Карточка игры / ROGUE BY ROGUEHollow Survivors
Оригинальный текст · АнглийскийBattle through hordes of horrific creatures as you hack and slash your way to the top of the Tower in this rogue-like dungeon crawler game. Choose from a variety of upgrades and weapons, and save the Tower.
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Обсуждения игроков
Оригинальный текст · АнглийскийA top-down action roguelite from solo dev Danny Deer (published by PlayWay/Gameparic) where you fight up a tower of about 20+ floors of monster hordes, picking soul-card upgrades and building up a settlement between runs, in a Vampire Survivors/Hades hybrid style.
Оригинальный текст · АнглийскийPlayers rate it Very Positive on Steam (82% of 201 reviews) for its snappy, fast combat, art, and quick meta-progression, but many recommend it only on sale because the content runs thin after a few clears. The few critics who covered it echo that: Worth Playing scored it 75 and said the loop is fun but does not sustain interest beyond a couple of hours. Negative reviewers find the combat clunky (contact damage, forward lunge on attacks, non-invulnerable dashes) and the meta-progression grindy. It is a full release (not early access), launched 10 Apr 2025, and at least one 2026 reviewer asks whether it was abandoned since Aug 2025. Sales look modest: one estimator puts it near 19k USD gross.
Что хвалят игроки
- Оригинальный текст · АнглийскийFast, fluid, snappy combat when kiting hordes; several reviewers enjoy the roguelite-deckbuilder plus bullet-hell mix
- Оригинальный текст · АнглийскийPixel art and grim atmosphere praised even by players who dislike the gameplay
- Оригинальный текст · АнглийскийProgression feels smooth and quick, with a steady ladder of unlocks so you rarely feel stuck
- Оригинальный текст · АнглийскийBosses, weapons (scythe, great axe and others) and spells give variety; spell-based upgrades are the ones with real synergies
- Оригинальный текст · АнглийскийStory has a grim opening and a Loop Hero-like tone that one reviewer found enjoyable
- Оригинальный текст · АнглийскийAll achievements obtainable through normal play with no guides needed
- Оригинальный текст · АнглийскийDifficulty described as fair, not too easy or too hard, for a cheap indie; controller support and Steam Cloud included
Что критикуют игроки
- Оригинальный текст · АнглийскийClunky combat: touching enemies deals damage, attacks lunge you forward into enemies, and dashes lack full invincibility so you often dash into damage
- Оригинальный текст · АнглийскийShallow content: only a handful of unlockable weapons and subweapons, and the same power-ups recur
- Оригинальный текст · АнглийскийMost upgrade picks are generic stat buffs or simple triggers; few meaningful synergies outside spells
- Оригинальный текст · АнглийскийConfusing boss hitboxes and inconsistent drops (a run with no health orbs, then four or five in one stage)
- Оригинальный текст · АнглийскийNo in-game encyclopedia or explanation of upgrade-card mechanics; weapons can only be judged from panel stats
- Оригинальный текст · АнглийскийPrice feels steep for the amount of content (about 10 USD) according to several reviewers
- Оригинальный текст · АнглийскийHigher difficulties scale weakly, so post-game replay value is limited
Отличительные особенности
- Оригинальный текст · АнглийскийSurvivors-style auto-fight fused with a per-stage reward pick (alternating essence currency and upgrades) instead of XP-gem levelling
- Оригинальный текст · АнглийскийHades-like camp where you invest currency in permanent stat upgrades (one reviewer calls this artificial friction)
- Оригинальный текст · АнглийскийFixed-length tower (about 20 to 24+ floors) with a handful of set bosses rather than endless survival
Спорные моменты
- Оригинальный текст · АнглийскийWhether combat feels fast and snappy or jerky and clunky, especially the forward lunge and contact damage
- Оригинальный текст · АнглийскийWhether it is a worthwhile 10 USD buy or only a discount pick for its amount of content
Повторы и неудобства
- Оригинальный текст · АнглийскийGrind for meta upgrades: one reviewer with 4 hours and thousands of coins said the game still felt like its first five minutes
- Оригинальный текст · АнглийскийAlternative weapons and spells are a grind to unlock and some are no better than the starter weapon
- Оригинальный текст · АнглийскийRare materials and keys come only from the latest bosses, punishing players who usually die around floor 17
- Оригинальный текст · АнглийскийThe per-floor reward alternation produces a linear, boring power climb
- Оригинальный текст · АнглийскийRepetitive enemies and same-feeling moves become monotonous after about an hour for some
