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Vagante

액션 전투플랫포머협동 모험

원문 · 영어Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.

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플레이어 의견 요약

원문 · 영어A dark-fantasy 2D pixel-art platformer roguelike from Nuke Nine with permadeath, procedurally generated caves, RPG classes and up-to-4-player local/online co-op.

원문 · 영어Steam players rate it Very Positive (about 89% of roughly 5,000 reviews), and the reviews that praise it describe a punishing but rewarding Spelunky-meets-RPG loop with strong class variety and excellent co-op. Critics are lukewarm: Metacritic shows a 69 Metascore (Switch, 7 reviews; PC has too few) with PS4 at 79 and Xbox One at 75, and a 7.0 user score from very few votes (9 ratings). Reviews split into strong 80s from outlets like TouchArcade and Hobby Consolas and a 40 from Nintendo Life, which called it incomplete. Steam lists the full release as Feb 21, 2018, the price is $14.99, and a Steam Community thread asks whether the game still gets updates, so it reads as a finished, largely dormant title kept alive by co-op fans, the Workshop and a Vagante Remastered mod. Note: live web search was unavailable (session search budget exhausted), so this draws on Steam data, Metacritic pages and Steam Community.

플레이어가 칭찬한 점

  • 원문 · 영어Steep but rewarding learning curve: players say runs feel fairer and more controllable as they learn items, spells and boss patterns
  • 원문 · 영어Class and build variety: each class plays differently, any class can use any item (a mage can wield a knife), and most weapons and stats are described as viable
  • 원문 · 영어Co-op with up to 4 players locally or online is repeatedly called the best way to play, producing chaotic, funny moments (reviews mention reviving friends, shared trap deaths)
  • 원문 · 영어Tight, responsive movement and combat; one reviewer notes they rarely felt a death was out of their control, and jeuxvideo.com praised 'millimeter-tuned' gameplay
  • 원문 · 영어Atmospheric pixel art, oppressive dungeon mood (catacombs named) and a well-liked soundtrack
  • 원문 · 영어Depth from item identification, shrines/offerings, magic versus burning books for healing, and gambling on unidentified potions
  • 원문 · 영어Replayability and completionist content: Book of Secrets unlocks, hard achievements, Steam Workshop and custom levels, plus a community Discord
  • 원문 · 영어Reminds players of Spelunky and UnEpic (Steam reviewers), with RPG-style classes layered on a platformer

플레이어가 비판한 점

  • 원문 · 영어Controls draw repeated complaints on keyboard/mouse and especially controller; some players report needing Steam Input settings or a restart to get a pad recognized
  • 원문 · 영어Trap deaths (spikes, arrow traps, boulders) and instant kills feel cheap to some players, who say traps rather than enemies dominate the difficulty
  • 원문 · 영어Combat is called simple or repetitive by some (Hobby Consolas, and a Steam reviewer who says the RPG layer is a facade over platforming)
  • 원문 · 영어Weak onboarding: Nintendo Life and Metacritic users cite minimal tutorials and unexplained mechanics
  • 원문 · 영어Hard-to-see hazards, including traps that blend into the environment, make some deaths feel unfair
  • 원문 · 영어Online multiplayer is reported as a bit buggy, with sparse public servers per Metacritic users
  • 원문 · 영어Limited content scope for some critics: jeuxvideo.com wanted more biomes and Nintendo Life found the adventure short with no story
  • 원문 · 영어Dev support appears to have ended, with Steam forum users asking if the game still receives updates

차별화된 특징

  • 원문 · 영어RPG-style classes, skins and backgrounds with free item mixing inside a Spelunky-like platformer
  • 원문 · 영어Item identification, curses, shrines and offerings that make item use a risk-reward gamble, close to classic ASCII roguelike design
  • 원문 · 영어Up to 4-player local and online co-op built into a hardcore permadeath platformer
  • 원문 · 영어Steam Workshop custom levels plus the Vagante Remastered community mod
  • 원문 · 영어Hard mode and Rift bosses give high-end endgame challenges for veterans

