Карточка игры / ROGUE BY ROGUESynthetik
Оригинальный текст · АнглийскийSYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
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Обсуждения игроков
Оригинальный текст · АнглийскийA top-down tactical shooter roguelite from Flow Fire Games where hands-on gun handling (active reload, jams, recoil, ammo types) meets randomized weapons, eight classes and a punishing five-floor run against the Machine Legion.
Оригинальный текст · АнглийскийPlayers love it: Steam shows Very Positive at roughly 94% of about 13,000 reviews, with many reviewers logging hundreds of hours and calling the gunplay among the best in the genre. Critics are few but favourable; Metacritic has only three critic reviews (84, 80, 70 per Wikipedia) and no Metascore yet, plus a user score of 8.1 from 32 ratings. It is a finished, fully released 2018 game (originally Synthetik, renamed Legion Rising after a free October 2018 expansion) with a free spin-off, Synthetik: Arena, and console ports on Xbox and Switch in 2020. A sequel, Synthetik 2, has been in Early Access since 2021. The core complaint is a steep, poorly explained learning curve plus heavy RNG, and some players report crashes and glitches in recent years.
Что хвалят игроки
- Оригинальный текст · АнглийскийGunplay feel: active reload, magazine ejecting, jams/overheating and recoil make every gun feel physical and skill-dependent
- Оригинальный текст · АнглийскийHuge weapon pool (70+ guns with manufacturer variants and randomized stats) plus 140+ items (turrets, mines, mind control, orbital lasers) enabling very different builds
- Оригинальный текст · АнглийскийEight classes/subclasses with long progression and prestige arcs, so new unlocks keep coming 30-40+ hours in
- Оригинальный текст · АнглийскийVery high replayability and skill ceiling; runs feel like mastery of a build rather than a fixed meta
- Оригинальный текст · АнглийскийSound design and soundtrack are repeatedly called out as excellent
- Оригинальный текст · АнглийскийModular difficulty (about 11 independent modifiers) lets players tune the challenge, including 220%+ for veterans
- Оригинальный текст · АнглийскийTwo-player online co-op with shared loot is described as great fun by those who get it working
- Оригинальный текст · АнглийскийCheap price for the depth, and a free Arena version works as a demo
Что критикуют игроки
- Оригинальный текст · АнглийскийPoor onboarding: the game drops you into a run with a weak tutorial and items/weapons/mods whose effects are not explained, so reviewers say many mechanics must be discovered or looked up
- Оригинальный текст · АнглийскийHarsh RNG can starve a run of weapon crates or upgrade shops for several floors, and runs can end from a single small mistake
- Оригинальный текст · АнглийскийCrashes and game-ending bugs, including runs wiped by crashes and getting stuck on obstacles; co-op lobbies sometimes fail to connect
- Оригинальный текст · АнглийскийUnfinished or broken interactions (for example the Modular weapon mod is reported as unusable)
- Оригинальный текст · АнглийскийDisplay and UI problems: no real ultrawide or multi-monitor support, minimalistic UI that some find awkward, no item descriptions in shops
- Оригинальный текст · АнглийскийLate game spikes hard: floors 4-5, back-to-back gauntlet rooms and the final boss Armageddon are seen as a DPS check that only a handful of weapons can handle
- Оригинальный текст · АнглийскийSome features feel gated (a loadout tied to a friend referral code, locked DLC content) which irritated a few reviewers
Отличительные особенности
- Оригинальный текст · АнглийскийHands-on gun mechanics in a roguelite: manual magazine eject, timed active reload, jams and overheating
- Оригинальный текст · АнглийскийWeapons generate with manufacturer-specific variants and randomized stats instead of fixed items
- Оригинальный текст · АнглийскийEight specialist classes that change playstyle entirely, from sneaking assassin to turret engineer to heavy breacher
- Оригинальный текст · АнглийскийEngineer-style gambling dynamics (double or nothing with credits) and devil-offer red crates that trade health for power
- Оригинальный текст · АнглийскийModular difficulty sliders and a prestige system rather than a single fixed difficulty
- Оригинальный текст · АнглийскийFree companion game Synthetik: Arena shares character and achievement unlocks with the main game
Спорные моменты
- Оригинальный текст · АнглийскийRNG: fans see it as brutal but fair chaos that creates stories; detractors call it unfair and run-deciding
- Оригинальный текст · АнглийскийDifficulty: some treat it as a mastery game and eventually love it, while others bounce within an hour or two
- Оригинальный текст · АнглийскийSolo vs co-op: co-op is praised but some find the game too complex or enemy-heavy for a casual co-op session
- Оригинальный текст · АнглийскийSynthetik 1 vs 2: at least one 870-hour reviewer says neither the Early Access sequel nor any other game grabbed them like the original
Повторы и неудобства
