Карточка игры / ROGUE BY ROGUERogue Tower
Оригинальный текст · АнглийскийRogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. Unlock, build, upgrade, expand, defend.
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Обсуждения игроков
Оригинальный текст · АнглийскийA minimalist, isometric roguelite tower defense from Die of Death Games in which the enemy path keeps expanding and splitting as you level up, and you build from randomly drawn tower and upgrade cards unlocked through meta progression.
Оригинальный текст · АнглийскийSteam players rate it Very Positive (about 83% of roughly 5,900 reviews; the store page shows a lower 71% for recent reviews). Fans call it an addictive, deep, chill-but-tricky TD with huge replay value, and many logged hundreds of hours. Detractors focus on RNG-heavy card draws, late-game balance spikes, and a bare-bones feature set: no mid-run save, no speed-up, poor UI scaling and few settings. Critic coverage is almost nonexistent; Metacritic lists one critic review (PLAY! Zine, 90) and a Mixed 6.5 user score from only 17 ratings. The developer appears inactive, and the game is effectively finished as-is; the modding community on Thunderstore fills many QoL gaps.
Что хвалят игроки
- Оригинальный текст · АнглийскийExpanding, branching enemy path (extra lanes unlocked as a difficulty ramp) gives the game its hook and forces you to spread defenses out
- Оригинальный текст · АнглийскийReal depth under a simple look: elevation range/attack bonuses, mana, three enemy health types, and several ways to earn gold
- Оригинальный текст · АнглийскийCard-draw build variety: 400+ cards and upgrades mean runs differ, and you adapt to what you roll rather than following one solved strategy
- Оригинальный текст · АнглийскийSlow unlock tree for towers means the game does not overwhelm newcomers, and progression feels carefully tuned
- Оригинальный текст · АнглийскийRelaxed pace makes it a favorite 'play while on a call, podcast or TV' game; several players say it is addictive even if they dislike TD or roguelikes
- Оригинальный текст · АнглийскийHumorous boss/enemy names and themes, and no time wasted on lore
- Оригинальный текст · АнглийскийLots of content for the price: around 140 achievements, very hard ones for completionists
- Оригинальный текст · АнглийскийStrong value at $14.99 for many fans: several reviewers call it their favorite or one of the best TD games they have played, though the fan praise often leans on mods for QoL
Что критикуют игроки
- Оригинальный текст · АнглийскийNo mid-run save or save-and-quit, which is repeatedly called a deal breaker since runs can run a long time
- Оригинальный текст · АнглийскийNo pause or game speed controls in vanilla; waiting on a few slow stragglers wastes round time and it takes about 20 minutes to know whether a build works
- Оригинальный текст · АнглийскийUI/UX widely criticised: tiny or unreadable text, UI scale option insufficient on some displays, clicks passing through buttons, a persistent WASD graphic, few settings (resolution/window mode)
- Оригинальный текст · АнглийскийHeavy RNG: card draws can make or break a run, so skilled planning sometimes matters less than luck
- Оригинальный текст · АнглийскийLate-game balance: enemy scaling ramps hard (robots from wave ~26, bosses that one-shot unprepared builds, walls around wave 37-55), and enemy stats are not visible in a run
- Оригинальный текст · АнглийскийTower variety is questioned: at least one popular review says nearly everything besides the ballistae is flashy but impractical (a single-reviewer claim, not a consensus)
- Оригинальный текст · АнглийскийDeveloper is described as inactive and unresponsive; some find the fan base dismissive with 'skill issue' replies
- Оригинальный текст · АнглийскийPlain visuals and forgettable music; Unity-default look
- Оригинальный текст · АнглийскийThin permanent progression: the most-upvoted negative review says it lacks more permanent upgrades and loses replayability after roughly 15-20 hours
Отличительные особенности
- Оригинальный текст · АнглийскийThe path itself expands and splits during a run, rather than a fixed map with fixed lanes
- Оригинальный текст · АнглийскийRoguelite card draft for towers and upgrades layered on TD, with an unlock tree meta-progression
- Оригинальный текст · АнглийскийHeight/elevation matters for tower range and damage
- Оригинальный текст · АнглийскийMana system and three enemy health types add layers most TD games lack
- Оригинальный текст · АнглийскийEnemy faction type is picked from a set of three per wave, each with distinct gimmicks, revealed only on encounter
- Оригинальный текст · АнглийскийA sizable community mod scene (BepInEx/Thunderstore: BanishCards, DarkMode, BetterPauseMenu, UpgradesMenu, and even a multiplayer mod)
Спорные моменты
- Оригинальный текст · АнглийскийRNG: some find it makes each run exciting and addictive, others call it 'non-interesting' randomness with no sense of progress
- Оригинальный текст · АнглийскийDifficulty and balance: fans accept losing as part of the roguelite loop; critics see unfair spikes and a difficulty level that outscales upgrades
