Обложка игры Cobalt CoreКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Cobalt Core

Построение колодыПошаговая стратегияСтратегия и тактика

Оригинальный текст · АнглийскийA sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

ROGUE BY ROGUEV1

Наша оценка

83,0/ 100
Разделённое место #16
Наш обзор / RBR V1

Почему такая оценка?

Оригинальный текст · Упрощённый китайский

用单轴位置把闪避和攻击统一到出牌策略,信息清晰且操作流畅;有限的遭遇池和偏强移动防御限制重玩上限。

01

Основной игровой процесс

Вес 25 %8,5 / 10
Оригинальный текст · Упрощённый китайский

左右移动同时影响闪避与炮口对齐,牌序和船体位置组成清楚的回合谜题;地图行进选择的趣味相对弱。

Источники01 ↗02 ↗
02

Сборки и стратегия

Вес 25 %8,5 / 10
Оригинальный текст · Упрощённый китайский

三名船员混合牌组、舰船规则与卡牌升级分支产生多种资源机制;移动防御常优于护盾,部分卡牌会成为固定优选。

Источники01 ↗02 ↗
03

Реиграбельность

Вес 20 %7,5 / 10
Оригинальный текст · Упрощённый китайский

换船员和舰船需重新规划移动与输出,每日条件也能增加约束;敌人、事件及最终首领较固定,内容熟悉后惊喜减少。

Источники01 ↗02 ↗
04

Случайность и справедливость

Вес 20 %8,5 / 10
Оригинальный текст · Упрощённый китайский

敌方射线预告让损失可归因于计划和抽牌应对,几乎不用刷永久数值;部分防御路线偏弱,难度曲线对熟手偏平。

Источники01 ↗
05

Качество исполнения и удобство

Вес 10 %8,5 / 10
Оригинальный текст · Упрощённый китайский

资料集中肯定界面、动画和音效反馈清楚、操作节奏快;初学者仍需理解炮口与舰体规则,没有实测性能的额外加分。

Источники01 ↗
Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测
Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准

Область оценки и ограничения

Оригинальный текст · Упрощённый китайский

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Источники обзора 02

  1. 01
    Архивные материалы
    Оригинальный текст · Упрощённый китайский

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 3 (2025) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Открыть архив внешних материалов ↓
  2. 02
    Интернет-источник
    Оригинальный текст · Упрощённый китайский

    Cobalt Core · Steam 官方商店

    2026-10-08 访问。核对单轴舰船移动、瞄准弱点、三船员混合牌组、升级分支和每日挑战修饰。未据介绍推定性能或故障已修复。

    Открыть оригинал ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 2

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA sci-fi roguelike deckbuilder by Rocket Rat Games in which you pilot a spaceship with a three-character crew through a time loop, dodging enemy fire by moving left and right to line up cannons.

Оригинальный текст · АнглийскийCobalt Core is very well received by both critics and players: 96% positive on Steam (Overwhelmingly Positive, about 4,400 reviews), Metacritic 94 and an OpenCritic top critic average of 89 with 100% of critics recommending. Reviewers present it as a compact, tactical take on the Slay the Spire formula, with the lateral-movement mechanic, crew-mixing and charming writing as the standouts. The recurring caveats are content volume and difficulty: several players and critics say it is easy even on top difficulty, runs repeat the same events and bosses, and the unlock arc is short. It is not early access, and it got free updates after launch (1.1 added enemies and alternate bosses, 1.2 in Jan 2025), a Mac port in July 2025 and Linux support reported in Aug 2025. It was nominated for Strategy/Simulation Game of the Year at the 27th D.I.C.E. Awards.

