게임 정보 / ROGUE BY ROGUEVoid Crew
원문 · 영어Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
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플레이어 의견 요약
원문 · 영어A first-person co-op roguelite for 1-6 players where a crew of pilots, gunners, engineers and scavengers runs a spaceship through procedurally chosen missions and space battles, with permanent character and ship-gear progression between voyages.
원문 · 영어Void Crew is well regarded, especially as a chaotic-with-friends co-op game: Steam shows Very Positive (about 86% of roughly 8,500 reviews) and Metacritic has an 80 from four critics. Reviewers and players love the role-based teamwork and the tension of keeping a ship alive, but the recurring caveats are thin content and repetition after a few runs, a rough solo experience, and run-ending bugs. It left Early Access (launched Sept 2023) with its 1.0 on Nov 25, 2024, and came to PS5 and Xbox with crossplay in Sept 2025. Recent Steam sentiment reads noticeably weaker than lifetime sentiment, driven by complaints that updates added bugs and that the loop hasn't deepened enough; the developer is still actively supporting it, though some players ask whether the game is fading.
플레이어가 칭찬한 점
- 원문 · 영어The four-role crew structure (Pilot, Gunner, Engineer, Scavenger) forces real simultaneous cooperation, with the pilot positioning the ship for gunner firing angles while engineers patch damage
- 원문 · 영어Emergent chaos and comedy when a crew of friends panics, argues over ship setup or sabotages each other, which Steam reviewers say is the game's main draw
- 원문 · 영어Tension and difficulty at higher levels that make coordinated crews feel rewarded when they pull off a boss kill or narrow escape
- 원문 · 영어Ship and module customization, including picking hardware and tactics before a voyage, which players like if they enjoy loadout planning more than pure shooting
- 원문 · 영어Ongoing developer support and expansion, which players contrast favourably with publishers that abandon multiplayer titles
- 원문 · 영어Feels like the first polished, popular take on the multi-crew-ship niche, though some reviewers fault the submarine-like flight and inconsistent ship-interior visuals
- 원문 · 영어Works with 1-6 players and with random matchmaking, so it is playable beyond a fixed friend group
플레이어가 비판한 점
- 원문 · 영어Content depth is thin: several Steam reviewers say they saw nearly everything (enemy types, bosses, mission/base layouts) within 5-8 hours and call it demo-like for the price
- 원문 · 영어Run-ending bugs in longer runs, such as objectives spawning inside asteroids, astral map interaction breaking after events like Interdiction, and seat/interaction failures that force rejoining
- 원문 · 영어Multiplayer desync and crash issues in long sessions (over an hour or past about 10 jumps), including players who crash but linger in the lobby and freeze it
- 원문 · 영어Some players say it runs worse now than it did a year ago, i.e. updates introduced regressions
- 원문 · 영어Solo play is punishing and widely described as not designed for it, which one critic said undercuts the game's identity
- 원문 · 영어Flight feels slow, submarine-like and fails to convey zero-gravity (called out by Try Hard Guides and in other coverage)
- 원문 · 영어Always-online requirement even in solo, multiple EULA prompts and opt-out analytics drew complaints from some Steam reviewers
- 원문 · 영어Enemy variety and gunplay feel samey; level-up perks such as small fire-rate boosts do not feel like new content
- 원문 · 영어Generative-AI voice acting and content (added or disclosed after launch) drew complaints from some reviewers, including one who felt misled after the refund window
- 원문 · 영어Small active player base: recent reviewers say public lobbies are scarce and mostly private even with crossplay
차별화된 특징
- 원문 · 영어Multi-crew spaceship management in first person with real seats and stations, often compared to FTL in 3D or a Firefly-style misfits-in-space fantasy
- 원문 · 영어Players physically move around the ship to repair, man turrets and route power, rather than controlling a single pilot avatar
- 원문 · 영어Spacewalk/EVA scavenging missions and boarding tasks happen alongside the ship combat
- 원문 · 영어Roguelite structure built around 'voyages' where ship gear is found and lost per run while character careers level permanently
- 원문 · 영어Often contrasted with Jump Space (more focused on flying the ship) and Wildgate; Void Crew leans harder on crew management and ship upkeep
의견이 갈리는 점
- 원문 · 영어Difficulty and solo play: some call the solo experience brutal and unfair, while others respond that it is a co-op game and solo complaints are misplaced
- 원문 · 영어Depth vs. fun: critics and some players say it lacks long-term depth, yet many still rate it highly as a friends game and recommend it on a sale
- 원문 · 영어Price: some reviewers feel full price is too much for the current content, others consider about 25 USD fair for the co-op fun
반복과 부담
- 원문 · 영어Repetition: the same early-level content and enemy types loop over many runs, described as just the first few levels repeated
- 원문 · 영어Long runs that can end abruptly to a bug, making the time investment feel wasted
