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Wildermyth

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Оригинальный текст · АнглийскийWildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

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Обсуждения игроков

Оригинальный текст · АнглийскийA party-based tactical RPG from Worldwalker Games that procedurally stitches handcrafted story events into the lifelong tales of your heroes, who age, bond, get maimed and can return as legacy characters across campaigns.

Оригинальный текст · АнглийскийWildermyth is received as a critical and player darling: Metacritic 86 from critics, Steam 'Very Positive' at about 94.6% of roughly 18k reviews, and a cluster of 90 scores from PC Gamer, IGN, Edge and Metro GameCentral (Guardian 100, Game Informer 88). It is better known as a story generator with light tactics than as a classic roguelike; Steam tags include Rogue-lite but the structure is campaign chapters plus a legacy system. Its main weakness is repetition: once a player has seen the finite pool of events and narration, the magic fades, and a minority find the prose purple or the combat shallow. Active development ended in May 2024 with the Omenroad expansion (which adds a node-map roguelike challenge mode); console ports followed in October 2024. Some long-time fans wish it were still getting content.

Что хвалят игроки

  • Оригинальный текст · АнглийскийHeroes have real lifespans: they age, fall in love, form rivalries, get injured or transformed (lost limbs replaced by wooden or stone parts, wolf or ghost forms), retire or die, producing memorable personal stories
  • Оригинальный текст · АнглийскийHandcrafted events are assembled procedurally around each character's traits and relationships, so the same scene plays differently for different casts
  • Оригинальный текст · АнглийскийThe legacy system lets favorite heroes return in later campaigns and build a personal pantheon
  • Оригинальный текст · АнглийскийPapercraft / storybook art style and atmospheric soundtrack are widely called charming and cozy
  • Оригинальный текст · АнглийскийTactical combat is approachable but has depth: class and ability stacking, and an environment-based mystic magic system that players single out as clever
  • Оригинальный текст · АнглийскийExcellent co-op (online and LAN); groups voice their characters and treat it like a tabletop RPG session
  • Оригинальный текст · АнглийскийFlexible difficulty and campaign length (a run can be finished in a couple of sittings), plus an easy pick-up-and-put-down rhythm
  • Оригинальный текст · АнглийскийSteam Workshop modding and a level editor; Omenroad gets praise from longtime fans for its lore-rich campaign
  • Оригинальный текст · АнглийскийTop Steam reviews repeatedly call it a favorite-of-all-time for readers: the writing and quiet emotional story beats land hard (e.g. lines about never daring to write one's own stories)

Что критикуют игроки

  • Оригинальный текст · АнглийскийEvent and narration pool is finite, so duplicates appear quickly and replay value erodes after roughly 15-20 hours for some players
  • Оригинальный текст · АнглийскийProse can feel over-flourished, metaphor-heavy and clunky; several reviewers say every character ends up sounding like the same poetic voice
  • Оригинальный текст · АнглийскийProcedural events often have little lasting consequence, so choices can feel cosmetic
  • Оригинальный текст · АнглийскийCombat is simple and repetitive for some, and late-chapter enemy spikes can feel unfair
  • Оригинальный текст · АнглийскийEscape-the-map objectives with endless enemy spawns can be punishing depending on where the party stands when they trigger
  • Оригинальный текст · АнглийскийRandom dialogue between fights can feel like spam when you just want to play
  • Оригинальный текст · АнглийскийOmenroad DLC sits at only 'Mostly Positive' (72% of ~170 reviews) on Steam, versus 'Very Positive' for the base game

Отличительные особенности

  • Оригинальный текст · АнглийскийTreats the party's entire lifespan as the core loop: youth, prime, old age, memory, then legacy, unlike most roguelikes that focus on one run
  • Оригинальный текст · АнглийскийProcedural storytelling assembled from authored fragments driven by character traits and relationships
  • Оригинальный текст · АнглийскийNo item inventory: gear picked up stays with the hero until replaced, which speeds pacing
  • Оригинальный текст · АнглийскийEnvironmental magic where the mystic class manipulates terrain, plants and light in battle
  • Оригинальный текст · АнглийскийStory-first, low-stress roguelite structure that is closer to a tabletop RPG than an XCOM-style permadeath grind, with LAN and online co-op
  • Оригинальный текст · АнглийскийOmenroad adds a node-map roguelike gauntlet mode on top of the story campaigns

