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Deck of Ashes

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Оригинальный текст · АнглийскийDeck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?

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Обсуждения игроков

Оригинальный текст · АнглийскийA dark-fantasy deckbuilding roguelite/RPG from AYGames in which a cast of antiheroes explores a camp-and-map world fighting turn-based card battles where played cards turn to ash and must be paid back with health to reuse.

Оригинальный текст · АнглийскийDeck of Ashes is received as a mixed-to-decent, niche deckbuilder. Steam sits at Mostly Positive (about 72 percent of roughly 1,070 reviews), while critics land in the 6-7 out of 10 band, with a Metacritic score of 66 from 4 reviews and outliers at both ends (Gamer's Palace 93/100 versus Xbox Hub 2.5/5). Nearly everyone praises the art, voice work, character writing and boss fights; nearly everyone dislikes the slow, padded combat, the housekeeping after battles, and uneven polish. It spent just over a year in Early Access (April 2019) before a full PC/Mac release on June 9, 2020, then reached Xbox One, PS4 and Switch in 2021-2022 as the Complete Edition. Recent Steam reviews (2025-2026) still complain about broken controller/menu handling, and the game is now regularly bought very cheaply on sale.

Что хвалят игроки

  • Оригинальный текст · АнглийскийHand-drawn, original art direction and distinctive, instantly readable card art
  • Оригинальный текст · АнглийскийFour likeable, flawed antihero characters, each with their own mechanics and story campaign
  • Оригинальный текст · АнглийскийVoice acting, music and sound design are strong for an indie, especially Magnus and the Ash Master
  • Оригинальный текст · АнглийскийBoss fights feel epic and puzzle-like, rewarding adapting your strategy
  • Оригинальный текст · АнглийскийThe Ash Deck risk/reward system (spend health to renew used cards) creates real tactical tension
  • Оригинальный текст · АнглийскийBadlands mode offers a streamlined, Slay the Spire-style pure card-battle roguelike run
  • Оригинальный текст · АнглийскийDark, grimy tone and narrative give it more story weight than most roguelike deckbuilders
  • Оригинальный текст · АнглийскийGood value when discounted; some players report being happy with 7+ hours at a few pounds

Что критикуют игроки

  • Оригинальный текст · АнглийскийCombat is slow and spongy: trash fights take too many turns even on easy difficulty, and balance is conservative
  • Оригинальный текст · АнглийскийAsh (the resource that gets you new cards) is tightly limited, so card acquisition is a bottleneck; other resources feel meaningless until late
  • Оригинальный текст · АнглийскийThe node/map and camp exploration feel repetitive and boring, with repetitive events and little sense of going anywhere
  • Оригинальный текст · АнглийскийEarly chapters repeat almost identically across characters and runs, hurting roguelite variety
  • Оригинальный текст · АнглийскийPersistent bugs reported since launch: NPC upgrade failures, visual glitches, sound mixing, and debuff balance problems (one debuff reportedly distorts crafting by a large margin)
  • Оригинальный текст · АнглийскийControls are broken for many players, with controller confirm prompts getting stuck and the ESC menu sometimes impossible to close (one reviewer says the problems go away with the gamepad unplugged and mouse used)
  • Оригинальный текст · АнглийскийPresentation inconsistencies: awkward font choices, localization/translation errors, uneven voice acting and disproportionate character designs
  • Оригинальный текст · АнглийскийDodge chance and monster first-turn speed advantage feel arbitrary in an otherwise deterministic system, with no action log to review

Отличительные особенности

  • Оригинальный текст · АнглийскийThe titular Deck of Ashes: cards used in battle are temporarily consumed into an ash pile and must be renewed by paying life points (strain)
  • Оригинальный текст · АнглийскийA camp/survival-expedition structure with resource management layered on top of card combat, rather than a pure node-map climb
  • Оригинальный текст · АнглийскийCard recipes and crafting instead of straightforward card rewards, with persistent negative cards entering your deck
  • Оригинальный текст · АнглийскийEach character has a unique story campaign, alongside the separate Badlands roguelike mode
  • Оригинальный текст · АнглийскийVisual cues often compared to Darkest Dungeon combined with Slay the Spire mechanics, with a narrative-first angle
  • Оригинальный текст · АнглийскийOne Steam reviewer compares it to a smaller, lighter Gordian Quest (single mention, not a broad consensus)

