Карточка игры / ROGUE BY ROGUEBackpack Hero
Оригинальный текст · АнглийскийThe inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
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Обсуждения игроков
Оригинальный текст · АнглийскийA turn-based dungeon-crawling roguelike by Jaspel where you play a rat named Purse and win fights by arranging items in a limited grid backpack, with a town-rebuilding meta layer.
Оригинальный текст · АнглийскийBackpack Hero is liked by players (Steam Very Positive, about 86% of roughly 8.5k reviews) and received mixed-to-favorable critic scores (Metacritic 76 from 6 reviews, OpenCritic 71 with 63% recommending). The grid-based inventory puzzle is widely called inventive and addictive, and the five characters play differently. Criticism centers on a clunky interface, a slow and grindy story-mode unlock loop, a half-baked town, bugs and repetition. The game left early access in Nov 2023 and reached consoles in mid 2024, but recent Steam reviews say it has had no updates since roughly Dec 2024, so many recent negatives are about abandonment, unfixed bugs and a game that feels unfinished. A modding scene partly fills the gap.
Что хвалят игроки
- Оригинальный текст · АнглийскийThe backpack-as-inventory mechanic: fitting items, synergies and adjacency into a grid works like a Tetris-style puzzle and is described as surprisingly addictive
- Оригинальный текст · АнглийскийFive characters (Purse, Tote, Satchel, Pochette, CR-8) with distinct playstyles; Satchel's charm builds and Pochette's pet builds are singled out as strong
- Оригинальный текст · АнглийскийHundreds of items and lots of build variety, giving a strong 'one more run' pull
- Оригинальный текст · АнглийскийEasy to understand yet deep enough for veterans; challenge modifiers welcome both masochists and players wanting easier runs
- Оригинальный текст · АнглийскийCharming pixel art and friendly characters, noted by Eurogamer and other critics
- Оригинальный текст · АнглийскийGood value in raw playtime: 100 percent completion takes roughly 35-60 hours and some players have sunk hundreds or over a thousand hours
- Оригинальный текст · АнглийскийActive modding community and Steam Workshop support
- Оригинальный текст · АнглийскийSeen by fans as having set the template for later 'backpack battler' games
Что критикуют игроки
- Оригинальный текст · АнглийскийMany bugs, including game-breaking softlocks, and reports of an NPC or building (e.g. the temple) that can never be unlocked
- Оригинальный текст · АнглийскийFeels unfinished: players say it should still be labelled early access or beta
- Оригинальный текст · АнглийскийInterface is clunky; critics at PC Invasion and others cite a persistently irritating UI, and Switch controls are described as unwieldy
- Оригинальный текст · АнглийскийStory mode and meta progression are slow and padded, forcing repeated runs to unlock items, heroes and deeper dungeons
- Оригинальный текст · АнглийскийShallow story and forgettable NPCs; a bland soundtrack per some reviewers
- Оригинальный текст · АнглийскийHeavy RNG and slow levelling make builds depend on luck
- Оригинальный текст · АнглийскийDevelopers appear to have stopped patching, leaving balance issues and bugs unresolved
- Оригинальный текст · АнглийскийController support is wonky, including on Steam Deck, with cursor and menu problems
- Оригинальный текст · АнглийскийShort and ramps up too fast per some reviewers: difficulty escalates quickly while leveling is slow, so runs can feel unwinnable without lucky rolls
Отличительные особенности
- Оригинальный текст · АнглийскийInventory management is itself the core combat mechanic, often compared to the briefcase in Resident Evil 4, rather than a side system
- Оригинальный текст · АнглийскийFunctions like a deckbuilder where the backpack replaces the deck; critics call it one of the most inventive deckbuilders
- Оригинальный текст · АнглийскийPositioning and adjacency of items in the grid determine synergies, so space itself is a resource (for example empty room reserved for arrows)
- Оригинальный текст · АнглийскийPet-based, charm-based and mana-based playstyles each change how you pack the bag
- Оригинальный текст · АнглийскийMix of Slay the Spire-style runs with a Moonlighter-like town rebuilt from loot
Спорные моменты
- Оригинальный текст · АнглийскийWhether the story mode is a good tutorial and progression path or unnecessary padding
- Оригинальный текст · АнглийскийWhether the core loop is deep and endlessly replayable or repetitive after a few runs
- Оригинальный текст · АнглийскийWhether the game deserves a recommendation at full price given abandonment, with many suggesting buying on sale
- Оригинальный текст · АнглийскийWhether bugs are tolerable roughness or deal-breakers; some players report none while others hit softlocks
Повторы и неудобства
- Оригинальный текст · АнглийскийStory mode grind: repeating easy early runs, often on the same character and build, to unlock deeper dungeons and gear
