Illustration de couverture de BrotatoFiche du jeu / ROGUE BY ROGUE
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Brotato

Type SurvivorsJeu de tirAventure coopérative

Texte original · AnglaisBrotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.

ROGUE BY ROGUEV1

Notre note

79,5/ 100
Ex æquo au classement #26
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

把商店经济和角色约束压缩进短波次,构筑密度高;重复敌人与高难度平衡限制长期表现。

01

Mécaniques de jeu essentielles

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

短波次走位与波间购物衔接紧凑,自动瞄准降低操作负担;敌人和场地变化少影响长时间节奏。

02

Combinaisons et stratégie

Pondération 25 %8,5 / 10
Texte original · Chinois simplifié

多武器、属性取舍和刷新经济支撑有效策略,角色规则改变最优购买计划;高难度强弱分化较明显。

03

Rejouabilité

Pondération 20 %7,5 / 10
Texte original · Chinois simplifié

不同角色限制要求重新分配经济和走位,但敌人问题较相似,无尽模式不足以保证新鲜应对。

Sources01 ↗
04

Hasard et équité

Pondération 20 %7,0 / 10
Texte original · Chinois simplifié

购物与移动可管理风险,掉落缺关键装备及高难度数值倾斜仍会让一局缺少补救空间。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %8,0 / 10
Texte original · Chinois simplifié

快照肯定低配置运行、掌机及暂停续玩;后续更新的存档和崩溃投诉使可靠性不能给到顶端。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录资料与官方页面的主观归纳,未进行试玩。快照混有基础模式、DLC 与 2026 Nightmare 更新反馈;未将新模式争议直接外推为所有模式结论,存档投诉未复现。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Brotato 官方产品说明

    2026-10-08 访问。确认六武器、默认自动射击与可选手动瞄准、短波次及本地四人合作。 官方页面不单独证明平衡或稳定性。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA top-down arena shooter roguelite from Blobfish in which a potato auto-fires up to six weapons at alien hordes across short 20-90 second waves, buying items between rounds to craft builds.

Texte original · AnglaisBrotato is one of the best-liked survivors-like games on Steam, at 95.9% positive across about 119k reviews (Overwhelmingly Positive), and it has sold an estimated 2-5 million copies at a $4.99 price. Critics are warmer than lukewarm but more reserved than players (Metacritic 76, OpenCritic Top Critic Average 76), mostly praising the addictive short-run loop and build variety while noting limited enemy variety and repetition. It is a full release (early access ended June 2023) that has been actively updated. Development moved from Blobfish to Evil Empire (Dead Cells studio) in 2025, which brought the New Dawn update and later the May 2026 All Pain No Gain update with the Nightmare difficulty. That update drew a wave of negative reviews from long-time players, though the overall score stayed very high.

Ce que les joueurs apprécient

  • Texte original · AnglaisHuge build variety: dozens of potatoes (characters), lots of weapons and items, and stat-stacking synergies that make each run feel like a different recipe
  • Texte original · AnglaisVery short waves and quick runs give a strong 'one more run' pull and suit short sessions
  • Texte original · AnglaisCharacters change how you play rather than just tweaking stats, and some only make sense once you figure out their gimmick
  • Texte original · AnglaisBetween-wave shop, rerolls, economy and positioning add real strategy on top of simple auto-aim shooting
  • Texte original · AnglaisExcellent optimisation: runs on low-end hardware and is praised on Steam Deck, with auto-aim suiting handhelds and the ability to pause/resume a run across devices
  • Texte original · AnglaisLocal split-screen co-op is widely appreciated
  • Texte original · AnglaisExceptional value at about $5 with hundreds of hours of replay and cheap DLC
  • Texte original · AnglaisNo grind-heavy meta progression, so new players can start playing the real game immediately (cited by Niche Gamer as a good roguelike entry point)
  • Texte original · AnglaisHighly addictive, low-friction loop: top-voted positive reviews describe logging hundreds of hours and marathon co-op sessions with friends

Ce que les joueurs critiquent

  • Texte original · AnglaisLow enemy variety: several players say build combinations far outnumber enemy types, and the brown arenas and purple aliens feel samey over time
  • Texte original · AnglaisRepetition and a half-baked endless mode are the most common long-session complaints in aggregated review analysis
  • Texte original · AnglaisBalance: some characters, weapons and item archetypes are seen as overpowered or near-useless; higher difficulties funnel toward meta builds
  • Texte original · AnglaisHeavy RNG in shop offers: a run can be decided by whether the shop gives you what your build needs, which feels bad after a 40-60 minute run
  • Texte original · AnglaisToo many stats to track; losing a long run because a stat like speed or regen was slightly low frustrates some players
  • Texte original · AnglaisCritics and some players find it light on lore, exploration and traditional roguelite progression, more a 'mini-game' than a full campaign
  • Texte original · AnglaisAchievements locked behind DLC annoy completionists, and DLC is seen by some as not matching base-game quality
  • Texte original · AnglaisSave-wipe and crash reports after the Evil Empire takeover updates, with some players reporting lost progress
  • Texte original · AnglaisThe May 2026 All Pain No Gain update is the dominant recent complaint: the most-upvoted negative reviews (400-850 hour players) say Nightmare's bullet spam and tripled enemy health changed the game's feel

