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Crown Trick

Stratégie au tour par tourStratégie et tactique

Texte original · AnglaisEnter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA turn-based, Mystery Dungeon-style roguelite by NEXT Studios (published by Team17) in which the dungeon only moves when you do, with elemental magic, a limited teleport (Blink) and monster Familiars as the core toolkit.

Texte original · AnglaisCrown Trick is received as a good-to-very-good tactical roguelite: Steam sits at Very Positive (about 85% of roughly 5,400 reviews), Metacritic PC is 83 and OpenCritic is 81 from 37 critic reviews. Critics and players praise the pace-flexible turn-based combat, cute pixel art and build variety, while the most common complaints are opaque UI and tooltips, uneven item and boss balance, punishing curses and repetitive dungeon layouts. The user Metacritic score is lower at 6.7 (only 35 ratings), and a few critics found it derivative. Several recent Steam reviewers say the developer has stopped updating the game, leaving long-standing readability and translation issues unfixed. It launched on Switch, PS4 and Xbox in 2020-2021 and reached Steam later; the Steam price is now about $4.99.

Ce que les joueurs apprécient

  • Texte original · AnglaisTurn-based combat where time only advances when you act lets you rush through trash rooms and slow down for bosses
  • Texte original · AnglaisBlink (teleport) and the Break/stun mechanic reward positioning and planning over reflexes
  • Texte original · AnglaisElemental magic and debuff combos, plus a large pool of weapons, relics and spells, give lots of build variety
  • Texte original · AnglaisMid-boss Familiars grant inheritable abilities, swappable between runs, which gives a satisfying sense of progression
  • Texte original · AnglaisCharming, colourful pixel art and funny enemies; the chessboard-style tile layout keeps the grid readable
  • Texte original · AnglaisApproachable for newcomers to roguelikes, with a gentle entry and plenty of unlockables (blueprints, soul shard upgrades)
  • Texte original · AnglaisMagic resources reset each room, which encourages actually using tools instead of hoarding them

Ce que les joueurs critiquent

  • Texte original · AnglaisPoor information design: many keywords lack tooltips, there is no icon glossary, and elemental debuffs are explained only in wiki footnotes
  • Texte original · AnglaisHard to tell which enemy is starting an AOE attack, since only the danger area on the floor is shown
  • Texte original · AnglaisItem balance is swingy: a few items carry a run while others ruin it, and level-up choices are sometimes all weak
  • Texte original · AnglaisBoss fights can demand specific builds, run long, and sometimes end a run with an instant-cast skill
  • Texte original · AnglaisCurses are effectively unavoidable and the downsides often outweigh the upside; one curse can destroy gems needed for permanent upgrades
  • Texte original · AnglaisTranslation and skill wording are confusing (for example what 'shield absorption' means), and some relics read as nonsense
  • Texte original · AnglaisEnemy variety is limited, with stronger versions of the same foes, and dungeon layouts feel samey
  • Texte original · AnglaisBusy turns with many simultaneous triggered events make it hard to follow why you won or lost
  • Texte original · AnglaisHard to read what is happening on your tile depending on camera angle, per a helpful negative review

Caractéristiques distinctives

  • Texte original · AnglaisMystery Dungeon/classic-roguelike style synchronized turns where every action, even attacking, is its own step
  • Texte original · AnglaisBlink teleport that does not cost a turn and recharges on room entry or after breaking enemies
  • Texte original · AnglaisLabyrinth that shifts as you move and a chessboard grid, described as a more accessible modern take on Brogue or Tangledeep-like design
  • Texte original · AnglaisElemental system with debuffs and cross-element synergy as the main build axis
  • Texte original · AnglaisMid-boss Familiars whose abilities you absorb and carry into later runs
  • Texte original · AnglaisPace control: a turn-based game you can play fast or slow depending on the room

Points qui divisent

  • Texte original · AnglaisReplayability and depth: some call it a favourite that hooks them, others say meta progression feels thin and it is not something to return to after beating it
  • Texte original · AnglaisDifficulty: described as challenging without being too punishing by some, while others find bosses and curses unfair
  • Texte original · AnglaisOriginality: praised as a fresh turn-based take on roguelikes, but one reviewer called it derivative and mobile-like
  • Texte original · AnglaisAudio and presentation: some love the art, others find the music and sound effects sleepy or limited