Что хвалят игроки

  • Оригинальный текст · АнглийскийMovement is the core hook: dodging incoming missiles while lining up your own cannons adds a tactical puzzle layer absent from other deckbuilders (FTL / Into the Breach flavour).
  • Оригинальный текст · АнглийскийCrew mixing: picking three of the characters to form your starting card pool gives a lot of combinations and distinct archetypes (drones, heat, corrosion, shields, infinites).
  • Оригинальный текст · АнглийскийCharacters and writing: crew members banter reactively based on cards played, damage taken and who is paired together; widely called charming, funny and endearing.
  • Оригинальный текст · АнглийскийEnemies telegraph their next shots, so outcomes feel driven by player choices and planning rather than pure luck.
  • Оригинальный текст · АнглийскийSnappy, polished feel: UI, sound design and animation make runs fast and satisfying.
  • Оригинальный текст · АнглийскийTime-loop story told through unlockable memories ties neatly into the roguelike structure and pays off; some reviewers say the story is better than typical for the genre.
  • Оригинальный текст · АнглийскийMultiple ships with their own rules and playstyles, none strictly better than the starter, plus daily challenges and a codex that encourages completionism.
  • Оригинальный текст · АнглийскийMinimal meta-progression: no grinding for power, you win by getting better; a small team (three people) delivered an unusually polished game.

Что критикуют игроки

  • Оригинальный текст · АнглийскийLimited content: the same events, enemies and bosses recur every run, card and artifact pools are smaller than Slay the Spire's, and players report seeing everything in roughly 10-20 hours.
  • Оригинальный текст · АнглийскийToo easy: multiple reviewers beat hard and harder difficulties within a few runs and say they must self-handicap with weaker crews or ships to be challenged.
  • Оригинальный текст · АнглийскийSame-y builds: all of a character's cards unlock immediately, so the best cards become obvious and runs converge.
  • Оригинальный текст · АнглийскийMap traversal and pathing are considered uninteresting compared with other genre entries.
  • Оригинальный текст · АнглийскийShield feels underpowered relative to movement/dodging, narrowing viable defensive strategies.
  • Оригинальный текст · АнглийскийCritics noted boss fights lack randomness and the total unlock arc is short compared with peers.
  • Оригинальный текст · АнглийскийSome players find the core loop of shifting left or right with hit-or-miss draws unengaging and feel cards/effects are underwhelming.

Отличительные особенности

  • Оригинальный текст · АнглийскийSingle-axis tactical combat: you slide left or right to dodge and line up shots, rather than just playing cards against a health bar.
  • Оригинальный текст · АнглийскийYour deck is built from the three crew members you choose, making crew selection a pre-run strategic layer.
  • Оригинальный текст · АнглийскийDynamic crew dialogue that reacts to specific game state, inspired by Star Trek and Reigns.
  • Оригинальный текст · АнглийскийTime-loop framing with story memories unlocked through runs, inspired in part by Inscryption's meta-awareness.
  • Оригинальный текст · АнглийскийShips change the ruleset of the run (different meta rules), and the game is compact rather than sprawling.
  • Оригинальный текст · АнглийскийDistinct cobalt-blue pixel-art look with a light-hearted tone and serious undercurrents.

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: some celebrate that skill reliably wins, others find even the hardest mode too easy and then feel there is little left to do.
  • Оригинальный текст · АнглийскийMovement mechanic: loved as fresh and tactical by most, but a minority finds moving left/right and hoping for the right card dull or RNG-heavy.
  • Оригинальный текст · АнглийскийValue: fans put hundreds of hours in (one reviewer 520 hours, another calls it their favorite roguelike), while others call it thin for about $20 and recommend waiting for a sale.
  • Оригинальный текст · АнглийскийVersus Slay the Spire: some see it as a mini StS clone, others rank it above StS.

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepetition: seeing the same events and enemies every run becomes tedious after the first dozen runs.
  • Оригинальный текст · АнглийскийFeeling underpowered in fights and chipping away at enemies, with no Balatro/Monster Train-style moment of unlocking an overpowered build (one 16-hour reviewer).
  • Оригинальный текст · АнглийскийNo undo for misclicks and having to inspect each card to see upgrade results.
  • Оригинальный текст · АнглийскийSome find the unlocks spaced both too far apart and too thin, and the story not compelling enough to motivate unlocking.
  • Оригинальный текст · АнглийскийRNG-driven draws can leave you without the movement or range card you need, which some reviewers find frustrating.
  • Оригинальный текст · АнглийскийShort playtime-to-content ratio: several negative reviewers (8-10 hours) beat hard or harder difficulty within a few runs and call it thin for the price, wanting a steep sale.