Caractéristiques distinctives

  • Texte original · AnglaisSurvivors-like with a twist: tiny screen-sized arenas, short timed waves and a shop between rounds, closer to The Binding of Isaac item-stacking than Vampire Survivors' big sprawling maps
  • Texte original · AnglaisManual movement only with auto-aimed weapons, combined with a six-weapon-slot limit and stat-based scaling (armor, dodge, harvesting, engineering, etc.)
  • Texte original · AnglaisPotato characters with bizarre constraints, such as a one-hit-death character (The Wounded) or builds around turrets and pets
  • Texte original · AnglaisDeliberately minimal meta-progression: unlocks and higher danger levels rather than permanent power upgrades
  • Texte original · AnglaisRuns on almost anything, with cross-platform availability (PC, Switch, Xbox, PlayStation, mobile) and Steam Workshop mod support

Points qui divisent

  • Texte original · AnglaisThe All Pain No Gain update: many veteran reviewers feel Evil Empire pushed the game toward a bullet hell and made it exhausting, while others welcome the extra challenge and note the base game had become too easy
  • Texte original · AnglaisDepth versus accessibility: some want more meta-progression and long-term goals, others value the clean, quick, no-grind structure
  • Texte original · AnglaisComparison with Vampire Survivors: fans call Brotato the better, faster game, while critics say it has less skill expression
  • Texte original · AnglaisWhether DLC is good value for the price

Répétition et contraintes

  • Texte original · AnglaisLosing a run late, after 40-60 minutes, and restarting from scratch (several negative reviewers describe starting over repeatedly between waves 3 and 14)
  • Texte original · AnglaisEndless mode and post-Danger 5 play, which some call pointless or repetitive once everything is unlocked
  • Texte original · AnglaisChasing 100% achievements, especially those requiring DLC and new achievements added with each update
  • Texte original · AnglaisNightmare difficulty: tripled enemy health, environmental projectiles from screen edges and fog, widely described by unhappy long-time players as bullet-hell spam that makes shop RNG decide runs
  • Texte original · AnglaisSifting through a bloated shop and item pool, which the new pets feature is said to have made worse by some players

Améliorations espérées

  • Texte original · AnglaisAdd native online co-op; Steam Remote Play Together is reported as poor or unplayable
  • Texte original · AnglaisMore enemy types and arena/biome variety, plus a stronger endless mode
  • Texte original · AnglaisClearer item descriptions and better in-game explanation of stats and scaling
  • Texte original · AnglaisRebalance Nightmare and the shop so it is not dominated by glass-cannon builds and shop luck, or offer a less punishing way to engage with the new content
  • Texte original · AnglaisQuality-of-life additions such as co-op item exchange, more picks when luck is high, and better save safety between versions
  • Texte original · AnglaisMore lore/world building and optional long-term goals or meta-progression, since some newer players find it a 'cute distraction' lacking roguelite hooks

Texte original · AnglaisLaunched into full release on PC on June 23, 2023 after early access, then came to Switch, Xbox, PlayStation and mobile. Steam-side it has been consistently very positive. Steam revenue calculators estimate about $28.4M gross and about $8.4M net to the developer with 2-5M owners (Boxleiter-type estimates, not audited). Metacritic has only 4 critic reviews and 252 user ratings on PC, so the 76 is thin. OpenCritic lists a Strong tier, 63rd percentile, with Top Critic Average about 76. In 2025 Evil Empire took over support; the New Dawn update reached PC in late October 2025 and consoles and mobile about a month later. The May 13, 2026 All Pain No Gain update added Nightmare difficulty, a new character (The Wounded) and a new weapon (Railgun), and a cluster of recent negative Steam reviews from 100s-of-hours players followed, along with some reports of wiped saves. Console launch versions reportedly had glitches that were patched.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 1 (2023)

Texte original · AnglaisBrotato is a top-down, single-level arena roguelike where weapons fire automatically and you just move and collect. He loves its huge roster of characters and shop items that each carry upsides and downsides, which makes builds deeply customizable despite repeating enemies and items. He has played it more than most games on the list and calls it one of the better single-level-layout roguelikes. The 'solid eight' is almost certainly ASR for 'A', placed above Arcanium.

Ce que le créateur apprécie

  • Texte original · Anglais40+ characters that play drastically differently, each with big upsides and downsides
  • Texte original · AnglaisShop items also come with tradeoffs, so build management is constantly interesting
  • Texte original · AnglaisHuge amount of build customization even with the same items and enemies
  • Texte original · AnglaisEasy to pick up and play; auto-firing weapons make it great on Steam Deck
  • Texte original · AnglaisSound design and music are great
  • Texte original · AnglaisMinimalistic animation and enemy visuals fit the game fine
  • Texte original · AnglaisEverything is focused on the gameplay itself

Problèmes relevés par le créateur

  • Texte original · AnglaisWishes there were a bit more enemy variation
  • Texte original · AnglaisMinimalistic visuals and animation (accepted as a fitting choice)
  • Texte original · AnglaisLooser roguelike: you unlock characters and items but not upgrades

Observations sur la conception

  • Texte original · AnglaisCharacter design where every character has major strengths and weaknesses forces run management around the pick
  • Texte original · AnglaisItem upsides and downsides create meaningful choices in the shop
  • Texte original · AnglaisUnlocks only widen options rather than add power, so it is pure fun to pick up
Voir la vidéo originale ↗