Обложка игры Vault of the VoidКарточка игры / ROGUE BY ROGUE
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Vault of the Void

Построение колодыПошаговая стратегия

Оригинальный текст · АнглийскийVault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!

ROGUE BY ROGUEV1

Наша оценка

83,8/ 100
Разделённое место #11
Наш обзор / RBR V1

Почему такая оценка?

Оригинальный текст · Упрощённый китайский

以预览和战前改牌提高玩家主动权,构筑与回合顺序紧密相连;复杂术语与忙碌界面是主要学习阻力。

01

Основной игровой процесс

Вес 25 %8,5 / 10
Оригинальный текст · Упрощённый китайский

留牌、清除换能量和延后结算威胁使出牌顺序有持续的决策价值;多种近似术语使最初几局不容易进入节奏。

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02

Сборки и стратегия

Вес 25 %9,0 / 10
Оригинальный текст · Упрощённый китайский

战前换牌与虚空石改造允许针对具体敌人重新配置,构筑会随路线调整;固定牌数也限制了极薄牌库等路线。

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03

Реиграбельность

Вес 20 %8,0 / 10
Оригинальный текст · Упрощённый китайский

职业、起始牌组和挑战条件改变资源管理方式,战前调整让重复敌人仍可有不同解法;部分资深反馈认为遭遇惊喜不足。

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04

Случайность и справедливость

Вес 20 %8,5 / 10
Оригинальный текст · Упрощённый китайский

可预览敌人与路线,坏牌可换能量,威胁数值给出反应窗口,主动规避运气的手段充分;结算规则仍有反直觉之处。

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05

Качество исполнения и удобство

Вес 10 %7,0 / 10
Оригинальный текст · Упрощённый китайский

威胁显示和可随时换牌有助于计划,但术语拥挤、心算负担和手柄界面问题在快照中反复出现,易用性尚有明显空间。

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Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测
Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准

Область оценки и ограничения

Оригинальный текст · Упрощённый китайский

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Источники обзора 02

  1. 01
    Архивные материалы
    Оригинальный текст · Упрощённый китайский

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023), Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Открыть архив внешних материалов ↓
  2. 02
    Интернет-источник
    Оригинальный текст · Упрощённый китайский

    Vault of the Void · Steam 官方商店

    2026-10-08 访问。核对战前换牌、敌人预览、虚空石、清除换能量和威胁延后结算机制。未据介绍推定性能或故障已修复。

    Открыть оригинал ↗
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Источники обзора

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Обсуждения игроков

Оригинальный текст · АнглийскийA roguelike deckbuilder from Spider Nest Games built around planning and player agency: fixed 20-card decks, full map vision, deck swaps between fights, and Void Stone card upgrades.

Оригинальный текст · АнглийскийPlayers rate it Very Positive on Steam (about 92% of roughly 3,000 reviews locally, 93% on the store page), and a loud minority of genre veterans call it their favourite deckbuilder, often ahead of Slay the Spire and Monster Train. Praise centres on control over RNG, build variety and depth. Critics have barely covered it: Metacritic holds one listed review (God is a Geek, 70/100) and no aggregate score. The main complaint is front-loaded complexity, a weak tutorial and a busy UI, so it is seen as a deep cut for experienced players rather than an entry point. It left Early Access (Nov 2020) for 1.0 on Oct 4 2022, then added a new class and kept updating: a Nightmare update, a Halloween update mentioned by reviewers, and The Weaver DLC on Oct 30 2025 (87% positive, 62 reviews). Mobile ports (iOS, Android) and a Switch listing exist. Steam-revenue-calculator estimates about $1.5M gross and $444k net (Boxleiter-style, not audited).

