Карточка игры / ROGUE BY ROGUESoulstone Survivors
Оригинальный текст · АнглийскийFace the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
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Обсуждения игроков
Оригинальный текст · АнглийскийA 3D-styled single-player action roguelite / survivors-like from Game Smithing Limited where you pick one of ~22 characters, stack 350+ skills, runes and weapons, and kill Void Lords and Titans across kill-based stages and endless modes.
Оригинальный текст · АнглийскийSoulstone Survivors is well liked: Steam shows Very Positive at about 91% across roughly 26,900 reviews, and the six critic reviews aggregated on Metacritic (all from the PS5 version) average 82. Players and critics praise the sheer amount of content, the power-fantasy escalation, the colourful visuals and the steady free updates. The recurring complaint from players is that builds, characters and maps feel too similar once you understand the tag/debuff stacking, and that the grind for meta materials and achievements is heavy. It spent about 2.5 years in Early Access (Nov 7, 2022 to full 1.0 on Jun 17, 2025), launched on PS5 and Xbox Series X around the 1.0 date, and is still receiving updates. Many reviewers give a positive vote with caveats, describing it as very solid but shallow in practice.
Что хвалят игроки
- Оригинальный текст · АнглийскийHuge amount of content: about 22 characters with 4-5 weapons each, 350+ skills, 100+ craftable weapons, a large passive/meta tree and nearly 500 achievements
- Оригинальный текст · АнглийскийFast, satisfying power escalation: players say you reach absurd damage quickly, which is what they play the genre for
- Оригинальный текст · АнглийскийKill-count based stage completion instead of a fixed timer, so strong builds can finish and leave early, with optional endless continuation
- Оригинальный текст · АнглийскийColourful, eye-catching 3D cartoon visuals and very good music; critics liken the look to a World of Warcraft-style aesthetic
- Оригинальный текст · АнглийскийMeta-progression with the option to toggle parts of it off, plus difficulty and curse modifiers that raise rewards
- Оригинальный текст · АнглийскийOngoing free content updates after 1.0 (new characters, weapons, maps), praised even by negative reviewers
- Оригинальный текст · АнглийскийAccessible and easy to pick up, with real full controller support; several reviewers call it a more fleshed-out step up from Brotato or Vampire Survivors
- Оригинальный текст · АнглийскийStory framing with cutscenes and a Void King final goal, unusual for the genre, noted in the PlayStation Universe review
Что критикуют игроки
- Оригинальный текст · АнглийскийBuilds, characters, weapons and runes feel fundamentally the same: one review says you just stack debuffs on a target, with a dominant Doom-style damage tag available to everyone
- Оригинальный текст · АнглийскийGameplay at higher difficulty reduces to dashing in circles around bosses while dodging red zones and projectiles
- Оригинальный текст · АнглийскийLittle variety between stages and modes: maps have few gimmicks, and critics note arenas are small, walled areas
- Оригинальный текст · АнглийскийContent feels inflated by reuse; one long review says character mechanics are the same system repackaged with different visuals and stats
- Оригинальный текст · АнглийскийLate-game screen clutter and power creep make the screen an unreadable mess, and the combat feels floaty or like hitting damage sponges to some players
- Оригинальный текст · АнглийскийCrashes on long runs (an hour-long run lost to a crash with no mid-run save) and performance dips on PS5 when the screen fills up
- Оригинальный текст · АнглийскийLoud, constant XP-pickup audio and GPU-heavy effects are mentioned as annoyances
- Оригинальный текст · АнглийскийBalance is uneven: some characters' skills, artifacts and ascension passives are much stronger, so players fall back to a few proven builds
Отличительные особенности
- Оригинальный текст · АнглийскийStage completion is based on kills rather than surviving a timer, which changes pacing versus Vampire Survivors-style games
- Оригинальный текст · АнглийскийSkill tags and debuff stacking systems with runes, plus the ability to swap attacks/abilities during a run
- Оригинальный текст · АнглийскийReal 3D fantasy-ARPG presentation with ~90 enemy types, Titan bosses and cutscenes, rather than pixel art
- Оригинальный текст · АнглийскийVery large persistent progression: character levelling, passive grids, craftable weapons, ascension and optional meta toggles
- Оригинальный текст · АнглийскийMultiple modes (clear-and-boss, arenas, endless) with curse/difficulty modifiers that scale reward
- Оригинальный текст · АнглийскийSteam listing includes Mac and Linux builds as well as Windows, plus PS5 and Xbox Series X versions
Спорные моменты
- Оригинальный текст · АнглийскийDepth versus illusion of choice: fans see deep build theorycrafting, while many negative reviews say every build plays the same
- Оригинальный текст · АнглийскийDifficulty and feel: GameSpew found it forgiving and easy, while others find late-game chaos and dodging demanding or unreadable
- Оригинальный текст · АнглийскийValue: commonly recommended at a discount (one reviewer says under 10 euros), with many calling it good value even while criticising the design
- Оригинальный текст · АнглийскийEndless modes and long runs are either a feature (power fantasy, optional) or a burnout trap
Повторы и неудобства
- Оригинальный текст · АнглийскийGrinding crafting materials and meta currencies; one positive reviewer calls the material grind borderline excessive
