Fiche du jeu / ROGUE BY ROGUEGoobies
Texte original · AnglaisBattle thousands of blobs in this roguelike auto-shooter. Travel from island to island, defeat bosses, collect and upgrade items to become more powerful and discover lag-inducing combos in an endless blobbath.
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA cheap 3D-rendered, top-down roguelike auto-shooter (bullet-heaven/survivor-like) where you kite thousands of goofy blobs across islands, beat bosses and stack item and weapon synergies, from solo Swedish studio Hoganas Spel.
Texte original · AnglaisGoobies is Very Positive on Steam (about 91% of roughly 1,960 reviews, 1,868 counted on the store page) and sells for about $6, so most players treat it as a charming, cheap, easy-to-pick-up survivor-like. The praise centres on the bubbly art style, build combos and quick runs. The criticism is slow progression, repetitive enemies and maps, balance that breaks once everything is unlocked, severe late-game lag and clutter, and cloud/save problems. It has no Metacritic critic coverage and no confirmed OpenCritic coverage, so reception is almost entirely player-driven. The developer shipped patches from 1.0.6 (Aug 2023) to 1.1.3 (Jan 2024), plus a small artifact tweak in Oct 2025, then announced development was on hold to focus on the sequel. Recent negative reviews complain of no content updates, and Goobies 2 (third-person co-op, demo out, 2026 release) is the successor.
Ce que les joueurs apprécient
- Texte original · AnglaisCute, goofy, bubbly blob visuals and humorous character names give it a distinctive charm; even negative reviewers call the look its strongest part
- Texte original · AnglaisSimple to start and easy to begin or abandon a run, which suits short sessions and casual players
- Texte original · AnglaisItem and weapon synergies, including 'lag-inducing' combos, and weapon upgrades that evolve into stronger versions with added traits rather than plain stat boosts
- Texte original · AnglaisSatisfying power fantasy of mowing through swarms of thousands of blobs; described as addictive and mindless in a good way
- Texte original · AnglaisFive champions with different passives, 30+ items and 20 artifacts give a fair amount of build variety for the price
- Texte original · AnglaisDeveloper was praised in Steam reviews for quickly implementing player suggestions (leaderboards, rerolls, boss mutations)
- Texte original · AnglaisLow price (about $6) and low barrier; one reviewer suggests it is a gentle, non-violent way to introduce kids to the genre
Ce que les joueurs critiquent
- Texte original · AnglaisSevere late-game performance problems: FPS drops, lag that can crash the engine, and lag from large numbers of XP pickups
- Texte original · AnglaisVisual clutter in mid and late game makes threats hard to read ('I can't see anything')
- Texte original · AnglaisRepetitive content: basic maps, low enemy and boss variety, and runs feel same-y after a few hours
- Texte original · AnglaisBalance issues: with everything unlocked from the start and no real stacking limits, builds converge and runs feel too easy or dull; some also call RNG harsh
- Texte original · AnglaisCloud save handling is a recurring complaint; some players report save resets or wiped progress after touching save settings
- Texte original · AnglaisBugs: Queen units spawning inside terrain and becoming invincible, a controller menu selection bug, and swarm spawns landing on the player
- Texte original · AnglaisDevelopment has been paused, with no major content updates in a long time
Caractéristiques distinctives
- Texte original · AnglaisSoft, inky, non-violent blob aesthetic in 3D with a bouncy momentum-based player character, unlike gritty Vampire Survivors clones
- Texte original · AnglaisIsland-to-island structure with discrete levels and a boss at each island, instead of one continuous timer
- Texte original · AnglaisWeapons evolve into stronger variants with added traits rather than just stat upgrades
- Texte original · AnglaisBoss mutations that accumulate over time, a daily leaderboard and a 'Mega Crit' mechanic (added in patches)
- Texte original · AnglaisItem and roulette rerolls (one per island) plus artifacts that change core mechanics
- Texte original · AnglaisSequel Goobies 2 adds third-person camera, co-op, genetic mutations and Omens, showing the series moving beyond top-down
Points qui divisent
- Texte original · AnglaisSimplicity: praised as approachable and kid-friendly, but others find the strategy too shallow and boring
- Texte original · AnglaisDifficulty and balance: some love the broken combos, others say everything unlocked from the start makes runs trivial and samey
- Texte original · AnglaisMomentum-based player movement feels charming to some and awkward or nauseating to others
- Texte original · AnglaisValue: at about $6 many call it a bargain, while some say it does not respect your time and recommend other genre entries
Répétition et contraintes
- Texte original · AnglaisSlow levelling: around level 40 players report roughly one level-up per world or boss
- Texte original · AnglaisSteep meta-progression grind that feels unrewarding for the hours invested
- Texte original · AnglaisKiting blobs in circles and dodging AOEs against a limited roster of enemies feels repetitive
- Texte original · AnglaisEndless runs with no satisfying conclusion; the only real goal is Steam achievements