Что хвалят игроки

  • Оригинальный текст · АнглийскийHigh agency over randomness: full map visibility, intent shown before enemies act, and control over draw order and card rewards
  • Оригинальный текст · АнглийскийSwapping cards in and out of your deck between fights, so builds can be tuned and rethought constantly
  • Оригинальный текст · АнглийскийFour classes plus a DLC class, each with three distinct starting decks and spells, so runs feel different from the first fight
  • Оригинальный текст · АнглийскийRetain and purge/energy systems that reward sequencing and turn-order planning
  • Оригинальный текст · АнглийскийLarge content pool: 440+ cards, 320+ artifacts, Void Stone upgrades, and 50 challenge coins with modifier-based and goofy empowered runs
  • Оригинальный текст · АнглийскийScalable difficulty, including a customisable Impossible mode, which fans of hard Slay the Spire ascensions enjoy
  • Оригинальный текст · АнглийскийCross-save between platforms, singled out by players as underrated
  • Оригинальный текст · АнглийскийReviewers say it is polished and more fleshed out than a Slay the Spire clone; one calls it a quiet technical pleasure with lots of depth
  • Оригинальный текст · АнглийскийRepeatedly called an underrated hidden gem that gets buried on Steam and rarely appears on best-of-genre lists

Что критикуют игроки

  • Оригинальный текст · АнглийскийSteep learning curve: around 20 mechanics arrive at once and the tutorial explains them poorly (discard vs purge vs exhaust is a common confusion)
  • Оригинальный текст · АнглийскийBusy UI with heavy mental arithmetic, which some find hurts readability
  • Оригинальный текст · АнглийскийMechanics feel more complicated than necessary just to be different from Slay the Spire (negative reviewers' view)
  • Оригинальный текст · АнглийскийMandatory 20-card deck and near-mandatory starter cards prevent thin-deck strategies and make starter cards hard to drop
  • Оригинальный текст · АнглийскийKilled enemies still deal their damage until the whole fight ends, which players find counter-intuitive
  • Оригинальный текст · АнглийскийTheme, plot and art are described as generic or bog-standard, with only serviceable visuals
  • Оригинальный текст · АнглийскийSteam Deck and controller bugs reported, including missing map art, invisible portraits and audio dropouts
  • Оригинальный текст · АнглийскийSome translation, typo and crash or save-recovery threads on the Steam forum
  • Оригинальный текст · АнглийскийSeveral reviewers, including players past Impossible 20+, find it solid but unexciting or lacking variety, and prefer Slay the Spire or Monster Train

Отличительные особенности

  • Оригинальный текст · АнглийскийFixed 20-card deck that you can restructure between every fight, instead of an ever-growing deck
  • Оригинальный текст · АнглийскийRetained cards can be deleted for energy or mana on later turns
  • Оригинальный текст · АнглийскийFull map vision plus enemy previews before battle, reducing hidden-information gambles
  • Оригинальный текст · АнглийскийVoid Stones and runes inserted into cards as a customisation layer, alongside potions, relics and spells
  • Оригинальный текст · АнглийскийReset-fight option to brute-force a puzzle or undo a mistake
  • Оригинальный текст · АнглийскийThe Weaver DLC class commands a team of 25+ pets across five slots with Weave and Unravel mechanics

Спорные моменты

  • Оригинальный текст · АнглийскийComplexity: fans call it depth and a rewarding puzzle, detractors call it needless and unintuitive
  • Оригинальный текст · АнглийскийDeck-swapping and heavy agency: praised as fixing RNG frustrations, disliked as removing tension and adding micromanagement
  • Оригинальный текст · АнглийскийArt and theme: some rate the art style good to great while others call the presentation generic

Повторы и неудобства

  • Оригинальный текст · АнглийскийLearning the dense keyword system in the first runs, which some bounced off (several recommend the free demo first)
  • Оригинальный текст · АнглийскийConstant deck micromanagement between fights, which some players find unappealing
  • Оригинальный текст · АнглийскийMental maths and planning overhead on every turn
  • Оригинальный текст · АнглийскийStarter-card dependence makes deck-building feel less free than in Slay the Spire
  • Оригинальный текст · АнглийскийBare Bones challenge coin called out as the one unfun piece even by a 200-hour fan

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийA better tutorial that introduces keywords gradually and explains the core mechanics in depth
  • Оригинальный текст · АнглийскийA cleaner, less cluttered UI with clearer numbers and names
  • Оригинальный текст · АнглийскийFixes for Steam Deck and controller compatibility bugs
  • Оригинальный текст · АнглийскийMore language support and localisation fixes (forum requests)
  • Оригинальный текст · АнглийскийClearer item and ability descriptions (forum reports on Zeal tree confusion and an equipment misrepresentation bug)
  • Оригинальный текст · АнглийскийSome fans single out the Bare Bones challenge coin as unfun, suggesting balance tuning