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd much more content: players ask for roughly double or triple the cards, enemies, events, bosses and gimmicks (events and ship count were singled out in reviews).
  • Оригинальный текст · АнглийскийOffer harder difficulty tiers or modifiers so experienced players are challenged without self-handicapping.
  • Оригинальный текст · АнглийскийAdd randomness or variation to boss encounters and more alternate bosses per zone.
  • Оригинальный текст · АнглийскийMake map traversal more meaningful (more interesting route decisions).
  • Оригинальный текст · АнглийскийAdd an undo option and show card upgrade outcomes without having to click into every card.
  • Оригинальный текст · АнглийскийRebalance shield versus movement and further distinguish the crew so fewer cards are obvious picks.

Оригинальный текст · АнглийскийLaunched Nov 8, 2023 on Windows and Switch after an October 2023 Steam Next Fest demo, and was praised at launch as a standout from a tiny three-person team. Metacritic critic score is based on only 5 reviews and the user score (7.7) on only 23 ratings, so treat them as thin samples; Steam (96%, 4.4k reviews) is the more robust signal. Post-launch: update 1.1 added six new enemies and alternate bosses, update 1.2 arrived Jan 2025, macOS port July 2025, and Linux support reported Aug 2025; the game is not early access and is not abandoned, though no major expansion was found. Steam-side estimates suggest roughly 100-200k owners and about $1.65M gross revenue (third-party Boxleiter-style estimate, order-of-magnitude only). Recent (2025-2026) Steam reviews still praise it heavily while repeating the same complaints about content depth and low difficulty; some players mention modding as a way to extend it. Nominated for Strategy/Simulation Game of the Year at the 27th D.I.C.E. Awards.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийCobalt Core is a space-themed, turn-based deck-building roguelike where cards move your ship and fire its cannon, with each crew combination bringing its own mechanics. He loves it, calling out its soundtrack, story-driven encounters and vibe. He places it in high A for now, saying it sits between low S and high A, and keeps S for his all-time favorites. He may revisit whether it deserves S later.

Что хвалит автор

  • Оригинальный текст · АнглийскийSoundtrack is one of the best he has heard in a roguelike; he listens to it on its own
  • Оригинальный текст · АнглийскийEasy-to-grasp but strategic core mechanics: cards move the ship and shoot depending on where the cannon is
  • Оригинальный текст · АнглийскийCharacters have distinct mechanics (overheat cards, auto-firing turrets), giving strong replayability via ship and crew choice
  • Оригинальный текст · АнглийскийEncounters each tell a story; events and relics are fantastic roguelike elements
  • Оригинальный текст · АнглийскийEvery enemy fight feels unique, with its own mechanics and strategies to adapt to
  • Оригинальный текст · АнглийскийMemories unlocked from beating runs add emotional lore; very homey, immersive vibe
  • Оригинальный текст · АнглийскийLarge amount of content that takes a long time to exhaust

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийNot intuitive at first; trickier to comprehend unless you are used to deck-builders and turn-based games
  • Оригинальный текст · АнглийскийSome characters are more complicated or less fun than others
  • Оригинальный текст · АнглийскийFinal boss is underwhelming; he wishes there were different possible final bosses
  • Оригинальный текст · АнглийскийOnce everything is discovered, the joy of finding new events fades

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийShip-positioning combined with cards is a mechanic you don't see every day in deck-builders
  • Оригинальный текст · АнглийскийUnlocking crew memories as a reason to push for a full run, adding lore and emotional payoff
  • Оригинальный текст · АнглийскийEnemies can converse with you and each has unique mechanics

Обновлённое мнение

Оригинальный текст · АнглийскийPlaced as high A for now; he says he will think later about whether it deserves S.

Смотреть исходное видео ↗