Обложка игры The Royal WritКарточка игры / ROGUE BY ROGUE
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The Royal Writ

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Оригинальный текст · АнглийскийSacrifice creates stories in this medieval roguelike deckbuilder. Watch your cards march to glory or permanent death as they battle toward the enemy. Each fallen hero becomes part of your kingdom's legend. Command wisely... some sacrifices are necessary.

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Обсуждения игроков

Оригинальный текст · АнглийскийA medieval roguelike deckbuilder from Save Sloth Studios (published by Yogscast Games) in which your cards are animal characters that march down lanes toward the enemy base, and any card that reaches the base is permanently lost from your deck.

Оригинальный текст · АнглийскийWell received by players (Steam Very Positive, about 83% of 539 reviews) and by the handful of critics who covered it (Metacritic 80 from 5 reviews). Praise centers on the art, music, charm and the card-synergy puzzle; complaints center on unclear rules text, RNG swings, and above all a steep difficulty and mechanic jump in Act 2. It is a small-scale indie (Steam revenue estimates around $96k gross) that players repeatedly say deserves more visibility. It is not abandoned: patches 1.1.0 (balance) and 1.2.0.2 (Act 2 boss eased) shipped, and a recent review mentions an announcement of a sequel (single-source, unverified). It has also come to console (Metacritic lists Switch, Xbox Series X and PS5).

Что хвалят игроки

  • Оригинальный текст · АнглийскийStorybook hand-drawn art, detailed animations and character design are the most consistent praise, often the reason people bought it
  • Оригинальный текст · АнглийскийSoundtrack and whimsical medieval tone, with lore-heavy card flavor and historical references
  • Оригинальный текст · АнглийскийCard-synergy experimentation: building absurd engines from odd characters, transformations, hidden interactions and events is the core joy
  • Оригинальный текст · АнглийскийTwo distinct acts with different mechanics and card pools, which some players describe as two games in one
  • Оригинальный текст · АнглийскийPermanent card death gives runs memorable stories and meaningful stakes, distinguishing it from Slay the Spire style deckbuilders
  • Оригинальный текст · АнглийскийBlend of Inscryption-like board logic, Balatro-like blue damage x red multiplier scoring and Slay the Spire-like map with events and bosses
  • Оригинальный текст · АнглийскийChallenge modes, custom seeds, an option to disable timed boss fights and strong accessibility options, plus 41 achievements to chase
  • Оригинальный текст · АнглийскийGood value and strong 'one more run' pull; players report anywhere from about 5 to 100 hours

Что критикуют игроки

  • Оригинальный текст · АнглийскийAct 2 is widely described as a brick wall: new bullet, honor/morale and poison mechanics plus a huge-HP final boss (reported around 444k HP) made many players quit
  • Оригинальный текст · АнглийскийHeavy RNG: a run can collapse from card draws or an early card death spiral with little player agency
  • Оригинальный текст · АнглийскийRules and ailment text are unclear; players guess what cards, bosses and keywords do and can lose cards permanently through misunderstanding
  • Оригинальный текст · АнглийскийMany cards and relics feel weak or must-pick, so balance feels uneven
  • Оригинальный текст · АнглийскийBullet mechanic and unit death in Act 2 compound each other and are called frustrating or add-nothing by several reviewers
  • Оригинальный текст · АнглийскийUI gets cluttered in busy battles; base power vs current power is not clearly shown, and misclicks can put upgrades on the wrong card
  • Оригинальный текст · АнглийскийSome critics and players report repetition over extended play and fairness issues where a run is killed before you can react

Отличительные особенности

  • Оригинальный текст · АнглийскийCards are characters that advance column by column toward an enemy base, gaining buffs each column, and die if they hit the base
  • Оригинальный текст · АнглийскийEvery card is disposable and your deck is repaired and swapped after each battle rather than steadily built up
  • Оригинальный текст · АнглийскийAct 1 and Act 2 play by different rules and use different card sets, with some Act 1 characters reappearing with new abilities and art
  • Оригинальный текст · АнглийскийScore is blue damage times red multiplier, Balatro-style, plus gambling and shady-bargain sacrifice events
  • Оригинальный текст · АнглийскийCharacter cards with hidden abilities that reveal their text only once triggered
  • Оригинальный текст · АнглийскийStun and corpse mechanics where stunned cards become corpses when trampled, and a cover system and projectiles in Act 2

