Fiche du jeu / ROGUE BY ROGUEEmber Knights
Texte original · AnglaisEmber Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.
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Texte original · Chinois simplifié
合作连击和武器手感扎实,首领变化能支持进一步挑战;构筑平衡和合作流程等待降低整体顺畅度。
Mécaniques de jeu essentielles
Pondération 25 %8,5 / 10Texte original · Chinois simplifié
连击与闪避响应受到反复肯定,合作能围绕控制和输出配合;不可跳过的演出、无敌阶段及轮流领奖会拖慢节奏。
Combinaisons et stratégie
Pondération 25 %7,5 / 10Texte original · Chinois simplifié
武器改造、技能和遗物可产生协同,但快照指出暴击路线偏强、部分法术贡献弱,高难度的有效选择受压缩。
Rejouabilité
Pondération 20 %8,0 / 10Texte original · Chinois simplifié
不同世界、变体首领和挑战模式会要求改变操作;部分战斗与扩展被认为相似,内容体量不直接转成分数。
Hasard et équité
Pondération 20 %7,0 / 10Texte original · Chinois simplifié
敌人与首领有可学习的攻击模式,高难度也有招式变化;屏外远程和冲刺以及近远程不均衡会削弱反应机会。
Finition et ergonomie
Pondération 10 %7,0 / 10Texte original · Chinois simplifié
不少反馈肯定性能与基本操作;合作领奖、重连和房间加入有阻力,另有冻结及启动失败的报告,综合保守评价。
- Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测- Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准
Périmètre et limites
Texte original · Chinois simplifié
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Sources de l’évaluation 02
- 01Documents archivésVoir les documents externes archivés ↓
Texte original · Chinois simplifié
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Source webVoir l’original ↗
Texte original · Chinois simplifié
Ember Knights · Steam 官方商店
2026-10-08 访问。核对四人合作、武器改造、遗物协同、首领变体及每日地牢等模式。未据商店介绍推定性能或故障已修复。
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA Hades-inspired top-down action roguelite by Doom Turtle (published by Twin Sails Interactive) built around 1-4 player local/online co-op, relics, weapon mods and skills, fighting the sorcerer Praxis across planets.
Texte original · AnglaisEmber Knights is well liked by players: Steam shows Very Positive overall (about 94% of roughly 7,000 reviews positive in the local snapshot), and is most often recommended as a polished, snappy co-op roguelite with lots of build variety and an endless supply of relic synergies. Critical coverage is thin: Metacritic has only one critic review (God is a Geek, 85) so no Metascore exists yet, and the user score is 7.5 from a handful of ratings. The recurring caveat is value and depth: several reviewers call it solid but not standout, more a discount or co-op pick than a Hades replacement, and some say it gets repetitive or grindy. It left Early Access (April 2022) in July 2023, later got free modes (Daily Dungeon, Boss Rush, Chaos Run, pets) and a paid DLC, Wrath of the Architect. Note: the web search budget was exhausted during this research, so community detail leans on Steam reviews, Steam forum thread titles, Metacritic pages and the store page rather than Reddit.
Ce que les joueurs apprécient
- Texte original · AnglaisCo-op is the headline: 1-4 players, local split-screen and online, described as easy to access and not drastically raising difficulty
- Texte original · AnglaisFluid, responsive controls and snappy combat; a large build space (7 weapons, 9 mods per weapon, dozens of skills, 100+ relics per the store page) with synergies that can get gloriously broken
- Texte original · AnglaisCohesive, cute pixel-art visuals and charming touches (pet companions, dialogue, secrets, weapon skins from trials)
- Texte original · AnglaisGood performance and polish for most players; described as optimized with no crashes or slowdowns
- Texte original · AnglaisPlenty of post-clear content: Endless mode, Boss Rush, Daily Dungeon, Chaos Run, trials and the DLC, which adds biomes, weapons and relics
- Texte original · AnglaisReads as Hades-like without being a clone; often recommended to Hades fans and for playing with kids or family as a gentle intro to build-crafting
- Texte original · AnglaisMeaningful two-currency meta-progression (ability/weapon upgrades plus permanent health and damage buffs)
Ce que les joueurs critiquent
- Texte original · AnglaisMultiplayer loot flow: rewards are picked one player at a time and stat gems drop in a shared pile, which some find a slow, excruciating time waster and poor design
- Texte original · AnglaisUnskippable cutscenes and boss intros/outros, plus invulnerable boss phases that force waiting, are repeatedly called out as killing the pace
- Texte original · AnglaisEnemy design: many enemies have ranged or dash attacks from across the screen, which makes ranged weapons much stronger than melee and makes charge attacks impractical
- Texte original · AnglaisBalance and depth complaints: weapons unbalanced, build diversity felt lacking by some, and the DLC final boss described as easy or a joke
- Texte original · AnglaisTechnical problems for some: freezing or stuttering, high CPU use in menus, launch hangs, and it fails to run under Proton for at least one reviewer
- Texte original · AnglaisOnline lobby friction: hard to rejoin after a crash, no Steam direct join, no visible lobby ID, plus multiplayer lag and lobby-start failures discussed in the Steam forum
- Texte original · AnglaisValue: multiple reviewers say it should cost about $10 rather than $19.99, and that the DLC feels like a reskin of the main campaign
Caractéristiques distinctives
- Texte original · AnglaisFirst-class 1-4 player co-op, including couch split-screen, in a genre that is mostly solo
- Texte original · AnglaisAbilities recharge by landing attacks rather than on pure cooldowns
- Texte original · AnglaisWeapon modification system (9 mods per weapon) layered on top of relics and skills
- Texte original · AnglaisHades-style structure combined with a planet-hopping sci-fantasy setting and cute pixel look
- Texte original · AnglaisGame modes beyond the main run: Daily Dungeon, Boss Rush, Endless and Chaos Run, plus pet companions you can pet
- Texte original · AnglaisTime-limit challenges per planet and tiered trials that unlock cosmetic weapon skins
Points qui divisent
- Texte original · AnglaisMultiplayer: praised by most as the best reason to play, yet a vocal minority calls it one of the worst co-op roguelites because of loot handling
