Карточка игры / ROGUE BY ROGUEBelow the Crown
Оригинальный текст · АнглийскийExplore the dungeons Below the Crown, in this love letter to Roguelikes, Dungeon Crawlers, and Chess. Prepare for strategy, game-changing spells, psychological tests, and challenges from your fellow players. From the award-winning creators of Duskers & A Virus Named TOM.
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Обсуждения игроков
Оригинальный текст · АнглийскийA chess-flavoured roguelike puzzle/dungeon crawler from Misfits Attic (Duskers, A Virus Named TOM) where you control a wizard-king, summon and upgrade chess-style pieces, and clear room-sized tactical puzzles.
Оригинальный текст · АнглийскийPlayers are very positive: Steam shows Very Positive at roughly 94-96 percent across about 110 reviews (103 positive, 6 negative in the local snapshot). It entered Early Access on Nov 10, 2025 and reached 1.0 on Apr 21, 2026 at $14.99, Windows only. The one critic review found (GameGrin, 80/100 or 8/10) calls it creative and fairly balanced but more of a side-activity puzzler than something for long sessions. It is a small, niche title with thin critic coverage, so most of the signal is Steam user reviews. Early Linux crashes and some puzzle-state bugs were reported and at least the Linux crash was later reported fixed. Note: web search quota ran out during research, so Reddit and outlet coverage could not be checked; this summary relies on Steam and one critic review.
Что хвалят игроки
- Оригинальный текст · АнглийскийApproachable even for people who are bad at or indifferent to chess: moves are explained, and a danger-tile button shows which squares are threatened
- Оригинальный текст · АнглийскийFair, well-designed puzzles: failures usually feel like your own mistake rather than cheap unfairness (echoed by reviewers and players)
- Оригинальный текст · АнглийскийFresh take on chess roguelikes: you start with no pieces, must move the wizard before placing pieces or casting spells, forcing long-term planning instead of just building an overpowered board
- Оригинальный текст · АнглийскийPieces stay mostly standard with a few restrictive variants, so the game feels 'not too chess but enough chess', with spells, hazard tiles and non-chess pieces adding variety
- Оригинальный текст · АнглийскийRetro neon vector/scanline presentation, hum of old electronics and a tense-but-relaxing atmosphere inherited from Duskers
- Оригинальный текст · АнглийскийDaily challenge leaderboards, shareable replays and community challenges give short-session replayability
- Оригинальный текст · АнглийскийShort runs that can be resumed anytime and multiple win conditions (capture everything or checkmate, board shrinks over time) keep pace brisk
- Оригинальный текст · АнглийскийInteresting meta layer: odd psychological-assessment questionnaires and a mysterious emperor narrative that some compare to Inscryption
Что критикуют игроки
- Оригинальный текст · АнглийскийSome players find it shallow or just 'worse than playing chess with generic roguelike mechanics bolted on' (mostly short-playtime negative reviews)
- Оригинальный текст · АнглийскийTechnical problems at launch/EA: a Linux crash with heavy memory use, invalid game states, a hopper capture not ending a level, a boss turn that would not end, and achievement tracking glitches
- Оригинальный текст · АнглийскийBoard can feel chaotic once more than about five pieces are in play
- Оригинальный текст · АнглийскийPerformance issues mentioned in an early negative review
- Оригинальный текст · АнглийскийNo mid-puzzle restart: failing means leaving the room without bonuses or upgrades (per GameGrin)
- Оригинальный текст · АнглийскийMinimal animation; the presentation is stylish but sparse
- Оригинальный текст · АнглийскийNarrative is light, especially in the early access build
Отличительные особенности
- Оригинальный текст · АнглийскийYou are a wizard who starts each level with zero pieces and summons them within the wizard's line of sight, unlike drop-anywhere chess roguelikes such as The Rookery
- Оригинальный текст · АнглийскийShrinking board and alternative win conditions remove the need to actually orchestrate a checkmate
- Оригинальный текст · АнглийскийPsychological-test questionnaires interleaved with play that affect the runs
- Оригинальный текст · АнглийскийUndo tokens, a good-move hint and saved/shared replays make it puzzle-forward and forgiving
- Оригинальный текст · АнглийскийDungeon-crawler framing with RPG-style piece upgrades and spells layered on real chess tactics (forks, pins, skewers)
Спорные моменты
- Оригинальный текст · АнглийскийChess as foundation: fans love that chess knowledge is optional, while a few critics say it is simply worse than playing chess
- Оригинальный текст · АнглийскийDepth vs shallowness: long-playtime players find deep synergies and builds, short-playtime negative reviewers call it shallow
