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Wizard Chess

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Оригинальный текст · АнглийскийWhat if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!

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Обсуждения игроков

Оригинальный текст · АнглийскийA turn-based tactical roguelite from Australian studio TwoPM Studios where you recruit, upgrade and sacrifice 50+ odd 'chess-like' units on a grid to beat the FaeQueen.

Оригинальный текст · АнглийскийWizardChess is a small, niche indie with a Mostly Positive Steam rating (about 75% of 94 reviews in the local snapshot; the store page fetched showed a higher, Very Positive figure from a smaller sample). Players who like it enjoy the silly tone, jazzy music and the wide variety of weird units. Critics have not covered it: Metacritic shows 'tbd' for both critic and user scores and no OpenCritic entry was found. It left Early Access on Dec 14, 2024 (1.0), and some recent reviewers believe it is no longer being updated. The most common complaint is hidden information and lopsided balance, plus the name, since it has little to do with real chess. Evidence is limited to the Steam review file, Steam store, forum thread titles, dev site, itch.io and Metacritic; sample sizes are small.

Что хвалят игроки

  • Оригинальный текст · АнглийскийCharming, silly tone and writing, with a fever-dream wizard theme
  • Оригинальный текст · АнглийскийUnexpectedly jazzy, lighthearted soundtrack that reviewers singled out
  • Оригинальный текст · АнглийскийLarge roster of 50+ distinct units with their own stats and abilities, so encounters feel varied
  • Оригинальный текст · АнглийскийDistinct, readable pixel units and an easy-to-control camera
  • Оригинальный текст · АнглийскийProcedurally generated rooms, enemies and rewards vary each run; runs are fairly short (~30 min sessions per the dev's itch.io page)
  • Оригинальный текст · АнглийскийRecruit/upgrade/sacrifice/trade loop lets players experiment with odd combinations
  • Оригинальный текст · АнглийскийSteam Deck and full controller support, Steam Cloud and achievements

Что критикуют игроки

  • Оригинальный текст · АнглийскийMuch information is hidden: many piece rules and permanent buffs can't be seen until accepted, and temporary buffs/debuffs are not clearly shown
  • Оригинальный текст · АнглийскийBalance: stacking every buff on one or two mobile units creates an unstoppable mega-unit, making strategy shallow
  • Оригинальный текст · АнглийскийRuns can start in apparent no-win situations because you don't choose which units enter a round and can be handed weak units (e.g. 0-attack chickens)
  • Оригинальный текст · АнглийскийReports of frequent bugs and crashes, including one just before a first final-boss win
  • Оригинальный текст · АнглийскийUI is clunky; the in-game selector lags behind the mouse cursor, so clicks can land on the wrong square with no misclick protection
  • Оригинальный текст · АнглийскийContent feels thin to some (one reviewer noted only 3 bosses)
  • Оригинальный текст · АнглийскийRewards cannot be rejected, so weaker forced pieces enter the army
  • Оригинальный текст · АнглийскийReviewers say it is not meaningfully chess, so the title feels misleading

Отличительные особенности

  • Оригинальный текст · АнглийскийChess-flavored grid tactics (moving orthogonally/diagonally) but with bizarre wizard units rather than standard pieces
  • Оригинальный текст · АнглийскийCards/units are bought and recruited like a deckbuilder, yet play is pure tactics, not a card game
  • Оригинальный текст · АнглийскийUnit sacrifice and trading as a core progression mechanic
  • Оригинальный текст · АнглийскийThree stats (ATK, DEF, SKL) with 50+ unit classes and elemental interactions
  • Оригинальный текст · АнглийскийWhimsical shamanic-vision framing and a light jazzy score, unlike most grim roguelikes
  • Оригинальный текст · АнглийскийArcade (quick run) and Story (exploration) modes

Спорные моменты

  • Оригинальный текст · АнглийскийWhether the name and chess framing is misleading clickbait or just loose inspiration for a fun tactics game
  • Оригинальный текст · АнглийскийWhether the chaos and randomness is a feature (experimentation, unpredictability) or simply bad balance and hidden info
  • Оригинальный текст · АнглийскийDifficulty: some find it frustrating and unfair, others rate it around 4/5 and 'feels good' even without liking strategy games

