · 영어Strong intrigue that makes him want to keep playing
제작자가 지적한 문제
- 원문 · 영어Screen is very small and gameplay very fast, so you must memorize enemy move sets or take damage
- 원문 · 영어Bosses feel like trial and error with almost no reaction window, which feels unfair
- 원문 · 영어Dash does not give invincibility; rolling into a bullet still hurts, odd for such a fast game
- 원문 · 영어Teleport instead of dash is an upgrade rather than core mechanic
- 원문 · 영어Health is very hard to regain, so every hit feels permanent and punishing
- 원문 · 영어Not enjoyable enough from the start; too punishing early
설계에 대한 관찰
- 원문 · 영어Finding health only raises max health, so damage is effectively permanent loss
- 원문 · 영어Dash replaceable by a teleport upgrade, which he thinks should be baseline


