Обложка игры Ring of PainКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Ring of Pain

Построение колодыПошаговая стратегияСтратегия и тактика

Оригинальный текст · АнглийскийEnter the Ring of Pain, a roguelike card crawler where encounters come to you. Each step around the ring a dire decision. Go for the loot or backstab a creeping horror? Meet strange friends bearing gifts and treasure. Choose your gear wisely to survive and discover the secrets of the Ring of Pain.

ROGUE BY ROGUEБез оценки

Наша оценка

Без оценки

Игра попадёт в рейтинг после оценки по всем пяти критериям

Без оценки

Игра в каталоге. Обзор готовится.

Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.

Основной игровой процесс25 %—
Сборки и стратегия25 %—
Реиграбельность20 %—
Случайность и справедливость20 %—
Качество исполнения и удобство10 %—
Методика оценки ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 2

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA turn-based roguelike card crawler where enemies, loot and shrines sit as cards arranged in a ring around you and you choose what to act on each turn.

Оригинальный текст · АнглийскийRing of Pain is well liked by players (about 91% positive across roughly 5,100 Steam reviews, Very Positive) but only middling with critics and Metacritic users (Metascore 74, user score 7.1). Everyone agrees the ring layout, dark art and cryptic rhyming writing are distinctive and the core loop is easy to pick up. The dominant complaint in both critic and player reviews is that runs are decided more by RNG and item luck than by skill, with swingy balance and a hard late-game spike. It is a finished, complete game (released Oct 2020, later ported to Switch and Xbox One), not early access or abandoned; current Steam concurrency is tiny (about 30) and recent reviews are still positive. Several players say it is overpriced at $19.99 and lacks endless or modding options.

Что хвалят игроки

  • Оригинальный текст · АнглийскийThe ring layout is a fresh twist on card crawling: you decide which card around you to hit, loot or skip, and each step is a risk/reward choice
  • Оригинальный текст · АнглийскийDark, creepy art direction, audio and atmosphere are consistently praised; the rhyming dialogue and mysterious Owl character add personality
  • Оригинальный текст · АнглийскийSimple to learn in minutes yet with real depth in how stats interact with turn order and survivability
  • Оригинальный текст · АнглийскийLarge unlock pool (Steam lists 300+ items) with real build variety, including combos like petrify, gem and spellbook builds
  • Оригинальный текст · АнглийскийShort runs suit quick sessions, and some players use it as a relaxed, low-thought game to play while listening to something
  • Оригинальный текст · АнглийскийDaily Dungeon mode with modifiers and multiple difficulty levels and endings add replay value
  • Оригинальный текст · АнглийскийPlayers who love the genre call it a creepier, harder cousin of Slay the Spire with its own identity

Что критикуют игроки

  • Оригинальный текст · АнглийскийHeavy RNG: the most common complaint, with reviewers calling it a glorified slot machine where a great build can die to one unlucky encounter
  • Оригинальный текст · АнглийскийItem balance is uneven: a few common items can reportedly auto-win a run while many legendaries need several other items to work
  • Оригинальный текст · АнглийскийHard difficulty feels too hard while medium feels too easy, so the difficulty curve is awkward
  • Оригинальный текст · АнглийскийLate-game and final boss difficulty spike (TheSixthAxis describes a 500 HP final boss against a 29 HP player)
  • Оригинальный текст · АнглийскийRuns can be lost to misreading enemy info or a misclick, and some enemies in the back of the ring are hard to see
  • Оригинальный текст · АнглийскийSome players find the lore confusing and the ring format not adding enough beyond stats and items
  • Оригинальный текст · АнглийскийSome feel it lacks variety and depth once you know the dominant strategies, and compare it unfavourably to Slay the Spire or Balatro

Отличительные особенности

  • Оригинальный текст · АнглийскийEncounters are arranged in a ring around the player, so the core decision is which card to interact with rather than which card to play from a hand
  • Оригинальный текст · АнглийскийGear, loot, enemies and shrines are all cards in the same ring, and standing still or sneaking past are real options
  • Оригинальный текст · АнглийскийInventory is a limited slot set where swapping equipment and sacrificing health to shrines carry risk
  • Оригинальный текст · АнглийскийHorror-tinged dungeon crawl tone with an Owl narrator, a shadow figure and rhyming speech
  • Оригинальный текст · АнглийскийTwo main endings (light and dark path) plus candle difficulty modes and a Daily Dungeon