의견이 갈리는 점

  • 원문 · 영어Difficulty: Steam reviewers call it brutal yet fair and rewarding, while Metacritic users and some Steam negatives call it punishing for its own sake
  • 원문 · 영어Combat: praised as good on every class by some players, but called simple and repetitive by some critics and a co-op reviewer
  • 원문 · 영어Trap-heavy design: a feature that demands awareness to fans, a cheap source of deaths to detractors
  • 원문 · 영어Critic scores vary widely by outlet, from 80 (TouchArcade, Hobby Consolas, jeuxvideo.com) to 40 (Nintendo Life), with Pure Nintendo and Gamezebo at 70 and Nintenderos at 60

반복과 부담

  • 원문 · 영어Repeated early deaths, sometimes within seconds of starting a run, from traps or bad RNG
  • 원문 · 영어Item roulette: unidentified items and randomized loot can make or break a run
  • 원문 · 영어Losing long runs (an hour or more) to a single spike or boulder
  • 원문 · 영어Learning mechanics by dying because the game explains little
  • 원문 · 영어Achievement hunting is described as extremely difficult though fair, with 100% completion taking 180+ hours for one reviewer

기대하는 개선 사항

  • 원문 · 영어Better, rebindable and more reliable controller support and general control feel
  • 원문 · 영어Real tutorials or in-game explanation of hazards, items and systems
  • 원문 · 영어Difficulty or accessibility options, for example ways to tone down traps, since one reviewer found the devs offered none and modding them out is hard
  • 원문 · 영어More biomes and content variety, plus some narrative or goals beyond the dungeon crawl (critic feedback)
  • 원문 · 영어More varied and complex enemy mechanics so combat carries more of the challenge than traps
  • 원문 · 영어More stable online co-op and matchmaking, and continued post-launch updates or a sequel (Steam forum users want one)

원문 · 영어Steam lists the full release as Feb 21, 2018 (developer Nuke Nine, price $14.99 after a reported permanent drop from $25 per a user review), though the game predates that in a 2014 alpha/early-access era. Console ports on Switch, PS4 and Xbox One drew mixed-to-good reviews (Metacritic Switch 69, PS4 79, Xbox One 75) with Eurogamer's Switch score shown as TBD on Metacritic. PC players rate it far higher than Metacritic's small user sample (7.0 from 9 ratings) and recent Steam reviews remain about 91% positive. Steam data estimates 200K to 500K owners, and revenue tools put gross at roughly $2.2M (net about $640K), which is a rough estimate only. Steam forum chatter suggests updates have stopped, and the community now carries it via Workshop levels, the Vagante Remastered mod and a Discord. No OpenCritic entry could be confirmed, and the session's search budget was exhausted so no Reddit threads were read.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Vagante is a classic fantasy 2D dungeon crawler that he describes as a Spelunky wannabe, but with swords, bosses and far more character upgrading. He says it has little roguelite meta-progression but plenty of in-run growth, class choice and inventory management. It is brutal, with traps that can one-shot you, yet he had more fun with it than with Spelunky because of its stronger roguelike feel. He admits most people would rank Spelunky far higher and that this is just his opinion. No tier letter is stated in this segment.

제작자가 칭찬한 점

  • 원문 · 영어Strong roguelike vibe: start with a character and find equipment that changes how you play
  • 원문 · 영어Each run feels fairly different from the last
  • 원문 · 영어Lots to do within each individual run, including inventory management
  • 원문 · 영어Multiple completely different classes with different spells
  • 원문 · 영어Great customization and in-run character building (e.g. axe skill, defensive focus)
  • 원문 · 영어Co-op multiplayer looks fun

제작자가 지적한 문제

  • 원문 · 영어Very brutal; traps can one-shot you
  • 원문 · 영어Little roguelite meta-progression, mostly upgrading within runs
  • 원문 · 영어Is not a huge fan of this style of brutal Spelunky-like game generally

설계에 대한 관찰

  • 원문 · 영어Takes the Spelunky-style platformer structure and adds RPG-style character building and classic fantasy elements
  • 원문 · 영어Class variety with distinct spells and playstyles changes how each run is played
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