Обложка игры Vampire CrawlersКарточка игры / ROGUE BY ROGUE
Ещё один забег.

Vampire Crawlers

Построение колодыПошаговая стратегия

Оригинальный текст · АнглийскийFrom the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.

ROGUE BY ROGUEБез оценки

Наша оценка

Без оценки

Игра попадёт в рейтинг после оценки по всем пяти критериям

Без оценки

Игра в каталоге. Обзор готовится.

Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.

Основной игровой процесс25 %—
Сборки и стратегия25 %—
Реиграбельность20 %—
Случайность и справедливость20 %—
Качество исполнения и удобство10 %—
Методика оценки ↗
YOUTUBE + BILIBILI / VIDEO

Видеообзоры

Видео: 2

Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.

Источники обзора

Другие мнения для справки.

Не влияет на нашу оценку

Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.

Обсуждения игроков

Оригинальный текст · АнглийскийA first-person, turn-based roguelite deckbuilder spin-off of Vampire Survivors by poncle and Nosebleed Interactive, where playing cards in ascending mana order chains combos across grid-based dungeons.

Оригинальный текст · АнглийскийVampire Crawlers launched on April 21, 2026 (Steam, Switch, Switch 2, PS5, Xbox) to strong reception: Steam lists Overwhelmingly Positive (about 96% of roughly 19k reviews in the local snapshot) and Metacritic critics average 82 from 26 reviews, with 24 positive and 2 mixed. Critics and players agree it is a highly addictive, polished, cheap ($9.99) numbers-go-up combo machine that captures the Vampire Survivors power fantasy. The dissent, mostly in negative Steam reviews, is that it is shallow as a deckbuilder: builds become broken within hours, the 'Play All' button can win fights, and challenge evaporates, so runs blur together. PC Gamer is a notable outlier at 50/100. It is a full release (not early access), with Steam reviews still posting into mid-2026 and requests mainly for QoL and depth patches.

Что хвалят игроки

  • Оригинальный текст · АнглийскийExtremely addictive 'one more run' loop with constant unlocks (new levels, cards, gems, meta upgrades) that drip-feed progress
  • Оригинальный текст · АнглийскийThe ascending-mana combo system: chaining cards in increasing cost multiplies effects, giving a satisfying screen-filling, numbers-explode payoff
  • Оригинальный текст · АнглийскийPolish and feel: slick presentation, fast turns, PS1-style 3D visuals, and Vampire Survivors characters and items used as a fun mascot cast
  • Оригинальный текст · АнглийскийAccessible for players new to deckbuilders; Vampire Survivors knowledge helps but is not required
  • Оригинальный текст · АнглийскийBroken-build synergies and gems attached to cards let players discover absurd combos and steamroll levels that beat them before
  • Оригинальный текст · АнглийскийVery low price ($9.99) for dozens of hours; many reviewers logged 20-35+ hours and said it was a bargain
  • Оригинальный текст · АнглийскийFast pacing compared with typical deckbuilders, with a demo that hooked many players (several reviewers had 10+ demo hours)

Что критикуют игроки

  • Оригинальный текст · АнглийскийVery easy to break: after a few hours and some meta unlocks, builds snowball and there is little challenge or chance to lose
  • Оригинальный текст · АнглийскийShallow deckbuilding: thin card interaction, few ways to tailor a deck, and leveling up can bloat the deck with weak cards
  • Оригинальный текст · АнглийскийRepetition: every character plays similarly, enemies and encounters feel the same, and runs converge on the same permanent wild / infinite-combo builds
  • Оригинальный текст · АнглийскийContent and variety feel limited: fewer evolutions and items than Vampire Survivors and little that is exclusive beyond gems; 100% unlock reported in about 20 hours
  • Оригинальный текст · АнглийскийDesign oddities reported by some: chests that tell you to come back later when your deck is full, awkward healing (no healing in combat or short rest), and inconsistent gem quality
  • Оригинальный текст · АнглийскийCritics flagged difficulty and balance needing tweaks and repetitive/grindy late play; PC Gamer scored it 50/100
  • Оригинальный текст · АнглийскийDecisions rarely matter: several negative reviews say there is usually an obvious correct play and 'Play All' spam wins, so neither deckbuilder strategy nor zone-out fantasy fully lands

Отличительные особенности

  • Оригинальный текст · АнглийскийTurbo Turn / ascending-mana combo chaining, where each correctly ordered card multiplies the next, instead of the standard Slay the Spire energy model
  • Оригинальный текст · АнглийскийA deckbuilder wrapped in a first-person grid dungeon crawler, so exploration and pathing are part of the loop rather than a node map
  • Оригинальный текст · АнглийскийVampire Survivors-style power fantasy and meta-progression (unlock levels, cards, characters, gold upgrades) transplanted into turn-based cards
  • Оригинальный текст · АнглийскийBuilt-in anti-infinite system: repeating a card too often causes it to shatter and break
  • Оригинальный текст · АнглийскийGems that attach attributes to cards plus familiar Vampire Survivors evolutions and items reinterpreted as cards

