Games Like Hades, Ranked by Our Review Scores
Hades combines repeatable action runs, changing powers and an Underworld story. These reviewed alternatives were selected for related action mechanics. The fit notes explain what carries over and what changes; order reflects overall review score, not a measured similarity.
The picks, compared
Only published, complete five-dimension reviews qualify. Scores and global ranks come directly from the full rankings; equal displayed scores retain their shared rank. These are site scores out of 100, not user votes or similarity scores.
| Game | Global rank | Score / 100 | Choose it for / What changes |
|---|---|---|---|
Dead CellsReview & evidence ↗ | #5 | 86.5 | Combining combat with side-scrolling movement. Platforming through an evolving castle changes the action format. Publisher description ↗ |
Hades 2Review & evidence ↗ | #5 | 86.5 | Returning to the mythological world in the direct sequel. Sorcery and the Titan of Time shape a separate adventure. Publisher description ↗ |
Astral AscentReview & evidence ↗ | #24 | 80.0 | Building around spells in fast action runs. Platforming and a cast of four heroes change the format. Publisher description ↗ |
Curse of the Dead GodsReview & evidence ↗ | #26 | 79.5 | Fighting through a temple of traps and monsters. The cursed-temple premise offers a different setting from Hades. Publisher description ↗ |
Ember KnightsReview & evidence ↗ | #41 | 77.0 | Combining weapons, skills and relics in action combat. The developer describes one-to-four-player play, making co-op a point of comparison. Publisher description ↗ |
Wizard of LegendReview & evidence ↗ | #46 | 76.5 | Precise movement and combinations of spells. Spell execution is the main connection; shared narrative systems are not implied. Publisher description ↗ |
SpiritfallReview & evidence ↗ | #47 | 76.3 | Chaining attacks with a changing set of powers. Combat takes inspiration from platform fighters. Publisher description ↗ |
Decide which part of Hades you want more of
Hades II is the direct sequel and returns to the mythological setting with sorcery. For action in a different format, Dead Cells adds platforming; Astral Ascent combines platform combat with spells. Those are sensible comparisons if movement and adapting a build matter more to you than keeping the same viewpoint.
Wizard of Legend foregrounds precise movement and spell combinations. Ember Knights is worth comparing if the appeal includes playing with friends. Spiritfall brings platform-fighter-inspired combat. These are mechanic-based connections, not promises of the same storytelling or relationship systems.
The limits of “like Hades”
A shared action tag cannot measure the quality of dialogue, the feel of a dash or how much permanent progression you want. The notes below come from recorded descriptions and cited sources. We have not playtested these games side by side.
Open the individual review before deciding: it records the version scope and reasons for each score. The broader action list includes more options, while this page keeps a smaller set with specific points of comparison.
Frequently asked questions
Which is the most direct follow-up?
Hades II is the direct sequel. The other entries share parts of the action-run structure, but each changes the format or emphasis.
Are these ranked by how similar they are to Hades?
No. Selection is based on described mechanics; ordering and global ranks use the existing five-dimension review scores. We do not invent a similarity percentage.
How are these games scored?
Core gameplay and builds each carry 25%; replayability and randomness/fairness each carry 20%; polish carries 10%. Only complete published reviews enter the rankings. The initial ratings use AI-assisted source research, not hands-on playtesting, and external review scores are kept separate.
Sources and scope
Game mechanics are paraphrased from publisher descriptions. Recommendations about fit are our interpretation. Scores and review evidence are linked separately in the comparison; current availability and features should be checked with the developer.






