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Gambonanza

Stratégie au tour par tourStratégie et tactique

Texte original · AnglaisGambonanza is a tactical roguelike that sets chess pieces on a tiny board. Forget traditional chess and embrace the chaos of breaking the balance! Spend your money on rule-bending upgrades, board tiles and pieces. Experiment with illegal combinations and face off against iconic bosses!

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA Balatro-style chess roguelike where you fight on a tiny board, buy rule-bending Gambits (joker equivalents), board tiles and pieces, and must capture every enemy piece rather than just the king.

Texte original · AnglaisGambonanza launched May 1, 2026 (Steam, iOS, Android) from Blukulele, co-published by Sidekick and Stray Fawn, and sits at Mostly Positive on Steam (about 74-76% of roughly 1,700 reviews; recent reviews ~73%). Critics are split: Metacritic shows a 64 Metascore from 5 reviews, ranging from 90 (DualShockers) to 40 (Destructoid), with a user score of 7.3 from a small sample. Fans enjoy the addictive synergy-building loop, the presentation and the chess-meets-Balatro hook. Detractors find it shallow and unbalanced, with a weak AI, permanent piece loss that discourages trading, and a few dominant builds. It is a full release that still has an active Steam forum with bug reports and difficulty-balance questions, not abandoned, but I found no concrete patch notes in the pages I could read.

Ce que les joueurs apprécient

  • Texte original · AnglaisStrong high-concept hook: Balatro-style run building applied to chess, with Gambits that change piece and board rules (150+ advertised)
  • Texte original · AnglaisSlick, polished presentation: CRT pixel-art look, smooth animations, catchy music and a clean interface
  • Texte original · AnglaisAddictive 'one more run' synergy building when a combo lands, e.g. mass-producing pieces or chaining skipped enemy turns
  • Texte original · AnglaisEasy to pick up for people who only know basic chess moves, and some players say it quietly teaches chess tactics
  • Texte original · AnglaisUnlockable Gambits and higher difficulties extend replay beyond the first win
  • Texte original · AnglaisTiles, enemy modifiers and boss fights add tactical puzzle variety; some reviewers call bosses and tile upgrades the highlight
  • Texte original · AnglaisShort-session friendly, especially on mobile and Steam Deck
  • Texte original · AnglaisMobile and PC versions exist, and several players like the low mobile price

Ce que les joueurs critiquent

  • Texte original · AnglaisEnemy AI is weak or effectively random unless it can capture, so the optimal play is often to burn turns and wait for it to blunder a piece
  • Texte original · AnglaisPermanent loss of captured pieces across the run means trades and sacrifices, the heart of chess, are punished and the economy drains on replacing pieces
  • Texte original · AnglaisBalance: queens outclass other pieces, duplication and skip-turn Gambits are overpowered, phantom-to-gold tile combos dominate, while many Gambits are weak or rely on 1/3 to 1/5 random triggers
  • Texte original · AnglaisCrumble mechanic (tiles falling away to end stalling) and some enemy modifiers feel random and can decide or ruin a run
  • Texte original · AnglaisUnskippable animations and boss cutscenes with no speed-up option make the game feel slow on PC
  • Texte original · AnglaisRepetition: identical starting board layouts per stage, builds locking in early, low variety in pieces and tiles
  • Texte original · AnglaisHeavily derivative of Balatro in art, UI, sound and loop, which some reviewers saw as near copy-paste
  • Texte original · AnglaisBugs and rough edges reported: achievement and Gambit interaction bugs, lost progress in one review, resolution shared across devices, no cross-save
  • Texte original · AnglaisPrice: several top-voted reviews (85 and 161 helpful votes) say $14.99 on Steam is too high for the content, especially since the mobile version is about $6 and includes a PC copy

Caractéristiques distinctives

  • Texte original · AnglaisWin condition is capturing every enemy piece, not checkmate, which removes check and pin logic
  • Texte original · AnglaisGambits rewrite chess rules and piece behavior, and a reserve system lets you deploy pieces from off the board
  • Texte original · AnglaisPieces are a permanent run resource: losing one removes it for the whole run, tying chess tactics to a shop economy
  • Texte original · AnglaisTiles on the board (trap, gold, ghost, blessed) plus a crumbling-board timer that forces action
  • Texte original · AnglaisGacha, pachinko and slot-style mini-games for acquiring pieces and items
  • Texte original · AnglaisMobile-first origin (simultaneous iOS/Android release with a port by Ateo) with a Steam version that has controller and Steam Deck support

Points qui divisent

  • Texte original · AnglaisWhether a chess game should lean on chance: fans say it's a chaotic synergy builder, not Stockfish chess, while others say randomness removes skill
  • Texte original · AnglaisThe Balatro comparison: some love it as 'Balatro but chess', others say it is only a thin clone or that it is a different game entirely
  • Texte original · AnglaisAI difficulty: some call it easy and dumb, others say reviewers did not get past stage 3 and later stages punish mistakes hard
  • Texte original · AnglaisPrice: $14.99 Steam feels too high to some given a cheaper mobile version and Balatro's price, while others call it a fair buy, and Steam-specific discussion notes mobile is cheaper