- Оригинальный текст · АнглийскийSession length: praised as bite-sized and flexible, but criticised by the critic as unable to hold focus for a full session
Повторы и неудобства
- Оригинальный текст · АнглийскийLosing a room means losing the run's upgrades from that room with no mid-puzzle restart
- Оригинальный текст · АнглийскийCrowded boards with many pieces can become hard to read and calculate
- Оригинальный текст · АнглийскийSome situations are perceived as unfair, particularly at the highest difficulty
- Оригинальный текст · АнглийскийPlayers who dislike chess-like thinking find the core loop not engaging
- Оригинальный текст · АнглийскийNot a game for long single sittings; better as a second-monitor or between-chores game
Ожидаемые улучшения
- Оригинальный текст · АнглийскийController support was requested on Steam discussions
- Оригинальный текст · АнглийскийA campaign mode built around the Hopper King character was suggested
- Оригинальный текст · АнглийскийA way to restart a puzzle mid-room without forfeiting rewards
- Оригинальный текст · АнглийскийBug fixes for stuck boss turns, level-completion triggers and achievements
- Оригинальный текст · АнглийскийMore depth or content so it holds attention beyond short sessions
- Оригинальный текст · АнглийскийLinux stability: early Linux crash with heavy memory use (reported fixed later), although the store page lists Windows only
Оригинальный текст · АнглийскийEarly Access launched Nov 10, 2025 to strongly positive feedback from fans of Duskers and chess games, with praise for the daily challenge leaderboard. 1.0 launched Apr 21, 2026 (publisher Shochiku alongside Misfits Attic) and sentiment stayed Very Positive. A Linux memory/crash bug present in early builds was reported fixed a few weeks after launch by a user. Also distributed in a Humble bundle (Checkmate! A Chess Games Collection) per a Steam review. Metacritic shows no Metascore yet (only one critic review, needs four) and OpenCritic had no findable entry. Steam owner estimate is tiny/unknown (SteamSpy 0-20k). Windows only; Steam Deck/controller support was a player request.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: appid 1883920, release, price, review counts, SteamSpy owners ↗
- Оригинальный текст · АнглийскийSteam store page: features, EA and 1.0 dates, review summary ↗
- Оригинальный текст · АнглийскийSteam top-rated reviews page, recurring praise and criticism ↗
- Оригинальный текст · АнглийскийSteam discussions: bugs, controller support and campaign requests ↗
- Оригинальный текст · АнглийскийMetacritic page: no Metascore yet, GameGrin 80 is the only critic review ↗
- Оригинальный текст · АнглийскийGameGrin review: 8/10, pros and cons ↗
- Оригинальный текст · АнглийскийOpenCritic search, no entry found ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 5 (2026)
Оригинальный текст · АнглийскийBelow the Crown is a small, strategy-focused chess roguelike where you command a wizard who summons pieces onto a board inside dungeons. He feels it is the first chess roguelike that truly captures real chess, since good chess play matters more than wild mechanics. Roguelike elements are tiny per-encounter boosts that never overshadow the core chess thinking. He admits he would not play it a lot himself and it may feel repetitive, but he recommends it to chess fans and places it at high B.
Что хвалит автор
- Оригинальный текст · АнглийскийCaptures the feel of real chess better than other chess roguelikes; chess skill genuinely makes you better
- Оригинальный текст · АнглийскийTutorials teach basic chess tactics like pinning, so players learn something
- Оригинальный текст · АнглийскийSmart AI, with gold rewards for strategic plays like checkmates and pins rather than just clearing pieces
- Оригинальный текст · АнглийскийSmall, simple roguelike elements (easier placement, one-time freeze, one-time transform) fit the game's goals
- Оригинальный текст · АнглийскийLimited pieces and a sparse board keep turns slow and deliberate
- Оригинальный текст · АнглийскийUnexpected story with fourth-wall-breaking elements
- Оригинальный текст · АнглийскийRooks look like frogs
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийGameplay can feel repetitive, like chess itself
- Оригинальный текст · АнглийскийSlow turns and long individual encounters due to heavy thinking
- Оригинальный текст · АнглийскийNot a game for everyone; requires careful step-by-step play
- Оригинальный текст · АнглийскийHe would not personally play it a ton since he is not a strong chess player
Наблюдения о дизайне
- Оригинальный текст · АнглийскийRoguelike upgrades stay modest so the run is still about playing chess well, even at the final boss
- Оригинальный текст · АнглийскийRewards strategic chess play (checkmate, pins) with gold
- Оригинальный текст · АнглийскийAvoids the common trap of piling on crazy rules that erase the chess feel


