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Monster Train 2

Построение колодыПошаговая стратегияСтратегия и тактикаСовместное приключение

Оригинальный текст · АнглийскийMonster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.

ROGUE BY ROGUEV1

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83,3/ 100
Разделённое место #14
Наш обзор / RBR V1

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Оригинальный текст · Упрощённый китайский

单位布阵、双氏族与新卡型提供高质量构筑空间,主要问题是胜负摆动过大和状态信息过载。

01

Основной игровой процесс

Вес 25 %8,5 / 10
Оригинальный текст · Упрощённый китайский

三层布阵与波次结算让出牌顺序和站位直观影响结果,爆发成型反馈强;部分战斗过早变成碾压。

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02

Сборки и стратегия

Вес 25 %9,0 / 10
Оригинальный текст · Упрощённый китайский

氏族配对、装备和房间卡把单位、牌组及楼层连接起来,取舍丰富;个别族系协同偏弱。

Источники01 ↗02 ↗
03

Реиграбельность

Вес 20 %8,5 / 10
Оригинальный текст · Упрощённый китайский

敌人词条与氏族搭配迫使换用布阵和成长路线,难度与挑战支持重玩;首领变化仍有不足。

Источники01 ↗
04

Случайность и справедливость

Вес 20 %7,5 / 10
Оригинальный текст · Упрощённый китайский

伤害预览便于复盘,部分首领硬克流派和极端强弱局减少中途修正机会。

Источники01 ↗
05

Качество исполнения и удобство

Вес 10 %7,5 / 10
Оригинальный текст · Упрощённый китайский

快照肯定伤害预览和便利功能,但状态叠加、过大界面和闪动效果会使复杂局面难以读取。

Источники01 ↗
Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测
Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准

Область оценки и ограничения

Оригинальный текст · Упрощённый китайский

基于收录资料与官方页面的主观归纳,未进行试玩。资料横跨首发及后续首领调整,未覆盖官网列出的全部新增 DLC;不以可解锁氏族总数单独给重玩加分。

Источники обзора 02

  1. 01
    Архивные материалы
    Оригинальный текст · Упрощённый китайский

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 4 (2025) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

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  2. 02
    Интернет-источник
    Оригинальный текст · Упрощённый китайский

    Monster Train 2 官方产品说明

    2026-10-08 访问。确认三层防守、新氏族、单位与卡牌升级,以及房间卡和装备卡两类构筑工具。 官方页面不单独证明平衡或稳定性。

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Обсуждения игроков

Оригинальный текст · АнглийскийA sequel to Shiny Shoe's roguelike deckbuilder in which you defend a Pyre atop a three-floor vertical train by pairing two of the clans, drafting units and spells, and snowballing them against Titan-led enemy waves.

Оригинальный текст · АнглийскийMonster Train 2 is received as one of the best roguelike deckbuilders, praised by both critics and players as the original refined and expanded. It holds 87 on Metacritic (31 critic reviews), 'Overwhelmingly Positive' on Steam (about 95% of roughly 10,200 reviews) and a 7.8 Metacritic user score that is noticeably lower than the Steam figure. Critics and fans tend to describe it as a 'safe' but confident sequel that obsoletes the first game, with huge content depth and replayability. The main pushback is about boom-or-bust RNG, enemies and bosses that hard-counter specific builds, a cluttered and oversized UI, and weak story writing. It released May 21, 2025 (full release, not early access), and has kept receiving updates, including a paid expansion (Destiny of the Railforged) in February 2026.