- Оригинальный текст · АнглийскийLong losing streaks while learning: only a small share of players beat the final encounter (one reviewer cites about 7% with the achievement)
- Оригинальный текст · АнглийскийTrial-and-error discovery of what items and weapons do, often costing a whole run
- Оригинальный текст · АнглийскийLate-floor gauntlets (three hard rooms in a row) and the final boss feel like a slog after a long run
- Оригинальный текст · АнглийскийOverwhelming enemy spam and explosive threats such as Doombots in solo play
- Оригинальный текст · АнглийскийGrinding class levels and unlocks, and repeating the long runs (8-hour sessions reported)
- Оригинальный текст · АнглийскийScreen flash on explosions with no option to turn it off
Ожидаемые улучшения
- Оригинальный текст · АнглийскийA proper tutorial and in-game tooltips/item descriptions, including in shops
- Оригинальный текст · АнглийскийStability fixes for crashes and run-ending bugs, and more reliable co-op lobby/connection
- Оригинальный текст · АнглийскийBetter balance across the weapon pool so more than a small subset is viable into floors 4-5 and the final boss
- Оригинальный текст · АнглийскийLess punishing or more forgiving RNG for crate and upgrade-shop spawns
- Оригинальный текст · АнглийскийDisplay options: ultrawide/multi-monitor support, an earlier settings menu, and a way to disable screen flash
- Оригинальный текст · АнглийскийFinish or fix half-implemented content such as the Modular mod
Оригинальный текст · АнглийскийLaunched March 2018 on Steam and became a large word-of-mouth hit, with multiple Steam reviewers crediting YouTuber Sseth's video for discovering it and one claiming it boosted sales dramatically. A free expansion in October 2018 renamed it Legion Rising. Synthetik: Arena (free, combat-focused) followed in January 2019, and Xbox and Switch versions in December 2020; console reviews noted control and interface issues. Synthetik 2 entered Early Access in 2021. Estimated revenue is about $1.78M gross and about $525k net (Boxleiter-style estimate from steam-revenue-calculator.com, order of magnitude only); SteamSpy-style owner estimate is 500k-1M. PC only on Steam (no Mac/Linux). Recent Steam reviews from 2025-2026 are still strongly positive, though a few report worsening crashes and glitches. Note: web search budget was exhausted in this session, so Reddit and OpenCritic could not be checked; OpenCritic score is unknown, not confirmed absent.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam appdata: review counts, tags, owners estimate, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: features, tags, review summary, sequel note ↗
- Оригинальный текст · АнглийскийTop-rated Steam community reviews, Sseth discovery theme ↗
- Оригинальный текст · АнглийскийMetacritic: no Metascore yet, 3 critic reviews, user 8.1 from 32 ratings ↗
- Оригинальный текст · АнглийскийRelease history, console ports, Arena, sequel, Metacritic review scores 84/80/70 ↗
- Оригинальный текст · АнглийскийGross and net revenue estimate (Boxleiter method) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 3 (2025)
Оригинальный текст · АнглийскийSynthetik is a slow, top-down shooter roguelike that leans toward realism: stealth, deliberate aiming, weapon jams, reloads and scarce ammo. He admits it is the game on the list he played least, but respects how it breaks from the usual fast, spray-and-pray shooter formula. The guns, with their many modifiers and upgrades, carry most of the roguelike depth. Repetitive levels, overwhelming detail and a slow unlock system hold it back for him, though the gunplay feels great. He ends by placing it 'around here' on the board without naming a tier letter.
Что хвалит автор
- Оригинальный текст · АнглийскийSlow, deliberate shooter pacing that differs from typical fast-paced shooter roguelikes
- Оригинальный текст · АнглийскийHuge variety of unique guns with modifiers and upgrades, which is where most of the depth lies
- Оригинальный текст · АнглийскийMechanics like jamming, reloading and limited ammo force awareness of build and gun behavior
- Оригинальный текст · АнглийскийPrecise, satisfying gunplay; headshots feel great
- Оригинальный текст · АнглийскийSound design and VFX are fantastic
- Оригинальный текст · АнглийскийPre-run class choice with distinct mechanics and different starting weapons
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийLevels are repetitive and feel like one big room, reducing immersion
- Оригинальный текст · АнглийскийSo much detail and complexity that bosses can kill him with no clear cause
- Оригинальный текст · АнглийскийUnlocking classes and starting weapons is slow, so runs begin with the same setup
- Оригинальный текст · АнглийскийLeveling is per class, so trying another class means starting from zero
- Оригинальный текст · АнглийскийCould be intimidating for newcomers
Наблюдения о дизайне
- Оригинальный текст · АнглийскийApproaches the shooter genre realistically and slowly, rewarding stealth and careful aim instead of constant firing
- Оригинальный текст · АнглийскийGun mechanics (jams, reloads, scarce bullets) are central to the roguelike build rather than a side detail


