게임 정보 / ROGUE BY ROGUEWizard With a Gun
원문 · 영어Wizard with a Gun is an online sandbox survival game for 1 - 4 players set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown.
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플레이어 의견 요약
원문 · 영어An isometric, Don't Starve-styled survival-roguelite shooter from Galvanic Games (published by Devolver Digital) in which you craft guns, elemental bullets and a wizard-tower base, then drop into procedurally generated worlds that collapse on a five-minute Chaos timer, solo or in 1-4 player co-op.
원문 · 영어Players rate it Very Positive on Steam (about 80 percent of roughly 4,000 reviews) and it carries a Mixed Metacritic critic score of 72 from 25 reviews, with Metacritic user score at 5.5 on a tiny sample. Nearly everyone loves the art, music and the gun-plus-bullet-plus-powder crafting system, and co-op is the best way to play. The recurring complaints are a core loop that runs out of surprises, grindy material gathering, clunky controls, weak solo balance and a thin or anticlimactic endgame. It is effectively finished: the Better Together update (May 2024) added four-player co-op and custom difficulty, and Galvanic Games closed in June 2024, so the game is not getting the extra content it hinted at.
플레이어가 칭찬한 점
- 원문 · 영어Art direction, Don't Starve-like look and soundtrack are praised by both positive and negative reviewers
- 원문 · 영어The gun, bullet and powder crafting system is the standout: many bullet types, elements and gun classes (rifle, shotgun, Uzi, minigun, mortar, bounty weapons) that combine in fun ways
- 원문 · 영어Co-op with friends (up to four players after the May 2024 update) is where most people say it shines
- 원문 · 영어The five-minute end-times timer, extendable by killing Chaos enemies, keeps hub-to-expedition pacing tense
- 원문 · 영어Base building and gradually unlocking crafting stations and benches gives a satisfying sense of progression
- 원문 · 영어Engaging lore and a clear cliffhanger-style setup, plus biome and boss variety with distinct mechanics
- 원문 · 영어Good value on sale; PC Gamer called it a lean roguelite that does not waste your time
플레이어가 비판한 점
- 원문 · 영어Core loop becomes repetitive after a handful of runs; several reviewers say they had seen everything in 7 to 15 hours
- 원문 · 영어Controls and aiming feel loose or clunky on both mouse and gamepad; the camera angle makes judging distance awkward
- 원문 · 영어Combat and difficulty feel balanced for co-op, leaving solo play weaker (no self-revive) and some enemy abilities stun-lock you into losing your whole inventory
- 원문 · 영어Enemies and bosses are considered bland and unthreatening; the final boss and ending are called anticlimactic (IGN)
- 원문 · 영어Limited inventory space and having to run between 20+ chests in the base make crafting and resource logistics tedious
- 원문 · 영어Sparse endgame content; gameplay feels like a mobile or tablet game to some, with Unity-related rough edges and occasional connection or performance problems
- 원문 · 영어Multiplayer progression is host-centric: some achievements and progress only count for the host, with no cross-progression for guests
차별화된 특징
- 원문 · 영어Reimagines a wizard fantasy as a gunsmith game: customizable guns fed with crafted elemental bullets and powders rather than spell lists
- 원문 · 영어Mixes Don't Starve-style crafting and base building with extraction-style loot risk: die and you lose what you carry, so you must run home
- 원문 · 영어Five-minute end-of-the-world timer that progressively destroys the map and can be extended by killing Chaos beings
- 원문 · 영어Bullet effects interact with the world, for example burning trees for charcoal or filling the ground to build traps
- 원문 · 영어Open procedural worlds that you enter through a time portal, tied to rebuilding a time machine and assembling a band of wizards
의견이 갈리는 점
- 원문 · 영어Difficulty: some call it easy and chill, others find the early timer and stun-lock deaths punishing
- 원문 · 영어Crafting depth: lauded as the best part by many, but others say many bullet and spell combos are gimmicky or go unused
- 원문 · 영어Solo versus co-op: praised as a fun co-op game, but criticized as poorly balanced for solo play
- 원문 · 영어Genre fit: some call it a survival game, others say it is really a roguelite or extraction shooter and the survival label misleads
반복과 부담
- 원문 · 영어Heavy material grinding for building and upgrades, felt most strongly late in the game
