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Shotgun King

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Оригинальный текст · АнглийскийChess, but you replace your entire army with a royal shotgun. A unique strategy roguelike based on the timeless checkboard classic.

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Обсуждения игроков

Оригинальный текст · АнглийскийA turn-based chess-roguelike where you play a lone black king with a shotgun against a full white army, picking paired buff/debuff cards after each stage.

Оригинальный текст · АнглийскийShotgun King is a well-liked indie: Steam shows about 91% positive across roughly 7,450 reviews (Very Positive), and the store page lists 93% overall at the time of fetch. Players praise the absurd-but-working premise, the card system and the short, replayable runs. Critics are fewer and more lukewarm: Metacritic's PS5 page shows 75 from 5 reviews (Wikipedia lists Switch at 82 from 4), with criticism aimed at difficulty spikes and limited replay value. Metacritic users are noticeably harsher (6.6 from 25 ratings) than Steam players, mostly over RNG-driven card pools and balance. It is not early access; it launched May 2022, got console ports in Aug 2023, and was still being patched through 2025 with the 1.6 Bad Company update and later 1.62x fixes.

Что хвалят игроки

  • Оригинальный текст · АнглийскийHigh-concept premise (chess king with a shotgun) that keeps chess's planning and tactics while feeling fresh and funny
  • Оригинальный текст · АнглийскийBuff/debuff card system: each stage you choose one white card (enemy buff) and one black card (your buff), which keeps runs different and builds interesting
  • Оригинальный текст · АнглийскийStrong card interactions and synergies, with many builds on both sides of the board and some combos rewarded with achievements
  • Оригинальный текст · АнглийскийShort runs (about 20 minutes) and a low price (around $10), so it is easy to pick up; a demo exists
  • Оригинальный текст · АнглийскийAccessible to chess novices and often described as more fun than regular chess because of the roguelike variety
  • Оригинальный текст · АнглийскийFitting retro pixel art, sound design and music
  • Оригинальный текст · АнглийскийLots of content and life: 20 difficulty ranks, endless mode, Chase and Charnier modes, 100+ achievements, Workshop/mod support, free updates
  • Оригинальный текст · АнглийскийDeveloper returned with a large free update years after launch (v1.6, about 30 new cards, 2 shotguns, 5 ranks), which players welcomed

Что критикуют игроки

  • Оригинальный текст · АнглийскийHeavy RNG in card offers; at high ranks the draws can be anti-player and runs feel decided before you can build anything
  • Оригинальный текст · АнглийскийEnemy scaling outpaces the player: enemy health and buffs stack while shotgun damage barely grows, so late ranks feel unfair
  • Оригинальный текст · АнглийскийDiscovered checks and self-inflicted deaths from firing and opening a line are instant losses and feel cheap, even with blunder shields that only cover some cases
  • Оригинальный текст · АнглийскийCard pool bloat: prerequisite cards and large pools make it rare to find synergies you want
  • Оригинальный текст · АнглийскийNo mid-run saving in a roguelike, which players find painful for long high-rank runs
  • Оригинальный текст · АнглийскийSome cards and unlock paths are weak or hidden, and several shotgun unlocks are very hard to earn
  • Оригинальный текст · АнглийскийAchievement hunting relies on luck and specific multi-card combos, not skill (a recurring complaint from 100%-ers)
  • Оригинальный текст · АнглийскийSome mechanic interactions are undocumented and must be discovered by trial and error

Отличительные особенности

  • Оригинальный текст · АнглийскийYou are a single king with a shotgun versus a full chess army, so the chess rules stay intact but your only weapon is the shotgun
  • Оригинальный текст · АнглийскийDual card picks that simultaneously buff you and empower the enemy army, so difficulty is part of the build rather than a separate slider
  • Оригинальный текст · АнглийскийReviewers and players describe it as playing like a turn-based tactics game as much as chess: managing ammo, spread and damage matters more than chess openings
  • Оригинальный текст · АнглийскийShotgun mechanics on a chessboard: firing pushes you back, killing pieces can expose your king, and the AI sets traps with queens, bishops behind pawns, etc.
  • Оригинальный текст · АнглийскийSteam Workshop and Lua modding support plus many modes (endless, Chase, Charnier raiding mode)