- Оригинальный текст · АнглийскийMinimalist look and simple gameplay: charming and focused to some, cheap-looking and clunky to others
- Оригинальный текст · АнглийскийReplayability: hundreds of hours for some, done after 15-20 hours for others
Повторы и неудобства
- Оригинальный текст · АнглийскийSlow, long runs without speed-up, making early game feel repetitive
- Оригинальный текст · АнглийскийGrinding for unlocks, with players noting that some menu upgrades only add items to the random pool rather than being permanent
- Оригинальный текст · АнглийскийAchievement hunting is very luck-dependent, and some achievements were reportedly made impossible by balance nerfs
- Оригинальный текст · АнглийскийCannot plan a strategy when the cards you need may never appear
- Оригинальный текст · АнглийскийSome players say the game runs out of content after around 15-20 hours
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd mid-run saving and a proper pause menu with quick restart
- Оригинальный текст · АнглийскийAdd speed controls (2x/3x) and fast-forward
- Оригинальный текст · АнглийскийFix UI scaling, add resolution/display settings, and allow map rotation so tiles are not hidden
- Оригинальный текст · АнглийскийAdd card reroll or banish options and a way to refund accidental upgrades, plus a reset-XP option
- Оригинальный текст · АнглийскийShow enemy stats and unit info, and add a tower stats view that does not block the map
- Оригинальный текст · АнглийскийRebalance late game and underused towers; more permanent upgrades and variation or legendary upgrades per tower to extend replayability
Оригинальный текст · АнглийскийReleased Jan 28, 2022 on Steam (Windows only) at $14.99. It kept Very Positive status over time, though the recent-review window has dipped to Mostly Positive. Metacritic has only 17 user ratings and one critic review, so its 6.5 is weakly grounded, and no OpenCritic entry was found. The Steam forum shows 287 topics, with threads about tiny UI, crashes after updates, requests to rebalance difficulty and reset XP, and few official replies; reviews from 2025-2026 describe the dev as gone. A sequel is hinted at by a reviewer but nothing confirmed was found. Reddit, Google and DuckDuckGo could not be fetched and the web search budget was exhausted, so community coverage relies on Steam reviews, the Steam forum, Metacritic and Thunderstore.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam appdata: release, price, review counts, SteamSpy owners, tags ↗
- Оригинальный текст · АнглийскийSteam store page: features, tags, overall and recent review summary ↗
- Оригинальный текст · АнглийскийSteam forum topic list: UI, balance, XP reset requests, dev activity ↗
- Оригинальный текст · АнглийскийMetacritic page: one critic review (PLAY! Zine 90), user score 6.5 ↗
- Оригинальный текст · АнглийскийMetacritic user reviews: themes on UI, speed controls, balance ↗
- Оригинальный текст · АнглийскийMod listing: QoL and gameplay mods and download counts ↗
- Оригинальный текст · АнглийскийEstimated gross and net revenue (Boxleiter method) ↗
- Оригинальный текст · АнглийскийChecked for an OpenCritic entry; none found ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийRogue Tower is a little-known blocky tower-defense roguelite. PepperHead loves tower defense and was excited that someone made a roguelike version, but finds it frustrating because strong ideas are undercut by core design and UI problems. Runs are extremely long and the towers and abilities become dull. The music is a standout. He would recommend it on discount and places it in low B, wishing it were better.
Что хвалит автор
- Оригинальный текст · АнглийскийAdorable blocky visual style
- Оригинальный текст · АнглийскийFun at first, with a novel tower-defense-roguelike premise
- Оригинальный текст · АнглийскийWave progression by expanding the map, which brings new enemies and room for more turrets
- Оригинальный текст · АнглийскийMusic is excellent, far better than expected
- Оригинальный текст · АнглийскийHas a lot of potential and worth trying on a discount
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийUI is terrible and can be hard to click correctly
- Оригинальный текст · АнглийскийFeels under-developed, with little polish or effort in places
- Оригинальный текст · АнглийскийRuns are insanely long, with new enemy sets roughly every 10 minutes across six to eight or more worlds
- Оригинальный текст · АнглийскийTurret upgrades are only number increases, not interesting behavior changes
- Оригинальный текст · АнглийскийUnique abilities gained after waves become boring over time
- Оригинальный текст · АнглийскийUnclear whether it is still getting updates
Наблюдения о дизайне
- Оригинальный текст · АнглийскийStarting a wave by enlarging the map, which brings new enemies and more turret space
- Оригинальный текст · АнглийскийA rare tower-defense roguelike hybrid
- Оригинальный текст · АнглийскийLove-hate case of high potential held back by core design issues