- 원문 · 영어Inventory management and chest-hopping in the hub
- 원문 · 영어Early game time pressure feels rushed in a game that otherwise wants you to slow down and craft, especially on high difficulty
- 원문 · 영어Overwhelming crafting systems dumped on the player at the start
- 원문 · 영어Stun-lock enemy auras and lost-inventory deaths feel unfair, particularly solo
기대하는 개선 사항
- 원문 · 영어Better solo balance and a revive or escape option for solo players
- 원문 · 영어Clearer teaching of the crafting system and of niche mechanics (the summon-object tree, force bullets, powder combinations) which many players never use
- 원문 · 영어A better way to organize and pull materials for crafting, such as shared storage, since players resort to mods to avoid chest-running
- 원문 · 영어More powder and synergy variety plus properly tuned harder difficulties
- 원문 · 영어Tighter aiming, camera and control feel, including weapon-slot switching when out of ammo
- 원문 · 영어More endgame content and a stronger final boss and ending; content the devs seemed to have planned (DLC, more zones) never arrived
원문 · 영어Launched October 17, 2023 on PC, PS5 and Xbox Series (Switch port never dated) to Mixed critic reception (PC Metascore 72 from 25 critics, user score 5.5 from only 22 ratings), with wide critic spread from 95 to 40. Steam players are friendlier than critics. The Better Together update on May 13, 2024 added four-player co-op and customizable difficulty, and Galvanic Games (Seattle) shut down in June 2024 because, per a Steam review, profits were too low to continue; recent positive reviewers stress the game was not abandoned half-done though it clearly points to unbuilt content. Steam price is $24.99 with frequent deep sales; owner estimates are 100k to 200k, and third-party Boxleiter-style estimates put gross revenue near $2.3M and net near $0.68M (order-of-magnitude only). OpenCritic score could not be retrieved (web search budget exhausted; a guessed OpenCritic page fetch returned a different game), so it is left null.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam app data: review summary, Metacritic 72, tags, owners, developer and publisher ↗
- 원문 · 영어Steam store page, Very Positive, about 4,000 reviews ↗
- 원문 · 영어Metascore 72 from 25 critics, user score 5.5, per-outlet scores and summaries ↗
- 원문 · 영어Metacritic user review themes: repetition, grind, inventory, controls ↗
- 원문 · 영어Reception quotes from PC Gamer, IGN, TechRadar, Shacknews, Hardcore Gamer; Better Together update and studio closure timeline ↗
- 원문 · 영어Steam forum topics: solo balance requests, FPS issues, translation and feature requests ↗
- 원문 · 영어Estimated gross and net revenue (Boxleiter method, from steam_data.json) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Wizard with a Gun is a top-down exploration and shooter with a hub base and crafting, more of an adventure campaign than a true roguelike. He was excited going in, but found the gameplay repetitive because each new biome's materials mostly just upgrade the same guns with better stats. He enjoys the art, vibe, music and sense of building toward bosses, yet got bored of the core loop. He rates it as single player only and places it in low B, saved from C by its aesthetics.
제작자가 칭찬한 점
- 원문 · 영어Love the visuals and art style
- 원문 · 영어Strong vibe and overall theme
- 원문 · 영어Great music
- 원문 · 영어Exploration and the adventure structure feel like building toward something, with exciting bosses
- 원문 · 영어Early game is exciting as you find new guns and modifiers to try
- 원문 · 영어Believes it is a much better experience in multiplayer
제작자가 지적한 문제
- 원문 · 영어Repetitive: new biomes give materials that just upgrade the same guns
- 원문 · 영어Biomes feel gameplay-wise similar, with similar enemies and goals
- 원문 · 영어By mid game there is no reason to change loadout; you just upgrade it level after level
- 원문 · 영어Basic gameplay of move, roll and shoot
- 원문 · 영어Materials from earlier biomes become mostly disposable scrap
- 원문 · 영어Not really a roguelike, so it was not what he expected
설계에 대한 관찰
- 원문 · 영어Hub-based crafting and base building with biome-specific materials, reminiscent of Cult of the Lamb
- 원문 · 영어Campaign-style progression rather than run-based structure
- 원문 · 영어Design lesson: new content should change how you play, not only raise stats on the same items


