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Sundered

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원문 · 영어Sundered is a chaotic hand­-drawn metroidvania where you resist or embrace ancient eldritch powers, a challenging and unique take on a classic genre from the creators of Jotun, now with local co-op!

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플레이어 의견 요약

원문 · 영어A hand-drawn Lovecraftian Metroidvania from Thunder Lotus (Jotun) with procedurally assembled maps, endless enemy horde rooms, and a corruption-based power system.

원문 · 영어Sundered is well liked overall: Steam shows Very Positive (about 82%, roughly 5,200 reviews), and Metacritic sits at a Mixed-or-Average 74 from 39 critics, with user score 7.1. Nearly everyone praises the hand-drawn art, animation, atmosphere, boss designs and the fluid movement and abilities. The split is over the core design: the endless horde spawns, semi-procedural maps and stat-driven progression delight some players and feel repetitive and tedious to others. It is a finished 2017 release (Eldritch Edition added the free Magnate of the Gong update with new areas and local co-op); it is not early access. Some recent Steam reviewers mention a dip in recent ratings, and the top positive reviews push back on it.

플레이어가 칭찬한 점

  • 원문 · 영어Gorgeous hand-drawn art and fluid animation, the most universally praised element (Thunder Lotus signature, compared with Jotun and Spiritfarer)
  • 원문 · 영어Large, memorable boss fights that reward learning patterns
  • 원문 · 영어Movement and traversal feel great, and new abilities (especially corrupted versions via eldritch shards) make you feel powerful
  • 원문 · 영어Atmospheric Lovecraftian world, soundtrack and sparse, evocative lore with a narrator voice and multiple endings
  • 원문 · 영어Sprawling central skill tree and build variety give a real sense of progression after each death
  • 원문 · 영어Procedural layout keeps exploration fresh and makes a blend of Metroidvania and roguelite that some call the most meaningful one they have played
  • 원문 · 영어Non-linear exploration and currency collection, plus difficulty options and easy 100% achievements for completionists

플레이어가 비판한 점

  • 원문 · 영어Endless horde rooms and waves of weak, repeated enemy types (palette swaps) feel overwhelming, spammy and screen-covering
  • 원문 · 영어Combat is described as button mashing or dodging, with little depth outside bosses
  • 원문 · 영어Long stretches of empty or samey rooms; the map is not very helpful and the start is confusing with little explanation
  • 원문 · 영어Some boss fights are considered poorly designed (either trivial with the right build or slow and tanky)
  • 원문 · 영어Local co-op is widely called a letdown: the second player cannot die, collect items or meaningfully interact
  • 원문 · 영어Keyboard play suffers, notably the grappling hook section (works far better on a gamepad)
  • 원문 · 영어Story is told obliquely and is easy to miss or forget; it is also short (roughly 10 to 20 hours)

차별화된 특징

  • 원문 · 영어Resist or Embrace system: corrupt abilities with eldritch shards for power at the cost of humanity, leading to different endings
  • 원문 · 영어Procedurally assembled Metroidvania map with handcrafted elements rather than a fixed hand-built world
  • 원문 · 영어Horde-based combat where huge numbers of enemies spawn continuously in some rooms
  • 원문 · 영어Roguelite-style permanent upgrades via a central skill tree that let you come back stronger after death
  • 원문 · 영어Lovecraftian setting in an abandoned underground military base with huge boss sprites

의견이 갈리는 점

  • 원문 · 영어Procedural generation: some love the replayability, others say it undercuts what makes a Metroidvania (authored level design)
  • 원문 · 영어Horde mechanic: seen as fitting chaotic eldritch atmosphere by fans and as an annoying pacing killer by detractors
  • 원문 · 영어Difficulty and feel of combat: empowering and smooth once upgraded vs. shallow and sloppy
  • 원문 · 영어Value and length: worth it at the price for many, bare-bones and only decent on sale for others

반복과 부담

  • 원문 · 영어Endless enemy respawns that force you to stop and fight while chipping away at your health, then chase you back through rooms
  • 원문 · 영어Grinding perks and shards; guides reportedly recommend AFK or boss farming for money, which players read as a flawed progression loop
  • 원문 · 영어Three endings requiring separate playthroughs, repeating the same path and looting
  • 원문 · 영어Running through many empty rooms to get from A to B
  • 원문 · 영어Overly complex skill tree with few exciting unlocks for some players
  • 원문 · 영어Early game frustration before upgrades arrive

기대하는 개선 사항

  • 원문 · 영어Clearer onboarding and tutorials, including explaining shard destruction and corruption mechanics
  • 원문 · 영어More enemy variety and less reliance on palette-swapped stronger variants
  • 원문 · 영어Better map and navigation clarity in a procedurally assembled world
  • 원문 · 영어A meaningful co-op design where player two has health and can interact with the world
  • 원문 · 영어More flexible save slots, since players say the three slots limit getting all endings without replaying
  • 원문 · 영어Clearer storytelling and more content or length

원문 · 영어Launched July 2017 to generally strong reviews from outlets such as GameSpot (8), Eurogamer and Rock, Paper, Shotgun per the Steam page, while the Metacritic aggregate is a more modest 74 because of mid-range scores tied to repetition. The Eldritch Edition added the free Magnate of the Gong update (new areas, quest chains, a boss, local co-op). Platforms: Windows, Mac and Linux on Steam; Steam Deck and controller support noted in reviews (keyboard play is weaker). Estimated 200k to 500k Steam owners and about $2.9M gross revenue (third-party Boxleiter-style estimate, not audited). Several long-time players say recent Steam ratings have dipped to Mixed and call it undeserved; negatives cite the horde design and co-op.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Sundered is a Metroidvania with roguelike elements bolted on. He thinks the visuals, world and story make a great Metroidvania, but the roguelike layer feels like a last-second addition that hurts it. Build randomization is stripped out, leaving only randomized map portions and enemies. He would recommend it to some people for the visuals, but says it would be much better if it were not a roguelike. He places it in low B.

제작자가 칭찬한 점

  • 원문 · 영어Visuals and art direction look amazing
  • 원문 · 영어Strong world and story as a Metroidvania
  • 원문 · 영어Unique genre mix of Metroidvania and roguelike
  • 원문 · 영어He enjoyed playing and streaming it for the look

제작자가 지적한 문제

  • 원문 · 영어Roguelike elements feel tacked on and make no sense for the game
  • 원문 · 영어No random build aspect, only randomized map pieces and enemies
  • 원문 · 영어Randomized platforming within maps is clunky and frustrating
  • 원문 · 영어Enemies pop up randomly in levels not designed for them
  • 원문 · 영어Randomness hurts what would otherwise be a great game

설계에 대한 관찰

  • 원문 · 영어Metroidvania-roguelike hybrid where the world is fixed but rooms' platforming and enemy spawns are randomized
  • 원문 · 영어Design lesson: randomization must fit level design, or it undermines it
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