Повторы и неудобства

  • Оригинальный текст · АнглийскийWriting buffs down externally because the game doesn't track them
  • Оригинальный текст · АнглийскийRequired tutorial parts that players say many never finish (one reviewer cited low tutorial completion stats)
  • Оригинальный текст · АнглийскийEarly encounters some feel unwinnable, making runs feel unfair and swingy
  • Оригинальный текст · АнглийскийBeing unable to save and exit mid-run, and the diagnostics prompt reappearing on every return to the title screen
  • Оригинальный текст · АнглийскийToo many units in Arcade mode was raised as a forum complaint

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийLet players reject or choose rewards (a Steam thread asks this directly)
  • Оригинальный текст · АнглийскийShow all rules, buffs and temporary effects in tooltips, and keep a visible log of permanent buffs
  • Оригинальный текст · АнглийскийCap or rebalance stacking onto a single unit
  • Оригинальный текст · АнглийскийAdd mid-run save and exit (requested in reviews and a Steam thread)
  • Оригинальный текст · АнглийскийAdd misclick protection and fix cursor/selector lag; fix bugs and crashes
  • Оригинальный текст · АнглийскийImprove the tutorial and make it skippable; clarify vague achievement descriptions; add more bosses; Linux support was also requested

Оригинальный текст · АнглийскийLaunched in Early Access in October 2021 and reached 1.0 on Dec 14, 2024 at $14.99 (Windows and macOS; no Linux). Review volume is small, and recent reviews in 2026 are a mix with a noticeable negative thread on balance and hidden info, with at least one reviewer believing development has stopped. No mainstream critic coverage found; Metacritic page shows 'tbd'. Sales data is unreliable; SteamSpy puts owners at 0-20k. Limitation: web search budget was exhausted, Reddit was not fetchable, and OpenCritic search returned nothing, so community evidence is mostly Steam reviews and thread titles.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийWizard Chess is a turn-based, board-centric roguelike strategy game loosely inspired by chess, made by a small team and now out of early access. You pick a world, build a squad of minions around a king-like player character, and fight through boards. He loves the huge roster of very different units, the big-band jazz soundtrack and the 2D-sprites-in-3D look. The main drawback is pace: one action at a time makes larger boards and some boss fights slow. He calls it a pretty fun B tier and the last game placed in the video.

Что хвалит автор

  • Оригинальный текст · АнглийскийHuge roster of unlockable minions that each play drastically differently, giving strong replayability
  • Оригинальный текст · АнглийскийEvery run feels different because of unit variety
  • Оригинальный текст · АнглийскийBig-band jazz music is a standout, and characters' idle animations feel like dancing to it
  • Оригинальный текст · Английский2D sprites in a 3D environment look unique and fitting
  • Оригинальный текст · АнглийскийHigher difficulty on replayed worlds introduces new mechanics rather than just bigger numbers
  • Оригинальный текст · АнглийскийFast team-building mode with limited moves or time is a fun, low-commitment extra that still unlocks things
  • Оригинальный текст · АнглийскийElemental traits and stat upgrades on units meaningfully change how they play

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийStrictly one-action-at-a-time turns make the game very slow, especially on big boards
  • Оригинальный текст · АнглийскийEndgame situations can turn into back-and-forth shuffling with a single enemy
  • Оригинальный текст · АнглийскийBoss fights can be trivial with the right team, or stall for several turns with nothing to do
  • Оригинальный текст · АнглийскийCannot choose which units from the roster are present in a fight or where they spawn; it seems random to him
  • Оригинальный текст · АнглийскийRoguelike elements and run events (shops, events, side quests) are not very deep

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийChess-like movement and attack patterns turned into many distinct minion designs, with the player acting as a king-like piece
  • Оригинальный текст · АнглийскийHigher-difficulty replays add new mechanics rather than stat inflation
  • Оригинальный текст · АнглийскийTimed/move-limited team-building mode as an alternative to full runs
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