Спорные моменты

  • Оригинальный текст · АнглийскийRNG: some players love the high-variance chaos and 'win when it works' feeling, others say skill barely matters
  • Оригинальный текст · АнглийскийPrice: praised as cheaper than a movie ticket by some, called too expensive at $19.99 by others
  • Оригинальный текст · АнглийскийDepth: some see substantial build variety, others find it shallow compared to Slay the Spire and similar deckbuilders
  • Оригинальный текст · АнглийскийDifficulty: some enjoy the brutal challenge as fitting the name, others find it unfair rather than hard

Повторы и неудобства

  • Оригинальный текст · АнглийскийSome achievements require replaying the start of a run over and over for hours, and unlocks can be grindy or extremely nasty
  • Оригинальный текст · АнглийскийOne player reports 802 runs started with 519 abandoned, largely because bad RNG made them give up early
  • Оригинальный текст · АнглийскийFinal fights with some builds, such as petrify, can take around 30 minutes, which discourages trying hard mode
  • Оригинальный текст · АнглийскийOnce you find a cheap winning strategy, the game feels samey and repetitive
  • Оригинальный текст · АнглийскийGated difficulty and 'die 250 times' style achievements feel like padding
  • Оригинальный текст · АнглийскийThe Owl mascot and overly stylised tone grated on at least one reviewer

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd an endless or post-game mode, since players who hit both endings say there is little reason to continue
  • Оригинальный текст · АнглийскийRebalance items and enemy scaling so fewer runs are won or lost on item luck
  • Оригинальный текст · АнглийскийSmooth the medium-to-hard difficulty jump and the late-game spike
  • Оригинальный текст · АнглийскийLet players unequip items without needing a replacement, and give shrines clearer information about outcomes
  • Оригинальный текст · АнглийскийBetter information UI, for example a way to tab out and inspect the board while choosing stat upgrades or items
  • Оригинальный текст · АнглийскийWorkshop or modding support, which a long-time player said would have helped the game a lot
  • Оригинальный текст · АнглийскийLower the base price (a reviewer argued it is priced too high to convince friends to try)

Оригинальный текст · АнглийскийLaunched Oct 15, 2020 on PC (Windows and Mac) by Simon Boxer / Twice Different and publisher Balor Games, then came to Nintendo Switch and Xbox One. Critics were mostly mixed-to-good (9 Metacritic reviews from 55 to 85), with 'enjoyable but luck-dependent' as the recurring theme; no critic scored it negatively. Steam players are warmer (Very Positive all-time) though the most helpful negative reviews focus on RNG and balance. Steam lists a Daily Dungeon mode and 300+ unlockable items. No major controversy found; the Mac build is listed as not officially supporting M1 chips. OpenCritic score could not be retrieved in this run (web search budget was exhausted and the OpenCritic page could not be located), so it is recorded as null rather than guessed.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийRing of Pain is a dark, creepy deck-building roguelite where you move around a scrolling ring of cards and always face two at a time. Your equipment acts as your cards, and you fight and customize through it over each run. He loves the horror-ish vibe, art style, bosses and music. He finds the core gameplay a bit bland and repetitive, and runs feel samey unless you find interesting items. Overall it lands as a solid mid B tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийUnique ring-of-cards gimmick where you always face two cards and move left or right
  • Оригинальный текст · АнглийскийDark, depressing, almost horror theme and vibe
  • Оригинальный текст · АнглийскийAwesome, creepy art style and visuals
  • Оригинальный текст · АнглийскийCreepy, cool bosses at the end of runs
  • Оригинальный текст · АнглийскийMusic adds a lot to the atmosphere
  • Оригинальный текст · АнглийскийFinding the right item combinations yields rewarding builds
  • Оригинальный текст · АнглийскийLarge pool of equipment to find and customize

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийGameplay feels bland and gets repetitive over time
  • Оригинальный текст · АнглийскийItem finds are hit or miss; some runs you get nothing exciting
  • Оригинальный текст · АнглийскийPre-game customization is minimal, so runs feel very similar at the start
  • Оригинальный текст · АнглийскийNeeds cool items to stay interesting from run to run
  • Оригинальный текст · АнглийскийSlow start, where you have to get going before things get interesting

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийEquipment doubles as your deck, so there are no traditional cards
  • Оригинальный текст · АнглийскийScrolling ring board with two cards always in front of you is a distinctive deck-building twist
Смотреть исходное видео ↗