Обложка игры Crown TrickКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Crown Trick

Пошаговая стратегияСтратегия и тактика

Оригинальный текст · АнглийскийEnter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!

ROGUE BY ROGUEБез оценки

Наша оценка

Без оценки

Игра попадёт в рейтинг после оценки по всем пяти критериям

Без оценки

Игра в каталоге. Обзор готовится.

Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.

Основной игровой процесс25 %—
Сборки и стратегия25 %—
Реиграбельность20 %—
Случайность и справедливость20 %—
Качество исполнения и удобство10 %—
Методика оценки ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 2

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA turn-based, Mystery Dungeon-style roguelite by NEXT Studios (published by Team17) in which the dungeon only moves when you do, with elemental magic, a limited teleport (Blink) and monster Familiars as the core toolkit.

Оригинальный текст · АнглийскийCrown Trick is received as a good-to-very-good tactical roguelite: Steam sits at Very Positive (about 85% of roughly 5,400 reviews), Metacritic PC is 83 and OpenCritic is 81 from 37 critic reviews. Critics and players praise the pace-flexible turn-based combat, cute pixel art and build variety, while the most common complaints are opaque UI and tooltips, uneven item and boss balance, punishing curses and repetitive dungeon layouts. The user Metacritic score is lower at 6.7 (only 35 ratings), and a few critics found it derivative. Several recent Steam reviewers say the developer has stopped updating the game, leaving long-standing readability and translation issues unfixed. It launched on Switch, PS4 and Xbox in 2020-2021 and reached Steam later; the Steam price is now about $4.99.

Что хвалят игроки

  • Оригинальный текст · АнглийскийTurn-based combat where time only advances when you act lets you rush through trash rooms and slow down for bosses
  • Оригинальный текст · АнглийскийBlink (teleport) and the Break/stun mechanic reward positioning and planning over reflexes
  • Оригинальный текст · АнглийскийElemental magic and debuff combos, plus a large pool of weapons, relics and spells, give lots of build variety
  • Оригинальный текст · АнглийскийMid-boss Familiars grant inheritable abilities, swappable between runs, which gives a satisfying sense of progression
  • Оригинальный текст · АнглийскийCharming, colourful pixel art and funny enemies; the chessboard-style tile layout keeps the grid readable
  • Оригинальный текст · АнглийскийApproachable for newcomers to roguelikes, with a gentle entry and plenty of unlockables (blueprints, soul shard upgrades)
  • Оригинальный текст · АнглийскийMagic resources reset each room, which encourages actually using tools instead of hoarding them

Что критикуют игроки

  • Оригинальный текст · АнглийскийPoor information design: many keywords lack tooltips, there is no icon glossary, and elemental debuffs are explained only in wiki footnotes
  • Оригинальный текст · АнглийскийHard to tell which enemy is starting an AOE attack, since only the danger area on the floor is shown
  • Оригинальный текст · АнглийскийItem balance is swingy: a few items carry a run while others ruin it, and level-up choices are sometimes all weak
  • Оригинальный текст · АнглийскийBoss fights can demand specific builds, run long, and sometimes end a run with an instant-cast skill
  • Оригинальный текст · АнглийскийCurses are effectively unavoidable and the downsides often outweigh the upside; one curse can destroy gems needed for permanent upgrades
  • Оригинальный текст · АнглийскийTranslation and skill wording are confusing (for example what 'shield absorption' means), and some relics read as nonsense
  • Оригинальный текст · АнглийскийEnemy variety is limited, with stronger versions of the same foes, and dungeon layouts feel samey
  • Оригинальный текст · АнглийскийBusy turns with many simultaneous triggered events make it hard to follow why you won or lost
  • Оригинальный текст · АнглийскийHard to read what is happening on your tile depending on camera angle, per a helpful negative review

Отличительные особенности

  • Оригинальный текст · АнглийскийMystery Dungeon/classic-roguelike style synchronized turns where every action, even attacking, is its own step
  • Оригинальный текст · АнглийскийBlink teleport that does not cost a turn and recharges on room entry or after breaking enemies
  • Оригинальный текст · АнглийскийLabyrinth that shifts as you move and a chessboard grid, described as a more accessible modern take on Brogue or Tangledeep-like design
  • Оригинальный текст · АнглийскийElemental system with debuffs and cross-element synergy as the main build axis
  • Оригинальный текст · АнглийскийMid-boss Familiars whose abilities you absorb and carry into later runs
  • Оригинальный текст · АнглийскийPace control: a turn-based game you can play fast or slow depending on the room