Спорные моменты

  • Оригинальный текст · АнглийскийAct 2 difficulty: fans see it as the real challenge and a second game; a large share of negative reviews say it ruins the experience
  • Оригинальный текст · АнглийскийRNG vs synergy: some love adapting to chaos, others say wins feel like luck and there are too few mechanics to reliably synergize
  • Оригинальный текст · АнглийскийPermanent card death: emotional storytelling for some, punishing and tilt-inducing for others
  • Оригинальный текст · АнглийскийLength: some finished both acts in around 5 hours while others put in 100 hours, with opinions split on post-game content

Повторы и неудобства

  • Оригинальный текст · АнглийскийConstantly replacing dead or injured party members makes it feel like deck repair rather than deck building to some players
  • Оригинальный текст · АнглийскийGrinding through failed attempts at Act 2 bosses hoping for good cards, with the huge final boss HP bar seen as a slog
  • Оригинальный текст · АнглийскийOpaque interactions that require trial, error and wiki/community lookups
  • Оригинальный текст · АнглийскийRising score requirements while your deck strength drops, producing a downward spiral
  • Оригинальный текст · АнглийскийUnlock bloat: more unlocked cards and relics can make it harder to reliably find fun builds

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийClearer tooltips, keyword explanations and on-card display of base vs current power and health
  • Оригинальный текст · АнглийскийRebalance Act 2 (boss HP, bullets, poison cleansing) and the weakest cards and relics; 1.2.0.2 reportedly already helped
  • Оригинальный текст · АнглийскийMore ways to reliably build around a synergy and reduce feast-or-famine RNG, especially as more unlocks dilute the pool
  • Оригинальный текст · АнглийскийBetter controller support and UI polish (one reviewer wanted easier controller play; Steam lists full controller support)
  • Оригинальный текст · АнглийскийMore character cards with hidden unlockable abilities, which a reviewer specifically wanted more of
  • Оригинальный текст · АнглийскийBetter onboarding so the opening hours are less confusing; more content after the main acts was requested by a couple of reviewers

Оригинальный текст · АнглийскийReleased Aug 7, 2025 on Windows via Steam at $14.99 with a demo available; Steam user reviews settled at Very Positive with a consistent split over Act 2. Patch 1.1.0 rebalanced cards and 1.2.0.2 reportedly made the Act 2 boss far more manageable (per player reviews, not verified against patch notes). Metacritic shows 5 critic reviews (score 80) and no user score yet; it lists PC, Switch, Xbox Series X and PS5, and The Outerhaven review is dated Sept 2026. No OpenCritic page could be found. Third-party estimates put Steam gross at about $95.6k and net about $28.2k (Boxleiter method, order-of-magnitude only; SteamSpy owners 0-20k). A Steam community thread shows players praising the option to disable timed boss battles and asking for Act 2 boss help; one boss (Bombardier Sorbus) was alleged buggy. Research caveat: the web search budget was exhausted, so Reddit and other outlets could not be read and community findings rely mainly on Steam reviews plus fetched pages.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 4 (2025)

Оригинальный текст · АнглийскийThe Royal Writ is a board-centric deckbuilder where placed cards advance up the board and score points, using a Balatro-style system of additive (blue) and multiplier (red) units. He finds it unique, charming and build-diverse, but it is complex and poorly explained, so it is not casually approachable. He recommends it to experienced deckbuilder and Balatro-like fans. He places it in a very high B tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийVery unique scoring: units add or multiply, with blue additive and red multiplier pieces
  • Оригинальный текст · АнглийскийExtensive build diversity; every run plays out completely differently
  • Оригинальный текст · АнглийскийUnique, fun, cute visuals with cool cutscenes and attention to backstory
  • Оригинальный текст · АнглийскийLots of map options: betting, a wheel, shopkeepers with unique traits, tinkering to convert multiplicative/additive and add effects
  • Оригинальный текст · АнглийскийBosses have unique mechanics that are shown ahead of time so you can adjust
  • Оригинальный текст · АнглийскийGreat vibe, audio and visuals; satisfying once you understand the systems

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийComplicated and not easy to pick up casually; many mechanics, keywords, temporary vs permanent cards and stats
  • Оригинальный текст · АнглийскийInsufficient tutorial and information beyond hovering over things; some events unexplained even after heavy play
  • Оригинальный текст · АнглийскийDying to something you did not understand feels bad
  • Оригинальный текст · АнглийскийCards can be too niche in later runs, leaving offered cards unusable for a specific build

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийBalatro-like scoring layered onto a board that cards march up, with permanent statuses and cards that die and need replacing
  • Оригинальный текст · АнглийскийTinkering can flip a card between additive and multiplicative or add teeth/extra effects
  • Оригинальный текст · АнглийскийHeavy effort put into out-of-combat map options, which he values for player agency in deckbuilders
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