Répétition et contraintes

  • Texte original · AnglaisIntrusive tutorial prompts and the talking crown NPC interrupting play to explain things
  • Texte original · AnglaisSlow start and some grinding for soul shard/meta unlocks; 100% achievements need the free DLC and hard-mode boss clears
  • Texte original · AnglaisController inputs can be dropped while animations finish, causing accidental wrong-direction attacks that throw runs
  • Texte original · AnglaisSlot machines, cursed chests and curse deals widely seen as poor risk/reward, making chunks of each floor feel skippable
  • Texte original · AnglaisLong boss fights and repetitive room structure once you have seen what the game offers
  • Texte original · AnglaisWeak, generic story and dialogue per several critics

Améliorations espérées

  • Texte original · AnglaisAdd tooltips for keywords, a proper icon glossary and real numeric values for items and skills
  • Texte original · AnglaisShow which enemy is causing each AOE telegraph
  • Texte original · AnglaisLet players decline or skip the intrusive tutorial pop-ups that cover half the screen
  • Texte original · AnglaisRebalance items, curses and boss design so more build types are viable, and tame overpowered combos like the ice familiar stun
  • Texte original · AnglaisMake hub/meta upgrades and gold use more impactful and clearer about what gold is for
  • Texte original · AnglaisFix Steam Deck/Windows launch problems, improve the translation, and vary audio and music more

Texte original · AnglaisLaunched on consoles first (Switch, PS4, Xbox One in autumn 2020 to 2021) and got generally positive critic scores (Metacritic 78-83 by platform). Steam reception is Very Positive. Estimated Steam gross revenue is about $3.16M (net to developer about $0.93M) and owners around 500k-1M per SteamSpy-style estimates; these are modelled figures, not audited. Steam is Windows-only; there were Steam Deck/Proton launch problems, with reviewers reporting that an older Proton version works. A recent Steam review says the developer stopped updating the game, and 100% achievements require the free Requiem of Elements DLC. Steam price is now about $4.99.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisCrown Trick is a turn-based, board-style roguelike where a sleeping princess explores a dream fantasy world, beats a realm boss, and returns for light meta progression. He loves its sense of grand adventure, with varied biomes, bosses and monsters that are hard to achieve in an indie game. The gameplay undercuts it: the free blink is so strong that most fights collapse into the same dodge-and-hit loop. Inconsistent enemy attack telegraphing led to deaths that felt unfair during long runs, and he never finished it. He places it at low B, saying it could have been a high A with some tweaks.

Ce que le créateur apprécie

  • Texte original · AnglaisStrong sense of a grand adventure from level, biome, monster and boss design
  • Texte original · AnglaisClear run structure with an end goal that cannot be reached on the first attempt, with multiple realms and final bosses
  • Texte original · AnglaisBosses with unique mechanics, such as the chess board boss where pieces move like chess pieces
  • Texte original · AnglaisMini bosses convert into spirit buddies granting abilities, a concept he likes
  • Texte original · AnglaisDistinctive visuals and good story, characters and world building
  • Texte original · AnglaisLots of content and enemy variety

Problèmes relevés par le créateur

  • Texte original · AnglaisBlink ability is so strong it distorts balance and makes most encounters a repetitive dodge-then-attack loop
  • Texte original · AnglaisEnemy attacks are telegraphed only some of the time, so instant unpredicted attacks cause cheap deaths (the Poseidon boss example)
  • Texte original · AnglaisSpirit buddies are unbalanced and there is little incentive to switch, so players stick with one build
  • Texte original · AnglaisWeapons feel similar to each other and meta progression is minimalistic
  • Texte original · AnglaisRuns are long (about an hour), which makes unfair deaths demotivating

Observations sur la conception

  • Texte original · AnglaisTurn-based movement combined with a free teleport blink that regenerates each room
  • Texte original · AnglaisConverting defeated mini bosses into spirit allies, two equipped at a time
  • Texte original · AnglaisChess-themed boss that moves pieces by chess rules
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