Fiche du jeu / ROGUE BY ROGUEDespot's Game: Dystopian Army Builder
Texte original · AnglaisGuide puny humans through Despot's Game - a rogue-like tactics army battler. Equip your team and sacrifice them through procedural dungeons as you fight enemies, and other players!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA pixel-art roguelite auto-battler by Konfa Games (tinyBuild) where you recruit and equip an army of up to 49 puny humans, march through procedural dungeons managing food and shops, then test your build against other players' teams asynchronously.
Texte original · AnglaisPlayers rate it Very Positive on Steam (about 84% of roughly 3,360 reviews), and critics are lukewarm-positive (Metacritic 73 from only 4 reviews, OpenCritic 73 with 55% recommending). The core loop of drafting weird synergies, min-maxing and watching tiny units fight is widely called addictive and charming. The recurring complaint is that it is shallow and short: once you have won a run there is little reason to continue beyond PvP leaderboards and mutation grinding. Many reviewers say it is worth buying only on sale. It launched in Early Access in 2021 and went to 1.0 on Sept 29, 2022 on PC and consoles; it still receives player discussion and some seasonal content as of late 2026, but this is a finished game, not abandoned.
Ce que les joueurs apprécient
- Texte original · AnglaisGorgeous, detailed pixel art and weapon animations, plus a well-liked soundtrack
- Texte original · AnglaisAddictive core loop: drafting classes and weapon synergies and trying a different build after each failed run
- Texte original · AnglaisAsynchronous PvP (fighting ghosts of other players' builds, leaderboards, King of the Hill/Brawl modes) is the most-loved part for many
- Texte original · AnglaisDark, cheerful-cruelty humor and pop-culture references in the writing and unit designs
- Texte original · AnglaisAccessible and streamlined: easy to pick up, hands-off battles are quick to read, runs are short
- Texte original · AnglaisProgression unlocks give new options rather than raw power, so you can still lose to your own bad decisions
- Texte original · AnglaisFood-meter mechanic stops aimless wandering and limits army size in an interesting way
- Texte original · AnglaisGood value when bought on sale; several reviewers say they got their money's worth (e.g. 41 hours in)
Ce que les joueurs critiquent
- Texte original · AnglaisLittle replayability after the first victory; many players feel the game ends too early and call it a long demo
- Texte original · AnglaisShallow strategic depth and one-note items/classes; PvE gets boring quickly
- Texte original · AnglaisPvP is dominated by a few meta builds and RNG rolls, and PvP balance concerns spill into PvE
- Texte original · AnglaisLevels and biomes feel samey; minimap icons and some rules (magic damage) are confusing
- Texte original · AnglaisHeavy RNG and sudden difficulty spikes in later floors, including shop availability that can leave you unable to refill ranks
- Texte original · AnglaisMutation/achievement completion becomes a grind
- Texte original · AnglaisBugs reported in places (loading-circle bug in Brawl runs, mantrap enemies seen as unfairly tanky)
- Texte original · AnglaisMany reviewers will not recommend it at the $19.99 full price: 'wait for a sale', and one calls it a very long demo
Caractéristiques distinctives
- Texte original · AnglaisRoguelike dungeon crawl combined with auto-battler army building at up to 49 units, rather than a small party
- Texte original · AnglaisFood meter as a run-length and army-size constraint
- Texte original · AnglaisAsynchronous PvP where your winning run becomes a ghost team for others, with a leaderboard
- Texte original · AnglaisClass synergy by equipping a number of unique items from the same class, unlocking powerful abilities
- Texte original · AnglaisPart of the Despot universe (Despotism 3k, Slime 3K) with a shared puny-humans pixel-art style and dystopian dark comedy
Points qui divisent
- Texte original · AnglaisValue: many call it great on sale and a ripoff at full price
- Texte original · AnglaisHands-off auto-battle: some love the streamlined fights, others want more control or interaction
- Texte original · AnglaisPvP emphasis: loved as the endgame by some, called pointless (bragging rights only) or meta-driven by others
- Texte original · AnglaisRoguelike vs roguelite identity: some wish it were more of a roguelite with persistent progression
Répétition et contraintes
- Texte original · AnglaisGrinding all mutations and achievements (one 79-hour reviewer enjoyed the first 20-30 hours, then found it a slog)