Спорные моменты

  • Оригинальный текст · АнглийскийIs the difficulty fair? Many Steam players say losses feel deserved and skill-based, while others say late ranks are pure luck
  • Оригинальный текст · АнглийскийReplayability: Steam players praise it as highly replayable, while critics (PLAY, Push Square) and Metacritic users call it repetitive
  • Оригинальный текст · АнглийскийUpdate direction: the 1.6 content update was celebrated, but the removal of the check-tile highlight and a censored tutorial line drew negative reviews from some longtime players
  • Оригинальный текст · АнглийскийWhether it is really chess: some say it becomes a turn-based shooter rather than a chess game

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepetitive loop: commentary from critics and Metacritic users is that you see most of the game's content within the first ~20 rounds
  • Оригинальный текст · АнглийскийSlow, stressful board-scanning at high ranks when you can no longer easily see which tiles are dangerous
  • Оригинальный текст · АнглийскийHitting a hard wall around rank 7-9 or 10+ where losses feel RNG-driven rather than earned
  • Оригинальный текст · АнглийскийAchievement and codex grinding that depends on drawing specific card combos
  • Оригинальный текст · АнглийскийLosing a long run with no save to a single misclick or discovered check

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийRestore or add a proper toggle that highlights dangerous/check tiles (the middle-mouse highlight was removed in an update and moved behind a cheat/mod, which players see as an accessibility loss)
  • Оригинальный текст · АнглийскийGive players more control over draws: card banishing, more rerolls, or smarter offers so the pool does not bloat
  • Оригинальный текст · АнглийскийRebalance late ranks and some cards/units so player scaling keeps pace with enemy scaling
  • Оригинальный текст · АнглийскийAdd mid-run saving
  • Оригинальный текст · АнглийскийImprove progression and unlocks (especially alternate shotguns) and make achievements less luck-dependent
  • Оригинальный текст · АнглийскийBetter in-game explanation of card interactions and warnings for discovered attacks; fix controller/Steam Deck issues such as grenades

Оригинальный текст · АнглийскийLaunched on PC May 12, 2022 to very strong Steam reception; PC Gamer is quoted on the store page calling it a supremely addictive turn-based roguelike. Console ports (Switch, PS4/5, Xbox) followed Aug 24, 2023, with physical Switch/PS5 editions shipping Apr 25, 2025 after delays (per Wikipedia). The v1.6 Bad Company update (April, anniversary update) added roughly 30 cards, a Charnier raiding mode, 2 shotguns, 5 ranks and 10 achievements; v1.62x patches through summer fixed softlocks, AI bugs, Steam Deck and macOS control issues. Some recent negative Steam reviews cite the removed check-tile highlight, card-pool bloat and a censored tutorial line. Steam lists no Metacritic score (the PC version is not scored); Metacritic only has console scores. Steam-revenue-calculator estimates about $1.89M gross and about $556k net; SteamSpy owner estimate 200k-500k (order-of-magnitude only). Publisher is listed as PUNKCAKE Delicieux on Steam and Headbang Club on Wikipedia. OpenCritic page could not be located; WebSearch budget was exhausted, so the score is null.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийShotgun King is a chess roguelike where you play only the king, armed with a shotgun, clearing boards of white pieces. Each new board grants abilities that usually come with a downside while enemies also get stronger. He respects the unique, funny, low-seriousness concept and calls it a chill, simple game good for casual play such as on a Steam Deck. His main complaint is that the board never changes, so it gets boring, and that there is one boss and only minor unlock variety. He places it in C tier (ASR 'a scene').

Что хвалит автор

  • Оригинальный текст · АнглийскийUnique, funny concept: chess merged with a roguelike and a shotgun
  • Оригинальный текст · АнглийскийPer-board abilities change how each run plays despite the same board
  • Оригинальный текст · АнглийскийUpgrades paired with downsides while enemies scale up, which keeps it interesting
  • Оригинальный текст · АнглийскийChill, simple and casual, well suited to Steam Deck play
  • Оригинальный текст · АнглийскийDoes not take itself seriously

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийThe chess board never changes, which becomes boring and tiring over time
  • Оригинальный текст · АнглийскийHe thinks the board itself should have been altered, since the roguelike already rewrites the chess rules
  • Оригинальный текст · АнглийскийOnly a single boss, so the run ends abruptly
  • Оригинальный текст · АнглийскийUnlocks are minor: new guns are not very different from each other, giving weak meta-variety
  • Оригинальный текст · АнглийскийSmall game he is unlikely to return to

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийChess rules turned into roguelike systems with extra caveats and rules
  • Оригинальный текст · АнглийскийPlaying as the king with a shotgun inverts the usual chess dynamic
  • Оригинальный текст · АнглийскийDesign lesson: if a roguelike rewrites the rules, it should consider varying the arena too
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