- Texte original · AnglaisLate-game lag and screen clutter turn the endgame into a chore
- Texte original · AnglaisMotion sickness from the bouncing or wobbling protagonist movement around screen centre, reported by at least one reviewer
Améliorations espérées
- Texte original · AnglaisFix late-game optimization and lag from pickups and enemy counts
- Texte original · AnglaisAdd more content: enemy and boss variety, maps, and a real objective or ending for runs, since runs are endless
- Texte original · AnglaisRework balance and add limits or unlock gating so builds stay varied and challenge holds up
- Texte original · AnglaisImprove readability: transparent projectiles, fewer cluttering effects, and options to reduce screen shake or protagonist motion
- Texte original · AnglaisMake cloud saves work reliably and expose clear save management
- Texte original · AnglaisQuality-of-life and feature requests from reviews: multiplayer, better mouse and dual-monitor handling, and better keyboard control for some characters
Texte original · AnglaisReleased July 14, 2023 on Windows only (no Mac/Linux) at about $5.99. Early patches added cloud saves (1.0.6, Aug 2023), daily leaderboard and Mega Crit (1.0.7), boss mutations and rerolls (1.1.0), Queen nerfs (1.1.1, 1.1.2), and Chinese/Russian localization, autosave cycling and save-loss fixes (1.1.3, Jan 2024). An Oct 2025 tweak made the Abnormal Autopsy artifact easier to unlock. A pinned developer post says development is on hold, and players ask whether the game is dead. Despite that, recent negative reviews in 2025 to 2026 still complain about cloud saves and lost progress, so those issues persisted or recurred. Metacritic has a page with no critic score and only 3 user ratings (below the 4-rating threshold, so no user score shown), and OpenCritic coverage could not be confirmed. My WebSearch budget was exhausted, so no press reviews or Reddit threads were read; the picture rests on Steam data, store and community pages, and sampled Steam reviews. The top helpful positive review sample was empty in the local file, so praise comes from the Steam community top-rated page summary and the store page.
Sources communautaires
- Texte original · AnglaisLocal file of top helpful negative English Steam reviews (positive list empty) ↗
- Texte original · AnglaisSteam app data: 90.9% positive of 1,962 reviews, price, genres, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisSteam store page: description, features (5 champions, 30+ items, 20 artifacts), Very Positive summary ↗
- Texte original · AnglaisTop-rated Steam reviews: praise (addictive, charm, responsive dev) and criticism (2 fps lag, clutter, spawns) ↗
- Texte original · AnglaisPatch history from 1.0.6 (Aug 2023) to Oct 2025 ↗
- Texte original · AnglaisCommunity discussions: cloud save complaints, development on hold, balance feedback ↗
- Texte original · AnglaisMetacritic page: exists but has no critic or user reviews ↗
- Texte original · AnglaisGoobies 2 store page: third-person co-op sequel, 2026 release, demo available ↗
- Texte original · AnglaisEstimated gross and net revenue (Boxleiter method) ↗
- Texte original · AnglaisOpenCritic search attempt; page returned no usable listing so no score recorded ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 2 (2024)
Texte original · AnglaisGoobies is a top-down, single-level horde roguelite that embraces chaos and does not care about balance or taking itself seriously. He finds it satisfying to become absurdly overpowered and break the game, and he was briefly addicted while pushing it. The appeal fades after a few runs once you know how to break it. He first considered C tier but, having had a blast, moved it higher and calls it a guilty pleasure that is cheap and worth grabbing if you like breaking games. He never states the final tier letter aloud.
Ce que le créateur apprécie
- Texte original · AnglaisSatisfying power fantasy of becoming completely overpowered and broken
- Texte original · AnglaisChaotic, fun, explosion-filled gameplay that does not take itself seriously
- Texte original · AnglaisLevel-up stat wheel gives wildly random boosts (5% vs 50% crit damage)
- Texte original · AnglaisDifferent game modes and several characters that play a little differently
- Texte original · AnglaisHub world meta-progression points that let you max stats once you learn to break it
- Texte original · AnglaisCute, charismatic main character and very cheap price
Problèmes relevés par le créateur
- Texte original · AnglaisDeliberately unbalanced, with no real care for balance
- Texte original · AnglaisAbilities are fun but somewhat forgettable
- Texte original · AnglaisOnce you learn to break it, it is easy and you are done after a few runs
- Texte original · AnglaisVisual mess, such as the screen filling with a single colour from massive explosions
- Texte original · AnglaisNot very minimalistic or deep; a basic game overall
Observations sur la conception
- Texte original · AnglaisEmbraces being broken as a core design choice, focusing on player power fantasy over balance
- Texte original · AnglaisRandom stat wheel with huge variance between outcomes
- Texte original · AnglaisBreaking the game quickly unlocks full meta-upgrade maxing in about three or four runs
Avis actualisé
Texte original · AnglaisConsidered placing it in C tier, then decided to put it higher after enjoying it; placed as a guilty pleasure. Letter not stated.


