게임 정보 / ROGUE BY ROGUEVampire Hunters
원문 · 영어To hunt vampires, you'll need guns. Lots of guns. Mow down hordes of undead creatures by stacking your guns into absurd, over-the-top builds. Unleash your firepower and survive the mayhem in this Roguelite Survivors FPS.
자체 평점
다섯 항목의 평가가 끝나면 순위에 반영됩니다
게임 등록 완료. 평가는 준비 중.
이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A first-person roguelite 'survivors' shooter from Gamecraft Studios where you stack up to ~14 guns and abilities while mowing down endless undead hordes across 30-minute stages.
원문 · 영어Vampire Hunters is well liked by Steam players (about 90% positive across ~2,200 reviews, Very Positive, though recent reviews dip to roughly 75%). It is a cheap (about $4.49-8.99) Unity game that left Early Access on Oct 30, 2024 after an EA start in July 2023. Fans love the novelty of a survivors-like in first person with real aiming and a huge arsenal; detractors say it becomes a flat camp-in-a-corner loop with weak weapon synergy and repetitive music. Critic coverage is almost nonexistent: Metacritic has a single critic review (PlayStation Country, 80) so no aggregate score, and a 7.0 user score from only 5 ratings. Several players note updates have slowed, and one complains of no more updates, but others praise the devs for frequent content additions, and the studio lists PlayStation, Xbox and Switch versions.
플레이어가 칭찬한 점
- 원문 · 영어First-person survivors-like concept: you actually aim, so it feels more engaging than top-down auto-fire bullet heavens (often compared to Vampire Survivors crossed with Doom, Serious Sam, Painkiller or Unreal Tournament)
- 원문 · 영어Huge weapon and ability pool with absurd stacking builds (many guns at once, guns attached to guns), letting players feel very powerful
- 원문 · 영어Big unlock and achievement list, multiple characters and lots of maps with different enemies and bosses
- 원문 · 영어Level design inspired by Quake/Unreal, with shortcuts and platforming routes; bosses with map-specific gimmicks
- 원문 · 영어Cheap price and strong value on sale; some players report 60-130+ hours
- 원문 · 영어Retro PS1-style look and chaotic, silly tone, plus a story/ending some players found charming
- 원문 · 영어Developer kept adding content in and after Early Access (one reviewer even complains about 'too much content')
플레이어가 비판한 점
- 원문 · 영어Gameplay collapses into camping in a dead end or single-direction chokepoint and holding fire for 30 minutes per stage
- 원문 · 영어Weapons feel unbalanced: many are weak, small magazines, and debuffs like bleed/freeze/poison are underwhelming; a couple of guns dominate
- 원문 · 영어Little synergy between weapons; ten machine guns mostly just add raw damage rather than creating interesting builds
- 원문 · 영어Enemy AI is simple (mostly melee walking straight at you) and enemy variety is limited, so aiming rarely matters
- 원문 · 영어Music is repeatedly called repetitive and grating
- 원문 · 영어Unity performance issues: stutters on good hardware, described by one player as poor optimization
- 원문 · 영어Some glitches such as enemies stuck in walls in Classic mode making them unkillable
- 원문 · 영어Despite the huge gun count, the power fantasy feels flat to some: upgrades do not feel impactful and the game gets easy, then boring (one of the most-upvoted negative reviews)
- 원문 · 영어Bare-bones feel: nothing is explained, systems feel arbitrary, and only a handful of maps exist
차별화된 특징
- 원문 · 영어First-person shooter take on the survivors-like formula (aim yourself, not auto-fire)
- 원문 · 영어Two modes: Survivor mode (endless waves, 30-minute stages) and Classic mode (more traditional FPS pacing with rebirth levels)
- 원문 · 영어Stackable loadout of up to ~14 guns plus artifacts with absurd, genre-mixing arsenal (miniguns, shoulder lightsaber launcher, magic frog)
- 원문 · 영어Constellation-style run modifiers where harder settings give more score/XP, with online score leaderboards
- 원문 · 영어Retro Unreal/Quake-flavoured arenas and a goofy steampunk and mythology bestiary (lizards, cat people, evil trains, insect bosses)
의견이 갈리는 점
- 원문 · 영어Survivor mode versus Classic mode: some find Classic more satisfying, others prefer the trailer-style Survivor mode
- 원문 · 영어Depth: fans say build variety and player power are a strength; critics say builds do not matter and only a few weapons work
- 원문 · 영어Update cadence: some praise frequent content, others say content stopped and only a handful of maps exist
- 원문 · 영어Value: 'hidden gem worth it even at full price' versus 'get it on sale, gets repetitive'
반복과 부담
