Карточка игры / ROGUE BY ROGUEThe Legend of Bumbo
Оригинальный текст · АнглийскийA puzzle based deck building rogue-like prequel to The Binding of Isaac... Made of cardboard!
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Обсуждения игроков
Оригинальный текст · АнглийскийA match-3 puzzle deckbuilding roguelite, cardboard-craft prequel to The Binding of Isaac, by Edmund McMillen, James Interactive and Ridiculon.
Оригинальный текст · АнглийскийPlayers rate it Very Positive on Steam (about 81% of roughly 5.9k reviews in our data), while Metacritic sits at a Mixed 73 critic / 6.4 user. The core loop of matching tiles to cast spells and building a loadout is widely called addictive and charming, but it is held back by heavy RNG, thin explanation, a grindy unlock system and lots of bugs. Development was rocky: the original programmer left, and the last official patches came around 2021 before a later community-linked 'Windfall' update was announced. Many negative Steam reviews read like 'fun game, but unfinished and buggy', so the score is dragged down by polish rather than by the core idea.
Что хвалят игроки
- Оригинальный текст · АнглийскийThe match-tiles-to-cast-spells loop is satisfying and addictive, with big combo turns feeling great when a board lines up
- Оригинальный текст · АнглийскийCardboard cut-out art style and child-like Isaac-prequel atmosphere are charming
- Оригинальный текст · АнглийскийDeckbuilder-style decisions (skills, items, trinkets) pay off when you plan around the board
- Оригинальный текст · Английский100+ items, 80+ trinkets, several playable characters and 10 bosses give a decent item pool
- Оригинальный текст · АнглийскийIsaac-style humor and lore expansion appeal strongly to Binding of Isaac fans
- Оригинальный текст · АнглийскийRidiculon soundtrack is praised (Steam tags include Great Soundtrack)
Что критикуют игроки
- Оригинальный текст · АнглийскийVery buggy: softlocks (especially from clicking too fast), run resets, broken puzzle boards and visual glitches
- Оригинальный текст · АнглийскийAchievements and unlocks often fail to trigger or duplicate; players resort to third-party fixes
- Оригинальный текст · АнглийскийSteam achievements are so unreliable that players say a third-party fix (the Windfall mod) is practically required; the last official patch was around March 2021
- Оригинальный текст · АнглийскийSave data can be lost, and saves are local rather than properly cloud-synced
- Оригинальный текст · АнглийскийHeavy luck dependence: a bad board or a room with 5-6 enemies can end a run before you act
- Оригинальный текст · АнглийскийLittle is explained, so boss and enemy mechanics become knowledge checks
- Оригинальный текст · АнглийскийLimited content at launch (four dungeons) and the game feels unfinished or abandoned to many
- Оригинальный текст · АнглийскийCritics called the UI feedback (tooltips, tile highlighting) unpolished and mobile-like
Отличительные особенности
- Оригинальный текст · АнглийскийMixes a match-3 board game with roguelite deckbuilding and Isaac-style items
- Оригинальный текст · АнглийскийHandmade cardboard look and tone, as a literal toy-theatre prequel to Isaac
- Оригинальный текст · АнглийскийSpells are fueled by matching colored tile types, so board reading and spell planning interlock
- Оригинальный текст · АнглийскийGross-out Isaac humor applied to puzzle combat (for example flinging excrement at enemies)
- Оригинальный текст · АнглийскийEdmund McMillen's biggest project by his own account, after a roughly four-year development
Спорные моменты
- Оригинальный текст · АнглийскийPrice: some call $15 too steep for the content and state; others find it worth it
- Оригинальный текст · АнглийскийDifficulty and RNG: some see it as tense roguelite variance, others as unfair and unwinnable runs
- Оригинальный текст · АнглийскийWhether it is a real roguelike with synergies or an easy game that lacks roguelike depth without them
Повторы и неудобства
- Оригинальный текст · АнглийскийUnlocking new items is gated behind a chance-based system that only rolls after winning long runs, so the grind is painful
- Оригинальный текст · АнглийскийSome later areas and progress are gated behind playing specific characters
- Оригинальный текст · АнглийскийLimited coins per floor make stat upgrades and shops feel too scarce