Спорные моменты

  • Оригинальный текст · АнглийскийWriting quality: critics and many fans call it witty and moving, while other players find it clunky and over-written
  • Оригинальный текст · АнглийскийProcedural vs authored story: some find the emergent character tales magical, others feel RNG makes everything pointless
  • Оригинальный текст · АнглийскийCombat depth: praised as approachable and clever, but criticised as shallow or repetitive
  • Оригинальный текст · АнглийскийReplayability: hundreds of hours for some (players above 750 and 1,400 hours), a 'play for a week then leave' game for others

Повторы и неудобства

  • Оригинальный текст · АнглийскийClicking through a large volume of dialogue and narration (one reviewer put it at around 60% of the game)
  • Оригинальный текст · АнглийскийThe slow campaign map where you watch time tick while tasks complete
  • Оригинальный текст · АнглийскийSeeing the same events again and again after many hours
  • Оригинальный текст · АнглийскийProcedurally recombined story that some players feel is an RNG remix rather than a human-written yarn, making events feel pointless
  • Оригинальный текст · АнглийскийEndless-spawn escape objectives late in chapters (top negative Steam review theme)

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd many more events, dialogue variants and campaigns so repeat playthroughs stay fresh (a common wish given that active development ended in 2024)
  • Оригинальный текст · АнглийскийOption to skip or reduce narration and cutscene text, or tone the prose down
  • Оригинальный текст · АнглийскийWarn or confirm before clicking an empty tile or mis-targeting an attack (a mis-click complaint from a reviewer; there is also a user report that the hide-enemy-popup hides range info)
  • Оригинальный текст · АнглийскийMake story choices carry more visible campaign consequences
  • Оригинальный текст · АнглийскийMore language support: Italian and French are repeatedly requested in Steam forum threads
  • Оригинальный текст · АнглийскийRework the campaign pressure systems, such as escalating danger and legacy points, which some players dislike

Оригинальный текст · АнглийскийEarly Access began Nov 14, 2019; full 1.0 release Jun 15, 2021 on Windows, macOS and Linux (Steam, GOG, Epic, itch). It drew Golden Joystick nominations (Ultimate Game of the Year, Best Indie Game, Best Storytelling) and a D.I.C.E. nomination. Metacritic lists the critic score as 86 (Steam store page also shows 86) from 23-26 critics with no negative reviews; user score of 7.5 from 117 ratings is lower than Steam sentiment, with more complaints about shallow combat and repetition. Steam's own estimate put owners at roughly 1-2 million; steam-revenue-calculator.com estimates about $19.4M gross and $5.7M net, a Boxleiter-style order-of-magnitude figure, not audited. Active development concluded May 24, 2024 with the Omenroad expansion; PlayStation, Xbox and Switch versions launched Oct 22, 2024. Price $24.99. Recent Steam reviews remain Very Positive (about 88% in a 30-day sample on the store page I read). OpenCritic score could not be retrieved: web search quota was exhausted and guessed OpenCritic IDs returned other games, so it is reported as null.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийWildermyth is a turn-based tactics game on a board, with Fire Emblem-style play and a heavy emphasis on story, characters and relationships. He was recommended it by a trusted friend but it did not stick for him because it felt a bit slow. He acknowledges it is likely a solid game for people who click with it and could see himself returning to it and loving it. For now he places it low in B tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийStrong focus on narrative, decisions and branching scenarios
  • Оригинальный текст · АнглийскийCharacters you meet have relationships with your party, and you can choose whether a new character becomes a partner or best friend
  • Оригинальный текст · АнглийскийFire Emblem-like turn-based tactics on a board
  • Оригинальный текст · АнглийскийBoard-game-like look of 2D sprites on a 3D environment, which he finds all right
  • Оригинальный текст · АнглийскийRecommended by a friend who loved it; he can imagine it being really solid for those who stick with it

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийIt felt a little slow to him
  • Оригинальный текст · АнглийскийThe game did not stick with him personally
  • Оригинальный текст · АнглийскийArt style is divisive; he is lukewarm on it

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийStory and character relationships are the core focus, with player choice over relationship types
  • Оригинальный текст · Английский2D sprites on a 3D tabletop-style environment

Обновлённое мнение

Оригинальный текст · АнглийскийHe suggests he might revisit and rank it higher after giving it more time.

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