- 원문 · 영어30-minute stages with long stretches of just standing and shooting before a boss appears
- 원문 · 영어Repetitive loop and repetitive music after a few hours; players say they have 'seen it all' in the first 30 minutes to 10 hours
- 원문 · 영어Grinding unlocks and rebirth progression, including restarting character progression, and repeating the same locations
- 원문 · 영어Confusing win condition: after defeating bosses, a late objective to close enemy portals while enemies become very tanky was unforeshadowed
- 원문 · 영어Score/XP tied to difficulty modifiers in Survivor mode, making safe play feel punished and leaderboards farmable through camping
기대하는 개선 사항
- 원문 · 영어More map and mode variety, with unique mechanics or events per stage so each 30-minute run plays differently
- 원문 · 영어Real weapon synergies (per-debuff scaling, cross-effects) and rebalancing so more weapons are viable
- 원문 · 영어Characters and playstyles that interact with weapons differently (movement-based or stationary-based bonuses)
- 원문 · 영어Better tutorial or in-game explanations of keywords, systems and the endgame win condition
- 원문 · 영어Smarter and more varied enemy behavior (flankers, chargers, ranged) to discourage camping, plus cleaner spawn/pathing in Classic mode
- 원문 · 영어More content/updates and DLC; some players also ask for multiplayer/co-op
원문 · 영어Early Access began July 26, 2023 and 1.0 launched Oct 30, 2024 on Steam (Windows only on Steam; studio site also lists PS4/PS5, Xbox One/Series and Switch). Steam reception has stayed Very Positive, with positive reviews continuing to come in during 2025-2026, but recent reviews are more lukewarm and a couple of reviewers say updates have stopped. Metacritic: no critic aggregate (only 1 review, 80) and 7.0 user score from 5 ratings. OpenCritic page could not be found or confirmed, treated as null. Priced around $4.49-8.99 with frequent deep discounts. The web search budget was exhausted during this task, so Reddit discussion and patch-note detail could not be retrieved; community views rely mainly on Steam reviews and forum topics.
커뮤니티 자료 출처
- 원문 · 영어Local file of top helpful positive and negative English Steam reviews ↗
- 원문 · 영어Local Steam metadata: review counts, SteamSpy owners, revenue estimates, tags ↗
- 원문 · 영어Steam store page: description, EA dates, review summary, requirements ↗
- 원문 · 영어Metacritic page: single critic review (80, PlayStation Country), 7.0 user score from 5 ratings ↗
- 원문 · 영어Metacritic user reviews: praise for 3D survivors take, complaints about weapon synergy and grind ↗
- 원문 · 영어Boxleiter-method revenue estimate (gross/net) ↗
- 원문 · 영어Steam community forum topics: Classic-mode rebirth, achievements, weapon questions ↗
- 원문 · 영어Developer site listing platforms (Steam, PlayStation, Xbox, Switch) ↗
- 원문 · 영어OpenCritic search attempt; no game entry could be confirmed ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 3 (2025)
원문 · 영어Vampire Hunters is a first-person horde-survivor game where you collect and upgrade many weapons while dodging and shooting through swarms in 3D levels. He finds it chaotic and unique for its first-person view, and the first few hours were fun. He felt it was unfinished, with poor balance, repetitive gameplay and a broken final boss. He places it in low B.
제작자가 칭찬한 점
- 원문 · 영어First-person perspective is rare for a horde-like and feels unique
- 원문 · 영어More mechanical variety than typical horde-likes: jumping, dashing, character-specific abilities, an ultimate
- 원문 · 영어Characters feel different from one another
- 원문 · 영어Meta progression is enjoyable
- 원문 · 영어Different environments and visually cool bosses
- 원문 · 영어The chaotic, messy weapon-collecting is fun in the first few hours
제작자가 지적한 문제
- 원문 · 영어Serious balance problems: some weapons are roughly ten times stronger than others and some feel terrible
- 원문 · 영어Some items feel unimpactful and there are few character upgrade options
- 원문 · 영어Runs are repetitive: the same move-to-edge, kite a train of enemies loop regardless of character, weapon or map
- 원문 · 영어Unlocks require playing one particular character a lot, and he saw all weapons and items quickly
- 원문 · 영어Bosses stop mattering once meta progression makes you strong, and the final boss Dracula seems broken
- 원문 · 영어Feels dropped before finished; the party-like music does not fit the game
설계에 대한 관찰
- 원문 · 영어A first-person horde-like is rare and a fresh take on the subgenre
- 원문 · 영어Uses 3D space with jumping and dashing instead of top-down 2D movement
- 원문 · 영어Weapon upgrades are fixed but you choose which weapons to prioritise