Спорные моменты

  • Оригинальный текст · АнглийскийBrainless power fantasy: fans call it the whole point (zone out, watch numbers climb), while detractors say it is neither a thoughtful deckbuilder nor a true zone-out game
  • Оригинальный текст · АнглийскийPacing of progression: some love the fast unlock curve, others say it is too fast compared with Vampire Survivors and leaves little late content
  • Оригинальный текст · АнглийскийDungeon crawling layer: adds exploration for some, but feels like tedious maze pathing to others who want either pure strategy or pure chaos
  • Оригинальный текст · АнглийскийValue: widely called a bargain at $9.99, yet some reviewers say it is addictive more than actually good, and would be ignored without the Vampire Survivors name

Повторы и неудобства

  • Оригинальный текст · АнглийскийClicking 'Play All' or the same card sequence repeatedly once builds are broken; fights become a chore with no decisions
  • Оригинальный текст · АнглийскийHub navigation and exiting the game (quit only works from a specific village building)
  • Оригинальный текст · АнглийскийLate-floor filler: too many normal fights per stage and stalling when enemy HP scales but your build already wins
  • Оригинальный текст · АнглийскийSifting through huge unsorted hands and decks to find the key card
  • Оригинальный текст · АнглийскийSlow early metaprogression for some players, with unlocks that do not change much, and the pick-one-of-three reward loop feeling rote

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd sorting and grouping for the deck and hand (for example by mana cost); with 15-50+ card hands players say finding tomes, wilds and redraws is a manual linear search
  • Оригинальный текст · АнглийскийFix hand scrolling and selection with very large hands, where mouse-over scrolling skips or mis-selects cards
  • Оригинальный текст · АнглийскийLet players view the grimoire and their full deck during card and upgrade choice screens to check evolutions
  • Оригинальный текст · АнглийскийAdd a quick exit or quit button and a better hub menu, plus a clickable list of hub locations; players find the hub navigation confusing
  • Оригинальный текст · АнглийскийRaise difficulty and variety: more mini-bosses, special NPC fights and events, fewer trash fights, and stronger late-game scaling
  • Оригинальный текст · АнглийскийRework the infinite-prevention system and permanent wild cards and gems, which players say trivialise combo chains, and add more cards, evolutions and exclusive content

Оригинальный текст · АнглийскийAnnounced Nov 2025 and released Apr 21, 2026 at $9.99 on PC (Windows, macOS), Switch, Switch 2, PS5 and Xbox Series X/S, with a mobile release planned; it is a finished launch, not early access. The free demo built hype, and many positive reviews cite 10+ demo hours. Critic reception was strongly positive (Metacritic PC 83, top scores like 100 from Loot Level Chill and 90s from Destructoid, DualShockers, TheGamer, Forbes, Game Rant), with PC Gamer a harsh outlier. Player sentiment has stayed high (about 94-96% positive) even months later, but the negative-review share skews toward long-playtime players (20-50 hours) who found the late game trivial. Steam reviews are also praised for price and polish. No sales figures were found. A web search budget cap prevented Reddit, OpenCritic and PC Gamer page reads, so community themes come mainly from Steam reviews and Metacritic/Wikipedia summaries; OpenCritic's 84 is from Wikipedia, not the OpenCritic page.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 5 (2026)

Оригинальный текст · АнглийскийVampire Crawlers is a deck-building dungeon crawler from the makers of Vampire Survivors, built around a combo meter where playing cards in cost order multiplies their effects. He loves the visuals, music and sense of adventure, and respects the studio for trying a different genre. He found the early game very slow and boring, and the gameplay basic, with cards that are mostly just damage. He would still recommend it to people who like simple, big-number play, and he places it in B tier, similar to Ball Pit.

Что хвалит автор

  • Оригинальный текст · АнглийскийVisuals: Vampire Survivors art and audio carried into a calm 2D/3D dungeon setting
  • Оригинальный текст · АнглийскийIncredible music, as in the first game
  • Оригинальный текст · АнглийскийCombo meter system has real strategy once understood and delivers satisfying big numbers and explosions
  • Оригинальный текст · АнглийскийAdventure feel: many biomes, lots of content to explore, and meta unlocks found through exploration
  • Оригинальный текст · АнглийскийWeapon evolutions multiplied to huge values are fun to see
  • Оригинальный текст · АнглийскийRespects a franchise taking a different genre route; recommends it for simple big-number gameplay

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийEarly game is very slow and boring, mostly playing 0/1/2 cost cards repeatedly
  • Оригинальный текст · АнглийскийGameplay system is enjoyable but extremely basic; many cards are just different damage numbers with little differentiation
  • Оригинальный текст · АнглийскийEasily overpowered and able to go infinite late; the anti-infinite measures do not really work
  • Оригинальный текст · АнглийскийQuality-of-life and accessibility options are weak, e.g. cannot see your deck or evolution info at key moments
  • Оригинальный текст · АнглийскийGem system with very limited card slots discourages early experimentation
  • Оригинальный текст · АнглийскийEnemies are mostly reskinned sprites; heavy reliance on meta progression for strength

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийCombo meter: zero, one, two cost sequence duplicates and triples effects, rewarding selective card order over dumping a hand
  • Оригинальный текст · АнглийскийApplies the Vampire Survivors formula to a deck-building dungeon crawler
  • Оригинальный текст · АнглийскийIllustrates when being overpowered works and when it does not, a theme of the tier list
Смотреть исходное видео ↗