Карточка игры / ROGUE BY ROGUEDeflector
Оригинальный текст · АнглийскийDeflector is a top down action rogue-lite set in a deadly microcosm. Dive deep into hostile worlds teeming with viruses. Strike down increasingly challenging enemies with your weapons and their own deflected projectiles. Live, die, grow stronger and become powerful enough to reach the Source!
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Обсуждения игроков
Оригинальный текст · АнглийскийA top-down action roguelite by Arrowfist Games in which you play a bioengineered 'Bioshell' inside a microscopic viral world and turn enemy projectiles (and your own) back on enemies by deflecting them.
Оригинальный текст · АнглийскийDeflector is well liked but niche: Steam shows 87% positive (Very Positive) from roughly 355 reviews, and the few critics who covered it were positive (Keengamer 8/10, Nine Over Ten 9/10, NaviGames 9/10, GameGrin 90). Praise centres on the deflect mechanic, build variety, the soundtrack and the Hades-like visual polish. The recurring complaints are a thin story, a fairly conventional roguelite loop and a lot of systems to track. It launched in Early Access on Jan 27, 2022 and hit 1.0 on Mar 24, 2023, with Switch and Xbox ports from Sept 2023 (PS4 listed on Metacritic). Its audience is small (estimated 20k-50k owners, about $113k gross), so there is little large-scale community discussion beyond Steam.
Что хвалят игроки
- Оригинальный текст · АнглийскийThe deflect mechanic turns bullet-hell defence into offence: bouncing projectiles back at enemies, sometimes for huge damage, feels satisfying and skill-based
- Оригинальный текст · АнглийскийReal build variety from a free-form upgrade/mutation system where skills combine (for example clones, duplicated deflected shots, ground rupture)
- Оригинальный текст · АнглийскийMultiple Bioshell characters with different weapons and deflect behaviour, from the starting boomerang-wielding Eradicator to ranged and melee options
- Оригинальный текст · АнглийскийStrong soundtrack, praised by reviewers and Steam players
- Оригинальный текст · АнглийскийPolished stylised visuals, compared favourably to Hades in early coverage
- Оригинальный текст · АнглийскийFast runs and non-linear path choices (combat, shops, rest areas) keep the pace brisk
- Оригинальный текст · АнглийскийRuns well, including on Steam Deck, with full controller support and plenty of achievements
Что критикуют игроки
- Оригинальный текст · АнглийскийStory is barebones: a cool premise in the intro with little elaboration afterwards
- Оригинальный текст · АнглийскийCore roguelite structure is seen as conventional; critics say it does not reinvent the genre beyond deflection and setting
- Оригинальный текст · АнглийскийSome players call it a clunky Hades-like without enough of its own hook
- Оригинальный текст · АнглийскийToo many systems and modifiers to keep track of for some newcomers
- Оригинальный текст · АнглийскийEnvironment variety was criticised in early access and choosing locations had little gameplay impact
- Оригинальный текст · АнглийскийOnly the starting character is available at first, so the early hours limit playstyle choice
- Оригинальный текст · АнглийскийMetacritic user reviewers (only 7 ratings) cite repetitiveness and limited enemy variety
Отличительные особенности
- Оригинальный текст · АнглийскийDeflection as the core verb: you can reflect enemy projectiles and your own weapon shots back for damage
- Оригинальный текст · АнглийскийMicroscopic viral setting where you play as a prototype cure, with 'Apex Virus' bosses ending each world
- Оригинальный текст · АнглийскийPitched by the developer as Diablo meets bullet hell, blending ARPG build crafting with bullet-hell patterns
- Оригинальный текст · АнглийскийFree-form skill combination system in which upgrades stack into unexpected effects
- Оригинальный текст · АнглийскийHub with research modules and DNA/mutation progression that persists between runs
Спорные моменты
- Оригинальный текст · АнглийскийOriginality: some critics and players call it a fresh take on bullet-hell roguelites, others say it does nothing special beyond deflection
- Оригинальный текст · АнглийскийComplexity: many enjoy the deep build-crafting, while others feel overloaded by what they must track
- Оригинальный текст · АнглийскийValue: a Metacritic user complaint mentions a steep price drop shortly after launch, which soured some buyers
Повторы и неудобства
- Оригинальный текст · АнглийскийGradual unlock of Bioshells and mutations requires repeated runs before the game opens up
- Оригинальный текст · АнглийскийKeeping track of numerous upgrades, modifiers and interactions is tiring for some players
- Оригинальный текст · АнглийскийStory and objectives give little incentive to push on for players not hooked by the combat
