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BloodDome99

Jeu de tirType Survivors

Texte original · AnglaisBloodDome99 is a game about nostalgia, capitalism, violence, and over-the-top absurdist fun. 80s arcade meets modern horde-survival roguelike. Create unique builds, master more than 40 weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA retro 80s-arcade twin-stick horde-survival roguelite set in a satirical dystopian 1999 gladiator gameshow, where money earned is also money that keeps you from buying your freedom.

Texte original · AnglaisBloodDome99 is a small, well-liked indie from Halftone Gaming that sits at Very Positive on Steam (about 94-96% of roughly 80-100 reviews). Players praise the pixel-art style, synth soundtrack and weapon/perk variety, and compare it to Vampire Survivors crossed with Smash TV. It has no Metacritic or OpenCritic critic scores; Metacritic has a page but shows critic and user scores as tbd. Coverage is limited to launch/update news (GamingOnLinux, CoGConnected) rather than formal reviews. It went into Early Access in December 2023 and hit 1.0 on 15 Nov 2024, is Steam Deck Verified, and is sold cheaply (about $4.99), with very low review volume and modest ownership estimates.

Ce que les joueurs apprécient

  • Texte original · AnglaisRetro pixel-art style and 80s dystopian/retrowave atmosphere, repeatedly called the best part
  • Texte original · AnglaisSoundtrack described as a banger by reviewers
  • Texte original · AnglaisDiverse arsenal of 40+ weapons (paper planes, flamethrowers, bee guns, snow blowers) and interesting perks enabling different builds
  • Texte original · AnglaisAddictive, well-made core loop that feels like a Vampire Survivors / Smash TV hybrid
  • Texte original · AnglaisSatirical premise where earning and spending money trades off against winning your freedom
  • Texte original · AnglaisGood achievement chase and challenge for completionists (one reviewer compares it to a polished version of mobile horde games)
  • Texte original · AnglaisSteam Deck Verified; one reviewer reports it runs fine on an M4 Mac mini
  • Texte original · AnglaisReviewers say it is nothing groundbreaking for the genre but very well made, with real love and effort behind it

Ce que les joueurs critiquent

  • Texte original · AnglaisShallow for some: lack of variety and little progression according to a 5/10 reviewer
  • Texte original · AnglaisKey options like auto-aim/auto-fire are gated behind an unlock (the bouncer) instead of being a plain menu setting
  • Texte original · AnglaisCharacter moves very slowly while auto-firing and some upgrades slow movement further
  • Texte original · AnglaisBosses have a huge health pool that some find infeasible early with few weapons
  • Texte original · AnglaisEnemy projectiles can be hard to read amid bullet hell (for example slow carriage projectiles easily missed)
  • Texte original · AnglaisLate-game EXP scaling is steep (asked to be easier)
  • Texte original · AnglaisPace is noticeably slower than other horde survivors
  • Texte original · AnglaisReported bug where the bouncer weapon can spawn dozens of looping bullets and cause lag

Caractéristiques distinctives

  • Texte original · AnglaisEconomy twist: money buys power but pushes you further from the freedom goal
  • Texte original · AnglaisSatirical 'Running Man' style 1999 gameshow setting
  • Texte original · AnglaisTwin-stick arena shooter feel with manual aiming rather than pure auto-attack survivors gameplay
  • Texte original · AnglaisMeta-progression that unlocks weapons, perks, music, cosmetics and game modes
  • Texte original · AnglaisStarted as a Juice Jam II entry with a free early version on itch.io

Points qui divisent

  • Texte original · AnglaisTwin-stick manual shooter vs survivors-like auto-attack identity; some want it to pick one
  • Texte original · AnglaisPace: called a slow burn by some and sluggish by others
  • Texte original · AnglaisValue: a 5/10 reviewer calls it exceptionally shallow for the price, while others call it a fantastic, challenging 100% chase