Оригинальный текст · АнглийскийEarly Access launched Nov 20 2020; 1.0 released Oct 4 2022 on Steam (Windows, Mac) and listed on iOS, Android and Switch. Steam user reception stayed Very Positive throughout and was 90% positive over the last 30 days (only 10 reviews, so low current volume; about 28 concurrent players in local data). Critic coverage is thin: Metacritic has one review (70/100) and no aggregate, and I found no OpenCritic page (search returned 404). The developer kept supporting it: a Nightmare update, a Halloween update players were awaiting, and The Weaver DLC (Oct 30 2025, 90+ cards, 50+ artifacts, 3 challenge coins). Note: the web search budget ran out during this task, so community detail comes from Steam reviews, the Steam forum and Steam store pages, and I could not read Reddit (fetch blocked) or the God is a Geek review text (403).

Архив мнений автора 2

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийVault of the Void is a deck-building roguelike with an unusual stress-meter mechanic, where managing stress matters as much as health and higher stress brings more enemies. PepperHead says plainly that he did not like it, even though it has very positive reviews and he has played a lot of deckbuilders. He found the gameplay boring and the art and environments unappealing, and felt the game did not feel alive during card fights. He played about 10 hours and concedes that more time with different card combinations might have changed his view. He places it in high D tier and stresses that D tier means not for him rather than a bad game.

Что хвалит автор

  • Оригинальный текст · АнглийскийHas a unique gimmick in the stress meter, which adds a resource to manage besides health
  • Оригинальный текст · АнглийскийPretty unique design choices overall
  • Оригинальный текст · АнглийскийAcknowledges the very positive reviews and that the game may be good for others
  • Оригинальный текст · АнглийскийConcedes that discovering different card combinations might make it more interesting

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийGameplay felt boring to him
  • Оригинальный текст · АнглийскийArt style disliked
  • Оригинальный текст · АнглийскийFights and the card board felt lifeless and not visually interesting
  • Оригинальный текст · АнглийскийWorld environment not visually pleasing
  • Оригинальный текст · АнглийскийStress mechanic is complicated to explain and the game is complex, which contributed to it not clicking

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийStress meter mechanic: stress is managed like health, and higher stress means more enemies to find
  • Оригинальный текст · АнглийскийDeckbuilder with unusual design choices that set it apart from other genre entries
Смотреть исходное видео ↗

Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийVault of the Void is a fairly standard deck-building roguelike that he re-evaluated after playing it longer. He originally tried it for a few hours, disliked it and placed it in C tier, but viewer comments and his own deck-building design video research pushed him to revisit it. He now finds it really solid, with a lot of content and replayability. He moves it up to A tier (described as low A), admitting he was wrong before.

Что хвалит автор

  • Оригинальный текст · АнглийскийVery solid, well-executed core deck-building loop
  • Оригинальный текст · АнглийскийLots of small mechanical details that make moment-to-moment play interesting
  • Оригинальный текст · АнглийскийLarge amount of content: many cards and artifacts
  • Оригинальный текст · АнглийскийHigh replayability
  • Оригинальный текст · АнглийскийHas its own vibe despite similarity to Slay the Spire
  • Оригинальный текст · АнглийскийOne of the few deck builders without unique gimmicks that still succeeds just by doing the basics well

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийLacks really unique mechanics, which is normally risky for deck builders due to Slay the Spire comparisons
  • Оригинальный текст · АнглийскийFairly similar to Slay the Spire in some aspects
  • Оригинальный текст · АнглийскийHis first impression was poor, suggesting it may not hook players quickly (he partly blames his own mood and short playtime)

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийSucceeds through execution and content volume rather than a novel hook
  • Оригинальный текст · АнглийскийDesign lesson: a game does not always need long playtime to be good, but some games reward giving them more time, and timing/mood affects judgment

Обновлённое мнение

Оригинальный текст · АнглийскийRe-evaluation of a past game: previously placed in C tier on his last tier list after a few hours; after playing more he moves it up to a low A tier.

Смотреть исходное видео ↗