- Texte original · AnglaisReplaying runs until RNG hands you the meta build for PvP
- Texte original · AnglaisEarly PvE repeated across runs feels brain-dead or easy once solved
- Texte original · AnglaisHands-off combat leaves some players feeling it is fun to watch rather than play
- Texte original · AnglaisLate-floor traps/bosses such as mantraps and repeated first-biome bosses that can wipe high-XP units
Améliorations espérées
- Texte original · AnglaisMore content and variety in biomes, enemies, classes and items to extend replay value after the first win
- Texte original · AnglaisBetter PvP balance and anti-meta measures so non-meta builds can compete
- Texte original · AnglaisFairer, more reliable shop/market access so runs are less RNG-gated
- Texte original · AnglaisClearer tutorialisation and UI (mutation reminders, minimap icons, magic damage explanation)
- Texte original · AnglaisMake it more of a true roguelite with lasting meta-progression rather than a one-win-then-PvP structure
- Texte original · AnglaisBigger, more explosive death feedback so losses register (early reviewer suggestion)
Texte original · AnglaisLaunched in Early Access in 2021 (reviewers then already found it essentially complete) and released 1.0 on Sept 29, 2022 on PC, PS4/5, Xbox and Switch. Critics praised art, writing and gameplay loop but noted difficulty pacing and randomness; Switch controls were called lackluster versus PC. Metacritic has very few reviews (4 critics, 13 users), so scores are low-confidence. Steam rating stays Very Positive years later. One angry reviewer wants developer attention on Slime 3K instead of seasonal updates (single review, not a trend). OpenCritic lists 11 critic reviews. tinyBuild acquired Konfa during development. The Steam page also lists a Challenges DLC which was excluded here.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file) ↗
- Texte original · AnglaisSteam metadata: 84% positive of 3,361, Very Positive, $19.99, release date ↗
- Texte original · AnglaisMetascore 73 (4 critics), user 6.5 (13 ratings), critic blurbs ↗
- Texte original · AnglaisOpenCritic 73, 55% recommend, critic consensus ↗
- Texte original · AnglaisAI summary of Steam reviews: praise for art, complaints on replay value and price ↗
- Texte original · AnglaisDevelopment background, series history, tinyBuild acquisition, Metacritic reception ↗
- Texte original · AnglaisEarly Access impressions: food mechanic, hands-off combat, PvP endgame ↗
- Texte original · Anglais1.0 launch coverage (appeared in search results, not fetched) ↗
- Texte original · AnglaisConsole review (appeared in search results, not fetched) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisDespot's Game is a funny, casual auto-battler where you assemble a small army, press play, and watch the fight unfold. He finds it satisfying and charming, with a great vibe, but shallow and repetitive. Class and character variety is much smaller than it first appears, and you have no control once a battle starts. He got bored after six or seven hours and places it in middle B.
Ce que le créateur apprécie
- Texte original · AnglaisSatisfying auto-battler loop of preparing a team and watching the chaos play out
- Texte original · AnglaisFunny, unserious tone with lots of humor
- Texte original · AnglaisCute art style
- Texte original · AnglaisPassive effects are plentiful and impactful
- Texte original · AnglaisEnemy/ally AI is pretty good despite many triggering abilities
- Texte original · AnglaisGreat overall vibe that makes it fun to watch
Problèmes relevés par le créateur
- Texte original · AnglaisFar fewer classes and characters than first expected (about five per class, fixed abilities)
- Texte original · AnglaisYou collect all the classes and characters you want by roughly mid-run, so there are no rare build-defining finds
- Texte original · AnglaisPassives make you stronger but do not change how you play; unit placement stays about the same
- Texte original · AnglaisNo interaction during battles, which feels frustrating with so many abilities
- Texte original · AnglaisStrategy stays shallow; builds like fighter just mean collecting fighters and their passives
- Texte original · AnglaisGets repetitive and he grew bored after six to seven hours
Observations sur la conception
- Texte original · AnglaisPure watch-and-see auto-battler format where all decisions happen before the fight
- Texte original · AnglaisFixed-ability characters (e.g. the fridge guy) tied to classes instead of customizable units
- Texte original · AnglaisHumor and vibe carry a mechanically minimal game