- Оригинальный текст · АнглийскийRuns can feel repetitive with limited enemy variety (Metacritic user ratings, small sample)
Ожидаемые улучшения
- Оригинальный текст · АнглийскийFlesh out the narrative and world beyond the opening (raised by early access and 1.0 reviewers and Steam players)
- Оригинальный текст · АнглийскийMake location choices matter more to gameplay, not only to level progression
- Оригинальный текст · АнглийскийAdd more visual and environmental variety across worlds
- Оригинальный текст · АнглийскийGive clearer objectives and clearer explanation of the many systems and modifiers
- Оригинальный текст · АнглийскийUnlock additional Bioshells faster or more clearly so early runs have more variety
Оригинальный текст · АнглийскийMetacritic has no Metascore yet (needs 4 critic reviews; GameGrin 90 and KeenGamer 80 are listed) and its user score of 4.1/10 rests on only 7 ratings, so it is not meaningful. OpenCritic lists 4 reviews but no aggregate average on the page (scored ones average about 7.6/10). Early Access coverage from But Why Tho and Rock Paper Shotgun was unscored and positive about the mechanic and visuals. 1.0 launched Mar 24, 2023 on Steam ($19.99, Windows only), followed by Switch and Xbox in Sept 2023. Steam review volume is low and recent reviews are still positive; SteamSpy-style estimates put owners at 20k-50k and gross revenue at about $113k (Boxleiter-based estimate, order of magnitude only). The game was also offered via a free demo (Specimen Zero) on Steam.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store page: 87% Very Positive, tags, Bioshells, progression, release dates ↗
- Оригинальный текст · АнглийскийMetacritic: no Metascore yet, user score 4.1 on 7 ratings, GameGrin 90 and KeenGamer 80 ↗
- Оригинальный текст · АнглийскийOpenCritic: four reviews listed (NaviGames 9, Gaming Professors 7, Nindie Spotlight 6.9, RPS unscored) ↗
- Оригинальный текст · АнглийскийKeengamer 8/10 review: deflection depth, soundtrack, thin narrative, conventional loop ↗
- Оригинальный текст · АнглийскийNine Over Ten 9/10 console review: Diablo plus bullet hell, skill combination, hazards ↗
- Оригинальный текст · АнглийскийBut Why Tho early access review: visuals, music, weak story, location choices lacking impact ↗
- Оригинальный текст · АнглийскийEstimated gross revenue about $113k and net about $33k (Boxleiter-based) ↗
- Оригинальный текст · АнглийскийDeveloper press release describing Diablo-meets-bullet-hell positioning ↗
- Оригинальный текст · АнглийскийPlatform and release info for console versions ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 2 (2024)
Оригинальный текст · АнглийскийDeflector is a straightforward top-down action bullet-hell roguelike whose twist is a deflect button that differs per character and only works on red (and yellow) bullets. He finds the core gameplay very fun, clear and readable, but feels its late-run pacing suffers from multiple waves in large levels and that it lacks content and unique events. He hesitated between high B and low A and placed it at the top of B, saying an update could easily push it to A.
Что хвалит автор
- Оригинальный текст · АнглийскийVery readable, fast-paced gameplay with minimal mechanics and simple color-coded bullets
- Оригинальный текст · АнглийскийEach character's deflect is different and characters play very differently
- Оригинальный текст · АнглийскийViable build paths: defensive, basic-attack or deflect-focused, despite modest upgrades
- Оригинальный текст · АнглийскийBosses are good
- Оригинальный текст · АнглийскийSmart difficulty scaling: four fixed worlds, choose three, each run gives worlds unique downsides so you must play all of them
- Оригинальный текст · АнглийскийPettable creature adds charm
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийLater runs have multiple waves per level and large maps, hurting the otherwise fast pacing
- Оригинальный текст · АнглийскийHunting the last stray enemy in a corner slows things down even with a guiding arrow
- Оригинальный текст · АнглийскийToo few unique encounters; mostly shop, challenge and little else
- Оригинальный текст · АнглийскийWants more mini-bosses, elites and general content, more bosses after finishing all characters
- Оригинальный текст · АнглийскийUpgrades are not hugely impactful; focus is on core gameplay over builds
Наблюдения о дизайне
- Оригинальный текст · АнглийскийPer-character deflect mechanic restricted to certain bullet colors keeps the concept simple
- Оригинальный текст · АнглийскийDifficulty scaling via per-run world downsides rather than flat enemy stat increases
- Оригинальный текст · АнглийскийGameplay-first design as the opposite approach to item-driven games like Binding of Isaac
Обновлённое мнение
Оригинальный текст · АнглийскийNot a re-rank, but he says it could move from top of B to an easy A with a good content/pacing update.