- Оригинальный текст · АнглийскийTown building and navigating many buildings and menus, plus tracking which items to bring for research
- Оригинальный текст · АнглийскийEarly-game rewards feel stingy and the first hours can feel slow
- Оригинальный текст · АнглийскийGameplay stays essentially the same across the game, so repetition sets in after the first runs
- Оригинальный текст · АнглийскийArchery and magic styles impose extra space or mana restrictions that some find irritating
- Оригинальный текст · АнглийскийChasing all achievements, including the RNG-gated unlock of CR-8 late in story mode
Ожидаемые улучшения
- Оригинальный текст · АнглийскийBug fixes and stability patches, plus clearer developer communication about the game's status
- Оригинальный текст · АнглийскийA way to lock or ban unwanted items from the reward pool so it does not get clogged, for example after the Wizard School or Archery Lessons runs
- Оригинальный текст · АнглийскийA balance pass so more builds and heroes are viable, especially weaker ones like Tote and the mana or archery styles
- Оригинальный текст · АнглийскийStreamlined town and meta progression with less menu-hopping, and better in-game explanation of systems like the settlement
- Оригинальный текст · АнглийскийRun seeding and better modding support, including mods working in story mode
- Оригинальный текст · АнглийскийBetter controller and Steam Deck support and improved translations
Оригинальный текст · АнглийскийStarted as a game jam project, raised about $224k on Kickstarter against a $20k goal, entered early access in Aug 2022 and launched 1.0 on Nov 14, 2023 for PC, Mac and Linux, with Switch, PlayStation and Xbox versions in 2024. Critics on Metacritic (PC and Switch both 76) praised the novelty and charm; a few (PlayStation Universe, PC Invasion, Video Chums) flagged unclear explanations, UI and repetitive dungeons. Wikipedia says updates have continued, but Steam reviewers in 2026 say the last update was around December 2024 and call the game abandoned, which has driven a wave of critical recent reviews. Sources conflict on this point, so treat the abandonment claim as player-reported. Steam price is $19.99 with the store listing Pretty Soon and IndieArk as publishers while Metacritic lists Different Tales.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam app data: review counts, Metacritic 76, owners estimate, revenue estimate ↗
- Оригинальный текст · АнглийскийOpenCritic rating 71, 63% recommend, 16 reviews and outlet scores ↗
- Оригинальный текст · АнглийскийMetascore 76 from 6 critics, user score 7.0 from 24 ratings ↗
- Оригинальный текст · АнглийскийAggregated Steam review themes: abandonment, bugs, tedious story mode ↗
- Оригинальный текст · АнглийскийDevelopment history, Kickstarter, platforms, critic quotes ↗
- Оригинальный текст · АнглийскийCritic review: room to improve ↗
- Оригинальный текст · АнглийскийCritic review ↗
- Оригинальный текст · АнглийскийPS5 review ↗
- Оригинальный текст · АнглийскийSwitch review ↗
- Оригинальный текст · АнглийскийPC Invasion review mentioning interface irritations and grind ↗
- Оригинальный текст · АнглийскийEstimated revenue figures ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийBackpack Hero is a turn-based item-management roguelike where the placement of items in your backpack grid determines their effects in combat. You pick from several characters, explore a dungeon, collect loot, and fight through to a final boss. He loves the concept and the effort behind the character variety, but the more he played the more he was bothered by how many found items are useless to your current build. He keeps enjoying it but struggles to return to it, and places it in C tier as a niche game that is not for everyone.
Что хвалит автор
- Оригинальный текст · АнглийскийBackpack placement creates unique item effects and combinations between runs
- Оригинальный текст · АнглийскийEach character plays drastically differently, almost like a new game
- Оригинальный текст · АнглийскийBuilds are fun and it is easy to feel overpowered when they come together
- Оригинальный текст · АнглийскийLarge amount of effort and content across characters
- Оригинальный текст · АнглийскийGameplay is the focus, with the concept itself being an idea he loves
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийMany items are specific to other builds and useless for yours, which is frustrating
- Оригинальный текст · АнглийскийSome builds are broken, and without the right items you are weak (all-in-or-nothing feel)
- Оригинальный текст · АнглийскийDungeon exploration is minimalistic and he is not a fan of it
- Оригинальный текст · АнглийскийHard to come back to despite enjoying his sessions
- Оригинальный текст · АнглийскийNiche appeal, not for everybody
Наблюдения о дизайне
- Оригинальный текст · АнглийскийSpatial inventory placement as the core combat system
- Оригинальный текст · АнглийскийCharacters so different each feels like a separate game