Спорные моменты

  • Оригинальный текст · АнглийскийReplayability and depth: some call it a favourite that hooks them, others say meta progression feels thin and it is not something to return to after beating it
  • Оригинальный текст · АнглийскийDifficulty: described as challenging without being too punishing by some, while others find bosses and curses unfair
  • Оригинальный текст · АнглийскийOriginality: praised as a fresh turn-based take on roguelikes, but one reviewer called it derivative and mobile-like
  • Оригинальный текст · АнглийскийAudio and presentation: some love the art, others find the music and sound effects sleepy or limited

Повторы и неудобства

  • Оригинальный текст · АнглийскийIntrusive tutorial prompts and the talking crown NPC interrupting play to explain things
  • Оригинальный текст · АнглийскийSlow start and some grinding for soul shard/meta unlocks; 100% achievements need the free DLC and hard-mode boss clears
  • Оригинальный текст · АнглийскийController inputs can be dropped while animations finish, causing accidental wrong-direction attacks that throw runs
  • Оригинальный текст · АнглийскийSlot machines, cursed chests and curse deals widely seen as poor risk/reward, making chunks of each floor feel skippable
  • Оригинальный текст · АнглийскийLong boss fights and repetitive room structure once you have seen what the game offers
  • Оригинальный текст · АнглийскийWeak, generic story and dialogue per several critics

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd tooltips for keywords, a proper icon glossary and real numeric values for items and skills
  • Оригинальный текст · АнглийскийShow which enemy is causing each AOE telegraph
  • Оригинальный текст · АнглийскийLet players decline or skip the intrusive tutorial pop-ups that cover half the screen
  • Оригинальный текст · АнглийскийRebalance items, curses and boss design so more build types are viable, and tame overpowered combos like the ice familiar stun
  • Оригинальный текст · АнглийскийMake hub/meta upgrades and gold use more impactful and clearer about what gold is for
  • Оригинальный текст · АнглийскийFix Steam Deck/Windows launch problems, improve the translation, and vary audio and music more

Оригинальный текст · АнглийскийLaunched on consoles first (Switch, PS4, Xbox One in autumn 2020 to 2021) and got generally positive critic scores (Metacritic 78-83 by platform). Steam reception is Very Positive. Estimated Steam gross revenue is about $3.16M (net to developer about $0.93M) and owners around 500k-1M per SteamSpy-style estimates; these are modelled figures, not audited. Steam is Windows-only; there were Steam Deck/Proton launch problems, with reviewers reporting that an older Proton version works. A recent Steam review says the developer stopped updating the game, and 100% achievements require the free Requiem of Elements DLC. Steam price is now about $4.99.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийCrown Trick is a turn-based, board-style roguelike where a sleeping princess explores a dream fantasy world, beats a realm boss, and returns for light meta progression. He loves its sense of grand adventure, with varied biomes, bosses and monsters that are hard to achieve in an indie game. The gameplay undercuts it: the free blink is so strong that most fights collapse into the same dodge-and-hit loop. Inconsistent enemy attack telegraphing led to deaths that felt unfair during long runs, and he never finished it. He places it at low B, saying it could have been a high A with some tweaks.

Что хвалит автор

  • Оригинальный текст · АнглийскийStrong sense of a grand adventure from level, biome, monster and boss design
  • Оригинальный текст · АнглийскийClear run structure with an end goal that cannot be reached on the first attempt, with multiple realms and final bosses
  • Оригинальный текст · АнглийскийBosses with unique mechanics, such as the chess board boss where pieces move like chess pieces
  • Оригинальный текст · АнглийскийMini bosses convert into spirit buddies granting abilities, a concept he likes
  • Оригинальный текст · АнглийскийDistinctive visuals and good story, characters and world building
  • Оригинальный текст · АнглийскийLots of content and enemy variety

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийBlink ability is so strong it distorts balance and makes most encounters a repetitive dodge-then-attack loop
  • Оригинальный текст · АнглийскийEnemy attacks are telegraphed only some of the time, so instant unpredicted attacks cause cheap deaths (the Poseidon boss example)
  • Оригинальный текст · АнглийскийSpirit buddies are unbalanced and there is little incentive to switch, so players stick with one build
  • Оригинальный текст · АнглийскийWeapons feel similar to each other and meta progression is minimalistic
  • Оригинальный текст · АнглийскийRuns are long (about an hour), which makes unfair deaths demotivating

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийTurn-based movement combined with a free teleport blink that regenerates each room
  • Оригинальный текст · АнглийскийConverting defeated mini bosses into spirit allies, two equipped at a time
  • Оригинальный текст · АнглийскийChess-themed boss that moves pieces by chess rules
Смотреть исходное видео ↗