- Texte original · AnglaisSolo play: some say it is amazing alone, others say it is not built for single player and is grindy
- Texte original · AnglaisHades comparison: a strength for fans who want more, a turn-off for others who say just buy Hades
- Texte original · AnglaisPrice and value: many call it a great deal or worth it with DLC, others say it is only worth it on sale
Répétition et contraintes
- Texte original · AnglaisLong, unskippable cutscenes and boss invulnerability phases in every run
- Texte original · AnglaisSolo players report a grind-heavy progression; the Daily Dungeon pays far more resources per room than regular runs, pushing players to repeat it
- Texte original · AnglaisRepeating the same worlds with no checkpoints makes runs feel samey after a while; several reviewers say it wears out its welcome or gets boring quickly
- Texte original · AnglaisTaking turns at the end-of-stage loot pick in co-op, and loot piling up on top of each other or under the HUD
- Texte original · AnglaisScreen clutter from enemies and effects makes combat hard to read; you can usually only land a light attack or two before needing to dodge
Améliorations espérées
- Texte original · AnglaisLet co-op players pick rewards simultaneously and offer personal loot or a shared-out option instead of a shared pile
- Texte original · AnglaisAdd quality-of-life options: skippable or shorter cutscenes, pause or stop the speedrun timer out of combat, and show the time goal for the time-limit capsule
- Texte original · AnglaisAdd more skills (one reviewer suggests about 45 versus the roughly 32 they counted) and more build variety or balance between weapons
- Texte original · AnglaisImprove online connectivity tools: direct Steam join, visible lobby ID, reliable rejoin after a crash
- Texte original · AnglaisConsider checkpoints or shorter runs, since replaying the same worlds is boring for some
- Texte original · AnglaisMake unlocks require using items or skills in runs (Binding of Isaac style) rather than unlocking nearly everything in about 10 hours; clearer indicators for attack-recharged abilities near the character
Texte original · AnglaisEarly Access launched April 20, 2022 and 1.0 released July 18, 2023 on Steam ($19.99); it is also on Nintendo Switch, PlayStation 5 and Xbox Series X (Windows only on Steam, no Mac or Linux). Free updates later added Daily Dungeon, Boss Rush, Chaos Run and pets; the paid DLC Wrath of the Architect (2024-25) adds biomes, weapons, relics and a new final boss, which some players found too easy. An older store snapshot showed Overwhelmingly Positive (95% of about 3,900 reviews); the local snapshot shows 93.8% of 7,056 reviews, and recent reviews are still mostly positive with a steady stream of complaints about multiplayer and performance. Steam forum threads include pinned multiplayer-issues and controller-issues threads. Metacritic had only 1 critic review and 13 user ratings at fetch time. OpenCritic page could not be located (no search access) so that value is null.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful positive and negative English Steam reviews (main source for praise and complaints) ↗
- Texte original · AnglaisLocal Steam metadata: appid 1135230, review counts, owners estimate, revenue estimate ↗
- Texte original · AnglaisSteam store page: content counts, early access date, free modes, DLC, review summary ↗
- Texte original · AnglaisMetacritic page: no Metascore yet, one critic review (God is a Geek 85), user score 7.5 from 13 ratings ↗
- Texte original · AnglaisMetacritic user review highlights and score distribution ↗
- Texte original · AnglaisSteam community discussion thread titles: multiplayer lag, lobby issues, timer, QoL, DLC end boss easy ↗
- Texte original · AnglaisEstimated gross and net revenue for the game ↗
- Texte original · AnglaisDeveloper website listed on Steam (not fetched) ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisEmber Knights is a basic, traditional top-down action roguelike dungeon crawler that does not try any unique mechanic but executes the fundamentals very well. He loves its visuals, distinct worlds, bosses with difficulty-scaled forms, and long meta-progression. His main gripes are disconnected spells and overpowered crit builds at high difficulty. He sees it as a very solid Hades-like and places it in A tier.
Ce que le créateur apprécie
- Texte original · AnglaisGreat visuals and art style, with each world looking completely different, giving a strong sense of adventure
- Texte original · AnglaisCool bosses; higher difficulties give bosses entirely new move sets and forms (e.g. the first-world spider has three forms)
- Texte original · AnglaisMeta-progression is substantial, requiring many roguelite elements to reach the first boss and ten more levels of difficulty to reach the true final boss
- Texte original · AnglaisWeapons have unlockable forms and play fairly differently from each other
- Texte original · AnglaisSatisfying, fun fights and gameplay without needing gimmicks
- Texte original · AnglaisProbably fun in multiplayer
Problèmes relevés par le créateur
- Texte original · AnglaisSpells feel disconnected from the rest of the game and are not impactful
- Texte original · AnglaisCrit builds are overpowered and practically required at the highest difficulties, a balance issue
- Texte original · AnglaisHe could be nearly invincible against the final boss on top difficulty because the game is easy to break
- Texte original · AnglaisCan get chaotic on higher difficulties with fast enemy move sets bundled together
Observations sur la conception
- Texte original · AnglaisDeliberately does nothing unique mechanically; shows action roguelikes can succeed on satisfying fights alone
- Texte original · AnglaisBoss difficulty scaling swaps in different move sets and forms rather than just raising stats
- Texte original · AnglaisEach world has a very distinct visual identity, which he says many top games struggle with