- Оригинальный текст · АнглийскийMaxing every character and chasing achievements becomes a grind after roughly 38 to 40 hours of genuine progression
- Оригинальный текст · АнглийскийVery long endless runs, where low-DPS builds need minutes to kill bosses and some players burn out not knowing when to stop
- Оригинальный текст · АнглийскийRepetitive bosses and basic environments (a point raised in the Critical Hits review) and lack of map variety
- Оригинальный текст · АнглийскийSome players feel they see everything within a few hours, with the rest of the unlocks not changing decisions in a run
- Оригинальный текст · АнглийскийMatches feel long and brainless once the build is settled; negative reviewers say unlocks and achievements never change the actual gameplay (top negative-review theme, 100+ helpful votes)
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd a pause-and-resume or save between waves/rounds for long runs, so a crash does not waste up to an hour
- Оригинальный текст · АнглийскийMake builds, characters and stages mechanically distinct (real stage hazards, character-specific mechanics) so choices matter
- Оригинальный текст · АнглийскийAdd co-op, including local co-op: several positive reviewers explicitly wish for it
- Оригинальный текст · АнглийскийReduce the material grind and rebalance dominant tags like Doom so more build archetypes are viable
- Оригинальный текст · АнглийскийImprove performance and visual clarity when the screen is full, and offer more audio tuning (players ask for XP pickup sound options)
- Оригинальный текст · АнглийскийA roadmap and Workshop/mod support are recurring community requests on the Steam forum
Оригинальный текст · АнглийскийEarly Access began Nov 7, 2022 and 1.0 shipped Jun 17, 2025 (Steam lists release date as Jun 17, 2025 with price $14.99). The critic scores on Metacritic all relate to the PS5 release, six reviews from mid-June to late July 2025; the Metacritic user score of 7.9 rests on only about 23 ratings, so is not robust. OpenCritic did not load (404), so no OpenCritic score was found. Steam reception has remained Very Positive (about 91%) and the game has a supporter pack and soundtrack DLC. Negative Steam reviews mostly come from long-time players, sometimes with hundreds of hours, who acknowledge the free content additions but say the core loop was never addressed. Note: the web search budget ran out, so community detail leans heavily on Steam reviews and the Steam forum page, and no Reddit threads could be fetched (Reddit blocked). Verification: Metacritic page re-fetched; PS5 Metascore 82 from 6 critics and user 7.9 from 23 ratings confirmed; Xbox Series X shows 88 from 4 critics; PC has 3 critic reviews without a score.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: 91.3% positive of 26,869 reviews, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: Early Access Nov 7 2022, release Jun 17 2025, feature list (350+ skills, 100+ weapons) ↗
- Оригинальный текст · АнглийскийMetascore 82 from 6 critics, user score 7.9 from 23 ratings; PC/PS5/Xbox Series X ↗
- Оригинальный текст · АнглийскийCritic review list with outlets, scores and dates (PS5) ↗
- Оригинальный текст · АнглийскийPlayStation Universe 8.5/10 review: praise for content and enemy variety, small arenas and frame drops ↗
- Оригинальный текст · АнглийскийGameSpew 8/10 review: content, visuals, power fantasy, but forgiving difficulty ↗
- Оригинальный текст · АнглийскийSteam forum: requests for roadmap, Workshop, bug reports, underwhelming last boss achievement ↗
- Оригинальный текст · АнглийскийEstimated gross (~$11.2M) and net (~$3.3M) revenue, Boxleiter-based ↗
- Оригинальный текст · АнглийскийOwner estimate 500k-1M (as recorded in local steam_data.json) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийSoulstone Survivors is a hack-and-slash chaos simulator played on a single-level layout where you upgrade spells and kill ever more enemies. He finds it chaotic, hectic, casual and fun to watch, but says it gets old very quickly. Once you have found your spells, later upgrades are mostly number tweaks, so the gameplay stops changing. Despite his many problems with it, he still considers it a fun game and places it in low B.
Что хвалит автор
- Оригинальный текст · АнглийскийWildly chaotic, visually pleasing spectacle that goes well beyond what the trailer shows
- Оригинальный текст · АнглийскийVery amusing and entertaining to watch; hectic but casual and fun
- Оригинальный текст · АнглийскийSuper satisfying to play without thinking, just to see things explode
- Оригинальный текст · АнглийскийSpells are found during the run and can be shared across characters, adding some variety
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийGets old very quickly
- Оригинальный текст · АнглийскийLittle customization at the start beyond character choice
- Оригинальный текст · АнглийскийAfter you find your spells, upgrades are just number adjustments (area, defense, speed) that feel boring
- Оригинальный текст · АнглийскийGameplay barely changes as chaos increases; you just run in circles
- Оригинальный текст · АнглийскийSingle level layout with no variety in setting
Наблюдения о дизайне
- Оригинальный текст · АнглийскийSpells are offered during the run and can come from other characters, so character choice matters less
- Оригинальный текст · АнглийскийChaos scales far beyond what marketing shows
- Оригинальный текст · АнглийскийDesign lesson: spells could be more tame but have branching upgrade paths (e.g. lightning zap that chains, or leaves an energy cloud) for real build identity
Обновлённое мнение
Оригинальный текст · АнглийскийHe says he discussed this game at length in an earlier video of his, but this is not a re-ranking.