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd an in-game codex and clearer explanations for upgrade cards and curse mechanics
- Оригинальный текст · АнглийскийFix contact-damage and forward-lunge combat, and give dashes real invincibility frames
- Оригинальный текст · АнглийскийAdd more content: more weapons, subweapons, enemies, stories or quests per character, and stronger endgame difficulty scaling
- Оригинальный текст · АнглийскийRework upgrade pools so there are fewer dead cards (curse cards need their enabler) and more build-defining synergies
- Оригинальный текст · АнглийскийMake unlock and material acquisition less grindy, since rare materials come only from late bosses and boss rewards are random
- Оригинальный текст · АнглийскийPost-launch support: a player notes no updates since Aug 2025
Оригинальный текст · АнглийскийLaunched 10 Apr 2025 as a full release on Windows, macOS and Linux at 9.99 USD; a prologue and demo also exist. Steam has a very positive label but small review count. Metacritic lists it with only one critic review and no user ratings, and no OpenCritic entry was found. Developer/publisher team posts pinned suggestion and bug threads on Steam, but a 2026 reviewer says no updates since Aug 2025, suggesting support has wound down. Reddit and other outlets could not be read; community detail comes from Steam reviews and Steam forum. No major controversies found. Sample of local Steam reviews is small (19 texts); forum-sourced claims were dropped as unverifiable.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: developer, release date, tags, review totals, revenue estimate snippet ↗
- Оригинальный текст · АнглийскийSteam store page: description, features, Very Positive summary, full release ↗
- Оригинальный текст · АнглийскийSteam forum: complaints about dodge, contact damage, currency scarcity, developer pinned threads ↗
- Оригинальный текст · АнглийскийMetacritic page: score TBD, 1 critic review, no user ratings ↗
- Оригинальный текст · АнглийскийLists Worth Playing 75 review and its verdict on limited content ↗
- Оригинальный текст · АнглийскийWorth Playing review (read via Metacritic summary): fun loop, not enough content ↗
- Оригинальный текст · АнглийскийBoxleiter-method revenue and copies estimate ↗
- Оригинальный текст · АнглийскийOpenCritic search; no entry surfaced ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 4 (2025)
Оригинальный текст · АнглийскийHollow Survivors is a fairly traditional action roguelike where you climb a tower out of hell, with a Hades-style hub between runs and survivorlike hordes of enemies in the rooms. He was drawn in by its vibe and art style, and he enjoyed the journey to the ending thanks to meaningful meta progression. After completing it, though, he finds content and replayability thin: boons are the only thing that changes a run, and there are no shops, events or weapon-specific upgrades. He places it in the low-to-middle B tier for now and hopes for more content updates.
Что хвалит автор
- Оригинальный текст · АнглийскийGreat vibe and art style, with visually distinct biomes
- Оригинальный текст · АнглийскийHub world with characters and permanent upgrades between runs, Hades-inspired
- Оригинальный текст · АнглийскийFast-paced, hectic core gameplay, especially after unlocking the double dash
- Оригинальный текст · АнглийскийInfinite wall-less arenas feel immersive
- Оригинальный текст · АнглийскийStarting weapons each have their own move set
- Оригинальный текст · АнглийскийMeta progression makes the path to the ending a satisfying adventure
- Оригинальный текст · АнглийскийChallenging bosses and difficulty before meta upgrades are unlocked
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийLittle content: few unique events, NPC interactions or unique floors, and mostly the same hordes
- Оригинальный текст · АнглийскийRoom rewards are weak; boons are rare and the only thing that changes a run
- Оригинальный текст · АнглийскийNo shop or mid-run currency, so little player choice during a run
- Оригинальный текст · АнглийскийMany boons are not impactful, and weapons lack unique upgrades so runs feel alike
- Оригинальный текст · АнглийскийReplayability is weak after the ending; hard mode gives no real reward once everything is unlocked
- Оригинальный текст · АнглийскийCould lean harder into the survivorlike aspect with far more enemies
Наблюдения о дизайне
- Оригинальный текст · АнглийскийBlends Hades-like hub and structure with survivorlike horde rooms
- Оригинальный текст · АнглийскийEndless wall-less floors where you never run out of things to fight
- Оригинальный текст · АнглийскийDesign lesson: mid-run currency and a shop would add player agency and reward choice