Répétition et contraintes

  • Texte original · AnglaisGrind to pay for access to the next arena even after beating the first one
  • Texte original · AnglaisSlow-paced progression and slow character movement compared with peers
  • Texte original · AnglaisUnlocking basic quality-of-life (auto-aim) through the bouncer gate is considered annoying
  • Texte original · AnglaisLong boss fights with few weapons
  • Texte original · AnglaisLate-game XP curve requiring long grinding
  • Texte original · AnglaisUnlockable perks that worsen your build diluting the rotation

Améliorations espérées

  • Texte original · AnglaisMake auto-aim/auto-fire plain menu options rather than progression unlocks
  • Texte original · AnglaisRemove or reduce the movement-speed penalty when firing
  • Texte original · AnglaisImprove projectile readability and color clarity in busy fights
  • Texte original · AnglaisLet players ban unwanted perks from the rotation, or start with better default perks so unlocks do not dilute the pool
  • Texte original · AnglaisEase late-game EXP scaling and reduce boss health or give more early firepower
  • Texte original · AnglaisBalance autofire versus click-spamming so autofire is not slower (fire rate clamp or ramp)

Texte original · AnglaisEntered Steam Early Access 4 Dec 2023 with 20 weapons and 30 perks at about $2.99, promising more modes, arenas, bosses and difficulty modifiers; the 1.0 release followed on 15 Nov 2024 with 40+ weapons. Steam Deck Verified. Reception has been consistently positive with small review counts; older negative reviews (early 2025 and before) focus on the unlock gating and slowness, while recent positives (late 2025 to mid 2026) suggest the game is still played and appreciated. Available on Windows and macOS (not Linux natively) on Steam; a free early jam version exists on itch.io. No aggregator critic scores; SteamSpy lists owners at 0-20k with low concurrent players and revenue estimates of essentially nil/unreliable.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisBlood Dome 99 is a horde-like shooter sent to the channel by a viewer; he played it in early access and it is now fully released with three levels and an endless mode. You shoot from the center of the arena with a dash, and the twist is a money system: kills give XP and gold, gold buys upgrades, and the goal is to reach a gold target as fast as possible. He admires its unique visuals and mechanical upgrades but wants more depth in the money mechanic and end-of-run stats. Verdict: a solid B tier that stands out without reinventing the genre.

Ce que le créateur apprécie

  • Texte original · AnglaisMinimalist old-TV visual style with one color per element (player, bullets, blood, enemies), keeping the screen readable and cutting visual chaos
  • Texte original · AnglaisAccessibility options, including changing the colors
  • Texte original · AnglaisMoney mechanic: spending gold on upgrades versus finishing the run quickly creates a real timing decision, since enemies scale and will eventually overwhelm you
  • Texte original · AnglaisUpgrades are mechanical changes rather than flat percentage boosts, with unique per-weapon upgrades (e.g. the bee gun)
  • Texte original · AnglaisWeapons offered every few minutes as a choice of three you must pay for, forcing spend-or-save choices
  • Texte original · AnglaisMeta unlocks do not feel bad because items do not depend on narrow synergies
  • Texte original · AnglaisDash and movement feel great; music and the announcer narrator add charm

Problèmes relevés par le créateur

  • Texte original · AnglaisRun stats are lacking: only clear speed matters, not gold earned, and he wants big numbers at the end
  • Texte original · AnglaisNo damage breakdown per weapon or item, which makes it hard to judge what is actually strong in a chaotic horde-like
  • Texte original · AnglaisMoney and XP are effectively the same since both come from kills, so the fast-versus-level-up tension feels muted
  • Texte original · AnglaisThe money concept was hard to grasp at the beginning
  • Texte original · AnglaisWants more things to find during runs, such as events and mini bosses

Observations sur la conception

  • Texte original · AnglaisGold as both currency and win-condition progress makes you choose between speed and power, a mechanic he rarely sees in horde-likes
  • Texte original · AnglaisUpgrades that change behavior per weapon instead of stat bumps
  • Texte original · AnglaisA game does not need to be wildly original; standing out visually and mechanically is enough
  • Texte original · AnglaisSuggests end-of-run damage stats should be a staple of horde-likes
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