Répétition et contraintes

  • Texte original · AnglaisWaiting moves and passing turns until the AI hangs a piece, which some players describe as effectively AFK play
  • Texte original · AnglaisLong unskippable animations, especially the roughly 15-second boss intros, plus a gacha opening delay
  • Texte original · AnglaisRerolling the shop and chasing specific pieces or Gambits via gacha RNG to complete a build
  • Texte original · AnglaisRepetitive runs because stage layouts repeat and the same strong Gambits get picked every time
  • Texte original · AnglaisHigher difficulties (queen strain and above) that feel more like RNG or forced resets than tactical depth, with Gambits expiring
  • Texte original · AnglaisText is small and hard to read on Gambit tooltips

Améliorations espérées

  • Texte original · AnglaisAdd an animation and game speed option or skippable boss cutscenes
  • Texte original · AnglaisMake the enemy AI play to win and rework the stalling meta (for example make piece loss partial or chance-based, or restore pieces between stages)
  • Texte original · AnglaisRebalance the economy, especially strain 2 price and income changes and queen-strain perishable Gambits
  • Texte original · AnglaisBuff or redesign weak Gambits, reduce low-probability triggers, and nerf the dominant queen/duplication/tile combos
  • Texte original · AnglaisAdd more pieces (e.g. fairy pieces), upgrades, tiles, board layouts and music for replay variety
  • Texte original · AnglaisAdd an undo or confirm-move option, larger or clearer text for tooltips, and cross-save between platforms

Texte original · AnglaisLaunched May 1, 2026 on Steam (Windows/Mac/Linux, $14.99) alongside iOS and Android. Steam ratings stayed steady at Mostly Positive (about 74-76% overall, about 73% recent), so reception has not collapsed or recovered much. The most-upvoted negative review (about 390 helpful votes) and several others complain about slow unskippable animations, economy balance and AI, and many positive reviews recommend it on sale. Several reviewers note the mobile version is cheaper and feels better suited to short touch sessions, and a few Steam reviews mention needing a speed option on PC. The Steam forum has 291+ topics with bug reports (achievements, specific Gambits, graveyard, Steam Deck) and questions about difficulty plans; I could not confirm specific patch notes or developer responses. OpenCritic could not be verified, and Reddit was not accessible to fetch. Steam revenue estimates from the local dataset are zero/unavailable, so no sales figure is stated. Steam lists owners in the 0-20,000 range per the SteamSpy field, which is not meaningful.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 5 (2026)

Texte original · AnglaisGambonanza is a chess-based roguelike often described as a Balatro-like chess game, with blind-style boards, a shop for jokers-equivalents (gambits), new pieces and board upgrades. He feels the roguelike layer dominates and the chess itself gets lost quickly, leaving him with a muddled in-between design. Randomness, permanent piece loss, hard-to-assemble builds and a dumb random AI annoy him. He enjoys the tutorial, bosses and music, but calls it an inferior chess roguelike to Below the Crown and places it low B.

Ce que le créateur apprécie

  • Texte original · AnglaisTutorial is great and explains everything clearly
  • Texte original · AnglaisBosses are unnecessarily cool and impressive
  • Texte original · AnglaisMusic copies Balatro's layered, iconic-feeling soundtrack successfully
  • Texte original · AnglaisUnique concept with a great vibe that many people enjoy
  • Texte original · AnglaisSome builds where everything clicks feel great
  • Texte original · AnglaisBoard upgrades are a cool substitute for Balatro's tarot cards

Problèmes relevés par le créateur

  • Texte original · AnglaisLots of randomness, including the board crumbling, which can help or hurt a lot
  • Texte original · AnglaisLosing pieces permanently makes strategy and build-paths feel costly and annoying
  • Texte original · AnglaisBuilds and gambits are too specific and hard to synergize, especially early in shop
  • Texte original · AnglaisChess thinking is lost quickly; fast pacing conflicts with chess, caught between being chess and being a roguelike
  • Texte original · AnglaisAI moves randomly and unpredictably, so you can't outplay it; you often just wait for a safe capture
  • Texte original · AnglaisQueen is always best, undermining piece diversity despite gambits

Observations sur la conception

  • Texte original · AnglaisBalatro-style blinds and shop pacing applied to chess, with gambits as jokers
  • Texte original · AnglaisBoard itself is upgradable via special spots
  • Texte original · AnglaisCrumbling board pressures you to clear fast, unusual for chess
  • Texte original · AnglaisDesign lesson: he would rather it fully lean into roguelike and drop chess purism
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