- 원문 · 영어Slow XP progression that leaves players on starter gear for a large share of their playtime
- 원문 · 영어Piloting and basic point-and-click shooting feel shallow to some, especially in two-player crews
- 원문 · 영어Low-value rare drops and boss loot that can only be used for one or two missions
- 원문 · 영어Roguelite depth is shallow: few build-defining items or synergies and single-tree character progression, so runs feel alike
기대하는 개선 사항
- 원문 · 영어Carry blueprints or unlocks across voyages; one 20-hour player found progression too slow for hardware variety and boss loot meaningless because runs end at the boss
- 원문 · 영어Add more enemy, boss, weapon and mission/base variety so runs differ beyond the first few levels
- 원문 · 영어Fix long-run stability: desync, seating/interaction loss, lobby freezes and stuck objectives
- 원문 · 영어Give the Scavenger role a clearer, more engaging identity (criticized in reviews for being ill-defined)
- 원문 · 영어Improve solo and small-crew balance or scaling, plus difficulty spikes seen on continued saves
- 원문 · 영어More cosmetics, endless or post-boss endgame options and more ways to mess with friends
원문 · 영어Early Access began Sept 7, 2023 from Danish studio Hutlihut Games (Focus Entertainment publishing); 1.0 launched Nov 25, 2024 at $24.99. Launch critics were uniformly positive (4 Metacritic reviews, all in the 76-90 range) while flagging weak flight feel, difficulty and solo play. A surprise PS5/Xbox Series X/S release with crossplay followed on Sept 4, 2025, ported with Piktiv; a pinned Steam hotfix post mentions lost console progress with compensation offered. It won Best Multiplayer Game at the 2025 Unity Awards and NYX Game Awards honors, and was nominated for Best Debut and Best Game Design at Denmark's Spilprisen 2024. Steam all-time reviews are Very Positive, but a Steam page snapshot showed the most recent 30 days as Mixed (about 65% positive on few reviews), and recent reviewers complain of increasing bugs. Steam revenue estimate (Boxleiter-style, unaudited) is about 4.5M USD gross, roughly 1.3M net, with SteamSpy owners at 200k-500k. Windows only on PC. OpenCritic could not be confirmed, so it is left null.
커뮤니티 자료 출처
- 원문 · 영어Local file of top helpful positive and negative English Steam reviews (source of most player-level praise and complaints) ↗
- 원문 · 영어Local Steam metadata: review counts, tags, owners estimate, revenue estimate ↗
- 원문 · 영어Metascore 80 (4 critics) and user score 7.8 ↗
- 원문 · 영어Per-outlet critic scores and review summaries (PC Gamer, Try Hard Guides, SI GLHF, Gaming Nexus) ↗
- 원문 · 영어Small sample of Metacritic user reviews (8 ratings) and themes ↗
- 원문 · 영어Development history, Early Access and console release dates, awards, reception summary ↗
- 원문 · 영어Steam store page: tags, all-time vs recent review snapshot ↗
- 원문 · 영어Steam community forum: bug volume, solo-viability pinned post, console progress hotfix, 'is the game dead' thread ↗
- 원문 · 영어Unaudited revenue estimate for the game ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 4 (2025)
원문 · 영어Void Crew is a first-person spaceship management roguelike built around multiplayer, where each player fills a role such as pilot, gunner, engineer or spacewalker. Runs move sector to sector with varied missions, and progression comes entirely from upgrading the ship rather than the character. He had a great time with friends but found the single-player experience much weaker and more frustrating. Unclear information, janky clipping and underwhelming relics hold it back. He rates it a solid B with lots of potential, noting he would need more hours for an accurate rating.
제작자가 칭찬한 점
- 원문 · 영어Multiplayer is chaotic, funny and well designed, with friends causing comedic disasters like jumping to hyperspeed while crewmates stand
- 원문 · 영어Distinct crew roles (pilot, gunner, engineer, spacewalker)
- 원문 · 영어Missions feel different from each other (combat, exploration, defending ships) across varied biomes
- 원문 · 영어Visually beautiful, with a cool look and feel
- 원문 · 영어Nerve-wracking fix-everything-on-the-ship moments when under fire are fun
- 원문 · 영어Purely cosmetic loot box customization with no microtransactions
제작자가 지적한 문제
- 원문 · 영어Information is unclear: port/starboard relic effects, hidden rules like energy cost not going below one, and stat displays that do not match module text
- 원문 · 영어Help menu has many tabs and no search function
- 원문 · 영어Some crew roles feel far less important than the game implies
- 원문 · 영어Janky character clipping through walls
- 원문 · 영어Relics are underwhelming and rare, giving only small stat tradeoffs
- 원문 · 영어Single player is a drag with long, slow tasks, and runs cannot be quit midway because the game is built for multiplayer
- 원문 · 영어Little ship customization early on
설계에 대한 관찰
- 원문 · 영어Character never gets stronger in a run; all progression is ship upgrades (modules, relics, guns, installations)
- 원문 · 영어Deliberately slow installation and repair mechanics so nothing is automated and players must fix things
- 원문 · 영어Meta progression is small numeric stat and ability tweaks