- Оригинальный текст · АнглийскийEnemies that resist everything or multi-hit counters can make turns feel unfair
- Оригинальный текст · АнглийскийRepetitive play over extended sessions, per critics
Ожидаемые улучшения
- Оригинальный текст · АнглийскийFix the long list of bugs, achievement issues and save problems
- Оригинальный текст · АнглийскийReduce run-ending RNG from board draws and enemy stacking, and tighten balance
- Оригинальный текст · АнглийскийExplain enemy and boss mechanics in-game instead of relying on trial and error
- Оригинальный текст · АнглийскийRework the slot-machine-style item unlock system so progress is not so grindy
- Оригинальный текст · АнглийскийAdd more content and more creative synergy/deckbuilding options, since many builds feel samey
- Оригинальный текст · АнглийскийImprove UI feedback such as tooltips and tile highlighting
Оригинальный текст · АнглийскийLaunched on Steam in Nov 2019 with softlock issues; programmer James Interactive could not continue, so McMillen brought in Isaac: Rebirth programmers in late 2020. Ports followed: Android (Dec 2020), Epic/GOG (Feb 2022), Switch/PS5/Xbox (June 2022). Steam reviews note the last official update was around March 2021 and that a third-party mod called Windfall is treated as near-required for achievements and fixes. A Steam community thread titled Windfall Update 1.5 was posted in May (year unclear, I could not read its contents), so it is unclear whether this is now official. OpenCritic score could not be verified: web search budget was exhausted and the guessed OpenCritic URL returned a different game, so the value is null. Steam revenue estimates from local data: ~$2.97M gross, ~$876k net, owners 1-2M (estimate from Boxleiter-style sources, order of magnitude only). Reddit could not be fetched, so community detail relies on Steam reviews and discussion pages.
Источники сообщества
- Оригинальный текст · АнглийскийLocal file of top helpful positive and negative English Steam reviews ↗
- Оригинальный текст · АнглийскийLocal Steam data: appid, review counts, Metacritic 73, revenue and owner estimates ↗
- Оригинальный текст · АнглийскийMetacritic page: 73 critic, 6.4 user, critic consensus on content and UI ↗
- Оригинальный текст · АнглийскийDevelopment history, ports, reception incl. PC Gamer quote ↗
- Оригинальный текст · АнглийскийSteam store page: features, item/boss counts, review ratings ↗
- Оригинальный текст · АнглийскийSteam discussions: bug, achievement resync, balance threads, Windfall update 1.5 ↗
- Оригинальный текст · АнглийскийRevenue estimate (Boxleiter method) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийThe Legend of Bumbo is a Candy Crush-style match-puzzle roguelike built on The Binding of Isaac, with an all-cardboard look. He loves the art style and the core gameplay concept. He thinks the game feels rushed and unfinished, with run-losing bugs, very long fights and heavy RNG. There is little left to do once every character has been played. He places it in mid B tier and says he wishes he could rate it higher.
Что хвалит автор
- Оригинальный текст · АнглийскийUnique cardboard art style across the trailer and the actual gameplay
- Оригинальный текст · АнглийскийFun core gameplay and design concept of a match-puzzle roguelike
- Оригинальный текст · АнглийскийReuses Binding of Isaac enemies in a fresh format
- Оригинальный текст · АнглийскийStrategy depth, with the ability to find very broken combos
- Оригинальный текст · АнглийскийHigh potential if it had been polished
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийFeels rushed and unfinished
- Оригинальный текст · АнглийскийGame-breaking bugs cost him runs several times and forced restarts
- Оригинальный текст · АнглийскийEncounters can drag on; one turn took about 30 minutes
- Оригинальный текст · АнглийскийHeavy RNG, and the first turn of a fight can doom a run
- Оригинальный текст · АнглийскийLittle left to do after playing every character
- Оригинальный текст · АнглийскийWeird pacing
Наблюдения о дизайне
- Оригинальный текст · АнглийскийCandy Crush-like match gameplay combined with a Binding of Isaac roguelike
- Оригинальный текст · АнглийскийEverything in the game is made of cardboard, not just the trailer
- Оригинальный текст · АнглийскийCombos can get broken but RNG can also ruin a run