Спорные моменты

  • Оригинальный текст · АнглийскийThe ash/strain system is praised as a clever tactical layer by some and called a terrible, counterintuitive extra chore by others
  • Оригинальный текст · АнглийскийConservative, methodical balance: good for newcomers and slow-play fans, but experienced deckbuilder players say the fun (speed, synergy, randomness) is sucked out
  • Оригинальный текст · АнглийскийPrice: fine at a deep discount, but several players say the full price (around 16 pounds or 20 dollars) is too much

Повторы и неудобства

  • Оригинальный текст · АнглийскийPaying to renew and housekeeping your deck after every battle is slow and laborious
  • Оригинальный текст · АнглийскийWandering around camp repeatedly gathering resources until a boss shows up
  • Оригинальный текст · АнглийскийLong trash fights and padded boss encounters that require extra map traversal
  • Оригинальный текст · АнглийскийCamp upgrade system that overwhelms with analysis paralysis
  • Оригинальный текст · АнглийскийRecipe-based rewards and unpredictable negative cards that dilute decks instead of giving the satisfaction of picking a card
  • Оригинальный текст · АнглийскийGrinding battles early because other resources are irrelevant until endgame

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийFix and polish controller and keyboard/mouse input, menu handling and save loading
  • Оригинальный текст · АнглийскийAdd more playable characters beyond the current four and more variety in early-game encounters
  • Оригинальный текст · АнглийскийSpeed up combat and reduce spongy enemy health so ordinary fights do not drag
  • Оригинальный текст · АнглийскийMake non-Ash resources matter earlier and loosen the card acquisition bottleneck
  • Оригинальный текст · АнглийскийImprove the map/node events and camp progression so exploration feels purposeful
  • Оригинальный текст · АнглийскийAdd a combat log and clearer information about speed, dodge and debuff effects

Оригинальный текст · АнглийскийEarly Access launched April 2019 and lasted just over a year before the 1.0 release on June 9, 2020 (PC/Mac; Steam lists Windows and Mac only). Console versions followed in 2021 and the Complete Edition reached Switch in April 2022. Launch critics called it solid but uneven, and a Turn Based Lovers review flagged lingering bugs, balance and localisation issues at release. Revenue estimates are low (Steam revenue calculator about 67.7k gross and 20k net, SteamSpy owners 50k-100k), consistent with a small niche hit. Steam currently shows about 872 recommendations and very low concurrent players; recent 2025-2026 reviews still report controller and ESC-menu bugs, and the game is commonly discounted to a few dollars. Paid DLC includes a soundtrack, artbook, skins and the Tome of Dimensions.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийDeck of Ashes is a deck-building roguelike where you play a single character with traditional cards, travelling a node-style map where each stop is an event or a fight. He finds nothing especially unique in it and considers the gameplay pretty basic. He dislikes the art style and the game's overly serious tone that clashes with the goofy visuals. He found it boring and places it in the bottom tier, a D as best the ASR suggests, while acknowledging some people enjoy it.

Что хвалит автор

  • Оригинальный текст · АнглийскийConcedes some players liked it
  • Оригинальный текст · АнглийскийOne small gimmick: cards played do not need to be restored outside of battle (though he calls it annoying)

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийNothing unique; he has seen this kind of deck-builder many times
  • Оригинальный текст · АнглийскийGameplay is pretty basic: single character, traditional cards
  • Оригинальный текст · АнглийскийWorld is a simple clicking map with just an event or a fight at each point
  • Оригинальный текст · АнглийскийDislikes the art style, which reads as goofy at times
  • Оригинальный текст · АнглийскийTakes itself too seriously, clashing with the art
  • Оригинальный текст · АнглийскийFound it boring overall

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийThe only possible gimmick is not having to restore played cards outside battle, which he finds annoying rather than clever
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