Что хвалят игроки

  • Оригинальный текст · АнглийскийHuge replay value: 10 clans with a main-plus-ally pairing, plus covenant ranks, challenges, daily runs and Soul Savior mode; reviewers report hundreds of hours without boredom.
  • Оригинальный текст · АнглийскийSnowballing combat feels explosive and satisfying; assembling a broken build and steamrolling bosses is the recurring highlight.
  • Оригинальный текст · АнглийскийNew systems (equipment, room cards, Pyre Hearts, the deployment phase) add build depth; IGN and Metacritic critics singled out equipment cards.
  • Оригинальный текст · АнглийскийClan reworks and new clans are widely liked; original clans were rebuilt and are unlockable without extra cost, and the mushroom-themed Underlegion is a fan favourite.
  • Оригинальный текст · АнглийскийStrong soundtrack that keeps getting called out by both critics and players.
  • Оригинальный текст · АнглийскийVisual clarity aids such as the damage preview and improved quality-of-life over the first game.
  • Оригинальный текст · АнглийскийGood value and respectful monetisation: $24.99 base game, a free demo, and players note first-game content was not locked behind DLC.
  • Оригинальный текст · АнглийскийAccessible enough for newcomers to deckbuilders while still deep; some players who bounced off Slay the Spire say this one clicked.

Что критикуют игроки

  • Оригинальный текст · АнглийскийHeavy RNG and boom-or-bust runs: several reviewers say fights are either trivial or unwinnable, with few tight, close matches.
  • Оригинальный текст · АнглийскийEnemy and boss design can hard-counter a build (incant enemies, floor silence, sweep, cleave, magic shield, resurrection), punishing experimental builds.
  • Оригинальный текст · АнглийскийPost-launch bosses were criticised by some long-time players as overtuned and too dominant.
  • Оригинальный текст · АнглийскийUI is busy and oversized: players say it feels designed for mobile, is hard to read on PC, and everything flashes and shakes.
  • Оригинальный текст · АнглийскийStory, dialogue and cutscenes are widely regarded as weak (described as laughably or charmingly bad depending on the reviewer).
  • Оригинальный текст · АнглийскийSome feel it is expansion-sized rather than a true second game, and that the first game has better bosses, writing or polish.
  • Оригинальный текст · АнглийскийStatus effects and card interactions pile up to the point where units carry too many effects to track.
  • Оригинальный текст · АнглийскийSome long-time players argue it lacks the difficulty and challenge options of Monster Train 1 and is too easy at the top if you know the tricks.

Отличительные особенности

  • Оригинальный текст · АнглийскийThree-floor vertical train with a Pyre: you position units on floors while enemies advance floor by floor, unlike Slay the Spire's single lane.
  • Оригинальный текст · АнглийскийMain clan plus allied clan pairing across 10 clans creates very many combinations, each with alternate starting champions.
  • Оригинальный текст · АнглийскийDeployment phase lets you place units across floors, making decks more spell-heavy and adding positioning decisions.
  • Оригинальный текст · АнглийскийRoom cards, equipment and selectable Pyre Hearts layer extra scaling systems on top of the deck.
  • Оригинальный текст · АнглийскийDestiny of the Railforged adds the Railforged clan with a Forge mechanic plus a Soul Savior mode with upgradeable soul enhancements.
  • Оригинальный текст · АнглийскийDaily challenges with leaderboards and handcrafted Dimensional Challenges, plus a free unlimited demo.

Спорные моменты

  • Оригинальный текст · АнглийскийWhether it is a perfect evolution of the first game or merely a big expansion; some players prefer Monster Train 1's polish and boss design.
  • Оригинальный текст · АнглийскийDifficulty and balance: some find it too easy with broken events and builds, while others find bosses and enemy counters punishing.
  • Оригинальный текст · АнглийскийArt direction and presentation: many love the art style and mushroom or cat designs, while some users describe the art as inconsistent or bad.
  • Оригинальный текст · АнглийскийDestiny of the Railforged is liked (83% positive on Steam, about 325 reviews) but notably less loved than the base game, with some complaining about balance of its new mode.

Повторы и неудобства

  • Оригинальный текст · АнглийскийLong unlock grind: levelling every clan to 10 and unlocking all cards and relics reportedly takes around 100 hours before the full game opens up.
  • Оригинальный текст · АнглийскийHaving to repeat the same answer to recurring enemy mechanics (silence, sweep, incant) reduces build variety.
  • Оригинальный текст · АнглийскийCovenant (difficulty) climbing can feel like a loop of chasing a scaling multistriker or other high-roll engine.

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийReduce hard-counter encounters or let players see or influence upcoming enemy types so experimental builds are not blindsided.
  • Оригинальный текст · АнглийскийAdd a UI or graphics simplification option and a less cluttered, more PC-friendly layout (whole train visible without scrolling).
  • Оригинальный текст · АнглийскийRestore first-game features some miss: a bigger boss pool, the Divine Temple shard system, and a mid-fight restart option.
  • Оригинальный текст · АнглийскийRebalance or add toggles for overtuned post-launch bosses and weak clans (Awoken, Luna, Stygian and Gilda are mentioned as struggling).
  • Оригинальный текст · АнглийскийImprove the story and writing, or make cutscenes skippable or removable.
  • Оригинальный текст · АнглийскийExpand challenge and difficulty options and strengthen endless mode, which a Metacritic user called poorly designed.

Оригинальный текст · АнглийскийLaunched May 21, 2025 to strong reviews (Metascore 87 from 31 critics; top scores from Hey Poor Player, Screen Rant and Try Hard Guides at 100, Noisy Pixel 95, Game Informer 93, PC Gamer 91, IGN, GamesRadar+, Shacknews and Siliconera at 90; one mixed outlet called it slot-machine-like RNG). Steam ratings have held at Overwhelmingly Positive, with some very high-hour reviewers (hundreds of hours, one at 880 hours). Post-launch content includes the paid expansion Destiny of the Railforged (February 2, 2026; new Railforged clan with Forge mechanic plus Soul Savior mode) and newly added bosses that some veterans found overtuned. A demo with unlimited playtime exists. Platforms on Steam: Windows and Mac. SteamSpy estimates 200,000 to 500,000 owners (order-of-magnitude only; the revenue-calculator site returned $0 so no usable revenue figure). The OpenCritic score could not be verified: the OpenCritic page IDs tried resolved to unrelated games and web search quota was exhausted, so it is reported as null. Metacritic user score rests on only about 77 ratings (71% positive, 22% mixed, 6% negative).

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 4 (2025)

Оригинальный текст · АнглийскийMonster Train 2 is the sequel to a deck-building roguelike with an auto-battler flavor, where you place units across three floors and fight waves up a train, Slay the Spire style. He considers the original one of his favorite deck builders ever and judges the sequel better, calling it possibly his favorite deck builder of all time. It keeps the core formula but adds quality-of-life changes, new card types and a big hidden reveal that multiplies build diversity. He gives it an easy S tier and puts it at the top of S.

Что хвалит автор

  • Оригинальный текст · АнглийскийDeployment phase: drawing all units at the start of each fight and placing them freely cuts RNG, while energy limits keep fights from feeling identical
  • Оригинальный текст · АнглийскийHuge build diversity from the clan system (two clans per run, two champions each), massively expanded by the spoiler reveal that restores the first game's clans, giving roughly 180 combinations
  • Оригинальный текст · АнглийскийNew additions like equipment cards, room cards, unit abilities and a selectable Pyre feel like simple, well-judged layers of customization
  • Оригинальный текст · АнглийскийAscension-style difficulty scaling makes early runs easy to jump into and have fun with crazy combos, without overwhelming the player
  • Оригинальный текст · АнглийскийVisuals, animation, art style and soundtrack are standout and instantly recognizable
  • Оригинальный текст · АнглийскийRewind and restart-battle options help with mistakes and reveal how strategic and mathematical positioning and spell choices are

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийSpell-focused clan is the weakest: gimmicky and poor at fusing with other clans, even worse than in the first game
  • Оригинальный текст · АнглийскийStory element and joke dialogue on units feel unnecessary, though minor
  • Оригинальный текст · АнглийскийPyre of Dominion is slightly overpowered and some balance tweaks are still wanted
  • Оригинальный текст · АнглийскийDeployment phase can make fights a bit consistent, and the rewind button can be used to cheat or feels slow and cheap
  • Оригинальный текст · АнглийскийWants more boss variety and more content; community challenges don't interest him

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийThe hidden reveal that unlocks all clans from the first game inside the sequel, doubling build diversity, is one of the coolest things he has seen in a roguelike
  • Оригинальный текст · АнглийскийDeployment phase as a design fix for unit-draw RNG in an auto-battler deck builder
  • Оригинальный текст · АнглийскийRestart battle option teaches how much tiny positioning and spell choices matter
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